Age of Tribulation - Apostle Games

Fellowship of Apostles, grace and peace to you,

It is with much excitement and anticipation to announce that we will be running a Public Demo Playtest shortly after New Year's that will last from 2-3 weeks. Everyone is invited to join us in playing and giving feedback on the game as we go into the last steps before a demo release.

The video also explains how the Demo Beta Test went, an update to the Demo Roadmap, and a complete breakdown of the upcoming schedule over the next four months.

Upcoming Schedule for Age of Tribulation

  • Friday, January 9th 2026 - Public Demo Playtest

  • Early February - Demo Trailer

  • Monday, March 9th 2026 - Demo Release

Sedona's Hut (Day)

Sedona's Hut (Night)

After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or Twitter Page.

If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.

Thank you and God bless!
Apostle Games

Succubus: The Lustborn Curse - lustbornstudio

This update brings several important progression features to the demo, plus a new interaction with Madame Squelch.

Shop Update - Merchant Soul Essence

Madame Squelch’s shop now includes the new Merchant Soul Essence.
This upgrade provides passive HP, MP, and EP regeneration.
It is free in the demo so players can test it early. In the full version, it will become a rare and costly item.

New Squelch Interaction Added

Purchasing the Merchant Soul Essence now triggers a special scene between Myrittha and Madame Squelch. This was previously a wishlist milestone reward and is now fully integrated.

To view it:

  • Go to the Marshes

  • Visit Madame Squelch’s shop at the top right of the marshes

  • Purchase the Merchant Soul Essence from the shop

Hall of Lust (Gallery Mode) Unlocked

To celebrate hitting Steam’s Popular Upcoming, the Hall of Lust is now available in the demo.
Players can freely test all current abilities and combat mechanics with a variety of modifiers, including enemy behavior options, invincibility, and resource toggles.

Rune Menu (Preview)

The Rune menu is now fully interactive. Runes cannot be equipped yet, but you can browse the full UI and read all planned effects. This gives a clearer look at how Myrittha’s progression system will function in the full game.

Floorball League 2010 - FIJOY Games
FBL ' 10 - v1.05

Our first post–re-launch update is now live, and it applies to both the demo and the full paid version. This update includes field upgrades, gamepad improvements, fixes for PlayStation controllers, an additional keyboard layout, and several bug fixes. We're continuing to work on other issues and will release another update soon.

If you're using a DualShock or DualSense controller, make sure to go to Settings → Controller Settings → Gamepad Profile and switch the profile from Xbox to PlayStation. The game does not automatically detect which controller you’re using.

To get the Steam update right away, please fully close Steam and reopen it. The update will then appear in your Manage Downloads.

Changelog
v1.05 - Steam Edition

15. November 2025

by FIJOY Games

Bug Fixes
  • Fixed an issue where the goalie could become stuck in the “up” position after being selected.

  • Fixed a bug that prevented custom keyboard and gamepad configurations from being saved or applied.

  • Resolved compatibility issues with right-stick input on PlayStation controllers.

Controls
  • Added right-stick functionality to the “Modern” gamepad schemes.

  • Added separate Xbox and PlayStation control schemes for improved support: Classic (Xbox), Modern (Xbox), Classic (PS), and Modern (PS).

  • Introduced a new “Keyboard Mini” layout that uses IJKL for movement instead of arrow keys, designed for keyboards without arrow keys.

Gameplay & Visuals
  • Improved field visuals with enhanced textures and increased render distance.

  • Updated the outer floor texture to a parquet style.

  • Removed the large TV screen from the arena.

  • Adjusted lighting and fixed an issue that caused inconsistent lighting across certain game modes.

  • Added a new loading screen.

  • Updated splash screens.

  • Switched to a simplified main font.

UI
  • Fixed all SBL logos to fit in game info screen.

Discord

https://discord.com/invite/mhy9cgwY5Q

Development Roadmap for v1.06

https://discord.com/channels/1313248868158410825/1430042087499239484/1430913860163862600

Floorball League 2010 on Steam

https://store.steampowered.com/app/4054680/Floorball_League_2010/

Packed Lair - patrick.pilmeyer

Hi everyone,

I've just published a new build on itch, in addition to some bug fixes (and fixing a big regression when selling buildings). I also created a new look for the base. Previously, the rock cells that surround the base were made of different assets, being smaller and darker further away they were from the base. Every time you dug a rock cell, the neighboring cells would update. Now, every rock cell is completely full, and there is a fog of war surrounding them moves slowly. The truth is, it was my second attempt to produce this effect. I gave up the first time because I could not create something that looked nice.

First approach

For the first approach, I used a viewport texture when I drew the base cells in white against a black background. Because I knew the cell size, I could calculate in a shader using the viewport as a texture the position of the neighboring cell in the texture. Based on which neighbors are black or white, I did a bilinear interpolation to create a gradient . It was more or less working, but it took way too much time for not a great result.

Second approach

Well, it is way easier than the first one. For every base cell, I draw again into a viewport, but this time, I use a texture of a rounded square with a fading edge. I draw them larger the cell. I do it twice, once with a gray color and larger, and a second time in white and smaller to give a bit of a two-level fog. Then, this texture is used in a shader to simply do a threshold between the base and a texture of rocky ground.

I will soon update the screenshots with the new look

Pixelmancer - Gem Bear Games
What's up Pixelmancer fans, Gem here and welcome to update 0.84!

- - - Updates & Bug Fixes - - -
- Steam overlay is fixed
This also enables achievement notifications!
- Added Steam Rich Presence
Your gamemode status will now be displayed onto your friend list
The main menu will show a fun random easter egg message
- Added 1000 Soulstone cap
- Fixed Survival mode not increasing difficulty of enemies
- Fixed Hardcore Survival mode not increasing difficulty of enemies
Offshore Sailor Playtest - marcandre
Changelog - v0.25.0

  • Fixed unpickable ropes bug
  • Improved computer interaction: ESC now exits the computer (pause menu won’t open while using the computer)
  • Added message reminder to disable autopilot with B when trying to steer while autopilot is active
  • Updated steering zone UI: steering widget becomes visible but disabled, with a new “[Hold RClick] Steer” indication
  • Removed computer from highlightable objects
  • Improved highlight key indication text
DREDGE - hannah

If you've had your eyes on some DREDGE merch from our mates at Fangamer, their annual free shipping sale is on from November 14th till December 1st!

This deal is the perfect way to save some money while getting a great gift for any DREDGE fans in your life - or to treat yourself to some sinister fishing delight!

Worldwide:

https://fanga.me/r/dredge-bf2025

UK and EU:

https://fanga.me/r/dredge-bf2025-eu

Galaxy Burger - Dima (Galactic Workshop)
Galaxy Burger 1.3.5: Zen Shift and Tons of Improvements!

Hey there, Space Chefs! 🍔✨

We're excited to roll out update 1.3.5, bringing even more cozy vibes to the game and squashing a bunch of pesky bugs. The star of the show is the brand-new "Zen Shift" mode, designed for everyone who just wants to chill out and cook at their own pace.

Let's dive into what's new!

🧘 Zen Shift - Even Less Stress, More Relaxation!

Introducing a brand-new game mode for those who want to kick back, relax, and cook at their own speed! Its relaxed pace also makes unlocking new recipes, upgrades, and other content faster and more enjoyable.

In "Zen Shift" mode, you can enjoy:
  • Worry-Free Cooking - Nothing burns, and all ingredients are free.
  • No Rent - Forget about Orbit Rent; just cook and have fun.
  • A Comfortable Pace - A smart customer system means no more chaotic rushes like in other shifts.
  • Smaller Orders - No huge orders or delivery bots.
  • No Stressful Customers - No impatient customers, no massive orders, and none of the things that could disturb your peace.
  • Cheaper Coupons - Coupons in the shop cost a little less in this mode.




Head Chef Visits

The Head Chef now makes occasional visits during the "Endless Shift" mode!
  • Always leaves big tips and gives extra reputation.
  • The rewards get bigger with each visit.
  • Appreciates your work no matter the quality.




New: Quick Navigation

We've added new features for easier navigation:
  • Quick Mode Change: Now you can switch game modes (Regular/Zen/Endless) right after your shift ends, without going back to the map.
  • Mode Display: The end-of-shift screen now shows your current game mode in the header.
  • Improved Mode Selection Menu: We've revamped the shift selection menu and added icons for each mode to make navigation more intuitive.
  • Redesigned End-of-Shift Panel: We've updated the button layout on the results screen for easier navigation.




Balance Changes
  • "Time Challenge" mode: The threshold for the shift bonus has been lowered from 84% to 75% of completed orders.
  • Coupon Shop: Coupon deals are now more generous when you're low on cash.




Bug Fixes

We've been hard at work squashing bugs to make your gameplay experience even smoother:

General Fixes
  • Fixed customer visibility after completing an order.
  • Ingredients no longer burn after a shift ends.
  • Customers allergic to onions will no longer order onion rings.
  • Fixed duplicate french fries in vegan orders.
  • "Sauce Enthusiast" customers no longer order dishes without sauce.
  • Planet Eta: Chance of impatient customers reduced to 30% (was 100%).
  • Customers no longer disappear when moving the camera during coupon selection.
  • Fixed various translation errors and typos in several languages.
  • Fixed issues with decimal number display in certain language settings.
  • Fixed a bug allowing ingredients not meant for the deep fryer to be cooked in it.

Multiplayer
  • Improved cooking and ingredient position synchronization for a seamless co-op experience.
  • Fixed lid positioning on cups (they no longer fly around randomly).
  • The burn timer now displays correctly for all players.
  • Eliminated cooking synchronization delays between players.
  • Improved stability of ingredient position display in co-op mode.
  • Coupon sounds are no longer duplicated.
  • Fixed numerous other minor bugs and issues for a more stable online experience.

Coupons & Gameplay Mechanics
  • Fixed a conflict between the "No Coffee" and "Adds drinks to each order" coupons.
  • Conflicts between coupons and customer traits (e.g., "Egg-Menu" + vegan) no longer cause freezes.
  • Fixed an exploit with discounts in the coupon shop.

UI & Controls
  • Fixed the double cursor issue when using Alt+Tab.
  • The Q key no longer switches pinned recipes when the recipe book is open.
  • The order typing sound no longer gets stuck when the game is paused.
  • Fixed overlapping feedback buttons.
  • The "0" hotkey now correctly selects order #10.
  • The sound of the order bag is now much quieter.




Thanks for playing Galaxy Burger! 🍔✨

A special thank you to everyone who takes the time to report bugs and share feedback on Steam and via the in-game form. We read every single comment, and while we can't reply to everyone, your feedback is invaluable in helping us improve the game with every patch!
Tacview - BuzyBee
This update adds full support for the Nuclear Option exporter from Gabor Nemeth, improves DCS World exporter performance and reliability, expands telemetry and map coverage for several DCS modules, introduces preliminary BMS 4.38 support, and brings practical upgrades like clearer event editing, extra chart windows, and more accurate speed and altitude data.

FEATURES & CHANGES
  • ADDED support for the Nuclear Option exporter written by Gabor Nemeth
  • ADDED 4 additional chart windows
  • ADDED Playback speed of x120
  • ADDED “Data Capture Mode” option to the DCS World exporter to improve recording performance
  • ADDED Simulation pause recording to DCS World exporter for accurate media playback synchronization
  • ADDED Touchdown velocity addon for MSFS & X-Plane
  • ADDED Gibraltar database and terrain for BMS 4.37.6
  • ADDED support for relative path to DCS World exporter: lfs.writedir() + "path/"
  • ADDED DCS World: CH-47F advanced telemetry
  • ADDED DCS World: F4U-1D advanced telemetry
  • ADDED DCS World Cold War Germany Map and runways
  • ADDED DCS World Iraq Map and runways
  • ADDED DCS World Afghanistan Map terrain and runways
  • ADDED Event Log Extras add-on to edit events and kill-remove aircraft
  • ADDED ComboBoxes to Lua DialogBoxes API
  • ADDED Error messages for telemetry export failures when saving to a CSV file
  • ADDED Support for multiple XML files for custom elevation and texture maps
  • ADDED /ExportTelemetry command line option
  • ADDED Carrier Landing Pattern addon from Tickler
  • ADDED Lua Command Server add-on to remotely execute Lua instructions
  • ADDED Hundredths of seconds to the time displayed in the 3D view
  • ADDED AGL Altitude for DCS World aircraft
  • IMPROVED you can now remove any type of event from the event-log
  • IMPROVED Improved fuel quantity export for most high-fidelity DCS World aircraft
  • IMPROVED Fuel Consumption add-on to calculate over distance or time
  • IMPROVED updated Earth magnetic field up to 2030 (IGRF-14)
  • IMPROVED media synchronization now supports sub-second accuracy via YYYYMMDDThhmmss.ssssZ
  • IMPROVED speed calculations especially at very high altitude
  • IMPROVED Weapon name is now displayed alongside callsign in labels
  • IMPROVED Boats trails
FIXES
  • FIXED crash when merging multiple files via the command line with the event log active
  • FIXED crash when opening shortcuts via the tacview: protocol
  • FIXED crash when reloading addons using the "Pick 3D Point" feature
  • FIXED random crash when joining or hosting an online debriefing
  • FIXED Knots are now correctly abbreviated as "kt" instead of "kts"
  • FIXED magnetic heading was not always displayed in the 3D view and telemetry windows
  • FIXED custom elevation maps with negative altitudes were not working properly
  • FIXED events deletion from the event log was not always working
  • FIXED bookmarks not always showing in red on the timeline
  • FIXED -OpenMedia command line option not working for windows 5 to 8



Trinity Archetype - machinatorcorp

Hello everyone, we're happy to announce that our Kickstarter is finally LIVE!!!

https://www.kickstarter.com/projects/machinatorcorp/trinity-archetype

It's been a month of hard work preparing for this, but if we are able to run a successful campaign, we will be able to give the game an even stronger push before and during our Early Access release.

As we mentioned in a previous post, these are some of the goals the campaign would help us with:

  • Localizing the game into multiple languages.

  • Adding a bigger variety of characters, skills, enemies, events, etc.

  • Improved visuals for UI and skill effects.

  • Console ports.

Stay tuned for more updates, and also keep an eye out for new updates/builds as we will resume regular development and work on past/current feedback.

As always, reach us here or on Discord.

...

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