Sid Meier’s Civilization® VI - Hinkle2K

We’ve released a new update to Sid Meier’s Civilization VI today. The “Winter 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.

Here are the full list of changes in this new update:

[NEW]

  • Added Earth map (Standard size)
  • Added “Alert” action for units
    • Put a unit to sleep until they spot an enemy unit
  • Scenario setup menu
    • Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
  • Added new replay option to Wonder completion movies

[GAMEPLAY UPDATES]

  • Religious units may now Fortify Until Healed
  • Coastal Raids can now pillage districts in addition to the buildings within
  • Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes

[BALANCE CHANGES]

  • Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
  • Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
  • Decreased production costs of Wonders progressively
    • From the Industrial era (about -10%) to the Atomic era (about -40%).
  • Decreased production costs of all Space Race Projects by 40%.
  • Increased research costs of Technologies and Civics progressively
    • From the Industrial era (about +5%) to the Information era (about +20%).
  • Increased Faith from Mission
  • Increased Culture from Chateau
  • Lowered the minimum unit upgrade cost
  • Improved clarity on Warmongering penalties associated with taking a civ’s final city
  • Most Civilization unique districts now require population to construct (like normal districts)
  • Spaceport district no longer requires population to construct

[AI TUNING]

  • Improved AI Deal negotiations and analysis
  • Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
  • Improved tactical handling of Great Admirals and Great Generals
  • Improved AI interest in Terracotta Army
  • Improved handling of leaf techs
  • Improved building of Forts
  • Improved resource grabbing in late game
  • Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
  • Improved handling of several complaint or kudo messages from AI
  • Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
  • AI will not try to convert unconvertible cities

[BUG FIXES]

  • Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
  • Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
  • Fixed it so loading screens now show the correct text and play matching VO
  • Fixed an issue that blocked certain relationship-based diplomatic actions
  • Fixed an issue where incomplete Encampment districts were able to attack
  • Fixed an issue where you could declare war on friends or allies by moving units
  • Fixed an issue where AI could declare war on a civ with whom they were already at war
  • Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
  • Fixed a bug that caused Apostles to run out of promotions
  • Fixed a bug where gaining policy slots mid-turn could block progression
  • Fixed issues caused by trading lots of Great Works at the same time
  • Fixed an issue where turn timers weren’t loading correctly from a save
  • Fixed an issue where Rome’s roads would connect to too many adjacent roads
  • Fixed issue where civs could get another civ’s exclusive agenda
  • Fixed multiple links to the Civilopedia
  • Fixed issue that could cause menu music to play twice and overlap itself
  • Fixed an issue that could cause private MP games to become public
  • Fixed multiple text & grammatical issues
  • Fixed multiple crashes

[VISUALS]

  • Added new art for National Parks
  • Updated Mines for several eras
  • Updated Swordsman
  • Improved city fading during combat

[MULTIPLAYER]

  • Hallowed Ground scenario is now playable on huge maps
  • VO now plays correctly when loading a save

[UI]

  • Resource Report now correctly shows resources from several sources:
    • Great People abilities
    • Diplomatic Deals
  • Checkboxes for toggle yields and grid now stay in sync with hotkeys
  • Improved differentiation in Government Lens hex colors
  • Added Defeat icon to the End Game Results screen

[AUDIO]

  • Added sound effect for Quick Save hotkey

On top of the update, we’ve also got some exciting new content available starting today!



Poland Civilization & Scenario Pack

This premium DLC adds Poland and leader Jadwiga to Civilization VI. Jadwiga was an expert mediator, champion of Catholicism and protected the poor. You can learn more about her in our blog post here.

Also included is a new scenario, “Jadwiga’s Legacy,” that tasks players with defending Poland, Prague and Vienna from invaders invading forces comprised of the Teutonic Knights and Ottoman Turks. Gain glory in battle and prove yourself the greatest defender of Poland!

  • Includes the complete Polish civilization with Jadwiga, Winged Hussar unique Unit, and Sukiennice unique Building.
    • Poland’s “Golden Liberty” unique ability allows them to gain territory when they build a Fort or Encampment, even allowing them to steal territory from other civs! They also convert a Military Policy slot into a Wildcard slot, giving them extra flexibility in culture.
    • Jadwiga allows you to spread your religion to the nearby city when you gain another civ’s territory with Golden Liberty. Her relics provide bonus Faith, Culture, and Gold.
    • The famous Winged Hussar is strong on the attack and can push back defending units.
    • The Sukiennice, or Cloth Hall, gives bonus Production from foreign Trade Routes, and Gold from internal Trade Routes.

  • Play as a great Polish noble lord in the “Jadwiga's Legacy” Scenario:
    • 60 Turn limit
    • Defend Poland, Prague, and Vienna from invaders including the Teutonic Knights and Ottoman Turks
    • Gain glory in battle and prove yourself the greatest defender of Poland.

http://store.steampowered.com/app/512033



Vikings Scenario Pack

Bring Europe under your rule as the mightiest Viking lord in “Vikings, Traders and Raiders!” – the most detailed scenario released yet for Sid Meier’s Civilization VI. The Vikings Scenario Pack includes:

  • Six new City-States added to the base game:
    • Auckland (Industrial): Additional production for Coastal tiles.
    • Antananarivo (Cultural): Culture bonus that increases with every Great Person earned.
    • Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units.
    • Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture.
    • Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
    • Palenque (Scientific): Improved City growth for cities with a Campus.
  • Three new Natural Wonders added to the base game:
    • Eyjafjallajökull
    • Lysefjord
    • Giant’s Causeway
  • Play as a great ruler of the Dark Ages in the “Vikings, Traders, and Raiders!” Scenario:
    • 100 Turn Scenario, from 787 to 1087
    • Play as Harald Hardrada of Norway, King Canute of the Danes, or Olof Skotkonung of Sweden.
    • Launch a naval invasion of England, conquer Paris, find Vinland with an explorer, or sail through Gibraltar and raid the Mediterranean Sea.
    • Build a trade empire and profitable cities, or spread a religion and gain Faith for your people.
    • Includes special art assets for leaders.

http://store.steampowered.com/app/512032

https://youtu.be/j6v5byyCyW4
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
Sid Meier’s Civilization® VI - Hinkle2K

We’ve released a new update to Sid Meier’s Civilization VI today. The “Winter 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.

Here are the full list of changes in this new update:

[NEW]

  • Added Earth map (Standard size)
  • Added “Alert” action for units
    • Put a unit to sleep until they spot an enemy unit
  • Scenario setup menu
    • Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
  • Added new replay option to Wonder completion movies

[GAMEPLAY UPDATES]

  • Religious units may now Fortify Until Healed
  • Coastal Raids can now pillage districts in addition to the buildings within
  • Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes

[BALANCE CHANGES]

  • Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
  • Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
  • Decreased production costs of Wonders progressively
    • From the Industrial era (about -10%) to the Atomic era (about -40%).
  • Decreased production costs of all Space Race Projects by 40%.
  • Increased research costs of Technologies and Civics progressively
    • From the Industrial era (about +5%) to the Information era (about +20%).
  • Increased Faith from Mission
  • Increased Culture from Chateau
  • Lowered the minimum unit upgrade cost
  • Improved clarity on Warmongering penalties associated with taking a civ’s final city
  • Most Civilization unique districts now require population to construct (like normal districts)
  • Spaceport district no longer requires population to construct

[AI TUNING]

  • Improved AI Deal negotiations and analysis
  • Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
  • Improved tactical handling of Great Admirals and Great Generals
  • Improved AI interest in Terracotta Army
  • Improved handling of leaf techs
  • Improved building of Forts
  • Improved resource grabbing in late game
  • Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
  • Improved handling of several complaint or kudo messages from AI
  • Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
  • AI will not try to convert unconvertible cities

[BUG FIXES]

  • Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
  • Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
  • Fixed it so loading screens now show the correct text and play matching VO
  • Fixed an issue that blocked certain relationship-based diplomatic actions
  • Fixed an issue where incomplete Encampment districts were able to attack
  • Fixed an issue where you could declare war on friends or allies by moving units
  • Fixed an issue where AI could declare war on a civ with whom they were already at war
  • Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
  • Fixed a bug that caused Apostles to run out of promotions
  • Fixed a bug where gaining policy slots mid-turn could block progression
  • Fixed issues caused by trading lots of Great Works at the same time
  • Fixed an issue where turn timers weren’t loading correctly from a save
  • Fixed an issue where Rome’s roads would connect to too many adjacent roads
  • Fixed issue where civs could get another civ’s exclusive agenda
  • Fixed multiple links to the Civilopedia
  • Fixed issue that could cause menu music to play twice and overlap itself
  • Fixed an issue that could cause private MP games to become public
  • Fixed multiple text & grammatical issues
  • Fixed multiple crashes

[VISUALS]

  • Added new art for National Parks
  • Updated Mines for several eras
  • Updated Swordsman
  • Improved city fading during combat

[MULTIPLAYER]

  • Hallowed Ground scenario is now playable on huge maps
  • VO now plays correctly when loading a save

[UI]

  • Resource Report now correctly shows resources from several sources:
    • Great People abilities
    • Diplomatic Deals
  • Checkboxes for toggle yields and grid now stay in sync with hotkeys
  • Improved differentiation in Government Lens hex colors
  • Added Defeat icon to the End Game Results screen

[AUDIO]

  • Added sound effect for Quick Save hotkey

On top of the update, we’ve also got some exciting new content available starting today!



Poland Civilization & Scenario Pack

This premium DLC adds Poland and leader Jadwiga to Civilization VI. Jadwiga was an expert mediator, champion of Catholicism and protected the poor. You can learn more about her in our blog post here.

Also included is a new scenario, “Jadwiga’s Legacy,” that tasks players with defending Poland, Prague and Vienna from invaders invading forces comprised of the Teutonic Knights and Ottoman Turks. Gain glory in battle and prove yourself the greatest defender of Poland!

  • Includes the complete Polish civilization with Jadwiga, Winged Hussar unique Unit, and Sukiennice unique Building.
    • Poland’s “Golden Liberty” unique ability allows them to gain territory when they build a Fort or Encampment, even allowing them to steal territory from other civs! They also convert a Military Policy slot into a Wildcard slot, giving them extra flexibility in culture.
    • Jadwiga allows you to spread your religion to the nearby city when you gain another civ’s territory with Golden Liberty. Her relics provide bonus Faith, Culture, and Gold.
    • The famous Winged Hussar is strong on the attack and can push back defending units.
    • The Sukiennice, or Cloth Hall, gives bonus Production from foreign Trade Routes, and Gold from internal Trade Routes.

  • Play as a great Polish noble lord in the “Jadwiga's Legacy” Scenario:
    • 60 Turn limit
    • Defend Poland, Prague, and Vienna from invaders including the Teutonic Knights and Ottoman Turks
    • Gain glory in battle and prove yourself the greatest defender of Poland.

http://store.steampowered.com/app/512033



Vikings Scenario Pack

Bring Europe under your rule as the mightiest Viking lord in “Vikings, Traders and Raiders!” – the most detailed scenario released yet for Sid Meier’s Civilization VI. The Vikings Scenario Pack includes:

  • Six new City-States added to the base game:
    • Auckland (Industrial): Additional production for Coastal tiles.
    • Antananarivo (Cultural): Culture bonus that increases with every Great Person earned.
    • Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units.
    • Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture.
    • Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
    • Palenque (Scientific): Improved City growth for cities with a Campus.
  • Three new Natural Wonders added to the base game:
    • Eyjafjallajökull
    • Lysefjord
    • Giant’s Causeway
  • Play as a great ruler of the Dark Ages in the “Vikings, Traders, and Raiders!” Scenario:
    • 100 Turn Scenario, from 787 to 1087
    • Play as Harald Hardrada of Norway, King Canute of the Danes, or Olof Skotkonung of Sweden.
    • Launch a naval invasion of England, conquer Paris, find Vinland with an explorer, or sail through Gibraltar and raid the Mediterranean Sea.
    • Build a trade empire and profitable cities, or spread a religion and gain Faith for your people.
    • Includes special art assets for leaders.

http://store.steampowered.com/app/512032

https://youtu.be/j6v5byyCyW4
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
Sid Meier’s Civilization® VI - Hinkle2K

Jadwiga was the first female monarch of the Kingdom of Poland in the late fourteenth century and youngest daughter to Louis the Great.

Her reign began in 1384, with her early years being categorized by earning the respect and loyalty of Polish nobility, ruling side-by-side with Lithuanian king Wladyslaw II Jagiello. Jadwiga was an expert mediator, protected the poor, and was a devout Christian who later became canonized as a saint by the Roman Catholic Church in 1997. She founded a special college for Lithuanians in Prague but perhaps is best known for her work helping to restore the University of Krakow, which would go on to become the center of Polish culture.



Unique Unit: Winged Hussar

Winged Hussars were heavily armored cavalry units and core military representatives of the Polish-Lithuanian Commonwealth between the 16th and 18th centuries. These soldiers carried a long lance and utilized a charge attack designed to dismantle enemy formations. 



Unique Building: Sukiennice

Sukiennice, otherwise known as Cloth Halls, are medieval buildings that served as trade centers for merchants dealing in cloth, leather, wax, salt and exotic imports like silk. The most famous cloth-hall still exists in Krakow today and dates back to Poland’s Renaissance period.

https://youtu.be/5hAk3rrySRs
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
Sid Meier’s Civilization® VI - Hinkle2K

Jadwiga was the first female monarch of the Kingdom of Poland in the late fourteenth century and youngest daughter to Louis the Great.

Her reign began in 1384, with her early years being categorized by earning the respect and loyalty of Polish nobility, ruling side-by-side with Lithuanian king Wladyslaw II Jagiello. Jadwiga was an expert mediator, protected the poor, and was a devout Christian who later became canonized as a saint by the Roman Catholic Church in 1997. She founded a special college for Lithuanians in Prague but perhaps is best known for her work helping to restore the University of Krakow, which would go on to become the center of Polish culture.



Unique Unit: Winged Hussar

Winged Hussars were heavily armored cavalry units and core military representatives of the Polish-Lithuanian Commonwealth between the 16th and 18th centuries. These soldiers carried a long lance and utilized a charge attack designed to dismantle enemy formations. 



Unique Building: Sukiennice

Sukiennice, otherwise known as Cloth Halls, are medieval buildings that served as trade centers for merchants dealing in cloth, leather, wax, salt and exotic imports like silk. The most famous cloth-hall still exists in Krakow today and dates back to Poland’s Renaissance period.

https://youtu.be/5hAk3rrySRs
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
Sid Meier’s Civilization® VI - Hinkle2K


In this video, we'll show you how to build a city and keep it running at its best. Click below to watch!
https://youtu.be/j6v5byyCyW4
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
Sid Meier’s Civilization® VI - Hinkle2K


In this video, we'll show you how to build a city and keep it running at its best. Click below to watch!
https://youtu.be/j6v5byyCyW4
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
Sid Meier’s Civilization® VI - Hinkle2K


Go behind-the-scenes in the recording booth with Sean Bean as he discusses working on Civilization VI. Click below to watch!
https://youtu.be/zBFoIjob_b8
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
Sid Meier’s Civilization® VI - Hinkle2K


Go behind-the-scenes in the recording booth with Sean Bean as he discusses working on Civilization VI. Click below to watch!
https://youtu.be/zBFoIjob_b8
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
Sid Meier’s Civilization® VI - Hinkle2K

A new update is available for Sid Meier’s Civilization VI today. The “Fall 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.

This update adds DirectX 12 support to Civilization VI, starting with AMD cards and NVIDIA Maxwell-series-or-later cards; please make sure your drivers are up-to-date. Support has also been added for Logitech ARX. For more information on each of these, please click their respective link.

Today you’re also able to play a whole new scenario called “Cavalry and Cannonades,” and settle on two new map types, “Four-Leaf Clover” and “Six-Armed Snowflake.” These maps are playable both online and off, and were designed to encourage more conflict by forcing players to move toward the center. For the full list of what’s in this latest update, please see below.

Firaxis Games and 2K are committed to making Civilization VI the best experience possible and will continue to support the title. If you have any feedback on this update or just the game in general, please let us know in the 2K Forums or here on Steam. Stay civilized!

[NEW]
• Maps
- Added a balanced six player map.
- Added a balanced four player map.
• ‘Cavalry and Cannonades’ Scenario Added
- Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
- Larger starting army and additional starting techs.
- Time limit: 50 turns.
- Goal: Possess the largest territory.
• DX12 Support
• Complete Logitech ARX Support

[GAMEPLAY UPDATES]
• Added additional notifications.
• Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available.
• Added additional Hotkey support (next unit, next city).
• Added the ability to rename cities.
• Added UI to show the next tile a city will grow to.
• Added a visual cue for Barbarian Scouts that are alerted to your city.
• Changed Dan Quayle rankings.

[BALANCE CHANGES]
• Added prerequisite project (Manhattan Project) for Operation Ivy.
• Added Metal Casting as a prerequisite for Economics tech.
• Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.
• Adjusted relationship decay rates.
• Reduced the effectiveness of cavalry production policies.
• Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
• Reduced border incursion warnings if the troops are within their own borders.
• Increased the number of Great Works of Writing slots in the Amphitheater to 2.
• Increased Counterspy operation time.
• Increased the cost of Religious units and applied additional charges.
• Units may no longer be deleted when they are damaged.
• Deleting a unit no longer provides gold.
• Updated Island Plates map to have more hills and mountains.
• Units may no longer remove features from tiles that are not owned by that player.
• Fallout now prevents resource harvesting.
• Barbarian camps must spawn further away from low-difficulty players’ cities.

[AI TUNING]
• Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
• Adjusted AI understanding of declared friendship.
• Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
• Increased AI competitiveness in building a more advanced military.
• Increased AI usage of Inquisitors. Especially Phillip.
• Increased AI value of upgrading units.
• Increased AI use of Settler escorts.
• Tuned AI usage of units that cannot move and shoot, like Catapults.
• Tuned AI city and unit build planning.
• Improved the ability of city-states to maintain a strong military.

[BUG FIXES]
• Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.
• Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
• Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.
• Fixed a unit cycling error with formations.
• Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.
• Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
• Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
• Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.
• Fixed an issue where the Settler lens would not always show the right information to the player.
• Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.
• Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.
• Fixed some crashes with units.
• Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.
• Fixed an issue where Trade Route yields were doubling in some instances.
• Units in formations now break formation before teleporting between cities.
• The achievement ‘For Queen and Country’ was unlocking too frequently.
• AI with neutral relationships should accept delegations barring exceptional circumstances.
• Can no longer declare a Joint War if it is invalid for either party.
• Save game files should no longer be case sensitive.
• Certain wonders were sending extra notifications.
• Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war.
• Liberating a civilization back to life will now bring them back into the game properly.
• Observation Balloon range bonus was being incorrectly applied when stacked.
• Text and grammar fixes.

[VISUALS]
• Buildings on snow will now have snow on them.
• Added an Industrial Barbarian Encampment.
• Added a ranger tower to National Parks.
• Fixed some issues with buildings not culling around other world items properly.
• Fixed an issue with some Districts not showing properly.
• Miscellaneous polish applied to multiple improvements, districts, and buildings.

[MULTIPLAYER]
• Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected.
• Allow multiplayer lobby's private game status to be toggled once the lobby has been created.
• Cap the max players to 12.
• Added LAN player name option to options screen.

[UI]
• Added the number of specialists working a tile.
• Added some additional icons for espionage, promotions, etc.
• Added additional Civilopedia shortcuts, including right clicking a unit portrait.
• Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy.
• Added Trade Route yields to the Reports screen.
• Added City Center to the City Breakdown panel.
• Added rewards and consequences to mission completed popups.
• Updated the leader-chooser when beginning a new game.
• Updated the end game Victory screen.
• Updated the multiplayer staging room.
• Updated city banners.
• Updated Espionage mission chooser flow.
• Updated to display what cities are getting amenities from each resource.
• Changed resource icon backings to reflect the type of resource it is.
• Auto-scroll to the first Great Person that can be claimed.
• Improved search functionality in the Civilopedia.
• Removed Barbarian data from player replay graphs.
• ESC now closes the Tech, Civic, and Eureka popups.
• When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.

[AUDIO]
• Added some missing mouseover sounds.
• Fixed the Oracle quote.
• Fixed an issue where the Advisor voice was not playing in some languages.
• Fixed compatibility issues with some sound cards, especially those set to high playback rates.

[MISC]
• Added a setup option "No Duplicate Leaders" that is enabled by default. This option prevents multiple players from selecting the same leader.
• Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option.
• Plot Tooltip Delay is now available in the Options menu.
• Auto Cycle Units is now available in the Options menu.
• Benchmark updates.
• Credits updated.

https://www.youtube.com/watch?v=xOYBWAJ_Eeo&list=PL-lTq9LJCHpT-5WKxaMZQ9vDRdDfwpf60
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
Sid Meier’s Civilization® VI - Hinkle2K

A new update is available for Sid Meier’s Civilization VI today. The “Fall 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.

This update adds DirectX 12 support to Civilization VI, starting with AMD cards and NVIDIA Maxwell-series-or-later cards; please make sure your drivers are up-to-date. Support has also been added for Logitech ARX. For more information on each of these, please click their respective link.

Today you’re also able to play a whole new scenario called “Cavalry and Cannonades,” and settle on two new map types, “Four-Leaf Clover” and “Six-Armed Snowflake.” These maps are playable both online and off, and were designed to encourage more conflict by forcing players to move toward the center. For the full list of what’s in this latest update, please see below.

Firaxis Games and 2K are committed to making Civilization VI the best experience possible and will continue to support the title. If you have any feedback on this update or just the game in general, please let us know in the 2K Forums or here on Steam. Stay civilized!

[NEW]
• Maps
- Added a balanced six player map.
- Added a balanced four player map.
• ‘Cavalry and Cannonades’ Scenario Added
- Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
- Larger starting army and additional starting techs.
- Time limit: 50 turns.
- Goal: Possess the largest territory.
• DX12 Support
• Complete Logitech ARX Support

[GAMEPLAY UPDATES]
• Added additional notifications.
• Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available.
• Added additional Hotkey support (next unit, next city).
• Added the ability to rename cities.
• Added UI to show the next tile a city will grow to.
• Added a visual cue for Barbarian Scouts that are alerted to your city.
• Changed Dan Quayle rankings.

[BALANCE CHANGES]
• Added prerequisite project (Manhattan Project) for Operation Ivy.
• Added Metal Casting as a prerequisite for Economics tech.
• Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.
• Adjusted relationship decay rates.
• Reduced the effectiveness of cavalry production policies.
• Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
• Reduced border incursion warnings if the troops are within their own borders.
• Increased the number of Great Works of Writing slots in the Amphitheater to 2.
• Increased Counterspy operation time.
• Increased the cost of Religious units and applied additional charges.
• Units may no longer be deleted when they are damaged.
• Deleting a unit no longer provides gold.
• Updated Island Plates map to have more hills and mountains.
• Units may no longer remove features from tiles that are not owned by that player.
• Fallout now prevents resource harvesting.
• Barbarian camps must spawn further away from low-difficulty players’ cities.

[AI TUNING]
• Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
• Adjusted AI understanding of declared friendship.
• Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
• Increased AI competitiveness in building a more advanced military.
• Increased AI usage of Inquisitors. Especially Phillip.
• Increased AI value of upgrading units.
• Increased AI use of Settler escorts.
• Tuned AI usage of units that cannot move and shoot, like Catapults.
• Tuned AI city and unit build planning.
• Improved the ability of city-states to maintain a strong military.

[BUG FIXES]
• Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.
• Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
• Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.
• Fixed a unit cycling error with formations.
• Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.
• Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
• Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
• Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.
• Fixed an issue where the Settler lens would not always show the right information to the player.
• Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.
• Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.
• Fixed some crashes with units.
• Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.
• Fixed an issue where Trade Route yields were doubling in some instances.
• Units in formations now break formation before teleporting between cities.
• The achievement ‘For Queen and Country’ was unlocking too frequently.
• AI with neutral relationships should accept delegations barring exceptional circumstances.
• Can no longer declare a Joint War if it is invalid for either party.
• Save game files should no longer be case sensitive.
• Certain wonders were sending extra notifications.
• Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war.
• Liberating a civilization back to life will now bring them back into the game properly.
• Observation Balloon range bonus was being incorrectly applied when stacked.
• Text and grammar fixes.

[VISUALS]
• Buildings on snow will now have snow on them.
• Added an Industrial Barbarian Encampment.
• Added a ranger tower to National Parks.
• Fixed some issues with buildings not culling around other world items properly.
• Fixed an issue with some Districts not showing properly.
• Miscellaneous polish applied to multiple improvements, districts, and buildings.

[MULTIPLAYER]
• Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected.
• Allow multiplayer lobby's private game status to be toggled once the lobby has been created.
• Cap the max players to 12.
• Added LAN player name option to options screen.

[UI]
• Added the number of specialists working a tile.
• Added some additional icons for espionage, promotions, etc.
• Added additional Civilopedia shortcuts, including right clicking a unit portrait.
• Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy.
• Added Trade Route yields to the Reports screen.
• Added City Center to the City Breakdown panel.
• Added rewards and consequences to mission completed popups.
• Updated the leader-chooser when beginning a new game.
• Updated the end game Victory screen.
• Updated the multiplayer staging room.
• Updated city banners.
• Updated Espionage mission chooser flow.
• Updated to display what cities are getting amenities from each resource.
• Changed resource icon backings to reflect the type of resource it is.
• Auto-scroll to the first Great Person that can be claimed.
• Improved search functionality in the Civilopedia.
• Removed Barbarian data from player replay graphs.
• ESC now closes the Tech, Civic, and Eureka popups.
• When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.

[AUDIO]
• Added some missing mouseover sounds.
• Fixed the Oracle quote.
• Fixed an issue where the Advisor voice was not playing in some languages.
• Fixed compatibility issues with some sound cards, especially those set to high playback rates.

[MISC]
• Added a setup option "No Duplicate Leaders" that is enabled by default. This option prevents multiple players from selecting the same leader.
• Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option.
• Plot Tooltip Delay is now available in the Options menu.
• Auto Cycle Units is now available in the Options menu.
• Benchmark updates.
• Credits updated.

https://www.youtube.com/watch?v=xOYBWAJ_Eeo&list=PL-lTq9LJCHpT-5WKxaMZQ9vDRdDfwpf60
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