Dagger Directive - ArcaneAlpacaDev

Hi Everyone!

The first of our planned content updates is here!  The 90’s Pack, In it you’ll find a selection of weapons, attachments, and uniform options from real life, games, and movies from the 90’s.  See a full list of new additions, changes to gameplay and missions, and bug fixes below.

New Weapons

You can now choose from ten additional weapons, two new sights, and a new type of grenade! Here's the ones we haven't shown off yet. We added a slight zoom if aim with a weapon that does not have a scope equipped, or if you are wearing NVGs.

Colt 727 - a 5.56mm carbine

Aimpoint 5000 - has a slight zoom to give it a slight advantage now that we've added zooming without scopes.

AK74M - a semi or fully automatic 5,45mm rifle

M1911 - a semi automatic .45 caliber pistol

M950 Calico - a semi or fully automatic 9mm submachine gun, includes 50 and 100 round drums

Hawk MM-1 - a semi automatic 40mm grenade launcher

M136 AT4 - a single use anti tank weapon

New Uniforms

We've added a few new patterns for uniforms, helmets, and vests.

Updated Ship and Missions

The ship and the first five missions have received layout, art, and pacing improvements. We'll be continuing to work on these and the other ten missions for future updates.

Thanks for taking a look and for all of the feedback! Below you'll see the full list of additions, improvements, and bug fixes.

- Dan

Change Log

September 15, 2025 - V0.6.00 The 90’s Update

New Weapons
  • Pancor Jackhammer - a semi or full automatic shotgun.  Uses 10 round drums of buckshot or slugs.

  • M950 Calico - a semi or full auto submachine gun.  Uses 50 or 100 round drum magazines.  Supports scopes.

  • MM1 - Hawk - a semi auto 40mm grenade launcher.  Holds 12 rounds at a time.  Does not support attachments.

  • M1911 - a semi automatic .45 cal hand gun.  Uses the same magazines as the M45a1

  • Colt 727 - a semi or full automatic 5.56mm rifle.

  • M16A2 - a semi or burst fire 5.56mm rifle.

  • Colt SMG - a semi or full automatic 9mm sub machine gun.

  • AKS-74U - a semi or full automatic compact assault rifle.

  • M136 AT4 - a single use anti tank weapon.

  • AK74M - a semi or full automatic assault rifle.

New Attachments
  • Aimpoint 5000 - a 1x red dot sight that includes weaver rail extension to allow it to attach to weapons with carry handles.

  • C79 - a 3.4x scope that allows adjustments from 200-800m.

New Equipment
  • M68 - an impact variant of the M67.  Has a 0.25-0.35 impact fuse and a 5-7 second post impact fuse in case it lands too early.  Has a red stripe around the base of the fuse to distinguish it from the M67.

New Uniform Items
  • Raid BDU – Tiger Stripe Desert

  • Raid BDU – Tiger Stripe

  • Raid BDU – Woodland Urban

  • Raid BDU – M81 Woodland

  • Raid BDU – MOUT Urban-T

  • Raid BDU – Track Urban

  • Raid BDU – Olive Drab

  • Raid DBDU – 6-color Desert

  • Raid DCU – 3-color Desert

  • Raid BDU – All-Over Brush

  • Raid BDU – Black

  • Raid BDU – Desert Night

  • TG Faust Vest – Spray Paint, Desert 

  • TG Faust Vest – Spray Paint, Olive 

  • TG Faust Vest – ERDL

  • TG Faust Vest – Black

  • Pro-Tec - Black

  • Pro-Tec - Spray Paint, Desert

  • Pro-Tec - Spray Paint, Olive

Notes
  • AI: Reduced AI vision at night to make it more difficult for them to spot players at night.

  • AI: AI can now spawn with flash light attachments.  They’ll turn them on when in combat.

  • AI: Flashlights now affect AI vision.  If you are illuminated by a flash light you will be easier to see.

  • AI: Time of day now affects AI accuracy.  The darker it is the less accurate they are when shooting.

  • AI: Added an animation for when they get stunned by a flashbang.

  • AI: Added AI callouts for when the player is near bushes, trees, and smoke.

  • Gameplay: You can see who killed you in multiplayer by looking at the chat window. 

  • Gameplay: Added crosshair zooming.  Adds a slight zoom when you click the scope button without a scope active.  It still slows your movement but you can see a little farther without a scope. This works on mounted weapons and with night vision.

  • Gameplay: Added \[REDACTED]. The \[REDACTED] menu can be accessed in the Pause Menu by entering an input sequence found in Poseidon’s Bunk.

  • Gameplay: Added ammo information to the magazine interact message

  • Gameplay: Recon drone lasers now scale based on distance to improve visibility at far distances. 

  • Gameplay: Added the option to choose between white phosphor or green night vision.  The option can be found in the settings menu.

  • Gameplay: Your player will now make a grunt and a screen effect will flash when hit.

  • Inventory: Backpack now fills out horizontally first instead of vertically when auto slotting items.

  • Inventory: Magazine slots on weapons now support multiple rows for individually loaded weapons such as shotguns and grenade launchers.

  • Inventory: Weapon icons are now centered in the weapon slots.

  • Inventory: Added items weights to the item info window.

  • Levels: Improved Missions 1-5.  Added additional enemies, clutter, trees, adjusted terrain, and buildings.

  • Levels: The ship’s visuals have been improved.

  • Levels: The armory has had a second floor added, weapons are now mounted on the wall, launchers can be found in the boxes along the wall. 

  • Levels: Oh Crude: you now ride in on the raft. 

  • Weapons: Reduced sway for M21, M24, MP5, MP5SD, and UMP

  • Weapons: Increased sway for M240, M249, PKM, and PSG1 

  • Weapons: Reduced weapon equip/unequip times for SMGs

  • Weapons: Increased weapon equip/unequip times for Sniper Rifles and LMGs

  • Weapons: Increased reload speed of the M1014 and masterkey.

  • Weapons: Increased M203 round weight.  Was using an incorrect value before.

  • Weapons: Updated the M67 with a new mesh and texture.

  • Weapons: AK style weapons now support flashlights and the PSO-1 scope.

  • Animations: Added new player animations for different movement directions.

  • Weapons: RPG now has a spotting rifle attached to enhance target acquisition.

  • Weapons: BACK BLAST AREA CLEAR! – RPG, Javelin, SMAW, and AT4 now have back blast that will kill.

  • Weapons: Minigun audio replaced and it now visually spins down.

  • Weapons: Magazines now say "Heavy" when mostly full.

  • UI: Compass now displays the degrees for more precision.

  • UI: Players can now disable the compass in settings.

  • UI: Players can now disable the crosshair in settings. 

  • UI: Updated character customization menus

  • UI: Out of date save versioning can now be mission specific.

Bug Fixes
  • AI: Fixed alert priority issue that caused the AI to sometimes run backwards.

  • AI: Fixed a movement target error that forced a constant re-pathing, causing them to appear to stand in place while sliding across the ground when close to a player.

  • AI: Fixed the friendly gun shot alert not passing along the correct target position in some cases.

  • AI: Fixed error with lighting during night missions.  Lights will now apply the correct vision effect on the player.

  • AI: Added missing Cartel callout for “By the barrels”

  • Drones: Fixed drone battery level not saving

  • Gameplay: Fixed items like grenades sometimes showing when the binoculars are active.

  • Gameplay: Fixed typo in “Boots on the Ground”

  • Gameplay: Fixed friendly fire warning not showing up properly when using scopes at longer ranges.

  • Gameplay: You can no longer jump while parachuting.

  • Inventory: Fixed icons getting stuck floating on the grid in some odd cases.

  • Levels: Fixed floating pole in C1M2

  • Levels: Added transparency to the helicopter windows

  • Weapons: Fixed scopes turning off when attaching a magazine to individually loaded weapons.

  • Weapons: Fixed shotgun pellet distribution

  • Weapons: Fixed scale on the M21.  It was smaller than it should have been.

  • Weapons: Fixed suppressor positions on multiple weapons.

  • Weapons: Projectiles no longer kill the AI that fired them or the player if the player is using speed mult cheats.

  • Weapons: Fixed scopes rendering with a lower than normal color accuracy causing banding and other visual artifacts.

  • Weapons: Fixed bipods “attached” message remaining on after a weapon is put away.

4:04pm
Kokoro Kitchen - Mango Leaf Games

Hey Little Chefs!

Kokoro Kitchen Demo 2.0 is live now! This little taste of our game will cover 5 in-game days and includes:

🎬 starting cut scene and tutorial

🍳 15 recipes

🛠️ 8 upgrades

✨ 1 very special NPCs

We really hope you enjoy this little slice of what our game has too offer.

Mac and Linux versions are also available! These have not been tested, so if you have any issues please reach out to us in our discord. We would really love to hear from you and it would be really helpful as we finish up the game

We hope you have fun!

Appreciate you!

Axie & Leaf

Lighthouse Of The Souls (LOTS) - albafica

We’re thrilled to launch Lighthouse of the Souls in Early Access!

Explore the Cemetery zone, face its horrors, and begin cleansing the corruption of the island.

We truly hope you enjoy playing and immersing yourself in this dark world. Your feedback is essential — it will help us refine, improve, and make Lighthouse of the Souls even better.

Thank you for being part of this journey with us! <3

Fungal Colony Sim 2 - Skylor Beck
Fixed the buttons being unclickable because of the recent addition to the xp bars! My bad! love you
MIR4 - MIR4

From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

Here's what's coming with the update maintenance on Tuesday, September 16th.

<Update Summary>

1. New Events

2. New Mythic Magic Stones / Spectrumite / Spirit Treasure

3. New System: <Altar of Sublimation>

4. New Transference Equipment: <Yeoyul's Life Leech>

<September 16th - Patch Note Details>

■ New Events

1. Ringring's 28-Day Check-in

2. Yiun's Intense Studying! Event Battlegear Enhancement

※ Please refer to <Yiun's Intense Studying! Event Round-up> for further details.

■ Update Details

1. New Mythic Magic Stones / Spectrumite / Spirit Treasure

1) Mythic-grade Magic Stones / Spectrumite / Spirit Treasure are the highest-tier items with far superior stats compared to Legendary-grade.

- Mythic items can be enhanced through Special Enhancement.

- Mythic Magic Stones possess higher base options and 5 random options.

- Mythic Spectrumites possess 7 random options.

- Mythic Spirit Treasures possess high base options and unique effects.

2. New System: <Altar of Sublimation>

1) The Altar of Sublimation is a new system where Legendary Magic Stones / Spectrumites / Spirit Treasures can be used to attempt obtaining a Mythic grade.

- The system can be accessed through the newly added NPC ‘<Altar of Sublimation> Enlightened Great Matron’ in the Spiritual Center.

- By using three Legendary items of the same tier along with Darksteel and Dragonsteel, you can challenge Sublimation. The higher the Special Enhancement level of the materials, the higher the success rate.

※ For more details, please check <Mythic Equipment - Altar of Sublimation>.

3. Addition of 8 New Crafting Recipes via NPC

1) Through the NPC ‘<Dragonsteel Merchant> Bunny Guru Hoppy’ in the Arcadia Spirit Village, 8 new recipes have been added.

Crafted item

Crafting Materials

Success Rate

Mythic Blessed Magic Stone Box x1

Mythic Treasure Shard x50

70%

Purified Soul Stone x1,000

Dragonsteel x10

Darksteel x2,000,000

Mythic Blessed Treasure Chest Box x1

Mythic Treasure Shard x50

70%

Purified Soul Stone x1,000

Dragonsteel x10

Darksteel x2,000,000

Mythic Blessed Spectrumite Box x1

Mythic Treasure Shard x400

70%

Purified Soul Stone x2,000

Dragonsteel x50

Darksteel x10,000,000

Mythic Blessed Magic Stone Box II x1

Mythic Treasure Shard x250

50%

Purified Soul Stone x2,000

Dragonsteel x40

Darksteel x10,000,000

Mythic Blessed Treasure Chest Box II x1

Mythic Treasure Shard x250

50%

Purified Soul Stone x2,000

Dragonsteel x40

Darksteel x10,000,000

Mythic Blessed Spectrumite Box II x1

Mythic Treasure Shard x600

20%

Purified Soul Stone x5,000

Dragonsteel x200

Darksteel x20,000,000

Mythic Special Enhancement Stone x1

Legendary Special Enhancement Stone x3

100%

Divine Dragon's Fragment x20

Legendary Mystic Enhancement Stone x1

Legendary Darkened Enhancement Stone x1

Darksteel x20,000

Mythic Oil of Blessing x1

Legendary Oil of Blessing x1

100%

Divine Dragon's Fragment x1,000

Radiant Spacetime Powder x1

Energy x100,000

※ When crafting ‘Mythic Special Enhancement Stone’ and ‘Mythic Oil of Blessing’, there is a 10% chance of a Great Success, granting a tradable item.

2) Success rates of 3 crafting recipes available through NPC ‘<Dragonsteel Crafting> Bunny Guru Hoppy’ in the Arcadia Spirit Village have been adjusted.

Target Item

Before

After

Legendary Blessed Magic Stone Box II

40%

50%

Legendary Blessed Treasure Chest II

40%

50%

Legendary Blessed Spectrumite Box II

15%

20%

4. Adjustment of Special Enhancement Costs

1) The Darksteel cost for enhancing Legendary Magic Stones / Spirit Treasures / Spectrumites has been reduced.

Target

Before (Darksteel)

After (Darksteel)

(Tier 1 & 2) Magic Stones / Spirit Treasures

2,000,000

1,000,000

(Tier 1 & 2) Spectrumites

4,000,000

2,000,000

5. New Transference Equipment: <Yeoyul's Life Leech>

1) The new Transference Equipment <Yeoyul's Life Leech> has base effects of increased Stun success rate and reduced skill damage taken. Additional stats and passive skills are unlocked as enhancement level increases.

Enhancement Level

Effects

3

Accuracy

6

CRIT DMG Reduction

8

Yeoyul's Disguise: 15% chance when hit to recover 12% of Max HP over 3 sec, and Accuracy +50 for 10 sec. (Cooldown: 60 sec)

9

All ATK DMG Boost

12

CRIT ATK DMG Boost

2) 8 new repeatable Achievements related to ‘Yeoyul's Life Leech’ have been added.

- Failures at specific enhancement levels will accumulate attempts, and rewards grant an enhanced Yeoyul's Life Leech.

3) New crafting recipe for ‘Yeoyul's Life Leech’ is added.

NPC

Crafted Item

Materials

Great Success Rate

Arcadia Spirit Village

<Craft Treasure>

Shaoshao

Yeoyul's Life Leech x1

Spacetime Powder x2

5%

(Great Success rewards 5 ‘Yeoyul’s Transference Equipment Boxes’. )

Darksteel x10,000

※ For more details, please refer to <Game Encyclopedia – Transference Equipment>.

6. Changes to Boosting World Server Buff Effects - Buff Effects Now Applied Differently Depending on Level

Level

Buff Effects

1 - 149

Hunting EXP +1,000%, Drop Rate +100%, Lucky Drop Rate +100%

150 - 159

Hunting EXP +500%, Drop Rate +100%, Lucky Drop Rate +100%

160 +

Hunting EXP +200%, Drop Rate +100%, Lucky Drop Rate +100%

■ Bug Fixes & Gameplay Improvements

1. \[Appearance] Fixed an issue where weapon and appearance gear obstructed the screen when Lionheart characters conversed with NPCs.

2. Fixed incorrect dialogue displayed during certain Main Quests.

- Target: 'Master's Test 19 - Find Master Sarmati', 'Final Battle - Follow Sondeok'

3. \[Spirit Treasure] Fixed incorrect cooldown display of unique effects for certain Spirit Treasures.

- Target: Light's Vigor I, II; Forest's Mana I, II; Advanced Light's Vigor I, II; Advanced Forest's Mana I, II

- Change: Cooldown 10 sec → 20 sec

4. \[Spirit Treasure] Adjusted cooldown of unique effects for certain Spirit Treasures.

- Target: Forest's Silence I, II; Earth's Heat I, II; Advanced Forest's Silence I, II; Advanced Earth's Heat I, II

- Change: Cooldown 30 sec → 15 sec

5. Fixed an issue where abnormal shield values were sometimes applied when using Shield skills.

6. Restrictions on the Force Map system content have been lifted.

7. Added 4 new Spirit Treasures obtainable by Combine.

- Added to the list: ‘Martial Ascendancy Celestial Sword’, ‘Blue Dragon's Bead’, ‘Sky Passion’, ‘Ocean Pride’.

8. Corrected certain typos in the game.

Kingmakers - [tB] Tira

Greetings Kingmakers,

Welcome back to another Dev Blog, where we'll be going over Kingmakers' lore and the real life historical events that inspired our time travelling medieval sandbox. Let's dive right in!

Real Life History of the Welsh Rebellion

Image: The Modern Universal British Traveller. c.1779

After a failed rebellion in 1283, King Edward I of England conquered Wales, ending native independence and turning the country into an English vassal. To further establish control, the English King gave his son the title “Prince of Wales” and from then on, the title was designated for heirs to the English throne.

Fast forward to 1399, English King Richard II was usurped and killed by his cousin Henry IV. For Welsh nobles, especially Richard’s ally, Owain Glyndŵr, this was a devastating event. Henry IV supported his own English lords but ignored Welsh petitions, allowing his lords to abuse their power over the Welsh gentry. This injustice and resentment, combined with harsh new laws, ignited the start of Owain Glyndŵr’s revolt against English rule.

Owain Glyndŵr. Image: Copyright Meinir Mathias

In 1400, the Welsh people proclaimed Owain Glyndŵr to be the Prince of Wales, launching a rebellion against the English that would last 15 years. Starting with just a few hundred men, he raided English settlements across north-east Wales. Initially, he was dismissed as a minor nuisance. However, despite being outnumbered, Glyndŵr defeated a much larger English army and renewed Welsh hopes and prophecies of independence.

Owain Glyndŵr’s superior knowledge of the Welsh landscape and growing local support made guerrilla warfare very effective, and by 1402 he achieved great victories. He even gained powerful allies, including the French, who sent troops and supplies. The rebellion spread across Wales, reaching its peak in 1404, when his people officially crowned Glyndŵr as Prince of Wales in a grand ceremony.

But the tide eventually turned. The English King Henry IV adapted his strategy and deployed superior resources. The constant battles drained Welsh resources, and some nobles even switched allegiance back to the English. Gradually, the loss of major strongholds and allies forced Owain Glyndŵr into hiding, and English control of Wales was restored.

Glyndŵr never accepted pardon and chose exile and defiance over submission. He vanished from history, where some say he died in 1415, others whisper he continued to live in hiding.

Owain Glyndŵr from his great seal

Owain Glyndŵr never fulfilled the prophecy, but his rebellion carved his name into legend. Wales remained under English rule, and history was written.

But what if ...?

In Kingmaker’s Lore

In Kingmakers’ original timeline, Owain Glyndŵr’s rebellion was victorious. He and his allies managed to conquer all of England, which set the world on a path toward technological superiority. 

However, a malevolent, otherworldly force changed this original timeline, causing Wales to fail in its conquest of England. This is the history you and I are familiar with today. Unfortunately this altered timeline has led us to the present day, where petty squabbles between nations has stunted our development ... leaving us ripe for otherworldly conquest. 

Now, to save the future, someone must return to the source where everything went wrong. And that someone is you.

As an American mercenary, you are sent back to the 15th century to aid Glyndŵr’s rebellion and restore the original timeline. Armed with modern weapons and vehicles, you will take the lead to rebuild and command his troops, in hopes of turning the inevitable loss into victories.

Every fight and every siege is a chance to reshape history and secure a future worth living in, and give last true Prince of Wales the victory he never had.

- The Kingmakers Team

The Trolley Solution - Peterson
Hello Dilemma Enthusiasts,

It's been a little over 3 days since the launch and with all the feedback we're receiving and we're very grateful for all the support we've received, it's extraordinary! We're reading every one of your reviews, comments and discussions.

We're looking to participate in Bundles with other good games that might interest you, so by supporting us you'll get discounts on other games too. The first one is already available!

https://store.steampowered.com/bundle/59374/The_Trolleybus_Solution/

That's all for now, we hope you're enjoying yourselves and if you can leave a review, it means a lot!

Sincerely,
Dan (byDanDans)
& Peterson Bueno (a fan of Dan's work)
No Name Village - touchme247
Pushed another small update to smooth things out:

Fixes:
  • Climbing collision
  • Deletion of all objects when loading in
  • General load file issues
  • Removed leftover test map
  • Map deletion bug (as caused by the previous fix)
  • Fixed added map issues (as caused by the previous fix again...)
  • Transit load crash when you continue a file in certain maps
  • Not spawning home when loading from file
  • Added coordinates to all maps so players auto-unstuck after quitting
  • Crash when you quit then load in the same room before the first boss
  • Added quit option at title screen

Thank you for your patience - as far as I'm aware these should be most of the game crashing bugs.
But if you were to find more, please do report it.
UKNON Jones & Guynelk 2 - guynelk
Adjusted details for normal girl animation transitions

Optimized advertising billboards in the city

Optimized long-distance portals and other portal-related details

Fixed a bug where quick messages explaining how to skip a cutscene would appear after a loading screen, instead of only in the first scene

Major optimization of character physics (even when characters are not visible) — not applicable to multiplayer scenes

Optimized invisible elements in hopes of saving RAM and increasing FPS. Might slightly reduce loading times (less than a second)

Optimized reflections

Removed a shadow cascade to improve performance (shadow draw distance remains unchanged)

Optimized terrain grass in the city (except for the starting area)

Optimized car meshes

Optimized certain textures

Internal graphic settings optimized, including screen space reflection

Optimized adaptive performance with sorting

Optimized character ragdoll (should theoretically make ragdoll attacks and certain cinematic moments load faster)

Added text indicating that there is a loading time when switching characters

Reduced text size when selecting items for better visibility

Optimized the garden level in multiplayer

Removed the aiming button in 4-player multiplayer mode because I couldn't figure out how to make it clear who each player should target, given that 3 characters are often in the same area. The system also differs from enemy targeting. I’ll bring this option back if enough people are interested and if I have time and motivation (also removed it to improve performance)

Optimized bones of NPCs’ skinned mesh renderers from afar, including distant FBI agents and ghost minions

Fixed a bug in the level designer where characters were placed in the wrong location
Coal LLC - Bye Bye Ocean
- [x] Added one-click looting chests upgrade (no longer need to chase falling items when collecting chests!)
- [x] Added option for a random amount of cash from passive effect scrolls
...

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