12: 11pm
Project X: Light Years - Project X
- Removed upgrade slots from the shop.
- Light ship speed increased, and all ships get +1 max speed.
- Missiles (Level 5): now have a 10% chance to fire a special rocket with each shot, instead of always being Hellfire.
- Plasma saw duration reduced by 50%.
- Using a credit now lets you keep all upgrades.
- High score names are no longer trimmed.
- Fixed screen movement issue at 120+ FPS.
- Added a per-level limit on “P” pickups (don’t worry—it’s still generous).
- In Warp Battles, a “C” pickup is now added when green orbs are set to option 3.
- Slightly reduced magma damage.
- Slightly increased plasma damage.
Tormented Souls - PQube Community
Hey everyone, drumroll please… 🥁🥁🥁 

It’s time to prepare yourselves for an entirely new nightmare as Tormented Souls 2 launches on 23rd October 2025!  

To celebrate the rapidly-approaching release of the next instalment in the series we’ve partnered with the Future Games Show at Gamescom 2025 to showcase a pulse-pounding new gameplay trailer, and reveal first details of the monstrous bosses that Caroline will encounter while exploring the hellish ‘Other side’ of Villa Hess.  

⚠️⚠️WARNING! Spoilers for Tormented Souls ahead! ⚠️⚠️

Check out the ‘A New Nightmare’ Gameplay Trailer as seen in the Future Games Show Gamescom Showcase!

In the wake of her sister Anna’s traumatic abduction at the hands of Mother Lucia and her twisted cult, Caroline Walker finds herself trapped deep within the walls of a maze-like convent. With the darkness closing in, Caroline is unexpectedly reacquainted with her old friend, the pneumatic nailer, and so begins a desperate struggle to escape the unholy place. But once free of the convent, the true horror of the secluded Villa Hess reveals itself and Caroline must again call upon her supernatural abilities to travel to the town’s mysterious ‘Other side’ and face the formidable creatures that await within…

Switching realities

In the original Tormented Souls it was Caroline’s latent supernatural powers that allowed her to utilise mirrors and video tapes to traverse between alternate realities and timelines to ultimately save Anna from her cruel fate. 

In Tormented Souls 2, Caroline will continue to embrace these powers as she steps into Villa Hess’ mysterious ‘Other side’ and ‘replays’ memories stored on video tapes. Crucially Caroline’s actions in these locations will directly affect the current timeline in Villa Hess, while revealing more about the town’s dark history.

The horrors of the ‘Other side’

Only the foulest and most dangerous creatures reside within the ‘Other side’ and Caroline must be extra vigilant when exploring this twisted new reality. Deadliest of all are beings of immense power that have gorged on the misery and corruption that envelops the region. 

Wielding a huge crucifix and protected by a heavy plated mask, the Iron Maiden is a hulking behemoth and cruel disciplinarian who administers punishment amongst the convent’s sisterhood.

Meanwhile, deep beneath the stinking halls of the Wildberger & Hess Fish Processing Plant sleeps The Harvester, a terrifying fusion of twisted metal and scorched flesh. Armed with a lethal buzzsaw and gaping maw filled with razor sharp teeth, this subterranean horror seems impervious to all but the heaviest of weapons. 

Until next time!

Dual Effect & PQube

Mount & Blade II: Bannerlord - Dejan


Greetings Warriors of Calradia!

In this War Sails developer blog, we’re turning our prow toward the untamed North to introduce the Nords. We will trace their backstory, culture, and highlight what defines the kingdom — covering architecture, equipment, troops, and more. Stick until the end to get a glimpse at the pirates that will prey on Calradia’s waters. As always, please note that some details may still change as we get closer to the release.

Join us in watching the new trailer showcasing the Nords!




The Nords

In Calradia’s far-northern reaches, long before a single crown united the Nordvyg, each settled fjord kept to its own — relying on the sea for survival. The local chieftains had their longships sail south bearing walrus ivory, whale oil, and fish to sell – then return to the fjords laden with plunder and captives.

Until recently, southerners could take comfort that the half-dozen so-called "kings" of the Nordvyg each controlled little more than a shrine or slave market surrounded by a wooden palisade. A generation ago, however, Volbjorn the Hungry returned from a decade in the empire's Vaegar Guard with great riches. He used this wealth to bend the northland to his will, forcing its chieftains through blood and bribery to pledge themselves as his jarls.

Today, his son rules, and though the bonds holding this new realm together are weak, they may be strengthened by turning their vassals' attentions to conquest. Volbjorn’s son, Halthdar the Golden of clan Throsniring, now rules from Thronderlag. He is a seasoned warrior who would otherwise be beloved by all who followed him into battle and feasted alongside him, but he is a king in a land still unhappy to be a kingdom. Many blame him for his father’s sins and would gladly return to the old days when they answered to no one.


Halthdar “the Golden” Throsniring In-Engine Cinematic

Nord Homelands

On the map, Nord lands run from the Jumne River in the east across Nordvyg to the isle of Beinland in the west, with four towns — Hargard, Thronderlag, Gretysfjord, and Hvalvik. Hargard, for example, stands on a rocky bank of the Jumne River, founded by Nordic tribes from the western fjords several generations ago. Today, it serves as the meeting place of Nords, Vanni, and Sturgians, all harvesting the wealth of the river valley to sell to the peoples of the south.


Hargard Town

Here and throughout the North, life follows the old ways — longhouses serve as home and council hall, shipwrights turn pine and oak into longships, and each clan keeps its own sagas. Across the land, the Nordvyg is built of timber and turf, with mossy thatch, curved roofs, and dragon-headed beams. The walls of Nord towns and castles follow the lay of the hills, their lines bending with the land. Timber or stone towers rise above sturdy palisades, the logs set atop foundations of solid stone.

Nord Gatehouse Levels Concept Art

Past the palisades, the tavern greets friend and stranger alike — nets on the beams, a hearth at its heart, and long tables carved with the marks of many feasts. Higher still rises the keep, where the jarl’s high seat faces the hall, and chambers lie just beyond a screen of wood and wicker.


Nord Tavern and Keep

Yet beyond these halls lies the true breadth of the Nord realm — the northern frontier, where the land itself shapes every path and battlefield. Along the coasts, rugged peaks rise steeply above the waves; inland, dense green forests close around the road; and farther still stretch wide, stony fields with only scattered trees.


Northern Battle Terrains

Nord Equipment & Troops

Nord warriors arm themselves for the sea and the hard ground alike. Their round shields may be plain, painted, or decorated. They wield hand or long axes, and spears in the shield wall, with javelins and throwing axes to hurl before the clash. Straight-edged swords hang at their sides, while the finest among them carry the Atgeir — a long-hafted blade for the strongest arms. Their armor ranges from padded coats and tough leather to mail shirts, with cloaks thrown over the shoulders against harsh weather. Helmets are made to give clear sight and easy breath, for a man must keep his wits when the deck creaks beneath him.

Nord Shields Concept Art

A Nord warband begins with the Younglings — men barely old enough to grip a shield, armed with little more than a hatchet and courage. From there, the path divides.

Those who take up the bow train as huntsmen of the woods and coasts, growing into seasoned archers in mail, able to loose volleys across a clearing or a ship’s deck.

Those who stand in the shield wall start as Drengr, before branching into the axe or spear traditions. The axe path leads from hard-bitten warriors to the fearsome Berserkr or the mighty Skjaldbrestir. The spear path climbs toward the wolf-cloaked Ulfhedinn, wielders of the deadly Atgeir.


Regular Nord Troops In-Engine Cinematic

As in every land, warriors of higher standing follow their own road to war. They begin as Aettlingr, young fighters trusted with their first shield, and rise to Thegn, proven arms in their jarl’s service. From there, they serve as Jarlsmenn and Hirdmenn, each step bringing finer mail, sturdier steel, and shields worthy of their rank. Only the fiercest and most loyal earn the honor of bearing the decorated round shield of a Huscarl.


Noble Nord Troops In-Engine Cinematic

At this point, forgive us for jumping out of in-universe “talk,” but there was no other option! With the arrival of naval battles, we are also adding new troops — mariners. For these warriors, the roll of a deck and the creak of timbers are second nature, and unlike others, they suffer no penalty when the fight moves to sea or river. Among the Nords, every warrior is a mariner, giving their warbands greater readiness for battle on the water. The Khuzaits have no such troops, while others field only a handful of dedicated mariners. Soldiers untrained for ships see all their skills diminished when battle shifts to the deck and sail. Mariners fight well on land too, though their lighter gear — suited for speed aboard ship — can leave them at a disadvantage against heavier foes ashore.

When the fighting moves inland, Nord captains rally their warriors beneath new battle banners. Their flags follow the classic Viking shape — a quarter-round cloth hung from a crossbar, fringed along the curve, and crowned with a carved beast’s head. As with other cultural banners, each design brings its own effect in land battles — some reduce the horse’s charge damage, while others rattle enemy morale.


Nord Battle Banner Cinematic

Character Creation

When you launch a new War Sails playthrough, the culture choices will now, of course, include the Nords. As a seafaring folk, they sail faster on rivers and in coastal seas, as well as acquire more loot from raiding villages, villagers, and caravans. That said, their armies suffer from greater cohesion loss when on land.

Next, you will be greeted by the appearance selection screen. A host of new options — 19 in total, including fresh beards, hairstyles, and tattoos — await you here to help shape a face fit for the high seas and battlefield alike.

New Tattoos, Hairstyles, and Beards

After choosing the Nord culture and your appearance, you will be greeted by the family background screen adjusted to the Nordic ways — one of several game systems we have integrated Nords into. Your choices here draw from Nords' history and tradition, making each starting path feel true to their lore. We extended the same care to other game systems, such as child education, which now includes Nord-specific prompts and outcomes. As with every culture, joining the Nord kingdom earns you a gift from the king, and victory in their tournaments brings culture-specific rewards. We also introduced 14 new Nord-themed banner icons — with the Nord faction emblem remaining exclusive to the Nords.

New Nord Banner Icons

Pirates

Once you take to the seas, it won’t be long before you cross paths with pirates. They roam the waterways much like looters on land, sailing in bands of two or three light and medium ships, and haunting busy ports in search of unprepared travelers. A hard fight can leave their hulls splintered and crews bloodied, yet given time, they always return replenished to menace the trade routes again. In the southern waters, you may encounter Corsairs — their look drawn from the pirates of the Barbary Coast, with new gear crafted to match. Their ranks rise from Corsair to Corsair Warrior and finally Corsair Chief. In the northern waters, you will face Sea Raiders, the shipborne version of their land counterparts.


Corsairs In-Engine Cinematic

And that wraps up another War Sails developer blog! Drop any questions you might have in the comments below, and join us on our socials where we continue to share development updates.
L.I.S.T.E.D. - l.i.s.t.e.d.prototype

Hi!

August has been a bit of a vacation month for me — taking time to rest, recharge, and gather fresh ideas for the project. But don’t worry, things have still been moving forward!

I’ve been working on a new tracked chassis design.

Below, you’ll find concept art of the Guard from "Thorva Industries", along with infographics showing the chassis’ capabilities.

[carousel autoadvance="true"][/carousel]

It has a simplistic design, but its low profile gives it a real edge in the arena, making it a tricky target to hit.

Take this as your reminder to get some rest too — exciting things are ahead!

Thank you!

-Alex

Droned - Stonegauge
Garage Overhaul:

The focus of this update was the Garage. Drone customization is an important part of the game and based on player feedback this felt cumbersome and inefficient.

  • The garage received a full UI overhaul, additionally the progression system shifted from per drone to your global inventory and all unlocked mods can be installed on all drones.

Additional Improvements:
  • AI League: Losing a match will no longer demote you to a lower rank.

  • Enemy health bars will now show in all game modes including arena.

Entropy Survivors - First Break Labs

Hello Survivors!

With the end of summer nigh upon us, it's time to send our massive limited-time into the sunset. 

The Entropy Survivors demo will be removed from Steam on Friday, August 22nd at 10am PST.

Thank you to everyone who played the demo and decided to buy the game, we truly appreciate your support!

There will be more seasonal updates of Entropy Survivors in the future, so stay tuned for more updates from Moving Pieces.

Best,

MP

Mineral Madness - lukas.freijd

The wait is over moles, the Mineral Madness Demo is live on Steam!
After two years of digging and blasting away, we’re thrilled to finally invite you underground to experience the chaos for yourself.

🎬 First, check out our brand-new trailer to see the madness in motion.

🎮 Then, jump straight into the demo and test your mole skills:

  • Online Free-for-All (2–8 players)  chaotic battles where everyone’s out for themselves.

  • Single-Player Sandbox Mode dig, grapple, and experiment at your own pace.

  • Procedurally Generated Arenas no two matches are the same.

This is just the beginning! The full release later this year will bring:

  • Team-based game modes

  • Expanded tools & loadouts

  • Power-ups, hotspots & even more underground chaos

We’ll keep updating the demo on the road to launch, so your feedback is extremely important:
👉 \[Give Feedback]
👉 \[Join Our Discord] 

Thanks for cheering us on during development now it’s time to dig in, sabotage, and embrace the madness! 💥

Lords of Solgrund - Eliška

Thank you to everyone who bought and played Lords of Solgrund! There will no longer be any major patches or changes (bug fixing will still be done), as few months ago I have started working on a sequel. Originally I was going to work on extra dlcs for LoS, but the game did not fit my original vision and I want to improve on things.

Stay tuned for updates for the new game!

Rewrite+ - sekaipro_chris

Steam cards have been approved by Valve and are now available for Rewrite+. Also check out some of the neat stuff we have on the points shop.

And if you haven't already checked it out, don't forget to check out the recently released, Rewrite Harvest festa! also available on Steam.

https://store.steampowered.com/app/1856600/Rewrite_Harvest_festa/

Fellowship - Arc Games Europe

We’re excited to announce that Fellowship is launching in Early Access on Steam on October 9, 2025 for $24.99. Before Early Access launch, you’ll be able to play during our Open Beta via Steam from September 18 until September 23!

ABOUT EARLY ACCESS
The upcoming Early Access launch will mark just the beginning of Fellowship, as the game will be a constantly evolving adventure with a slew of content that will be added and evolve thanks to YOUR feedback throughout the course of Early Access. Our community comes first, and we take pride in working very closely with our most dedicated fans to create and shape the game over the various stages of development.


From the very beginning of Early Access, you will be able to experience the core vision of Fellowship: all dungeons, all the time – giving you the action you want right from the start. Following Early Access launch, there are plans for optional cosmetic purchases to be available. We'd like to make clear that these items will be purely cosmetic and not affect gameplay. More details on these items will be revealed sometime closer to Early Access launch.

Fellowship is planned to be in Early Access for approximately six months, but this can change depending on your feedback – as we will strive to discover what the community wants in Fellowship to help shape it into the best possible game it can be before it enters 1.0 launch next year. For the full 1.0 version of the game, we're planning on including more content, systems, and features. We have several plans in mind for content and features, but as mentioned before, we will also take your feedback to heart and may make adjustments if we hear that there’s something you really want to see in the game!


JOIN THE OPEN BETA!
Our upcoming Open Beta on Steam will kick off on Thursday, September 18 at 10am Pacific Time and end on Tuesday, September 23 at 10am Pacific Time. For the Open Beta, there will be a North America, Europe and Asia server available. This playtest will you the chance to experience seven heroes (two Tanks, three DPS – including our recently-revealed DPS, Mara, and two Healers) who will be in Fellowship’s diverse roster of heroes, go on dungeon runs (both Ranked Dungeons and Quick Play Dungeons), take on challenging enemies and acquire epic loot along the way.


Compared to the Steam Next Fest demo back in February, in addition to introducing a new DPS hero, Mara, the Open Beta will introduce new gameplay systems, including a fresh take on matchmaking and group finding, and an engaging progression system including Weapons, Gems, Talents, Crafting, Legendary items and more. Additionally, the Open Beta will introduce a new dungeon “Urrak Markets”, new gameplay features like cosmetic customization allowing you to change the look of different pieces of armor, new Gear, new Mounts, new visual element improvements and improvements on previous gameplay mechanics based on Steam Next Fest player feedback. The Open Beta will allow us to test multiplayer matchmaking improvements we’ve made and give us the chance to get one final round of player feedback before Fellowship’s Early Access launch.


If you want to let us know your feedback as well, please join our wonderful community on Discord. In addition to discussing the game with fellow fans and finding players for dungeon runs, our dedicated feedback channel will be available for your input, and the dev team can’t wait to hear from you!

Follow: https://x.com/Play_Fellowship
Watch: https://www.twitch.tv/PlayFellowship
YouTube: https://www.youtube.com/@PlayFellowship
Like: https://www.facebook.com/FellowshipGame
Discuss: https://discord.gg/playfellowship
...

ค้นหาข่าว
ข้อมูลที่เก็บไว้
ข้อมูลที่เก็บไว้ตามปี
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002