Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
  • Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
  • Fixed grenade projectiles doing more damage than expected
  • Fixed players changing team to respawn outside of their cart while playing a minigame
  • Fixed players being able to use the Eureka effect while in their bumper car
  • Fixed a bug that let Engineers move faster while carrying a building
  • Fixed the Spycicle not giving the Spy fire resistance
  • Fixed The Manngaroo itemset including the wrong item
  • Updated the equip_region for the Vaccinator and Quick-Fix
  • Fixed a bug where players would not get a kill credit for turning another player in to a ghost
  • Updated player ghosts to always use team color
  • Updated the new TargetID system
    • Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
    • Added Advance Option to control the alpha of TargetID nameplate
    • Fixed not showing for disguised enemy Spies
    • Fixed showing the health of cloaked Spies
    • Fixed not hiding the panel when players are no longer visible
  • Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
  • Fixed the knife not playing its backstab animation when crits are disabled
  • Fixed round-end crits not working when tf_weapon_criticals is set to zero
  • Updated sd_doomsday_event
    • Added spell pickups near the ticket case spawn
    • Reduced mega spell respawn time from 90 seconds to 45 seconds
    • Fixed curses occurring in bumper car minigames
    • Fixed players being able to boost their bumper cars early
    • Increased the damage that bumper cars receive from collisions
    • Players can no longer suicide when in a Bumper Car
    • Replaced large ammo kits near the Strongmann machine with spells
    • Reduced ammo kit size on the bridge from full to medium
    • Updated HHH to use a giant Necro Smasher when attacking players
    • Platform game:
      • Fixed Merasmus giving instructions in the platform game when it gets to the final platform
      • Center tent pole now vanishes when the final platform is reached
    • Soccer game:
      • Added HHH, spawns 45 seconds into the match
    • Duck game:
      • Increased max score to 200
Dota 2 - Valve
The current item drop system doesn't function well as a reward mechanism. It drops many items on players who aren't interested in them (the items are extremely common, or they're for a hero the player doesn't play), and in the process dilutes the value of the items. We'd like to get to a place where dramatically fewer uninteresting items enter the economy. We don't have a complete solution yet, so we're going to move forward step by step, taking feedback from you as we go.

- Item drops are now entirely time based instead of level based.
Drop list now includes full sets, treasures, bundles and Arcanas at a rare rate instead of frequently dropping common items
- Battle boosters have been removed from the game entirely (we actually removed them from the store in September).
Players with an active battle booster will receive a free Treasure of the Rotted Gallows.
Players who had an unused purchased battle booster in their armory will receive a free Treasure Redemption Token.

- A new treasure, the "Treasure of the Rotted Gallows" has been added to the game.
Treasure Redemption Tokens and other items that can be redeemed for treasures can select this new treasure.
International 2013 Treasure Keys may now be redeemed for treasures.
The items in this treasure can be traded/marketed in 3 months (February 1, 2015).
The rare rewards from this treasure are not subject to the trade or marketing restriction.

Bug fixes:
- Fixed custom Pudge chains not appearing on both sides.
- Fixed unusual Greevils not having their particle effects.
- Fixed alternate hero icons not showing consistently in the UI
- Buyback button now only accepts left clicks.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Scream Fortress VI has arrived!
  • Help Merasmus with his carnival!
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
  • Scream Fortress VI runs until November 12, 2014
  • Added new Halloween map Carnival of Carnage
    • Merasmus will spread misfortune with server wide curses
    • Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
  • Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
  • Alt-fire to speed boost your bumper car
  • Cast spells while driving
  • The collision force a bumper car receives increases as the car takes damage
  • Force is displayed in the bumper car HUD as a percentage
  • Ghosts can come back to life by touching a friendly bumper car
  • 50 new Halloween-themed community cosmetics
  • 6 new achievements

During Scream Fortress VI
  • A Halloween Gift Cauldron is granted to all players who play during the event
  • Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
  • All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
  • Previous Scream Fortress content is available in the Mann Co. Store

General
  • Reduced the number of Fireball spells granted to 2
  • Updated the tf_spells_enabled ConVar
    • Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
    • Added rare spells to the general spell list, except Skeletons and Monoculus

  • Turning a player into a ghost now grants the attacker a kill credit
  • Players can now fly around as a ghost by holding the jump key
  • TargetID system

    • Now creates a floating health indicator over the target
    • Reduced size of nameplate
    • Added tf_hud_target_id_alpha ConVar to control the transparency

  • Fixed player voice transmissions not transmitting the last second of recording
  • Fixed a dedicated server crash when the autoexec.cfg contains a bind command
    • Fixed Unicode font performance and rendering issues for Mac clients
    • Fixed an exploit that allowed players to remove the ghost condition


Hammer
  • Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview
Dota 2 - Valve
* Fixed various bugs related to Path Finding
* Captain's Draft no longer has any restricted heroes
* Fixed a bug with how the waves in Requiem of Souls calculate the area near the center
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated Halloween Spells to be tradable
  • Fixed not being able to apply Halloween Spells to cosmetic items
  • Enabled the crafting recipe for the Pile Of Curses
  • Fixed players auto-switching to the Spellbook
  • Fixed the Spell HUD overlapping with the Killstreak HUD
  • Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Scream Fortress Classic begins!
    • In preparation for Scream Fortress 2014 we've enabled all previous Halloween events
  • Fixed The Larval Lid not using the correct Blue team material
Dota 2 - Valve
- Over the past week we've been rolling out a new mechanism for releasing updates. Download sizes will now be smaller and restarting the client will only be required when the update has dependencies on it.
- Fixed League games (without a ticket) not showing up properly in the Live Games tab
- Fixed some recent issues in Local Lobbies
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a dedicated server crash related to gamestats
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed another exploit that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
  • Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx files from servers running custom content
  • Fixed sv_pure defaulting to -2 instead of 0
  • Fixed font issues for Mac clients
  • Made the Spellbook Magazine a base action slot item for players to equip and use when playing on a server that uses Halloween Spells
  • Fixed not being able to wear Halloween-restricted cosmetic items on Halloween maps outside of the regular Halloween and Fullmoon events
  • Halloween spells can now be enabled and controlled on servers via ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rate
  • Halloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells
Product Update - Valve
  • Added blend painting mode to the tile editor in Hammer, allowing texture blends to be painted on tiles without having to collapse them first.
  • Updated the dota_pvp_tiled map in the dota_pvp addon template to include texture blending.
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