BioShock™

I love a good plot twist. I will always remember the moment in Star Wars: Knights of the Old Republic when I found out who my character really was, and always remember the moment in BioShock when I found out who the real baddie was. These things make a game, they sear it into our memories.

But once you know the secret what then? The game is done more or less. You might get a bit of mileage from playing again and spotting the clues, but there are no real surprises left to be had, not unless you're Nier Automata but let's not go there now.
But what if a story could change? What if it was fundamentally different a second time around?

I got to thinking about this recently after talking to a man called Ray Winninger, the head of Dungeons & Dragons, tabletop side. He's only recently been appointed that position after spending many years away from Wizards of the Coast, but he's been involved with and playing D&D most of his life. He professionally wrote campaigns as a teenager and even played with the game's creators, Dave Arneson and Gary Gygax. Dungeons & Dragons is in his bones.

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STAR WARS™ Knights of the Old Republic™

One of the best Star Wars video game characters ever is now canon - again.

The Star Wars: The Rise of Skywalker: The Visual Dictionary book references Revan from BioWare's wonderful 2003 Star Wars: Knights of the Old Republic game, making the popular playable protagonist canon again after Lucasfilm wiped the extended universe slate clean back in 2014.

The book has a page on the Sith Troopers, which are organised into legions each named after "an ancient Sith lord". The third notable Sith Trooper legion is called Revan Legion, which makes Revan from KOTOR canon.

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STAR WARS™ Knights of the Old Republic™

A film based on Star Wars: Knights of the Old Republic is in the works, according to a new report.

Buzzfeed said the script is being written by Laeta Kalogridis, who's worked on Shutter Island, Alita: Battle Angel and Altered Carbon, among other properties. Apparently Kalogridis is close to finishing the first script of a potential KOTOR trilogy.

As Buzzfeed points out, at Star Wars Celebration in April, Lucasfilm President Kathleen Kennedy told MTV News: "Yes, we are developing something to look at," after being asked about KOTOR. "Right now, I have no idea where things might fall."

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STAR WARS™ Knights of the Old Republic™

Just in case you haven't had enough Star Wars this weekend, a new, free to subscribers expansion pack is coming to Star Wars: The Old Republic - the first in three years.

A blog post (thanks,
PC Gamer) details the new expansion, Onslaught, confirming the update will not only bring a whole new story, but two new planets, a new Flashpoint, a new Operation, and new abilities, too.

"Star Wars: The Old Republic: Onslaught puts you at the center of the reignited war between the Galactic Republic and the Sith Empire. Will you remain loyal to your faction or work to undermine and sabotage their war efforts? The choice is yours," the blog post teases.

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BioShock™


"I forget everything between footsteps.

"'Anna!' I finish shouting, snapping my mouth shut in surprise.

"My mind has gone blank. I don't know who Anna is or why I'm calling her name. I don't even know how I got here. I'm standing in a forest, shielding my eyes from the spitting rain. My heart's thumping, I reek of sweat and my legs are shaking. I must have been running but I can't remember why.

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STAR WARS™ Knights of the Old Republic™

Lucasfilm has shut down Apeiron, the ambitious Unreal Engine 4 remake of BioWare's classic role-playing game Star Wars: Knights of the Old Republic.

"It's with a great sadness that I'm posting today," project leader Taylor Trotter wrote on Twitter. "I recently received a letter from Lucasfilm instructing Poem [Studios, the team behind the remake] to end production on Apeiron. After a few days, I've exhausted my options to keep it afloat; we knew this day was a possibility. I'm sorry and may the Force be with you."

Trotter posted a picture of the Lucasfilm letter.

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Eurogamer

Another of BioWare's old-guard has left the building. This time it's James Ohlen, lead designer of Star Wars: Knights of the Old Republic, Baldur's Gate 1 and 2, Neverwinter Nights and Dragon Age: Origins, and director of Star Wars: The Old Republic. Ohlen leaves BioWare after a staggering 22 years.

"After 22 years I have retired from BioWare," Ohlen announced on Twitter. "I've loved my time with Anthem, Star Wars, Dragon Age and Dungeons and Dragons. But I need to take a break from the industry and work on something a little smaller and more personal.

"The most fun I've ever had at BioWare was as the lead designer on Baldur's Gate 1 and 2 and Neverwinter Nights. I've been a D&D fanatic since I was 10 years old and I want to be a part of it again."

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STAR WARS™ Knights of the Old Republic™

Xbox Game Pass just got four Star Wars games: Star Wars Knights of the Old Republic, Lego Star Wars: The Complete Saga, Star Wars: The Force Unleashed and Star Wars: The Force Unleashed 2.

There's a lot to love in this collection of Star Wars titles, but my favourite has to be Star Wars Knights of the Old Republic. BioWare's awesome role-playing game launched on the original Xbox, where I first played it, back in 2003 and features an awesome story as well as some brilliant characters. (BioWare had a really cool idea for KOTOR 2, by the way.)

But Star Wars The Force Unleashed is well worth a shot, too. LucasArts' action game introduced a new protagonist called Starkiller, who was supposedly Darth Vader's secret apprentice (this was all Star Wars canon before Disney stuck its oar in). Starkiller was ridiculously overpowered, which meant you could chuck scores of Stormtroopers about as if they were puppets on a string (the game used NaturalMotion's Euphoria tech, which Grand Theft Auto 4 also used, for its AI animation).

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STAR WARS™ Knights of the Old Republic™

How do you follow a game like Knights of the Old Republic, the most famous original Star Wars tale a video game has ever told? Forget about Obsidian's sequel for a moment and imagine it was BioWare staring at a piece of paper wondering how to follow a twist like Revan's. Because once upon a time BioWare was - and it came up with an idea.

Yoda. Not the actual Yoda, because canonically he's untouchable, but someone a bit like him; we know so little about Yoda's almost nonexistent species even someone in his likeness would have the same effect: trust. "We felt like Yoda was the ultimate - everyone trusts Yoda," James Ohlen tells me, lead designer of Star Wars: Knights of the Old Republic.

James Ohlen was also lead designer of Baldur's Gate 1 and 2, Neverwinter Nights and Dragon Age: Origins, and director of Star Wars: The Old Republic, the online game. These days he's creative director of BioWare Austin, and he's working on Anthem. He's BioWare through and through.

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Mass Effect (2007)


Drew Karpyshyn, the lead writer of Star Wars: Knights of the Old Republic and Mass Effect 1, has retired from BioWare and video games.


The parting was "completely amicable and 100 per cent my decision", wrote Karpyshyn on his website. (His website post didn't mention his retirement from video games as a whole, but his post on Twitter did.)


He retired to focus on writing books, "screenplays and other projects". He wants to finish the first book in his own original fantasy series, Children of Fire.


Karpyshyn has a decorated career. He co-lead wrote Mass Effect 2 and, for the last three years, has been instrumental in writing Star Wars: The Old Republic.


He also helped write Jade Empire; Neverwinter Nights and expansion Hordes of the Underdark; and Baldur's Gate 2 and expansion Throne of Bhaal - his first "significant contribution" to a BioWare project.


On top of that, Karpyshyn wrote the three not-rubbish Mass Effect novels - Revelation, Ascension and Retribution; he wrote a book about KOTOR character Revan and KOTOR 2 character the Exile; he wrote a Throne of Bhaal book; and he's writing a Star Wars: The Old Republic book.


He's also written three Star Wars novels about Darth Bane, and a standalone fantasy tale called Temple Hill.


"As of last week, I have officially retired from BioWare," announced Karpyshyn.

"The story and dialogue in any BioWare game is the result of an entire team of writers working together, and I often felt I received an excessive amount of the credit for the games we created."

Drew Karpyshyn, former star BioWare writer


"I know going forward that BioWare will continue to live up to its well deserved reputation for making the best story-driven games in the industry. The story and dialogue in any BioWare game is the result of an entire team of writers working together, and I often felt I received an excessive amount of the credit for the games we created.


"The Dragon Age games and the continued success of the Mass Effect series after my departure make it pretty clear that BioWare can get along just fine without me, and I'm looking forward to experiencing the games as a fan rather than from the other side of the fence."


"I realise some of you may be shocked by this announcement. Maybe even disappointed. My identity has been closely tied with BioWare ever since I crawled into the public eye, and I know it's a risk to move away from my comfort zone.


"However," he added, "I feel that [it's] an essential step for every creative artist to take at some point. It keeps us fresh, it keeps us energised."


Karpyshyn closed by saying he has a "great appreciation" for - and "fond memories" of - his time at BioWare.


Sniffle.


Incidentally, BioWare's lead Dragon Age writer is David Gaider, and Mass Effect 3's lead writer was Mac Walters.


Mike Laidlaw co-wrote Jade Empire with Lukas Kristjanson, who both still work at BioWare. Just saying.

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