11:28
Gamma Zero - syncr0
Some players have been asking for a couple features:
  • Ability to use mouse for fire/bomb (mouse position is not accounted for)
  • When using autofire, pressing fire should override autofire
These have been addressed in this update.
Thank you for providing feedback and thank you for playing!

Due to Gamma Zero lacking online leaderboards, feel free to use the community pages to post videos and high scores.

Also I would like to thank The Hidden Fortress for the shoutout!
Retro Rail GO! - General Menezes

Hi everyone!

I would like to start this very first DevLog by thanking the 150 wishlists across the globe! The reception of Retro Rail GO! was way bigger and more positive than I could ever hope for! I'm really glad that you have liked this small passion project of mine and hope to make it as fun, nostalgic and good looking as you deserve it so!

Now, to proper "devlogging": The current focus has been to polish and finalize the core section of our first line: Shin-Keisei, located in Chiba Prefecture. With the help of satellite images and user's videos, I'm able to reproduce a retro version of the railway's surroundings, placing houses, buildings, roads and trees along the route. It is indeed a bit time consuming, but the visual component of the game deserves as much attention as possible, so the final experience feels authentic. Below is an image example of the ongoing process:

In parallel, work has also been done to improve the station stopping evaluation, which felt a bit too raw and harsh. In the next DevLog, I will bring the first gameplay footage, showing the replay and evaluation mechanic.

See you soon!

Bomb Vehicle The Idle Clicker - rimmindgame

Dear Valued Players,

We offer our deepest apologies to all affected players for the severe save data rollback issue caused by the recently launched "Combat Train" DLC for Bomb Vehicle Idle Clicker.

This technical malfunction resulted in some players who purchased the DLC experiencing lost game progress after updating. This situation completely contradicts our original goal of providing players with a high-quality and stable gaming experience, and we deeply regret and take full responsibility for this incident.

We fully understand that game progress represents the time and passion players have invested, and any form of loss is unacceptable. Our technical team has urgently identified the root cause and released a fix patch (version 19456738). All affected players are strongly advised to update immediately.

To compensate for the inconvenience and losses caused by this incident, we will distribute a compensation package containing rare resources to all players who logged into the game during the affected period (from the DLC launch until the release of the fix patch). To claim your rewards, please enter the game and input the redemption code "combat-train-dlc". Please note: This code is only valid for players who have purchased the Combat Train DLC.

Once again, we sincerely apologize for this error. We will conduct a thorough review, strengthen our version testing and quality control processes, and take all necessary steps to prevent such issues from happening again. Thank you for your understanding, patience, and continued support. Your trust is our greatest motivation to move forward.

Fire of Life: New Day - danacraig78
This bug crept into D3 Minigame module due to .lower() being applied to a list rather than a string. This has been corrected.
Bomb Vehicle The Idle Clicker - rimmindgame

Dear Valued Players,

We offer our deepest apologies to all affected players for the severe save data rollback issue caused by the recently launched "Combat Train" DLC for Bomb Vehicle Idle Clicker.

This technical malfunction resulted in some players who purchased the DLC experiencing lost game progress after updating. This situation completely contradicts our original goal of providing players with a high-quality and stable gaming experience, and we deeply regret and take full responsibility for this incident.

We fully understand that game progress represents the time and passion players have invested, and any form of loss is unacceptable. Our technical team has urgently identified the root cause and released a fix patch (version 19456738). All affected players are strongly advised to update immediately.

To compensate for the inconvenience and losses caused by this incident, we will distribute a compensation package containing rare resources to all players who logged into the game during the affected period (from the DLC launch until the release of the fix patch). To claim your rewards, please enter the game and input the redemption code "combat-train-dlc". Please note: This code is only valid for players who have purchased the Combat Train DLC.

Once again, we sincerely apologize for this error. We will conduct a thorough review, strengthen our version testing and quality control processes, and take all necessary steps to prevent such issues from happening again. Thank you for your understanding, patience, and continued support. Your trust is our greatest motivation to move forward.

Pirate Fighting Simulator - Meks

Update 12

If you find any bugs, think a feature is bad or something like that lemme know.

- Improved most of the UI

- Health Bar

- Ammo counter

- Menus (like main menu and options menus)

- You can make an invite only server

- You can now invite friends through steam and join people through steam

- Tweaked Vote Banning slightly (grace period for newly joined players)

- You can spin the gus in the menu by drag clicking

- Added a new game rule called 'Pistol Snipe only' which means servers with this game rule will only allow players to use the pistol and sniper. There could be a few bugs with this feature so lemme know if you find them.

- Cannonballs might have been broken? dunno for how long it was but they work now.

- there are goblins somewhere

(cheeky ramble)

Hello pirate gamers there's been a lack of consistent updates for pfs which is due to being busy with real life stuff and that. So i apologise for the few of you who would like to see more cool stuff or stuff in general in the game. I have fun updating it and i got some ideas i wanna do like a boat map and overhauling the visuals with new models, textures and animations among other things. But i wouldn't expect that anytime soon, it really just depends on if i have the energy and time for it. Just wanted to share the reason for the lack of updates and say that the void between them will probably not change lol considering the last 'large' update was 7 months ago. And thats about it, cya!

Dionysus - karyn.r.denning

The August Poll

Hello fellow Gamers! I am releasing a poll to decide what I should add in the next update for Dionysus. This poll includes multiple options and timeframes for when I would get it done. This is the link to access the poll: https://strawpoll.com/B2ZB9jm3xgJ

Catsle Studios

Guild Hall Simulator: Prologue - Obsessive Games
✅ Bug Fixes
  • Fixed issue where declined adventurers would backtrack and return to the queue. They now exit properly.
  • Addressed bug where NPCs would spawn far away from the guild.
  • Resolved issue with an invisible UI panel blocking one of the save slots.

🎮 Gameplay Improvements
  • NPC walking speed adjusted to reduce gliding and improve realism.
  • Cabinet placement now correctly snaps to the ground when unpacked.
  • Cabinet rotation while holding now feels smoother:
    [-] Scroll speed reduced for finer control.
    [-] Hold Shift to rotate faster when needed.

🔧 Next Up (In Progress)
  • Fix for quest givers not showing up consistently.
  • Resolve issue with quest givers standing in wrong queue positions, making them uninteractible.
  • Investigating the guild upgrade not triggering correctly.
  • Prevent adventurers from taking quests without player approval.
  • Fix for adventurers getting stuck at the counter after receiving their reward.

Hope everyone has a great day further!
- Obsessive Games
Cosmic Race: Galactic Showdown - Silver.Fox
What’s new
  • Quick Race (Single Player)You can now dive into a local multiplayer session with a single click bots included, no setup required. Speed over ceremony.

  • Better Bot AwarenessThe result screen now ignores AI when counting players. Because bots don’t wait politely—why should you?

  • Car Respawn ReworkWe’ve completely overhauled the car respawn system with a new system. It’s smarter, faster, and more respectful of personal space (i.e., no more spawning on top of each other).

  • Button Smash FixMenu buttons now chill out after you press them—cooldowns have been added to prevent accidental double-pressing in the heat of a race.


Improvements
  • Camera & UI

    • Fixed camera FOV for 4:3 aspect ratio.

    • Adjusted intro cam angles.

    • UI layout fixes for widescreens.

  • Settings & Performance

    • UI now only shows width x height (bye refresh rates).

    • SSAO toggle actually does something now.

    • Anti-aliasing properly applies 8x MSAA.

    • Shadow settings revamped to use URP’s realtime properties.

  • Audio

    • Bounce sounds no longer ignore master volume.

    • Button sounds moved to the proper SFX group.

    • Crowd noise fixed on Sedna track.

  • Scene Transitions

    • Client readiness tracking during scene load—less waiting, fewer bugs.

    • The game no longer stalls if the host disappears during car selection.

Fixes
  • 🐞 Fixed car explosion on launchpad.

  • 🐞 Fixed rematch buttons not enabling when bots are still racing.

  • 🐞 Fixed chat messages duplicating across server/clients.

  • 🐞 Fixed “waiting for players” logic to count only real humans.


This update is part of our Steam Racing Fest release, and it’s been a wild ride!

Thank you for playing, racing, and occasionally exploding with us.

As always, send feedback our way—especially if something feels off (or too on).

🏁 See you at the starting line.

— Cosmic Race Team (Psypher Interactive)

Dead Metro - Doc.TOR
-Fix crash when connecting to a dedicated server.
-Fix an issue where drawer-type loot containers could not be looted.
...

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