It Works: Electronics Repair Simulator - Jusek Games Incubator
Hello there, future Techmasters! 👋

After all the warm responses to the announcement and the trailer, here we go! 🔥

We know you are hyped, we know you are waiting, so it's time to show you a bit more of what awaits you in It Works: Electronics Repair Simulator!




So how does your journey start in the game? Well of course with the humble beginnigns of a rookie IT specialist... in your mother's home. 🏠


I know, I know it sounds a bit stereotypical, not all people focusing on electronics live in their mother's basement or garage filled with dad's fishing equipment but it is a nice, humble start that with time, and growing funds allow it to evolve into a more, personalised vibe.

You will be able to fill your home with a plethora of furniture, add some of your own fluff and fill your fridges with a bunch of energy drinks for all the working nights you have to go through! 🥱

From a starting casual workshop your workspace will evolve naturally into a reliable center filled with a whole bunch of equipment, dues to more and more complex jobs. 🧰



Everyone has to start somewhere, and the start is You being neighborhood's younger "nephew". You don't have reputation yet to take on more complex tasks, and let's be honest, every grandma needs some help with the complex technology, can't really blame them, this thing is dark magic!

Maybe it won't start with absolute extremes like unplugging the equipment and plugging it back in front of them and magically "IT WORKS!", the first requests will require at least some effort. Switching the battery in the phone, changing the cracked screen, cleaning a mouse covered in sticky soda, that kind of thing! 🥤

You have the gifted hands and while for them you sudennly make IT WORK with barely doing anything, you get to understand how the equipment works from within. 😎




Of course in the future there will be much more complex requests, with more specific equipment, and each of them will require a special approach, whether using completely new tools, figuring out how sound system works 🔊, or even have a bit of a narrative twist in some of them, leaving you to make many choices that shapes the worker you are... 😈



Well this is it for now, can't give you all the cool things at once! As the development will evolve, we will definitely share more of the details, this is just one devlog out of many! So be on the lookout, more will be shared soon.

To be definitely on the par with the freshest news, don't forget to Wishlist, and we invite to join us in our official discord, where we welcome all sorts of ideas and feedback! 💬


Keep in touch! 🎉

Kick'n Hell - Fire Foot Studios

KICK'N HELL IS LIVE!!!

We’re beyond excited to finally release our game into the world!

We hope you have a hell of a time facing off against Satan and kicking your way upwards through the inferno.

and now...

AND NOW... THE BIG LAUNCH CONTEST HAS BEGUN!

Jump into the game and compete for epic prizes!
The first €200 will already be awarded tomorrow!

Deadline: The fastest time on the leaderboard by 10:00 AM CEST tomorrow will take the prize.

All the details can be found in the rules document.

Rule Document Discord

Ancestral Players - Sylvain

Hi! We are organizing the first tournament ever or Ancestral Players on the 24 July !

Region: EUROPE , servers are in Germany

Date: 24 July , 9 PM Paris time (UTC+2) , should be ~1h duration

Game mode: Automatic

Tournament structure will be defined according to the number of participants

Prize: top 1 get a steam key of the full game when released.

To register, you just need to be there on time on the Tournament Server before registration close.

See you!

1:37am
Who's at the door? - H.Soo
Patch Summary
Fixed: House staying dark after ending.
→ If it happens again, return to the main menu and continue — that should fix it.

Improved: Higher chance of seeing missed hallucinations in Play Loop Mode.
→ Great for players curious about what they missed. 'Faster Gameplay' option available!

Adjusted: Hidden hallucinations now appear more often.
→ They show up on days without anomalies. More hints coming soon!

Tweaked: 'Follow You' hallucination.
→ Spotting it quickly now reduces the chance of being sent back to Day 1.



Patch Notes
1. Fixed a bug where the house remained dark after seeing an ending.
– If this bug still occurs, try returning to the main menu and continuing the game from there. If you experience the issue again, please let us know!

2. Increased the chance of encountering missed hallucinations in Play Loop Mode.
– If you're curious about the hallucinations you didn’t catch during your main playthrough, feel free to enjoy Play Loop Mode. There’s also a 'Faster Gameplay' option for faster gameplay.

3. Increased the appearance rate of hidden hallucinations.
– Sorry if the hidden hallucinations caused confusion! They were meant as a little bonus for players who enjoy interacting with the environment. These usually appear on days when no anomalies are visible in the house. We’ll also be adding more detailed hints to guide you!

4. Adjusted the 'Follow You' hallucination.
– If you detect it quickly, the chance of being reset to Day 1 is now lower.


💌 Thank you so much for playing our game!
We truly appreciate your feedback and will continue updating the game with your convenience in mind.

— SKONEC
1:36am
Bad Memories - bmrec

Fixed the animation bug in Kat's scene, the error when starting a new game and some typos/grammar.

勇者与亡灵之都 - steem
第二真祖格雷的宅邸对话新增了获取武器的途径
[Neolithic]To the End - orochi2k
English
##########Content################
[No. 181 River Road] An NPC based on my grandfather is now at this location.
[No. 181 River Road] An NPC based on my grandmother is now at this location.
[No. 181 River Road]Since my grandmother liked to grow vegetables wherever she lived, there are now some vegetable plots outside their room. (Vegetables will grow automatically.)
简体中文
##########Content################
【清河路181号】加入了一个基于我祖父的NPC
【清河路181号】加入了一个基于我祖母的NPC
【清河路181号】因为祖母生前基本上会在任何住的地方附近种地。所以他们的房间外还加入了一片菜地。(菜会自己长出来的。)
1:32am
Fire from the sky: Cagliari 1943 VR - bminteractive13
bugfix
House of Legacy - 万万-v-

This Week’s Focus: Edict System & Enhanced Rebel AI

 

It’s time for another content expansion this week (we alternate between enriching noble house content and adding new features). Here’s a summary of what’s coming:

 

1. Edict System – Edicts will now be available, involving noble houses and vassal princes (players from the imperial family can issue edicts themselves). Most notably, the Military Exam is included.

 

2. Enhanced Rebel AI – Rebels will now act more autonomously and trigger more dynamic events, adding to the gameplay depth.

 

3. Further improvements to noble house gameplay.

 

Many players have requested the addition of the Military Exam, and we had originally planned to include it under the edict system. Historically, the military exam was only held during certain periods, so we’ve decided to complete the edicts related to noble houses and vassal princes this week. Additional edicts involving foreign powers and the officialdom may follow in future updates.

 

We’ve also received feedback that rebel AI is currently too simplistic. This week, we are enriching rebel behaviors and adding interesting new events to make rebellion mechanics more engaging.

 

Lastly, we’ll continue to expand the content around noble houses. It’s still a weekly update schedule, so thank you for your patience and support!

Witch Way - solidgouki
Version 1.0.2 Released

This small update includes the following:

  • Added display size options to the settings menu: Large (window 3x), Medium (window 2x), and Small (window 1x).

  • Fixed a bug causing the game to freeze.

  • Fixed a bug where the letter "E" would sometimes disappear during the "Sacrifice Villager" tutorial.

  • Corrected several typos in various texts.


We've recorded all your feedback and are discussing how to implement or optimize it. Your suggestions are what drive our progress—thank you!

...

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