Real Life - ProfessorG
Island Notes - 小康宝

Update optimizations:

1. Added in-game gamma adjustment.

2. Added automatic optimal framerate adjustment: when V-Sync is enabled, the game will automatically choose the optimal framerate.

Undying Harvest - Birddie

Thank you for playing Undying Harvest! I know it's been a while, but I'm glad to bring the next update. This update mostly consists of small changes to make the game feel a bit better, with some minor bug fixes, balancing, and quality of life features.

I have some big plans for the near future to really spruce the game up, make sure to follow me on Twitter to keep up to date with what I'm currently up to!

https://x.com/CSBSoftware

Release V0.1.1.8:

-Implemented an input buffer

-Implemented an indicator that lets you know how much money you received from harvesting a plant

-Fixed invulnerable mushroom enemies

-Enemies no longer give money on death

-Mushroom enemies summoned by the Fungus boss will now no longer be able to spawn under the player

-Temporarily removed Big Jack (he will return)

-Reduced the purchase amount of the first plot upgrade

-Added new boss bonus, rewarding you for farming when there's a boss

Shadow Project - Fallen781

Hey everyone!

Today we're releasing the biggest update to the demo yet, introducing some massive changes to not only the look of the game, but the feel of the game.

Improved Lighting

We've overhauled the first level quite a bit visually, giving it a more darker tone overall. Interiors in the first level have gotten a huge upgrade visually. Before interiors we're very flat, only lit by SSAO. Now we've introduced a more hand-tuned lighting system, allowing us to get much more realistic and pleasant results. This change has no performance cost other than a slight memory increase. Ray tracing of course builds on this improvement looking even better than before, if you so choose to turn it on.

Bye-bye healing and grenade slots.

One of the big mechanical changes in this update addresses healing and throwables. Before, you had a slot in your inventory for both healing and throwables. Bandages would automatically be placed, and your first throwable would automatically be placed. After that, it was all on you. This was janky. We've now introduced a radial menu for both healable and throwables. This eliminates any accidental usage of items and generally just feels much better, while also solving the med-kit issue. The game speed is slower but not stopped, meaning you can still get hit in this state if you take too long or don't have cover.

Resource scarcity and management

One of the more inconsistent design issues we found was the amount of bandages and ammunition players we're ending up with at the end of the demo. This was largely dependent on play styles. If you explored every corner and looted every body, you ended up with way too many resources. If you instead rushed through to progress, you ended up with barely enough. This is a very tricky and complex game design issue and something we're always looking at. Here's how we've addressed it in this update.

  • All ammunition picked up has been reduced by 20%

  • On the 'Tactical' difficulty, ammo has been reduced again by 25%

  • Guns found now will drop a variable amount instead of being fully loaded

The changes above should address the over abundance of ammo, especially on tactical difficulty. As we see it, the tactical difficulty should be much more resource scarce than casual, resulting in a more intense combat environment. In the full game, we're probably going to go with a more dynamic system that will depend on how much ammo you already have for a certain gun, etc.

Gunplay and fluidity

One of the major initial complaints we received was about fluidity. We've addressed some of this in the previous small patches but we've made big strides in the gunplay department. Animations have been changed and modified to allow for smoother gunplay. We've animated new walking animations for each gun, and heavily modified all fire animations. We've also improved weapon audio, fixing a bug where the audio would be cut short. We've also completely changed how aiming works. Instead of coming from the barrel, hip-fire shots will now aim at center screen. To accompany this change, we've also added a crosshair option in the gameplay section. It is defaulted to off. Weapons have also been modified to aim a little closer in when aiming. Most notably the XM4 got a big buff in this aspect.

Human AI

Oh where do I begin. JK. Anyways, Human AI is going to be evolving constantly but we've put some work in to improve it's feel and make them more tactical. One of the big issues with the AI is the randomness. That's why some players think they feel great and some think they're... well not smart. We're likely to completely overhaul AI in the near future, but for now we've added a couple of new states.

  • Some AI now have set paths they can walk along in the bases, instead of just standing there.

  • AI can now see dead bodies and search the perimeter if not already in combat.

  • AI can now see better and act smarter when the player is leaning.

  • Previous patch added flanking and confidence systems

  • Increased difficulty on casual mode

We hope these changes will satisfy. If they don't, then feel free to talk sh*t in the community hub. I'll be reading.

Performance Improvements

We've managed to significantly improve the consistency of performance. We've addressed several issues regarding loading and saving, audio loading, and prefab warmups. We've also introduced a system that will constantly be cutting a cost of our CPU budget instead of creating a huge cost at random. This should resolve any major stuttering or consistent framerate issues. It's been a big goal to have buttery smooth performance and we're getting very close.

Looking forward

We're now entering into our content production phase. We will fully be focused on the full game from now on. We do have big changes planned for the demo, such as remaking the first 10 minutes of the demo. But this won't happen for a little bit. Of course if bugs arrive and are reported, small patches will go out. We'll be looking for testers for new content in our discord, and we'll of course be doing monthly dev-logs. Before I go, I'll share a little sneak peek of one of the levels in development. Screenshot is in game.

(Work in progress)

Many thanks,

Shadow Project Team

KELDER - THOsdeveloper

Hey.

We have been observing the players, and noted a few flaws and bugs.

  1. Navigation system - Your Maps now will show the current position or room you are in

  2. PDV19 - Behaviour overhaul, now he will be more responsive to the player

  3. Extended FIZ , Beginners area - Little bit extended area, to be cycled

  4. Tutorial Event - to bring some attention to the players about core controls

  5. Maps had small tweaks

  6. Teleportation bug fixed - bug occurred on teleportation from Liminal 1

THOs Dev

Color of My Sound - Volume 1 - GT

Hello everyone.

We have one more scene to complete to wrap up the upcoming update - Chapter 4A. The scene is a big, technically difficult one, but it is coming along nicely. We will post a more detailed changelog once all the changes are finalized!

Almost there!

Eclipse Casino - Gnome6

I am excited to announce that the Eclipse Casino demo is now live on steam for everyone to download and play. Windows and Mac builds both working great, and has support for steam deck but it is still being tested!

Gamble and Fight your way out of a cursed casino now! Gamble at various tables and machines, fight the Poker Star, Chef, and the Sports Fans, and drink and shop till you drop! Watch the trailer below for a much more exciting preview of whats to come!

Along with the launch, hop in the official discord https://discord.gg/9Jv4EauYGj and try to win one of multiple GIVEAWAYS for $100, $20, and $10 steam gift cards!

https://store.steampowered.com/app/3619010/Eclipse_Casino_Demo/

Discord: https://discord.gg/9Jv4EauYGj

Website: https://www.eclipsecasinogame.com/

X: https://x.com/EclipseCasino

Instagram: https://www.instagram.com/eclipsecasinogame/

City Defense Z - timurbesli
3 DAYS LEFT: BUILD YOUR SURVIVAL COMMUNITY



DAY 3: THE NPC & EXPEDITION SYSTEM

Only 3 days remain until the apocalypse begins on August 26th. Today, we're revealing the NPC and Expedition System - the feature that transforms your base from a lonely outpost into a thriving survival community where every choice matters.

4 specialists. 4 groups. Infinite strategic possibilities.

When the world ends, who will you trust with your survival?

Imagine your base not as a collection of buildings, but as a living community where every specialist you recruit fundamentally changes how you play the game. That's what the NPC and Expedition System delivers - strategic depth wrapped in emotional storytelling.

THE FOUR SPECIALIST GROUPS

Each group offers completely different survival strategies

🌾 Farm Group - Agricultural Specialists
Focus: Food production, sustainability, and resource management
"Iron" Pete Morrison - -50% food consumption
"Every animal here earns their keep… Just like the rest of us survivors."
Pete's the master of efficiency - your population will eat less while staying just as productive. Perfect for tight resource situations.

⚔️ Military Group - Combat Specialists
Focus: Base defense, tactical superiority, and combat enhancement
Captain Alexis "Fortress" Kane - +20% soldier damage
"Every wall we build is another day we buy for the people inside. Another day they get to LIVE."

🔬 Research Group - Scientific Specialists
Focus: Technological advancement, meta progression, and efficiency
Dr. "Quantum" Kim Nakamura - +50% research collection
"The solution to this outbreak isn't in brute force… It's in understanding the SCIENCE."

🎯 Expedition Group - Exploration Specialists
Focus: Resource acquisition, survival, and risk mitigation
"Compass" Jake Harrison - +50% expedition speed
"Navigation isn't about knowing where you are… It's about knowing where you're going."

LIVING BASE ENVIRONMENT

NPCs create a dynamic, inhabited survival community

Interactive Base System:
• NPCs visibly walk around your base areas
• Characters stationed at relevant work locations
• Clickable interactions with unique dialogue
• Professional voice acting with walkie-talkie static effects

Emotional Investment:
• 6 unique voice lines per NPC reflecting specialization
• Extended interaction builds player attachment
• NPC death creates genuine loss and strategic setbacks
• Shared experiences create narrative bonds

EXPEDITION SYSTEM

Dangerous missions with permanent consequences

Expedition Types:
Small Expedition (3 days) - Low risk, Desert Ruins
Medium Expedition (4 days) - High risk, Abandoned Suburbs
Large Expedition (5 days) - High risk, Military Lab Complex

Strategic Planning:
• Select up to 4 NPCs per expedition
• Real-time risk assessment and success probability
• Resource costs: Food and ammunition requirements
• Team composition affects survival rates and rewards

Permanent Consequences:
• NPCs can die and never return
• Loss of specialized buffs and capabilities
• Strategic setbacks with genuine emotional impact
• Dead NPCs cannot be immediately replaced

STRATEGIC TEAM COMPOSITIONS

Recommended 4-NPC combinations for different playstyles

Balanced Sustainability (200 Power):
Pete + Captain Kane + Dr. Kim + Compass Jake
Long-term base development with strong defense and efficient resource acquisition

Combat-Focused (205 Power):
Pete + Captain Kane + Dr. Kim + Compass Jake
Combat-focused team with efficient resource management and research support

Research-Focused (185 Power):
Pete + Captain Kane + Dr. Kim + Compass Jake
Rapid technological advancement with sustainable production capabilities

Expedition-Focused (210 Power):
Pete + Captain Kane + Dr. Kim + Compass Jake
Efficient resource acquisition through optimized expedition strategies

FULLY VOICE ACTED EXPERIENCE

Every NPC has distinct voice performance with authentic radio effects

Voice Profiles:
Captain Kane: Crisp, authoritative female voice with military precision
Dr. Kim: Confident female voice with subtle Japanese accent
Pete: Deep, gravelly male voice with rural American accent
Compass Jake: Weathered male voice with outdoor experience

EXCLUSIVE RECRUITMENT SYSTEM

Permanent choices with lasting consequences

Recruitment Mechanics:
• Specific day encounters on predetermined days
• Binary choices: exactly 2 NPC options per encounter
• Exclusive selection: choose only one NPC per recruitment event
• Permanent integration until potential expedition death

Strategic Decision Framework:
• Immediate needs vs. long-term strategy
• Risk tolerance vs. playstyle preference
• Current base deficiencies vs. overall build direction

What's Next?

You've met the specialists who will build your survival community. You've seen the expeditions that will test their skills. You've heard the voices that will guide you through the apocalypse. But survival requires more than community and communication - it requires the weapons to protect what you've built. Tomorrow, we reveal the arsenal that transforms your specialists into an unstoppable force.

Stay connected, Survivors...

Don't Miss Launch Day!

August 26th is approaching fast! Make sure you're ready:
Add to Wishlist on Steam
Join our Discord for exclusive updates
Follow the countdown for daily reveals
Share with fellow survivors

Official Website

Official Discord

City Defense Z Wiki

The specialists are waiting, and the expeditions are calling. 3 days remaining until you build your survival community!

Who will you choose to survive with you?
LUST & MAGIC ✨ - dev.*******
Enter the world of LUST & MAGIC, where you take on the role of a rebellious wizard tasked with restoring a magical academy to its former glory. Journey through mysterious quests, unlock magical secrets, and build steamy relationships along the way.
Your adventure begins now—will you restore the academy, or will temptation take over?
🔮 What awaits you:
Magical Exploration: Travel to new locations and uncover the secrets of the magical world.
Interactive Quests: Complete tasks and side quests while learning spells and gathering resources.
Academy Restoration: Help rebuild the academy and recruit the next generation of powerful students.
Steamy Encounters: Unlock adult content as you develop relationships with your characters.
🎁 FREE keys available!
BP8BN-KC0EZ-F05QQ
FW08V-7D5V4-36LFI
04AQ6-0HJYP-0INMF
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Void: Icarus - DiegoSebas_12
Spanish localization bug fixed. Now you can change between Spanish and english at any time in game. More languages will be included later.
...

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