SoulBound - Schmoovin Studios
Hi everyone,

We’ve made the decision to sunset Soulbound on June 30, 2025, as we shift focus toward exciting new developments.

This isn’t the end for Soulbound or our creative journey, it’s a pivot toward something bigger. Keep an eye on Dink’s projects to see where we (and Soulbound’s spirit) pop up next!

Key Details:
Last day available on Steam: June 30, 2025

Game remains playable for existing owners (no online features/server dependencies).

No refunds needed (the game is free).

This small, experimental project taught us a lot, and we’re taking those lessons forward. Stay tuned for updates, we’ll see you soon with something fresh!

Thank you for your support,
Schmoovin Studios
Oil Refinery - The Simulation - [Polygon Art]
We’ve just released Update 1.2.0, featuring a brand-new tutorial for Oil Refinery – The Simulation! The tutorial now starts automatically the next time you launch the game and must be completed once. After that, you can replay it anytime from the main menu.

This update is based entirely on your feedback - thank you!
Now we want to hear more:
  • How do you like the new tutorial?
  • What would you like to see added or improved in the next update?

Let us know in the comments!
Deckline - KREIDPIX
Introduction

Thank you all for playing the game and sharing your feedback! It means the world to us. We are monitoring your suggestions, comments, feedback 24/7 to see what can be done to improve the general gameplay experience.

Please note that we have seen your multiplayer requests! This is a feature that we are ready to implement, however, we will be looking at the game's current performance to see whether creating multiplayer mode will be viable for us or not. Thank you for your understanding!

Hotfix
  • Direct artillery hit chance reduced to 20%.
  • AI turn and card placement speed set to minimum delay.

Don't forget to leave your reviews on Steam! If you are experiencing any technical issues, please, reach out to us via Discord or any other format you prefer.
VEIN - disseminate
  • Crash fixes
  • Fix furnace/forge having smoke when off
  • Fix not being able to push vehicles underwater
  • Fix hair going through hoodies
  • Fix flare gun not loading ammo
  • Fix some bad thumbnails on items
  • Fix not being able to place built crates onto shelves
  • Fix some plants not networking properly/desyncing
  • Fix firearm magazines loading the wrong type of ammo sometimes
  • Fix pouring fluid into a sink resetting its decay
  • Fix not applying thirst properly when sleeping
  • Fix black loading screen remaining for too long sometimes
  • Fix excessive bloom
  • Fix being able to move destroyed furniture
  • Fix being able to pour an excess of fuel into fuel tanks and generators
Farmsville - Abc
-Fixed a bug when some enemies couldn't move even after the end of paralysis

-Survival optimization

-Changed the original appearance of some interiors

-Added the ability to change the wallpaper in the player's house

-Added sounds for purchasing items and interacting with some items

-Fixed a collision in different locations

-Added a new location near the village

-Updated rain particles

-Added an indication of the name of the item in the description of items

-Fixed the description of one of the daily quests

-Added a new daily quest

-Most spells in survival now attack closest enemies
Otherlights - shycran.rv
New tab system in the loot menu.

Added tips for progressing through the game.

New character:

Juer: A zombie schoolteacher!

Adjustments and bug fixes.
Puppet Team - FreeMovel
A small but mighty update has arrived:

🎯 FPS limit added

💥 VFX error fixed

🧱 Level design and obstacle issues resolved

Thanks for your feedback—more improvements coming soon! 💬
The Riftbreaker - voidreaver
Hello Riftbreakers!

We have just published a minor update for The Riftbreaker Closed Co-Op Beta, which includes the final survival Mode mission in the Radioactive Desert biome! All biomes are playable now - we're looking forward to hear what you think! Full changelog below.

The Riftbreaker Closed Co-Op Beta Update, May 8th 2025
  • The Desert Biome has been added to the playtest version. All biomes are now Survival playable.
  • Added a server password check option to the Game Server Lobby.
  • The game will now remember authenticated sessions, so you won’t need to re-enter passwords after map changes.
  • Added a WeatherEntityLocalDamageAccumulator to fix the earthquake event lag spike.
  • Fixed an issue where players couldn’t start properly after joining the game.
  • Fixed a bug causing double chainsaw attacks from the mech.
  • Added internal checks to prevent crashes related to melee weapon switching.
  • Improved co-op synchronization: items from team entities are now correctly transferred to all players.
  • Fixed a rare crash related to weapon detection in the Lua scripting system.
  • Fixed visibility of the ‘Back’ button on the Statistics screen.
  • Improved hitboxes for control buttons in the Customize Controls screen.
  • Minor visual fixes and asset updates throughout the game.
  • Added blueprint-level assertions in the Pause System for better debugging.
  • Fixed model usage bugs in the Crafting Screen.
  • Fixed multiple crash bugs and other issues.

EXOR Studios
万民长歌:三国 - Neteaststaff
各位玩家
感谢参与到万民长歌Playtest测试中来,参与万民长歌的共创,让我们变得更好。您在游戏内问卷、社媒社区提供的意见和反馈我们每一条都会认真对待。

以下是基于各位反馈更新优化内容:

1.修复军团多次出征时,官兵数量错误被增加的问题。
2.修复某些情况下,训练指令取消后,武将无法恢复空闲状态的问题。
3.修复在县的边缘范围内扩张村庄,村庄被错误识别为其他势力的问题。现在修建村庄时,村庄范围入侵到其他势力时会提示不能扩张。
4.修复治理指令下加入伐木场提案时,有概率报错的问题。
5.修复其他若干报错问题。
Conquest Dark - Mad Mushroom
0.16.4 Early Access Hotfix 4
  • Fixed a bug that sometimes prevented the main menu from appearing at startup.
...

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