Eastside Hockey Manager - Neil Brock


As you may have seen recently seen, we released Public Beta version 1.5 for Eastside Hockey Manager which included a whole host of changes and updates for the game.

We're happy to announce we've now updated this version with the following:

Eastside Hockey Manager Build 1543067 changelist
==================

- Fixed crash issue with custom databases with edited continental competitions
- Fix for a possible crash when initialising contract details from some custom DBs
- Fixed spacing of custom flags in nation buttons with flag icons
- Fixed sort order of comps in database table when starting a new game to fix some UI issues in custom databases with a lot of playable leagues
- Fixed "Trade Centre" link from home screen sending the user to an empty panel in the comp screen
- Fixed player pools being mixed in the Waiver Wire screen
- Fixed "Claim Player From Waivers" right click action being available on waived players from other leagues
- Fixed waiver claims made to expire in 7 days if something unexpected happens to the player before the claim is processed
- Improved Waiver Wire screen layout when there is a huge list of players on waivers
- Fix to Teams list screen not showing National or U20 teams and defaulting to featured clubs
- Stopped agents offer out players to clubs that cannot sign them or can only draft them in the future
- A few general stability issues fixed
- General code optimizations

In-Game Engine v86
------------------

- Small scoring level adjustments for d-men

Build 1544388
==================

​​​​​​​- Fixed crash on exiting Preferences screen

Build 1544712
==================

- Fixed GK shutouts shown in wrong column in player stats history screen (was shown under FS)
- Fixed GK shutouts and saves totals not being shown in the comp totals and career totals in the player stats history screen
- Fixed Selected Leagues screen crashing with some custom databases after game has been started
- Increased network buffer size for online games
- Added verification of player career stat totals at game start for selected playable leagues to fix incorrect rookie status on some players who were missing cached data
- Fixed possible rare crash on draft screens
- Fixes to manager reputation and board confidence adjustments
- Fixed an issue with storing of highlights from past games
- Various stability fixes

Build 1555888
==================

- Fixed .col file not being loaded correctly at game start when using a custom skin
- Fixed new random PA ranges not being considered when retaining players from starting DB for the game
- Fixed instability issues in long term career games with some clubs from custom DBs having 100+ contracted players across various teams
- In player status icons, "Arb" for players who have filed for arbitration takes priority over statuses like "Wnt" etc
- Players who have filed for arbitration cannot no longer be offered tryouts or invited to training camps
- Fixed a crash on player contract info panel if the player was a restricted free agent whose contract had not cleared in time
- Added support to the playoff tree panel for league structures with more playoff rounds
- Fixed role selected for attribute highlighting not updating when viewing different players in some custom DBs
- Fixed fantasy draft options screen team list being limited to show only 40 teams


If you do find any issues with this version, please do take the time to let us know via the EHM Bugs Forum - https://community.sigames.com/forums/forum/292-eastside-hockey-manager-bugs-forum/

Details on how to access the Public Beta can be found below:

- Open Steam
- Go to ‘Eastside Hockey Manager’ within your Steam Library
- Right-Click on the game and select 'Properties'
- Select the 'Beta'
- Via the 'Select the beta you would like to opt into' dropdown, select 'public beta'
- This will now begin the download process for the Public Beta update
- Close the Properties panel by clicking the ‘X’ in the top-right hand corner and launch the game when the download has completed
Eastside Hockey Manager - Neil Brock


We’re pleased to announce the launch of the Eastside Hockey Manager 1.5 Update Public Beta. All the details regarding what this is, how you can get access and what benefits are available from doing so can be found below.

What is the Public Beta?
The Public Beta is a chance for you to try our latest in-game fixes and tweaks before they’re released the wider public. It’s entirely opt-in via a simple process so just scroll down for instructions on how to access this ‘work in progress’ version.

Why are you releasing this now?
Since the last update of EHM, we’ve been working on a number of bug fixes, performance improvements and other gameplay improvements and want to give our fans the chance to get access to them as early as we can.

Can I use the Public Beta to play my game normally?
Yes, you can. We ask users to back up their save games before moving across just in case, but yes, you can play this version just like normal.

How can I access this Public Beta?
Follow these instructions to access the Public Beta version 1.5:

- Open Steam
- Go to ‘Eastside Hockey Manager’ within your Steam Library
- Right-Click on the game and select 'Properties'
- Select the 'Beta'
- Via the 'Select the beta you would like to opt into' dropdown, select 'public beta'
- This will now begin the download process for the Public Beta update
- Close the Properties panel by clicking the ‘X’ in the top-right hand corner and launch the game when the download has completed

Can I use load my old 1.4.1 saves in the 1.5 Beta?
Yes, you can. When loading saved games from the current release version (1.4.1) the saved game is automatically converted to work with the 1.5 Beta improvements. However, some fixes and improvements only apply to new games started on 1.5.

Can I use go back to using version 1.4.1?
Yes. During the 1.5 Public Beta phase, you can always opt out of the beta and go back to playing the 1.4.1 version.

Can I use go back to using 1.4.1 with a save from the 1.5 Beta?
No, games saved in the 1.5 Beta will not load in the 1.4.1 release.

Can I join network games using the 1.5 Beta?
If the network game host is also running the 1.5 Beta, you can join using the 1.5 Beta. Network games hosted on 1.4.1 cannot be joined using the 1.5 Beta and network games hosted with the 1.5 Beta cannot be joined with the 1.4.1 version.

If I play the Public Beta, does that mean I’m testing the game?
It’s entirely up to you. Whilst of course we’d appreciate anyone who finds an issue raising it in our forums, if you just want to sample the latest version of the game before it’s ready for full release, this is your opportunity to do so. Our bugs forum can be found here - https://community.sigames.com/forums/forum/292-eastside-hockey-manager-bugs-forum/

If it’s ready to go on Public Beta, why not just release it fully in the retail version?
Fixes in the public beta have been tested by our internal QA, but we haven’t fully signed off yet and should be considered a work in progress.

Is there a changelist for what’s included in this version?
Yes, you can find the changelist below:

Changelist for 1.5.0f
=====================


New features:
-------------

- Improved Join Network Game screen to include option to remember the connected IP by name and a list of past games remembered (up to 5)
- Added starting option to retain DB wages for players/staff without any possible adjustments (league min/max limits still apply)
- Added config file option for limiting the Potential Ability of game created extra players at game start and newgens in historical databases until a given year (for usage see HISTORICAL_DB_PA_LIMITATION in extra_config.cfg)
- Enabled waiver draft support for National League in historical databases (waiver draft needs to be set to "not extinct" in the database to enable it)
- Added optional player attribute highlighting in the player attribute panel based on preferred role or selected role (only available for players who have a scouting report)
- Added options in Preferences to control attribute highlighting (Disabled, Enabled All, Enabled Key/Essential only)
- Added new random potential options in the database for player/non-player potentials:
- PA -20 = random between 150 and 200
- PA -19 = random between 130 and 180
- PA -18 = random between 110 and 160
- PA -17 = random between 90 and 140
- PA -16 = random between 70 and 120
- Added functionality to help test custom database league structures with a Test Leagues option on the Selected Leagues screen on the first day of a newly started game


Database and Importer changes:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------

- Added extra rule for marking nations not counting as foreign in transfer rules (value 163)
- Added extra rule for maximum number of foreign goalies (all teams) in transfer rules (value 164)
- Added extra rule for maximum number of foreign goalies (domestic teams) in transfer rules (value 165)
- Added extra rule for minimum contract length in years in transfer rules (value 166)
- Added extra rule for overriding draft minimum age in draft extra rules (value 167) (only applies to the hardcoded drafts included in the game)
- Added extra rule for overriding draft age cut-off date (player needs to be of minimum age before this date in the draft year) in draft extra rules (value 168) (only applies to the hardcoded drafts included in the game)
- Added extra rule for overriding draft maximum age (domestic players, if lower than general max age) in draft extra rules (value 169) (only applies to the hardcoded drafts included in the game)
- Added extra rule for overriding draft maximum age (all players) in draft extra rules (value 170) (only applies to the hardcoded drafts included in the game)
- Added extra rule for defining the date of the waiver draft in draft extra rules (value 171) (only applies to the National League waiver draft if waiver draft is enabled, if not set the draft default date is Oct 1st)
- Added extra rule to disable draft lottery (value 172) in draft extra rules (only applies to drafts with a hardcoded lottery)
- Added extra rule to disable participation to Olympic tournament (value 173) in transfer rules (only valid for North American leagues)
- Added extra rule to define the number of continental A licenses given out in transfer rules (value 174)
- Added extra rule to define the number of continental B licenses given out in transfer rules (value 175)
- Added extra rule to define the number of continental C licenses given out in transfer rules (value 176)
- Added extra rule to define league as a candidate league for continental A licenses in transfer rules (value 177)
- Added extra rule to define league as a candidate league for continental B licenses in transfer rules (value 178)
- Added extra rule to define league as a candidate league for continental C licenses in transfer rules (value 179)
- Added extra rule to define team to receive automatic continental A license every year in transfer rules (value 180) - note that you need to list all A-license clubs with this rule or alternatively not list any at all in which case the teams are picked from the defined A-license leagues
- Added extra rule for marking nations that are considered non-agreement nations for defected players in relation to player rights to keep rights from expiring normally (value 181)
- Added verification and fixes for invalid database version numbering when loading some custom databases to start a game with
- Added support for "Regulation Wins Only" league sort rule (value 12)


Gameplay changes:
-----------------

- Club histories are now processed at the start of the game to find possible club records for most points etc. in custom DBs
- Fixed regular season finishing position in manager history being duplicated in some leagues
- Adjusted the minimum number of players needed on roster before emergency players are created
- Improved logic for determining most suitable contract start date for signing players to contracts starting at the end of current contract or at the end of season
- Fixed some transfer date issues for future transfers that need to go through after a few years based on the contract start date
- Improved AI scouting accuracy for both current and potential ability to better reflect their judging abilities
- AI GMs/scouts put more emphasis on raw potential when drafting
- Fix to picking teams from lower league stages for situations where the league fate has not been set correctly even though the league has ended
- Better support for custom cup competitions
- Added notes about extreme low/high value of pass tendency into the player scouting reports
- Fixed players with long term injuries not being counted against the cap on human teams despite not being on Injured Reserve list
- Adjustments to player wage request levels
- Adjustments to player interest levels - especially older players moving back to their native nations to end careers
- Some fixes to player rights expiry handling
- Improved AI managers signing pending restricted free agents to new contracts
- When evaluating last standings positions for teams before the draft, the top playoff teams are now sorted correctly behind the league champions
- Fixed a bug with a player being drafted not getting the rights expiry calculated correctly
- Adjusted the "most overrated" player in the team report to exclude players with high enough current ability in relation to club reputation
- Improved handling of award reputations in the game and their effects on award winning player reputation (for full effects, new career game is recommended)
- Adjustments to AI shortlisting and contract negotiations
- Improvements on restricted free agent interest in re-signing with their current team
- Fixed contract cap hit getting recalculated when a player is traded
- Fixed contract sign date being updated when a player is traded
- Adjustments and fixes to scheduling of games, especially in playoff stages
- Adjustments to jersey retirements to prevent lesser players who played a long career at a club from getting jersey retired too often
- Added a check for the "signing bonus counts against cap" rule on extensions (signing bonus was previously automatically always included)
- Improved financial modeling for teams playing in a league in a country other than their domestic nation
- Improved placement and career paths of young players in the US junior/high school leagues
- Improved performance when checking league extra rules that are linked to particular club unique ids
- Improved general AI accuracy of evaluating player potential in relation to judging potential ability
- Fixed instances of Entry Level Contracts signed very late in the season but just before season update from sliding unnecessarily
- Adjusted development of high potential players
- Adjusted effects of player role on generated attributes and attribute development
- Fixed inactive teams in leagues with upper age limits and no overagers allowed sometimes attempting to sign overage players
- Fixed an issue with the secondary sorting of league tables in some edge cases when using regulation and overtime wins for sorting
- Fixed initial unrestricted free agent contract demands (wage and contract length) in the first summer to be more realistic, especially in custom UFA DBs
- Added more secondary positions for extra players generated at game start
- Added more secondary positions for players loaded from the database if no secondary positions have been set
- Fixed extra player creation at the start of the game adding players to junior teams who were too old
- Fixed players born earlier than the "overaged" birth year to not be intered in signing in junior leagues where the extra flag (162) for the overage type was not set but overagers are allowed
- Improved development of generational talents in their teenage years to be more ready to play professionally at age 18-19
- Fixed salary cap checks in off-season when team is over the normal salary cap but under the off-season cap
- Fixes to major junior rights expiring too soon in some cases
- Fixes to continental competition team selection and team selection to prevent possible issues in custom database games


UI changes:
-----------

- Added link back to club screen on the club history screen
- Added display in league information screen for the rule on which nations do not count as foreign
- Added information to league rules page on trapezoid rule and shootout winning goal rule if used in the league
- Fixed the comp information displayed on season schedule list
- "Divisional Standings" view now also shows the playoff separators if the divisions are all separate initial stages
- Some small fixes to the divisional/conference standings screens
- Added contract start date to the contract details shown for pending future transfers in team transactions screen
- Fixed the league link with logo in some places displaying wrong text next to the logo
- Fixed the team link with logo in some places displaying wrong text next to the logo
- Added "Buried Contract Cap Hit" information to player contract details panel if league has the applicable rule
- Small fixes to drawing of dropdown menu buttons
- Fixed the team calendar screen monthly view to use the European/North American date format preference for week start day
- Fixed "Club Payroll Room" from appearing in the club finances screen when there is no salary cap in the league
- Steam Workshop screen now shows the local path of the installed items as a tooltip on subscribed items
- Select Leagues screen at game start will now show the Database author field in the screen subtitle if filled in the db data
- Added display in league information screen for the rule on which nations are considered non-agreement nations for player rights expiry
- Fixed a glitch where the "Description" panel on the Non-Player Profile was in some cases overlapping the player stats panel at the bottom if the person had a player profile as well
- Scouting Report panel now also lists the player's own preferred role next to the career role evaluation of the scout
- Some color clash fixes when checking team jersey colors
- Fixed non-player/player bio to not display time at club when "club join date" was not set in the database
- Fixes to alignment of generic club/comp logos on some screens
- Off-season salary cap information displayed in comp financial rules if off-season cap differs from normal salary cap
- Some layout improvements on Salary Cap Chart screen
- Added Extension Signing Bonus to Contract Details screen if a player has a contract extension setup
- Improved club Salary Cap Chart screen to show effective current season cap hit and nominal cap hit for each player if they differ currently
- Added Club City Location data to be displayed on the team information page as latitude/longitude
- Added Team Location view in League Information screen to visualize relative team locations
- Fixed small team logo and team name text overlap on Team Affiliates in Team Information screen
- Fixes to Club History Competitions screen when attempting to view histories of individual competitions that are in-active
- Changed Age column on Team Screen - Other view to list Birth Place
- Fixed new arena name not displaying in "Planned relocation" label on team info screen
- Fixed fixed legacy label for "Based in" league information display for some leagues to display just the database information
- Fixed grey error/info popups to redraw when switching back to the app window if focus had been on a different window
- Added support for "Regulation Wins" column in league tables
- Added the name of the database used to start the game on the "Selected Leagues" screen (new games only)
- Expanded contract end date description in person contract details panel
- Added off-season cap limit to the team finance details when the league has an off-season cap and the club is in off-season


Other changes:
--------------

- Fix for custom databases that add new leagues with teams from other nations than the league nations, where small teams were sometimes not loaded into the DB due to low rep
- Fixed "Select All" or selecting nation on the "Select Leagues" screen not activating All-Star games in some custom comps when multiple comps are linked to the same leagues
- Added link to "League Rules" and a note to suggest reading the league rules to the team introduction news item
- Fixed possible crash when terminating a scout contract after going into their profile from the scouting screen
- Fixed season preview news item for very large leagues by limiting the number of reported teams to maximum of 45
- Improved handling of custom league/cup draw date data
- Fixed a bug with custom leagues in small nations where new teams with no reputation set were not found when setting up the league
- Fixed a possible crash issue with teams with a nation set but no division set when creating exhibition games
- Better support for custom leagues/cups where teams from another nation take part in a domestic league/cup of another nation
- "CAREER_HISTORY_TEAM_NAME_CHANGE" commands from import_config.cfg can now also be added to extra_config.cfg
- Historical team name changes logged with above command also apply to player draft information displayed in the game in various panels
- Fixed player salaries that were not set in some custom historical dbs for National League being calculated to be too low at game start
- Fixed some possible crashes related to the draft screens
- Fixed an issue where the time of day was reverting to morning when loading a saved game that was saved in the evening
- Fixed a crash with the fantasy draft when more than 40 teams are involved (maximum number of teams in fantasy draft is now up to 99)
- Fixed possible crash with large custom leagues (40+ teams) when setting team last positions before draft
- Fixed crash with large custom leagues (40+ teams) when setting up regular season winner at the end of the season
- Added support in the editor/game to make Major Junior Import Draft extinct in the editor for historical databases
- Upped the maximum possible number of teams listed in the draft lottery news for the first round order from 30 to 50 to better support custom leagues
- Allow award histories more than 30 years old to be read in from the DB
- Fixed some possible crashes when viewing club histories by competition
- Fixed club histories position from database being displayed wrongly (one off) in club histories by competition
- Updated club histories tracked by the game to list past standings data position and comp using the initial conference/division when appropriate
- Fixed a crash when viewing some non-playing staff in custom databases with an invalid preferred job set
- Improved error messages in case of problems when scheduling a league from a real schedule template
- Improved processing of config file entries
- Fixed a crash when processing an error from a league with a mismatch of promoted and relegated teams
- Fixed an error message "ROSTER_MANAGER::compile_roster() - array overrun" appearing in some custom DB saves with a lot of team affiliations for one team
- Fixed leagues with a host arena set for use with the playoffs/finals scheduling all games of the team playing at the host arena during the season as home games
- Added support for custom leagues where an odd number of previous stages feed into a playoff stage with different amount of teams from each stage
- Fixed a crash bug with a prospect update news item when a team affiliate had no division set
- Fixed possible crashes related to loading up too many leagues/transfer rules when creating new games
- Improved extra config file processing stability and fixed a number of possible crashes when reading config entries
- Fixed league award histories to be loaded at new game start even if the winner for the past year is no longer an active person in the database
- Fixed db based club records with no active person data but name strings loading up with random looking names
- Added a progress dialog when parsing config files when starting a new game to help track possible errors in custom config files
- Fixed a possible crash in historical databases with staff/player nation set to an extinct nation
- Fixed a possible crash in custom databases with linked comps set unnecessarily
- Prevented creation of extra players at game start for clubs set to extinct nations
- Fixed a possible crash when using custom databases setup with a comp that starts on an Olympic year but is also set to run at 4 year intervals and set to skip Olympic years
- Fixed an error/crash when attempting to "Print All" from the club screen
- Fixed sorting on "Stats" to default to Points when printing data from the club screen
- Fixed old job information in manager appointment news text
- Changed transfer/trade deadline news to be sent in the morning instead of evening
- Added error logging for processing of extra config file (see 'C:\Users\<username>\AppData\Local\Sports Interactive\EHM\Logs\EXTRA_CONFIG_ERROR_CHANNEL.log')
- Improved staff look-up for extra config entries to only look for wanted player/staff at the given club (excluding retired numbers config) to prevent picking up wrong players with same name
- Fixed possible crash on staff contract details panel if contract end date set in the custom DB was before game start date

In-Game Engine v85
=========================

- Scoring level adjustments in general
- Adjustments to better bring out the technical abilities of the very high end players
- Adjustments to the number of shots taken

In-Game Engine v84
=========================

- Adjustments to energy and condition levels during game based on tactical settings
- Adjustments to penalty calling AI
- Scoring level adjustments
Community Announcements - Neil Brock


Football Manager 2019 brings you closer the heart of the beautiful game than ever before. New features and enhanced game mechanics enable you to control your team in fresh and authentic ways, creating an ever more emergent way of storytelling.

Two core areas of the game, training and tactics, has received significant attention this season with the training module completely overhauled and the tactics creator upgraded to reflect innovations in the modern game.

Training Overhaul
Precisely modelled and verified on the professional game, new and bespoke sessions and schedules give you more control when preparing for your next fixture and developing your squad on the training pitch.

Tactical Innovation
Push the boundaries and create your own footballing philosophy with new styles that reflect the most popular tactical innovations in modern football, as well as an array of new team instruction options.

New Manager Induction
New to Football Manager? Get to know the game with an interactive tutorial that will introduce you to the fundamentals of football management and maps your route to the very top of the game.

Official Bundesliga License
All 36 teams from the Bundesliga and 2.Bundesliga are fully licensed with official logos, kits and player faces as well as trophies for the respective leagues.

Fresh Look
A restyled contemporary skin incorporates the Football Manager brand colours and gives FM19 a fresh, re-energised look.

Further additions include match improvements including VAR & goal-line technology, agent feedback during transfer negotiations, manager environments, enhanced pre-match briefings, UI improvements, new Steam achievements and much more.

Over the coming weeks as we build towards the pre-release Beta, more features will drop on our social channels – so get following if you don’t already.

Football Manager Twitter

Football Manager Facebook

Football Manager Instagram

Football Manager Youtube

List of all Features Announced so far
Community Announcements - Neil Brock
We've just released hotfix 18.3.3 for Football Manager 2018.

Again this hotfix is to address some stability issues we've been made aware of since the release of our most recent update. As always is save game compatible allowing you to continue your current save game. 

Once you open Steam the game will automatically begin to update. If FM is already open, we recommend first of all saving the game then exiting. Once you've done so the game should update, but if you find it doesn't just restart Steam. 

If you encounter any issues or problems do please take the time to raise them on the SI Community Forums Bugs Forum.

Many thanks. 
Community Announcements - Neil Brock
We've just released hotfix 18.3.2 for Football Manager 2018.

This hotifx is again to address some stability issues we've been made aware of since the release of our last update and as always is save game compatible allowing you to continue your current save game.

Once you open Steam the game will automatically begin to update. If FM is already open, we recommend first of all saving the game then exiting. Once you've done so the game should update, but if you find it doesn't just restart Steam.

If you encounter any issues or problems do please take the time to raise them on our Official Bugs Forum.

Many thanks.
Community Announcements - Neil Brock
We've just released hotfix 18.3.1 for Football Manager 2018.

This hotifx is to address some stability issues we've been made aware of since the release of our Winter Transfer Update and as always is save game compatible allowing you to continue your current save game.

Once you open Steam the game will automatically begin to update. If FM is already open, we recommend first of all saving the game then exiting. Once you've done so the game should update, but if you find it doesn't just restart Steam.

If you encounter any issues or problems do please take the time to raise them on our Official SI Bugs Forum.

Many thanks.
Community Announcements - Neil Brock
Well in the UK right now it's pretty cold outside, so what better excuse to stay in, stay warm and play a bit of Football Manager 2018 than the release of the Winter Transfer Update?

As always this update is save game compatible to allow you to continue your pre-existing FM18 career. However, if you want access to all the latest transfers, managerial appointments and the like you'll need to start a new career game choosing the 18.3.0 Update database.

Once you open Steam the game will automatically begin to update. If FM is already open, we recommend first of all saving the game then exiting. Once you've done so the game should update, but if you find it doesn't just restart Steam.

If you encounter any issues, please take the time to raise them on our official Football Manager 2018 Bugs Forum .

The changelist includes but is not limited to the fixes shown below:

FOOTBALL MANAGER 2018 | WINTER TRANSFER UPDATE 18.3.0
======================================================

DATABASE

--------
- Added database 18.3 to include winter transfer & data updates

STABILITY
---------
- Fixed rare crash during processing
- Fixed game freeze when attempting to upload highlight to YouTube
- Fixed crash on continue with edited data
- Fixed rare crash when loading save game
- Fixed freeze during penalty shootout
- Fixed crash during match
- Fixed MLS crash when locking certain trade items in a trade offer

MATCH
------
- Fixed rare ball physics bug
- Improved individual team talk reactions
- Fixed team talk assistant advice when winning competition
- Fixed passing accuracy assistant feedback
- Fixed issue where stadium/players sometimes appear black
- Fixed score diverging in online matches
- Additional individual team talk button added to player’s row on team talk table

GAMEPLAY
--------
- Fixed issue where player would become stuck in a trialist squad
- Fixed issue where user was incorrectly being overlooked for management jobs
- Improved AI shortlisting decisions in regards to HG players
- Improved logic in selecting the players who will be returned in certain scouting assignments
- Fixed issue where player attributes could be revealed too quickly
- Fixed issue where users were able to make various promises to the board incorrectly resulting in rare sackings
- Fixed a conversation not generating following a broken promise to a player
- Fixed question incorrectly asked about chances of winning the league when already won
- Fixed player given leave of absence by club leaving national team setup
- Fixed instances where pre-match backroom advice had stopped generating
- Fixed rare instance where user is unable to play national B team match away against a club side
- Fixed instances of press and media carrying over previous manager’s pressure onto the new manager
- Fixed instances of same press conference question being asked twice
- Fixed instances of being asked about other manager’s response without seeing the response first

COMPETITIONS
------------
- Can now vote in World Player of the Year award if a national manager
- Fixed Spanish Second Division Best Goalkeeper award being awarded to outfield players
- Spanish First Division teams no longer fail to register first team players for no obvious reason
- B Team players in Spain will be correctly eligible for First Team matches if made available
- Bulgarian European Place Playoff now schedules not too late at end of season
- Updated Mexican Cup structure

IN GAME EDITOR
--------------
- Physical Condition and Match Sharpness can now be edited directly from the Profile screen via In-Game Editor
Community Announcements - Neil Brock
As some of you may already have noticed, we've just released hotfix 18.2.2 for Football Manager 2018.

This hotfix is save game compatible and we recommend if FM is open, saving your game then exiting screen to prompt the update. Otherwise it should just update the next time you launch Steam.

Changelist includes the fixes shown below. As always if you encounter any issues please do take the time to raise them on our Bugs Forum - https://community.sigames.com/forum/582-football-manager-2018-bugs-forum/.

FOOTBALL MANAGER 2018 | HOTFIX 18.2.2 CHANGE LIST
=================================================


STABILITY

Fixed crash during team talk
Fixed crash when managing two teams on the same day with same manager
Fixed crash during processing
Fixed crash when setting multiple short-term scouting assignments
Fixed crash with edited data

MATCH

Fixed tactics screen showing player duplicated in lineup and on bench after substitution
Fixed ad hoardings displaying in black
Improvements to performance of 3D match on some NVIDIA GPUs
Community Announcements - Neil Brock
One more update for Football Manager 2018 and Football Manager Touch 2018 before the end of 2017, this one mainly to address a couple of stability issues which have been raised to us via the community.

As always it's save game compatible and we recommend if FM is open, saving your game then exiting screen to prompt the update. Otherwise it should just update the next time you launch Steam.

So one last opportunity from me to say on behalf of everyone at SI, happy holidays, merry Christmas and a happy new year to all!

Changelist includes but is not limited to those listed below:

FOOTBALL MANAGER 2018 | HOTFIX 18.2.1 CHANGE LIST
=================================================


STABILITY
---------
- Fixed crash that could occur when multiple human managers had match at same time
- Fixed rare crash when viewing inbox
- Fixed rare crash when loading save
- Fixed rare crash during processing

MATCH
---------
- Fixed rare instance of commentary referencing wrong team for an own goal
- Fixed rare instance of penalty being taken by wrong team if a red card was awarded at the same time
- Fixed match widgets not fixing in place



FOOTBALL MANAGER TOUCH 2018 | HOTFIX 18.2.1 CHANGE LIST
=================================================


STABILITY
---------
- Fixed crash when selecting Tactics in match
- Fixed crash when navigating 'Back' from scouting
- Fixed recovery saves not loading

MATCH
---------
- Fixed rare instance of commentary referencing wrong team for an own goal
- Fixed rare instance of penalty being taken by wrong team if a red card was awarded at the same time
- Fixed match widgets not fixing in place
Community Announcements - Neil Brock
We're happy to announce the release of Update 18.2.0 for Football Manager 2018. Included are a number of fixes within the game which are listed within a change list below.

As with all previous updates, it's save game compatible meaning you'll be able to continue any existing save game.

We'd recommend if you have the game open, save any save before exiting, then close FM down and relaunch Steam to make sure the update is downloaded and installed. If you're unsure if it's downloaded, on the game's main menu the version number appears in the top-left hand corner.

If you encounter any issues at all, please use the relevant section of our FM18 Bugs Forum.

On behalf of everyone at Sports Interactive, just want to take this early opportunity to wish everyone happy holidays and to recommend what better way to celebrate them than by putting the feet up and playing Football Manager?

Changelist includes but is not limited to those listed below:

FOOTBALL MANAGER 2018 | UPDATE 18.2.0 CHANGE LIST
=================================================

STABILITY

------------
- Fixed crash during match
- Fixed crash during processing
- Fixed crash entering match with large number of hotseat managers in save
- Fixed crash during Fantasy Draft setup
- Fixed crash on exiting game
- Fixed crashes when using edited data

PERFORMANCE
------------
- Optimised processing speed during scouting assignments
- Optimised match performance when running high number of leagues
- Optimised performance and stability of match controller

MATCH
------------
- Improved highlight selection for red cards and penalties
- Improved player ratings balance in background leagues
- Fixed 3D cut scenes appearing when playing in 2D or commentary only
- Fixed instances of crowd kits being carried over between matches
- Fixed issue where user could not take off an injured player and go down to 10 men when they have used all 3 subs
- Fixed user being unable to make Half-Time Team Talk
- Improved the functionality for the user to use their 4th sub in the FA Cup and Carabao Cup in extra time
- Improved substitution decisions by AI Managers
- Improved balance of crosses going too close to the goalkeeper
- Improved free kicks
- Fixed player clearing ball at kick off
- Improved on ball decisions
- Fixed issues with keeper saving ball at near post
- Fixed player slide tackling nobody
- Fixed keeper standing in the wrong place after taking a penalty in the ABBA format penalty shootout
- Improved keeper position when backpass option needed by ball player
- Fixed bug where keeper may go for unattainable ball that his team mate is already favourite for
- Fixed bug where keeper may try to pick up ball while in his own goalmouth causing it to be carried over line
- Fixed some instances of players trying to control or tackle ball that is far from their feet
- Fixed penalty taker change not being applied
- Fixed instances of the assist player being wrongly set
- Fixed instances of players being considered to have an injury when they didn't
- Improved marking of ball player
- Fixed keeper coming for ball and not using feet when easier than a save
- Fixed keeper making unrealistic and impossible effort to save again when he himself just made a save
- Various animation fixes

GAMEPLAY
------------
- Added ability to undertake multiple actions on scout reports
- Balanced time taken to gain knowledge of players during scouting assignments
- Balanced progression of scouting assignments via scouting queue
- Balanced amount players will complain about first team football
- Fixed instances of clubs not having league expectations set
- Fixed rare issue where users would be sacked for failing an unachievable promise made via a board request
- Fixed rare issue where a player would not enter contract talks despite being happy to do so according to their agent
- Fixed deadline day not appearing for winter window in Greece
- Fixed missing transfer window closing news items in March for Vanarama leagues
- Fixed manager being asked who will win the title when it has already been decided
- Fixed journalist not recognising that a match went to penalties
- Fixed record transfer narrative incorrectly triggering when record breaks from empty/missing data
- Fixed national squad selection changing randomly after submission
- Various award fixes and improvements
- Fixed Turkish clubs paying excessive rent
- Fixed problems with forced stadium expansions reducing capacity

USER INTERFACE
------------
- Combined List and Pitch view on in-match tactics in resolutions of 1600 and wider
- Added Opposition Instructions to in-match quick tactics bar
- Added attributes pop-up to player names on between highlights panel
- Match widget headers now clickable links to provide quicker access to full panels
- Added player stats to post-match review screen in wide enough resolutions
- Added tickboxes for ‘Add to Shortlist’ and ‘Add as Transfer Target’ to Scouting Centre so user can do these alongside other actions
- Fixed view being forgotten on player search screen upon exiting the game
- Fixed column size increasing on a custom view when you expand/reduce the tactics pitch
- Fixed custom view column sizes changing when continuing
- Fixed rare issue where match widgets would disappear but remain selected
- Fixed issue where tactics analysis would stop recognising a player with personalised instructions
- Fixed issue where text would overlap on happiness section of Player Information panel
- Fixed being unable to change formation via quick tactics bar in match
- Fixed match widgets not becoming transparent when the action is occurring behind them
- Fixed issue where player suitability circles would remain black if changes made when tactics pitch was hidden
- Fixed missing stats for youth and reserve competitions

COMPETITIONS & RULEGROUPS
------------
– Fixed Spanish first team squad registrations making some players unnecessarily ineligible for the B team
– Fixed Spanish B team players being marked as unavailable despite being eligible to play
– Fixed default nation advanced rules errors for Austria & Portugal
– Fixed Slovenian Second League team would not get promoted if they won the promotion playoff
- Fixed scenario that would cause the U20 leagues in Italy to stop being scheduled
- Improved AI club registration in Brazil (new games only)
- Amended registration rules for some Brexit scenarios
...

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