RIG Riot Playtest - Superb Television
  • Fixed a bug where equipping a weapon via keybinds instead of clicking buttons caused old loot selection menus to also trigger the "loot selected" effect, causing strange behavior
  • Pilot Manual now shows up in the settings menu. Note: I know the keybind isn't showing for the Interact/Modify button but I wanted to at least have something in place to show people that manual reload exists
  • Increased neutral vertical dash power
  • Massively increased upward wall jump power
  • Increased maximum flight boost speed while using turbo boost

Notes:
This should help make the process of ascending to grab loot less painful for heavier builds- likely going to pursue other solutions in the future but I'm hoping to patch the experience up a little with this
GraeHart - It’s Goglabi
Just a miner update to bugs.
Also changed the layout of the chapters going forward, will fix it tonight after work.
UKNON Jones & Guynelk 2 - guynelk
-Added 3 achievements:
One for destroying objects
One for hugging a passerby during Sylvia's date
One for touching Jones during Sylvia's date

-An event for hugging a passerby during Sylvia's date has been added. He was always present, but you couldn't interact with him.

-Censored a scene in the main quest, but only in family mode.
A Few Quick Matches - Plaguye

A FEW QUICK MATCHES launches August 5th, with ninja not far behind as free update later this August!

GONE Fishing - Bigsexy

Hey everyone, have some new content for you!

Added new item: The Nydus Horn. This horn can be used to summon Nydus worms that will grab fish on the ground in an area around you then return them to the cabin. How does it work? Let's say you have 5 fish on the ground near you. When you blow the horn, multiple Nydus worms will travel to your location underground then come up through the ground. For each fish on the ground near you, a worm will be summoned to grab each fish. The worms will then travel back to the cabin and drop the fish off. Treat the Nydus worms well so they do not betray you.

  • With the new item backend finally created for the shop, you can expect to see many more items in the shop in the next few updates!

Balance pass on solo play: Changed how daylight works when playing in single player. You can expect to have the normal day length of playing in multiplayer with an additional 90 seconds of daylight.

Increased starting gold from 5->10

Fixed bug where starting a new game would give you items from a previous run (save game bug)

Fixed bug on Jungle map where solo players would only have 11 minutes of day light regardless of difficulty chosen.

Fixed bug where updating the game could reset your settings

Fixed bug where sound would be 0 at default for some players
Fixed bug where dying to the shark monster could cause weird issues for the player
Fixed bug that could cause a crash on the main menu

Fixed more edge cases that could cause a players fishing ui not to be visible

Updated all languages to the current version of the game

Thanks!

10:47am
Cappu Dungeon - kaladar
\[Patch Notes] Major Updates
  • Train Mode Added: You can now test your skills freely before entering battle.

  • New Maps: New environments have been added for more diverse gameplay.

  • Round Clear Feedback Improved: Enhanced feedback and effects upon clearing a round.

  • Camera Improvements:

    • Adjusted camera height for better visibility.

    • Reduced jitter issues occurring in specific situations.

  • Skill Visuals Enhanced: Improved visual clarity for level 2 and level 3 skills.

  • UI Visuals Improved: Enhanced UI elements for better readability and immersion.

  • Fixed Skill Effect Sound Bugs: Resolved an issue where some skill sounds wouldn’t play properly.

  • Character HP Bar Improved: Improved design and visibility of the health bar for clearer combat feedback.

  • Sound Improvements:

    • Added new footstep sounds for the character.

    • Improved dash sound for smoother audio feedback.

Within the Cosmos - debdev

Hi again everyone! I just realised it’s been over four months since launch and the game is running much smoother now! Over the past week I’ve focused on polishing core systems like missions, AI, UI, and sound fx. This patch includes lots of small but important improvements to make the experience tighter and more enjoyable.

NPCs / AI

  • Fixed crucial issue with some NPCs/enemies not moving

  • Enlightened soldiers now attack the player when the player kills one of them

  • Fixed Enlightened soldier fleeing instead of fighting when attacked

  • Naqri now fight back when attacked from range

  • Fixed Naqri death audio still playing, and damage numbers appearing upon re-loading

  • The Order terrorist now dies if player chooses to let him succumb to his wounds

  • NPCs no longer continue walking while confronting the player for thieving

  • UESA soldiers dialogue has been updated when confronting the player for thieving

  • Sheriff in Chronos now attacks and doesn’t T-pose on death

  • The Order soldiers no longer incorrectly say 'Android' when shot

  • Improved death animations for Order soldiers

  • Fixed crash when approaching the Order of the Pristine Path's camp

UI

  • Lowered 'New Mission' UI to avoid overlap with level-up icon

  • Moved 'Save Successful' UI to top-right when quick saving

  • Resized text for New Mission UI

  • Adjusted Mission Completed UI to be left-aligned

  • Tablets now appear above mission UI when being read (to avoid mission UI overlapping the tablets text)

  • Fixed current skill stats resetting visually to 0%

  • Waypoints now appear above the planet that you need to go to on the star map

  • Fixed a visual issue when clicking a planet on the star map

  • Changed interact sound for the star map

  • Added hover and press sounds to star map selections

  • Edited UI elements in planet viewer

  • Changed UI elements in Customise Flags screen

  • Fixed scaling for buttons in Customise Flags screen

  • Changed interact sound FX for the flag customiser

  • Active/tracked mission text is now slightly smaller

  • Clicking anywhere in star map no longer fires the gun (nor does it fire other inputs)

  • Fixed label showing 'Coating Station' when interacting with flags customiser

Audio

  • Fixed wooden floor sounding like metal in Chronos HQ

  • Changed bridge footstep sound near transport station from metal sound fx to concrete

  • Changed transport station footstep sound fx

  • Added background music to transport station, hangar, Pearl City, and transport ship

  • Replaced kinetic boost sound FX

  • Added footstep sound effects for the spaceship dock

World / Environment

  • Fixed visible building seam near staircase in Chronos HQ

  • Made lighting adjustments in Pearl City

  • Fixed mesh clipping issues in Pearl City

  • Brightened Lucian’s office

  • Fixed some oddly positioned drawers in a house in Berith II

  • Removed bunker fast travel option when in hangar

  • Added 'Salton' as a fast travel destination

Missions / Waypoints

  • Changed objective text for “Power Up” mission

  • Fixed waypoint not updating properly after loading in

  • Waypoints now update correctly when accepting new missions

  • Added a waypoint to the players ship when entering the hangar in the transport station

  • 'Deliver Datadisk' mission now shows the correct waypoint upon landing in Pearl City

  • The 'Deliver Datadisk' mission is now automatically tracked upon landing in Pearl City

  • After convincing Carl Notts, the Ravens leader, the player is now prompted to inform the bandits

  • Created clarity changes to 'Trouble At Homestead' mission

Miscellaneous

  • Fixed visual issue when opening the 'Armis Tech Stash' crates

  • The inventory characters positioning is now fixed when in Pearl City

  • Added a waypoint to Alios on the star map after the player boards their ship for the first time

  • Fixed issue where laser gate traps wouldn't damage the player

Thank you all again, as always, for sticking with me, believing in the game, and continuing to support it as it grows and improves. More fixes, content, and polish are on the way. I hope this update makes your time in the game smoother and more immersive. I can't wait to show you all what's in store for next month! ❤️

- debdev

阴桃花 - Snowy(生病预备中)

因制作不顺利,本DLC发布将延期,具体时间另行通知。

10:41am
The Village - Delloway
Bugs fixed
Woodo - Tiny Monks Tales

Hello everyone!

We're thrilled to share some incredibly exciting news with you: after months (and for some, even years!) of anticipation, you can finally play the Woodo demo - the boss of cozy games! 🥳💃🕺

Some of you have been waiting for this moment for years; thank you so much for sticking with us! And if you've just found us, welcome to the cozy corner of Woodo! It's your curiosity and warmth that make this whole journey feel so alive. 💛

We can't wait to hear your feedback because it's incredibly important to us and will help shape Woodo into an even more wonderful experience for everyone.

Let's enjoy it together, and see you in the game! 😃

The Woodo Team

...

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