Dota 2 - contact@rockpapershotgun.com (RPS)

It’s been an eventful decade for PC games, and it would be hard for you to summarise everything that’s happened in the medium across the past ten years. Hard for you>, but a day’s work for us. Below you’ll find our picks for the 50 best games released on PC across the past decade.

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Psychonauts - contact@rockpapershotgun.com (Jeremy Peel)

The biggest names in platforming used to live only on console, but it’s on PC now that the genre is thriving. Indies have taken the simple ingredients and spun them off in umpteen directions (but still normally from left to right). Below you’ll find a collection of the very best platform games on PC – including puzzle platformers, physics platformers, platformers with roguelike elements, and platformers about absolutely nothing but pixel-perfect jumping.

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Spelunky - contact@rockpapershotgun.com (Craig Pearson)

The compilation UFO 50 is a gaming concept album from the makers of Spelunky, Downwell, and Catacomb Kids. It’s a collection of 8-bit inspired games that were “created by a fictional 80s video game company that was obscure but ahead of its time.” It was announced way back in 2017, and skipped its 2018 release window. Who knew 50 games would take a while to make? Good news, though! It’s just popped up on Steam and is listed as “coming soon”.

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Dota 2 - contact@rockpapershotgun.com (RPS)

Read this article about the very best free PC games and watch as capitalism collapses around you. There are enough that there’s no reason you should ever spend money again.

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Spelunky - contact@rockpapershotgun.com (RPS)

I heard you don t like our podcast, the Electronic Wireless Show. But have you listened to 76 hours of it yet? Honestly, mate, it opens up after that. The 76-hour mark, that s when it clicks . But I understand if you don t have the time. Just skip ahead to this week s episode, in which we re talking about games about which we changed our minds. Listen in for the platformers we prematurely pooh-poohed and the Souls games that sucked before they were super.

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Spelunky - contact@rockpapershotgun.com (Alec Meer)
Spelunky - contact@rockpapershotgun.com (RPS)

Life is hard and so are videogames. So when you do a tough thing, take pride. It doesn t matter if it seems like a small step for other people, if it s a big step for you, go ahead and puff your chest out. But do it quickly, for heaven s sake. We ve only got an hour. This is the RPS podcast, the Electronic Wireless Show, and we are being especially boastful this week.

Warning: there is also talk of needles and eyeballs in this episode, but hey, at least that means it s not all self-care mumbo-jumbo.

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Spelunky - contact@rockpapershotgun.com (RPS)

The best free games are on PC, and if you want to know what the best 50 are then you’ve come to the right place.

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Spelunky - contact@rockpapershotgun.com (Dominic Tarason)

It still amazes me how coherent roguelike platformer Spelunky was, despite its dozens of moving parts. Monsters, traps and players interact with each other in so many ways. Next year, Spelunky 2 is adding a bucketload of new elements and systems to its repertoire, as you can see in action in the new trailer below. There’s physics-driven fluids, arrows you can use as footholds, mounts you can gracefully leap off Yoshi-style just> above deadly pits and a gun that clones kitties. Oh, and online multiplayer – that seems important.

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Spelunky - contact@rockpapershotgun.com (Matt Cox)

Spelunky2_header

I have a terrible memory, which is sometimes an asset. It means that every now and then I get to experience a jolt of joy when I remember that Spelunky 2 is a thing – a thing that I’ve little doubt will take over my life in the same way that both the original freeware and the remaster did. If you somehow haven’t played Spelunky, you should know that it’s a 2D platformer that sits atop the throne of systems-driven roguelikes, capable of spinning story after story from parts that click together in masterful ways. You should also know that I envy you deeply, because I’d give up a lot to play Spelunky for the first time again.

Except I just remembered, I sort of can! Spelunky 2 was announced at last year’s Paris Games Week, with a trailer that gave away very little. So little, in fact, that any murmurings from lead developer Derek Yu on the subject count as news in my book. He recently murmured all over the Tone Control podcast with Fullbright’s Steve Gaynor, and said a little about how becoming a father has shaped development. (more…)

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