4 maj, 2020
S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Craig Pearson)

On every PC gaming forum, there’s a question that pops up without fail: “Now that I’ve completed Stalker, how should I replay it?”

There’s clearly more than one answer to that. I’ve never known a game to be quite as autopsied by its own fans as the Stalker series (or, technically S.T.A.L.K.E.R., but who has the time). The three games – Shadow Of Chernobyl, Clear Sky and Call Of Pripyat – have all kinds of mods, and those mods have their own mods. On and on it goes. Every release has its own style, aided by the developer’s willingness to let modders use their assets and engine to a remarkable degree.

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S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Alec Meer)

I had a fine time with Mutant Year Zero: Road To Eden‘s post-apocalyptic, ducking good blend of real-time stealth and turn-based combat, but one concern dogged me throughout. Used repeatedly throughout the game are two beyond-familiar terms: ‘zone’ and ‘Stalker.’ Names scorched into the very soul of anyone who’s played the S.T.A.L.K.E.R. games/seen Tarkovsky’s Stalker/read Roadside Picnic.

How what why? I asked Mutant Year Zero’s developers to explain this anomaly. (And then I spent far too long researching the Swedish release dates of cult 1970s sci-fi).

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S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Dominic Tarason)

Dead Air

S.T.A.L.K.E.R. 2 is still years away so here’s a banquet of irradiated exploration and scavenging to tide you over. Dead Air is a standalone mega-mod (no purchase necessary) for bleak FPS sandbox series S.T.A.L.K.E.R. Built on top of the fan-upgraded OpenXRay engine and using Call of Chernobyl‘s massive world map, it offers an uncompromising but accessible survival sandbox that looks good and runs better than any similarly huge S.T.A.L.K.E.R. mod out there.

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S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Dominic Tarason)

S.T.A.L.K.E.R.

Good news for fans of uncompromisingly bleak and incomparably atmospheric Eastern European sandbox shooters: an official S.T.A.L.K.E.R. sequel is on the way, original devs GSC Game World have confirmed.

The less-good news is that we re all going to have to continue playing mods for the original games for a while yet. According to the announcement, the game isn t due until 2021. And for those itching to pass the time with the similarly-themed Metro Exodus, that s slipped to next year, according to a THQ financial report. (more…)

S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Dominic Tarason)

STALKER: Lost Alpha

We’ve previously covered Lost Alpha, a massive labor-of-love project to rebuild the original Shadow of Chernobyl from the ground up, reinstating concepts and content that never quite made the final cut. While the first release of Lost Alpha suffered nearly as badly from a messy development cycle as the original game, the updates have continued, and the massive patch released this week makes it a far more tempting prospect, whether or not you’ve played a S.T.A.L.K.E.R. game before.

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S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Alice O'Connor)

S.T.A.L.K.E.R. Lost Alpha [ModDB page], the fantastic free standalone mod inspired by bits of Shadow of Chernobyl that appeared in alpha versions but were cut for the final release, is now properly out. Craig adored the version released in 2014, so a big update is fantastic news. You might remember Dezowave reluctantly released 2014’s unfinished (but still great) version after scamps leaked a rough development build. Now they’ve launched what they’re calling the Developer’s Cut of Lost Alpha, fixing bugs and making it even bigger. Have a look: … [visit site to read more]

S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Alec Meer)

Back in the days of STALKER and its two sequels, I felt like I was the only games hack who didn’t get sent on a tour of Chernobyl and Pripyat. Those who did visit came back with reports of rain and health worries and mystery meats, then shared photographs of them smiling in front of a decaying Ferris wheel or looking sombre in a Marie Celeste classroom. Perhaps it is best that I never went myself. What a strange thing to be a tourist to. Is any possible response appropriate?

The Chernobyl VR Project, essentially finished but for the time being only available for Oculus Rift, with a more refined version due for both that and Vive a little later, gives me my chance to be a tourist, without the background anxiety about background radiation. … [visit site to read more]

S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Don’t stand there, I said come in. … [visit site to read more]

21 jun, 2016
S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Alec Meer)

35MM is a less fantastical, more sedate STALKER. It is tempting to call it Everybody’s Gone To The Rapture meets Russian post-apocalyptic fiction, but it is not a walking simulator: it has action and horror and much more besides. I beseech you to play it. … [visit site to read more]

S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Alec Meer)

1) Passivity makes me fidgety. Even in a film, TV show, gig or novel I’m hugely enjoying, my mind will at some point drift to the clock, wondering how soon until it ends, how soon until I can stand up or talk or check something or eat something or go somewhere. Awful, I know. Games, broadly, need me to be doing something most of the time, and that is the greatest weapon I have against a propensity to boredom that I am not at all proud of. This is also why I start to go spare in something like StarCraft II: Legacy of the Void, as it spends so much of its duration pummelling me with particularly low-grade passive storytelling, and my frustration that I have to watch this nonsense instead of do things for myself goes through the roof.

… [visit site to read more]

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