STAR WARS™ Knights of the Old Republic™

Lucasfilm has shut down Apeiron, the ambitious Unreal Engine 4 remake of BioWare's classic role-playing game Star Wars: Knights of the Old Republic.

"It's with a great sadness that I'm posting today," project leader Taylor Trotter wrote on Twitter. "I recently received a letter from Lucasfilm instructing Poem [Studios, the team behind the remake] to end production on Apeiron. After a few days, I've exhausted my options to keep it afloat; we knew this day was a possibility. I'm sorry and may the Force be with you."

Trotter posted a picture of the Lucasfilm letter.

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Eurogamer

Microsoft is reportedly close to finalising a deal to acquire Obsidian Entertainment, the acclaimed developer behind the likes of Star Wars Knights of the Old Republic II, Fallout: New Vegas, and Pillars of Eternity.

Word of the seemingly imminent acquisition comes via Kotaku, which cites "three people briefed on the negotiations" as sources. The deal between Microsoft and Obsidian is said to be "90%" complete, with one source stating that "It's a matter of when, not if."

Obsidian has remained independent since it was founded in 2003, so talk of an acquisition might initially seem unlikely. However, Kotaku notes that the studio has often faced "financial strain" over the years, almost completely collapsing in 2012 when Microsoft, under different leadership, cancelled an ambitious Xbox One exclusive called Stormlands that the companies had been working on together.

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Eurogamer

Another of BioWare's old-guard has left the building. This time it's James Ohlen, lead designer of Star Wars: Knights of the Old Republic, Baldur's Gate 1 and 2, Neverwinter Nights and Dragon Age: Origins, and director of Star Wars: The Old Republic. Ohlen leaves BioWare after a staggering 22 years.

"After 22 years I have retired from BioWare," Ohlen announced on Twitter. "I've loved my time with Anthem, Star Wars, Dragon Age and Dungeons and Dragons. But I need to take a break from the industry and work on something a little smaller and more personal.

"The most fun I've ever had at BioWare was as the lead designer on Baldur's Gate 1 and 2 and Neverwinter Nights. I've been a D&D fanatic since I was 10 years old and I want to be a part of it again."

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STAR WARS™ Knights of the Old Republic™

How do you follow a game like Knights of the Old Republic, the most famous original Star Wars tale a video game has ever told? Forget about Obsidian's sequel for a moment and imagine it was BioWare staring at a piece of paper wondering how to follow a twist like Revan's. Because once upon a time BioWare was - and it came up with an idea.

Yoda. Not the actual Yoda, because canonically he's untouchable, but someone a bit like him; we know so little about Yoda's almost nonexistent species even someone in his likeness would have the same effect: trust. "We felt like Yoda was the ultimate - everyone trusts Yoda," James Ohlen tells me, lead designer of Star Wars: Knights of the Old Republic.

James Ohlen was also lead designer of Baldur's Gate 1 and 2, Neverwinter Nights and Dragon Age: Origins, and director of Star Wars: The Old Republic, the online game. These days he's creative director of BioWare Austin, and he's working on Anthem. He's BioWare through and through.

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