Brickadia - Zeblote

Components

  • The maximum length of interact messages was raised from 400 to 2000 characters.

  • The maximum length of hint text messages was raised from 400 to 10000 characters.

Bugs

  • Speculative fix for hang on leaving server due to deadlock on async brick mesh updates.

  • Fixed brick replication permanently freezing chunks on encountering a value too large to fit in one packet.

  • Fixed potentially corrupting prior revisions of worlds in the database on saving deleted chunks.

  • Fixed component property limits introduced in CL11633 not actually working with the applicator.

Tales of Fortune - scyllatrident

Today we bring to you the first out of a 2 part update to improve and make our demo even more enjoyable to play!

Batch 1 of the update brings a few major changes to the game based on feedback from the initial release as well as a bunch of bug fixes.

  • 1v1 map named "Twilight Shores".

  • Gain "Fleet Status" levels.

  • Turbo mode 1v1 (30 second rounds).

  • Wind direction change less often.

  • Adding portals to help move across the map faster.

  • Reduce healing on kill.

  • Increase curse zone speed.

  • Increase player base damage.

  • Fixed Collision bug resulting in players stacking on top of each others.

Batch 2 coming out later will focus on events, ai improvements, unlocks and more perks.

Play our demo now! ːsteamhappyː

https://store.steampowered.com/app/3256770/Tales_of_Fortune_Demo/Join our discord to give us feedback and connect with the developers!
https://discord.com/invite/AvqMBgJPtD

4:22pm
Sector Unknown - Creative Storm Entertainment
Thanks for the feedback and bug reports from today.

Update:

  • Fixed a bug with visors disappearing and also sometimes showing as pink (I need to test this part more, but I think I have solved that issue)
  • Fixed bug with not being able to land on story planets with language set to Russian
  • Fixed a bug with combat music not fading out cleanly when combat complete
  • Fixed bug where ambient audio stops after a time and does not locate a next song
  • Fixed a bug with beards showing on forehead while in space suit

Thanks again! I continue to look forward to feedback and ideas from players.

Never Split the Party - Bryan - Legend Studio
Rival Stars Horse Racing: Desktop Edition - PikPok Official
A brand new location is on the horizon.

Soon, you’ll be able to roam through a sun-baked town nestled among shady desert trees and sweeping golden sands. Take your time to explore, unwind, and soak in the warm sun and stunning views. This open landscape isn’t just beautiful - it’s also the ideal home for the Akhal-Teke, which will be arriving alongside the Golden Dunes environment.

Keep an eye out, both the Golden Dunes location and the Akhel Teke will be arriving on desktop soon.

Blade & Soul NEO - NCA Community Team

Hello Crickets. We have some exciting news to share with you today! Our team has been hard at work making Blade & Soul accessible to more countries across the world. Today, we are proud to announce that we are adding adding over 90 more countries to our supported countries list! This will now allow both Steam and PURPLE players to play from these regions. Please see the New Supported Countries and Full List of Supported Countries below.

New Supported Countries

Europe

Aland Islands

Albania

Andorra

Bosnia and Herzegovina

Bulgaria

Croatia

Cyprus

Estonia

Faeroe Islands

Gibraltar

Guernsey

Holy See (Vatican City)

Hungary

Iceland

Isle of Man

Jersey

Latvia

Liechtenstein

Luxembourg

Malta

Monaco

Montenegro

North Macedonia

Norway

Poland

San Marino

Serbia

Slovakia

Slovenia


Americas

Anguilla

Antigua and Barbuda

Aruba

Bahamas

Barbados

Belize

Bermuda

Bolivia

British Virgin Islands

Cayman Islands

Costa Rica

Curacao

Dominica

Dominican Republic

El Salvador

Falkland Islands

French Guiana

Greenland

Grenada

Guadeloupe

Guatemala

Guyana

Haiti

Honduras

Jamaica

Martinique

Montserrat

Nicaragua

Panama

Paraguay

Puerto Rico

Saint Barthelemy

Saint Kitts and Nevis

Saint Lucia

Saint Martin

Saint Pierre and Miquelon

Saint Vincent and the Grenadines

Sint Maarten

Suriname

Trinidad and Tobago

Turks and Caicos Islands

United States Virgin Islands

Uruguay

Venezuela

Oceania

American Samoa

Cook Islands

Federated States of Micronesia

Fiji

French Polynesia 

Guam

Kiribati

Marshall Islands

Nauru

New Caledonia

Niue

Northern Mariana Islands

Palau

Papua New Guinea

Samoa

Solomon Islands

Tokelau

Tonga

Tuvalu

Vanuatu

Wallis and Futuna

Full List of Supported Countries

Europe

Aland Islands

Albania

Andorra

Austria

Belgium

Bosnia and Herzegovina

Bulgaria

Croatia

Cyprus

Czech Republic

Denmark

Estonia

Faeroe Islands

Finland

France

Germany

Gibraltar

Greece

Guernsey

Holy See (Vatican City)

Hungary

Iceland

Ireland

Isle of Man

Italy

Jersey

Latvia

Liechtenstein

Lithuania

Luxembourg

Malta

Monaco

Montenegro

Netherlands

North Macedonia

Norway

Poland

Portugal

Romania

San Marino

Serbia

Slovakia

Slovenia

Spain

Sweden

Switzerland

Turkey

United Kingdom


Americas

Anguilla

Antigua and Barbuda

Argentina

Aruba

Bahamas

Barbados

Belize

Bermuda

Bolivia

Brazil

British Virgin Islands

Canada

Cayman Islands

Chile

Colombia

Costa Rica

Curacao

Dominica

Dominican Republic

Ecuador

El Salvador

Falkland Islands

French Guiana

Greenland

Grenada

Guadeloupe

Guatemala

Guyana

Haiti

Honduras

Jamaica

Martinique

Mexico

Montserrat

Nicaragua

Panama

Paraguay

Peru

Puerto Rico

Saint Barthelemy

Saint Kitts and Nevis

Saint Lucia

Saint Martin

Saint Pierre and Miquelon

Saint Vincent and the Grenadines

Sint Maarten

Suriname

Trinidad and Tobago

Turks and Caicos Islands

United States

United States Virgin Islands

Uruguay

Venezuela

Oceania

American Samoa

Australia

Cook Islands

Federated States of Micronesia

Fiji

French Polynesia 

Guam

Kiribati

Marshall Islands

Nauru

New Caledonia

New Zealand

Niue

Northern Mariana Islands

Palau

Papua New Guinea

Samoa

Solomon Islands

Tokelau

Tonga

Tuvalu

Vanuatu

Wallis and Futuna

Warped Universe - obie

“The earliest builders and engineers of Nexus Station were too few to specialize. Teams were sent out for exploration and construction as necessity demanded. Now that we have a steady and diverse population, people are free to engage in any purposeful exploits which they may see fit. That is, as long as what they see fit involves fighting for their life while they build and defend our vital outposts.”

- Orin, Foundationalist Leader


Whatever your approach, missions are how you shape the universe…and how the universe shapes you.

The Nexus Map: A Universe in Motion

The interactive map in the center of Nexus Station gives players the opportunity to walk amongst the stars, granting an overview of everything happening at any one time.

From the map, you can see:

  • Sectors of the map that have yet to be revealed

  • Planetary construction requirements

  • Resource deposits across sectors

  • Active missions and available objectives

  • In-progress and completed facilities

  • Unlocked benefits from completed facilities

  • Open Void Tears threatening stability

  • The star in the centre of the system showing the current balance of Light and Gravity

It’s here that you choose your next action, and every choice makes a difference.

Each sector has its own requirements to be met before the benefits of completion can be fully realized. Whether it's harvesting Residuum, sealing a Void Tear, or laying the groundwork for a Planet, progress always starts with exploration. 

The map follows a branching path of progression. Players begin by scouting uncharted tiles. Once a sector is discovered, it must be connected to the Nexus through a constructed Pylon, forming part of the larger energy and transport network.

Only once this connection is established will the sector reveal its purpose as one of the following:

  • Residuum Fields, rich in resources, become zones for extraction and transport missions.

  • Planet Sites, which can eventually be terraformed and built upon, allowing the construction of vital planetary facilities.

Residuum gathered from the fields is delivered back to Nexus Station, fueling its primary function: printing new planets. As planets are completed, new gameplay opportunities unlock, including facility construction, universal buffs, and new mission types tied to planetary maintenance and defense.

Residuum: The Detritus of Eternity

Residuum is the core resource driving progression in the Warped Universe. Collected during missions, Residuum serves as the foundation for advancing both individual and collective player growth.

As an individual, Residuum is collected and used inside of every mission, it’s not something you can bank up for rewards later down the line. 

You’ll find it while exploring, you’ll reclaim it from eliminated hostiles and you’ll receive it for completing mission objectives. Then at the end of each mission, you’ll have the opportunity to spend that Residuum and receive rewards in the form of Artifractal Cores, Sparks, Nexite, or if you so choose, bonus experience towards your battle pass.

That’s if you have any left…

Residuum will also be an “in-mission’ utility resource. One of the ways you’ll be able to use it will include revives. If you die, that’ll cost you. We’ve got some fun ideas in mind for other ways that Residuum can be spent, like empowering abilities, or as a cost to complete certain objectives, or even lay down defensive structures like turrets or cover.

This dual-purpose presents players with meaningful choices: Should you use the Residuum you collect to gain immediate advantages in a mission, or save it for post-mission rewards, and your long-term growth? 

On the collective scale, Residuum fuels the broader development of the Warped Universe.

As a shared resource, Residuum ensures that every mission contributes to the collective progress of all players.  Large-scale projects, such as building new planets and facilities, will require a specific amount of Residuum collected across all missions.

Mission Types and Objectives

Each time you leave Nexus Station, you’ll take on a mission tied to one of many sectors across the Warped Universe. Missions vary in goal and scope, but all push the universe in one direction or another.

At the start of Season Zero, the mission map will only be populated by one planet and a few sectors of Residuum, while the rest will be obscured by Explore sectors until players push out further into the map. 

Therefore, early missions in Season Zero will mainly be focused on retrieving nearby Residuum, building and maintaining facilities on that first planet, and exploring the sectors immediately surrounding those first few tiles.

As the map expands, however, players will need to make choices on what to focus on and when. Do you follow your heart and seek out every facility upgrade for the weapon type you like, or will you focus on defending areas under assault from Void Tears? There will be the need for both types of player and many may find themselves in roles they normally wouldn’t if the opportunity arises to establish a Pylon or save a facility that adds a bonus to Shotgun Potential.

Every mission can be taken in either action or turn-based gameplay and the results contribute to the greater ecosystem just the same.

As always, each and every mission will push the balance of Light and Gravity one way or another. Constantly changing the gameplay landscape further increases the choices and challenges everyone must face.

Progression: Battle Passes and Difficulty

Not all missions are created equal. As you grow stronger, the universe pushes back.

The primary force behind mission difficulty will be the seasonal Battle Pass, available in both free and premium. As you progress and level it up, so too will the enemies you face, gaining access to more Potential. Their equipment, stats and other random attributes and effects will pull from greater pools providing players with harder and harder challenges the deeper they dive into the Warped Universe.

A player on Battle Pass level 40 will be facing significantly harder enemies than a player on level 20. 

We’ll go into further detail on Battle Passes in a future update. 

As the universe continues to develop, the expansive library of missions and goals will continue to provide players with choices to make and new ways to play the game with their ever-evolving loadouts and abilities.

How you choose to play Warped Universe is ultimately up to you. The way you engage with missions, the loadouts you assemble, and the paths you take to progress will determine your foothold in a new universe where possibility is only limited by what you dare to try.

Pixel Puzzles Illustrations & Anime Jigsaw Puzzles - Rōnin浪人
Tower One - tower.one.games

Refactored the new menus, hopefully this will be their final form:

  • Added tooltips w/information on buttons.

  • Removed the checkboxes + submit button.

  • Now each stat/skill is a normal button, just click to use.

  • Last stat/skill clicked will be the target for the All button, use to apply that stat/skill to all buildings of the same type.

    • Example: Click House -> click University -> click All: University will be upgraded on all available houses.

Tower menu:

Church menu:

...

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