Tlatoani: Aztec Cities - Perspective Games
Various fixes for goods-unit display in UI
More cleanup & adjustments to map editor UI
Other minor visual fixes
Chaos of Destiny Remake - Klayer

We're working very hard to give our players an adventure worthy of remembrance.

We're pleased to announce that < Chapter 3: The Plague > is almost complete.

We'd also like to take this opportunity to announce the upcoming Early Access, which will include a 20% discount on the game and will be playable starting with the fourth chapter.

Please note that playing a video game that is still in development may contain errors or bugs, and a subsequent update may make previous saves incompatible.

Therefore, given the complexity of playing a video game in development, we're offering a discount to all players who want to venture into ChaosWorld early.

We made the decision to open Early Access with the goal of receiving support and starting to build a community; With this in mind, we encourage you to contact our team if you encounter any issues during your games.

Defense Builder - 皮卡丘吉尔
The Rogue mode has been changed

1. The map is changed to be non-random. Instead, a map is selected and the same map is used for all 30 waves. After the wave ends, the map will no longer be loaded. Units that did not die before will be retained, but the total construction resources remain unchanged. The retention is only to reduce operations. You cannot start when the resource is negative.

2. There is no longer a restriction that the construction location must be near the base.

3. Most of the enemies now only use the base as their moving target point. When the player's units can be attacked, the enemies will stop to attack. The two types of bombers still moved with the nearest unit as their target.

Therefore, you can place units on the enemy's movement route directly to the base, but you cannot place units at a distance when the enemy is already approaching the base to attract hatred.

The survival mode will also be modified to a similar mechanism later.

4. The price increase factor has been changed to the heavy armor factor. For every 50% of the maximum health damage received, the armor increases by 100%, the upper limit is 100%, and it decreases by 10% per second.

5. Randomness has been changed to seed generation. In the Roguelike mode, once the save file is established, the seeds are fixed. Therefore, whether it is a failed retry or continuing the game, the enemy configuration and factors of a certain wave will not change.

Stronghold: Warlords - Firefly_Studios
https://www.youtube.com/watch?v=71UzpnLOH7U

Updates and DLC To Add New Lords, Customisation and More!

Good Day, Sire! Stronghold Crusader: Definitive Edition is now less than two weeks from launch, so what better time than now to share all there is to know about the game's post-release plans!

Following the positive reception of the two public demos and in keeping with Stronghold: DE’s post-launch, we're announcing two major post-launch content updates for Crusader: DE. These will take the form of an Autumn and a Winter Update, both releasing this year alongside two paid DLCs.



The free initial Autumn Update will feature a series-first economic campaign as well as a brand new CPU commander. Five missions will challenge players to complete a series of economic objectives, leaning heavily into our city builder gameplay mechanics. The new computer-controlled character can meanwhile also be played as friend or foe, selectable in the game’s offline skirmish and online multiplayer modes. Last but not least, three new maps will also be added, one for skirmish, another in Free Build mode and a balanced multiplayer battlefield.

Following this content drop, the game’s free Winter Update will add perhaps the greatest player request so far... The ability to customise CPU opponents, castles and campaigns! Players will be able to create the rivals or allies of their dreams (or nightmares), design their defences and then place all of this into custom mission scenarios created by the community.



If that wasn’t enough, the Winter Update continues this community-first trend with the addition of a second co-op trail of missions. The 10 missions found in the first co-op trail not enough for you? Well, dare to brave the challenges of this new trail and you just might come out victorious. Once again a new map pack of three maps will be added to the overall pool, keeping things fresh for players after launch.

Stronghold Crusader: Definitive Edition launches soon on July 15th. Wishlist now to be the first to know when it goes live!

https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
Stronghold 2: Steam Edition - Firefly_Studios
https://www.youtube.com/watch?v=71UzpnLOH7U

Updates and DLC To Add New Lords, Customisation and More!

Good Day, Sire! Stronghold Crusader: Definitive Edition is now less than two weeks from launch, so what better time than now to share all there is to know about the game's post-release plans!

Following the positive reception of the two public demos and in keeping with Stronghold: DE’s post-launch, we're announcing two major post-launch content updates for Crusader: DE. These will take the form of an Autumn and a Winter Update, both releasing this year alongside two paid DLCs.



The free initial Autumn Update will feature a series-first economic campaign as well as a brand new CPU commander. Five missions will challenge players to complete a series of economic objectives, leaning heavily into our city builder gameplay mechanics. The new computer-controlled character can meanwhile also be played as friend or foe, selectable in the game’s offline skirmish and online multiplayer modes. Last but not least, three new maps will also be added, one for skirmish, another in Free Build mode and a balanced multiplayer battlefield.

Following this content drop, the game’s free Winter Update will add perhaps the greatest player request so far... The ability to customise CPU opponents, castles and campaigns! Players will be able to create the rivals or allies of their dreams (or nightmares), design their defences and then place all of this into custom mission scenarios created by the community.



If that wasn’t enough, the Winter Update continues this community-first trend with the addition of a second co-op trail of missions. The 10 missions found in the first co-op trail not enough for you? Well, dare to brave the challenges of this new trail and you just might come out victorious. Once again a new map pack of three maps will be added to the overall pool, keeping things fresh for players after launch.

Stronghold Crusader: Definitive Edition launches soon on July 15th. Wishlist now to be the first to know when it goes live!

https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
Stronghold Crusader HD (2012) - Firefly_Studios
https://www.youtube.com/watch?v=71UzpnLOH7U

Updates and DLC To Add New Lords, Customisation and More!

Good Day, Sire! Stronghold Crusader: Definitive Edition is now less than two weeks from launch, so what better time than now to share all there is to know about the game's post-release plans!

Following the positive reception of the two public demos and in keeping with Stronghold: DE’s post-launch, we're announcing two major post-launch content updates for Crusader: DE. These will take the form of an Autumn and a Winter Update, both releasing this year alongside two paid DLCs.



The free initial Autumn Update will feature a series-first economic campaign as well as a brand new CPU commander. Five missions will challenge players to complete a series of economic objectives, leaning heavily into our city builder gameplay mechanics. The new computer-controlled character can meanwhile also be played as friend or foe, selectable in the game’s offline skirmish and online multiplayer modes. Last but not least, three new maps will also be added, one for skirmish, another in Free Build mode and a balanced multiplayer battlefield.

Following this content drop, the game’s free Winter Update will add perhaps the greatest player request so far... The ability to customise CPU opponents, castles and campaigns! Players will be able to create the rivals or allies of their dreams (or nightmares), design their defences and then place all of this into custom mission scenarios created by the community.



If that wasn’t enough, the Winter Update continues this community-first trend with the addition of a second co-op trail of missions. The 10 missions found in the first co-op trail not enough for you? Well, dare to brave the challenges of this new trail and you just might come out victorious. Once again a new map pack of three maps will be added to the overall pool, keeping things fresh for players after launch.

Stronghold Crusader: Definitive Edition launches soon on July 15th. Wishlist now to be the first to know when it goes live!

https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
Stronghold Legends: Steam Edition - Firefly_Studios
https://www.youtube.com/watch?v=71UzpnLOH7U

Updates and DLC To Add New Lords, Customisation and More!

Good Day, Sire! Stronghold Crusader: Definitive Edition is now less than two weeks from launch, so what better time than now to share all there is to know about the game's post-release plans!

Following the positive reception of the two public demos and in keeping with Stronghold: DE’s post-launch, we're announcing two major post-launch content updates for Crusader: DE. These will take the form of an Autumn and a Winter Update, both releasing this year alongside two paid DLCs.



The free initial Autumn Update will feature a series-first economic campaign as well as a brand new CPU commander. Five missions will challenge players to complete a series of economic objectives, leaning heavily into our city builder gameplay mechanics. The new computer-controlled character can meanwhile also be played as friend or foe, selectable in the game’s offline skirmish and online multiplayer modes. Last but not least, three new maps will also be added, one for skirmish, another in Free Build mode and a balanced multiplayer battlefield.

Following this content drop, the game’s free Winter Update will add perhaps the greatest player request so far... The ability to customise CPU opponents, castles and campaigns! Players will be able to create the rivals or allies of their dreams (or nightmares), design their defences and then place all of this into custom mission scenarios created by the community.



If that wasn’t enough, the Winter Update continues this community-first trend with the addition of a second co-op trail of missions. The 10 missions found in the first co-op trail not enough for you? Well, dare to brave the challenges of this new trail and you just might come out victorious. Once again a new map pack of three maps will be added to the overall pool, keeping things fresh for players after launch.

Stronghold Crusader: Definitive Edition launches soon on July 15th. Wishlist now to be the first to know when it goes live!

https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
Stronghold Kingdoms - Firefly_Studios
https://www.youtube.com/watch?v=71UzpnLOH7U

Updates and DLC To Add New Lords, Customisation and More!

Good Day, Sire! Stronghold Crusader: Definitive Edition is now less than two weeks from launch, so what better time than now to share all there is to know about the game's post-release plans!

Following the positive reception of the two public demos and in keeping with Stronghold: DE’s post-launch, we're announcing two major post-launch content updates for Crusader: DE. These will take the form of an Autumn and a Winter Update, both releasing this year alongside two paid DLCs.



The free initial Autumn Update will feature a series-first economic campaign as well as a brand new CPU commander. Five missions will challenge players to complete a series of economic objectives, leaning heavily into our city builder gameplay mechanics. The new computer-controlled character can meanwhile also be played as friend or foe, selectable in the game’s offline skirmish and online multiplayer modes. Last but not least, three new maps will also be added, one for skirmish, another in Free Build mode and a balanced multiplayer battlefield.

Following this content drop, the game’s free Winter Update will add perhaps the greatest player request so far... The ability to customise CPU opponents, castles and campaigns! Players will be able to create the rivals or allies of their dreams (or nightmares), design their defences and then place all of this into custom mission scenarios created by the community.



If that wasn’t enough, the Winter Update continues this community-first trend with the addition of a second co-op trail of missions. The 10 missions found in the first co-op trail not enough for you? Well, dare to brave the challenges of this new trail and you just might come out victorious. Once again a new map pack of three maps will be added to the overall pool, keeping things fresh for players after launch.

Stronghold Crusader: Definitive Edition launches soon on July 15th. Wishlist now to be the first to know when it goes live!

https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
Stronghold HD (2012) - Firefly_Studios
https://www.youtube.com/watch?v=71UzpnLOH7U

Updates and DLC To Add New Lords, Customisation and More!

Good Day, Sire! Stronghold Crusader: Definitive Edition is now less than two weeks from launch, so what better time than now to share all there is to know about the game's post-release plans!

Following the positive reception of the two public demos and in keeping with Stronghold: DE’s post-launch, we're announcing two major post-launch content updates for Crusader: DE. These will take the form of an Autumn and a Winter Update, both releasing this year alongside two paid DLCs.



The free initial Autumn Update will feature a series-first economic campaign as well as a brand new CPU commander. Five missions will challenge players to complete a series of economic objectives, leaning heavily into our city builder gameplay mechanics. The new computer-controlled character can meanwhile also be played as friend or foe, selectable in the game’s offline skirmish and online multiplayer modes. Last but not least, three new maps will also be added, one for skirmish, another in Free Build mode and a balanced multiplayer battlefield.

Following this content drop, the game’s free Winter Update will add perhaps the greatest player request so far... The ability to customise CPU opponents, castles and campaigns! Players will be able to create the rivals or allies of their dreams (or nightmares), design their defences and then place all of this into custom mission scenarios created by the community.



If that wasn’t enough, the Winter Update continues this community-first trend with the addition of a second co-op trail of missions. The 10 missions found in the first co-op trail not enough for you? Well, dare to brave the challenges of this new trail and you just might come out victorious. Once again a new map pack of three maps will be added to the overall pool, keeping things fresh for players after launch.

Stronghold Crusader: Definitive Edition launches soon on July 15th. Wishlist now to be the first to know when it goes live!

https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
Stronghold Crusader 2 - Firefly_Studios
https://www.youtube.com/watch?v=71UzpnLOH7U

Updates and DLC To Add New Lords, Customisation and More!

Good Day, Sire! Stronghold Crusader: Definitive Edition is now less than two weeks from launch, so what better time than now to share all there is to know about the game's post-release plans!

Following the positive reception of the two public demos and in keeping with Stronghold: DE’s post-launch, we're announcing two major post-launch content updates for Crusader: DE. These will take the form of an Autumn and a Winter Update, both releasing this year alongside two paid DLCs.



The free initial Autumn Update will feature a series-first economic campaign as well as a brand new CPU commander. Five missions will challenge players to complete a series of economic objectives, leaning heavily into our city builder gameplay mechanics. The new computer-controlled character can meanwhile also be played as friend or foe, selectable in the game’s offline skirmish and online multiplayer modes. Last but not least, three new maps will also be added, one for skirmish, another in Free Build mode and a balanced multiplayer battlefield.

Following this content drop, the game’s free Winter Update will add perhaps the greatest player request so far... The ability to customise CPU opponents, castles and campaigns! Players will be able to create the rivals or allies of their dreams (or nightmares), design their defences and then place all of this into custom mission scenarios created by the community.



If that wasn’t enough, the Winter Update continues this community-first trend with the addition of a second co-op trail of missions. The 10 missions found in the first co-op trail not enough for you? Well, dare to brave the challenges of this new trail and you just might come out victorious. Once again a new map pack of three maps will be added to the overall pool, keeping things fresh for players after launch.

Stronghold Crusader: Definitive Edition launches soon on July 15th. Wishlist now to be the first to know when it goes live!

https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
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