Starpoint Gemini Warlords - contact@rockpapershotgun.com (Rob Zacny)

Every week, Rob Zacny heads into the uncharted systems of Early Access in search of new cargo to bring back to the mothership. This week, Starpoint Gemini Worlds [official site].>

Starpoint Gemini Warlords is admirably straightforward in its Steam Early Access statement, warning-off potential buyers with an upfront admission that the game is currently an early alpha with only the most basic systems implemented. The problem is that it’s so basic that I’m having a hard time discerning what is going to set Warlords apart from both its immediate predecessor and the growing field of space-freelancing simulators. It calls to mind games like Privateer and Freelancer but also games like Elite: Dangerous and Rebel Galaxy. The stripped-down work-in-progress comes across like a nostalgic throwback that remains blissfully unaware that a revival has taken place, and these kinds of open-ended spaceship adventure can be bigger, more ambitious, and more exciting than they were fifteen or twenty years ago.

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