下午 2:12
Dice With Death - RunawayRobot
With continuing background updates for the upcoming Witch character the "Status" system has been reworked to accommodate, a timer for the "Start Turn Status" cycle was incorrectly set and has been fixed.
下午 2:07
Pre-Fortress 2 - sour dani

The Steam Page is fully primed and Pre-Fortress 2 is all in on porting to the TF2 SDK!

While you wait for 0.8 make sure to check out our Cold Snap update we released on our website last month!

Pre-Fortress 2 version 0.7.4 "Cold Snap" will be the last version of PF2 available to download from our website. All future releases will be available right from the Steam store!

We were still developing version 0.7.4 when the TF2 SDK released and wanted to put our efforts into finishing it before we released the Steam page. We thank you for your patience!

Wishlist Pre-Fortress 2 on Steam:
Watch our new grenade showcase:

CrafTAE - Periien Crazy
Change log version 1.0.6 (53):

PRODUCTION
  • You can now stack up your production piles, that should make your life much easier (see down below)

SMELTER
  • Stack up your ores and charcoal to craft ingots much faster

CAMPFIRE/STOVE
  • Stack up your food and fuel to cook stuff much faster

OVEN
  • Stack up your complex food to bake stuff much faster

GARDEN/FARM
  • Stack up your plantation to grow plants much faster

FIXES
  • Fixed a bug where Water near any Soil like structure wouldn't stack up to other Water cards


Now for some great news

Stay tunned because patch #7 is going to be a BIG ONE! We'll roll out a news update later with some more details.


We're listening to you

As said previously, we are listening to every feedback we get, so keep'em coming! New patches will arrive.

Thank you for your trust in us and make sure to join us on CrafTAE's Discord.

Cheers,

mappe

LoveCraft - pers-krolya

Do you love parties? 🥳 Then this contest is for you! 🤩

The rules are simple:

Take a photo at any party in our game! 🤳 Using the new photo mode, you can make it look great!

Post the photo on our game's Steam page in the ‘Illustrations’ section. 🖼️

Be sure to include the word ‘PARTY’ and your game nickname in the screenshot description. 📝

Stay tuned for 29 August! 🗓️ That's when we'll tally the results and announce the winners! 🏆

How will the winners be determined? 🥇🥈🥉

The authors of the screenshots that receive the most likes will receive amazing prizes! 👍

The prizes awaiting you:

🥇 1st place: 1 month of VIP status + 500 gold coins! 💰👑

🥈 2nd place: 1 month of premium status + 300 gold coins! 💎

🥉 3rd place: 1 month of premium status + 200 gold coins! 🌟

Don't miss your chance to become a star and win valuable prizes! 🚀 Be bold, be creative, and may the brightest and most exciting screenshot win!

🔥Attention! The game administration will select an additional 3 photos, whose authors will receive 300 gold coins each!

Good luck to everyone! 🍀

Defiled West - Mindmoss

We're back again with another update and more patch notes! This time we've directed more focus towards fixing bugs, but we've also tried to include a few gameplay improvements too.

Bug Fixes:

  • Fixed an issue that would prevent the Sheriff Brutality achievement from being awarded.*

  • Fixed an issue that would prevent Sheriff Bruality's death animation from playing.

  • Fixed an issue that would cause Gundead to rapidly flip direction while a player was standing beneath them.

  • Fixed issues that would prevent Gundead from shooting.

  • Gundead no longer jog on the spot.

  • The soul scale is now frozen while spectralised, as intended.

  • Fixed an issue that would prevent chore and status effect information from being displayed on the inventory UI.

  • The item drop circle now disappears properly when closing the inventory UI.

  • Inventory UI description area is now cleared when the inventory is reopened, preventing old information from lingering.

  • Fixed issues with settings menu navigation on controller.

  • Fixed an issue that prevented certain objects from shining while in the street.

  • Fixed an issue that stopped spectral doors from being removed properly when destroyed.

  • Fixed the positioning of the lamp outside Brainsburys.

  • Fixed an issue that would make it difficult to shoot enemies next to a poltergeist pedestal.

  • Enemies can no longer walk on top of safes.

  • Infinite ammo in the Ethereal Rift is no longer prevented by an empty weapon.

  • Fixed an issue that made it impossible to spawn enraged souls after reloading a game.

* If you defeated Sheriff Bruality and were not granted the achievement, it should now be awarded to you the next time you load your save.

Improvements:

  • Tutorial now says "swipe all three dummies at once" for further clarity.*

  • New sound effect for attempting to fire a weapon with no ammo.

  • Made Brainsbury's shop floor healing station more intuitive.

  • New sound effects for Sheriff Brutality.

  • New setting to disable the soul scale warning border.

  • Spectralisation abilities are now clearly divided into three Soul Status Effects:

    • Spectral Phasing

    • Spectral Slow

    • Soul Freeze

* We are also in the process of creating an animation which we hope will make the concept of melee swiping clearer.

Thank you once again for your continued feedback. We are currently trying to make improvements to the soul scale tutorial alongside fixing bugs, so expect to see more updates soon!

- The Mindmoss Team

Feedback Form

下午 2:04
Echoes of Vasteria - Mr Vast

Hey guys for now I have disabled steam cloud as I think it might be the cause of some of the wipes. Hopefully it will at least reduce in frequency till the new update with gear.

Still hard at work on that! You can try it out in the unstable branch and if you have a wiped save backed up you can rename it to SdX.es3 where x is the number between 0-3 with 0 being slot 1, 1 being slot 2, and 2 being slot 3. Otherwise it should migrate your save automatically if you have an existing one.

Would love to have more feedback on the balance of gear which is way out of whack right now and would love additional help testing htings and ideas!

it's coming along really nicely and theres a few more things I need to do before it can be released! For example I need to rework the skills and stats screens to work with the new tab layout. And I need to create a system to sell resources for gold and upgrade your tools!

I hope it wont be much more than another week but I cannot promise a date yet. Thanks for playing! Hope to see you on discord soon.

Blackrock - Cavedwarf
  • Added a big supporter to the credits (thank you! 🙌)

  • The Crusher now has a proper death animation

  • After the final door... you go where you belong: back to the main menu

  • Nerfed the Crusher a lot. Why? Because reasons :)

下午 1:55
Spellfarers - DL_David
Gameplay Updates
  • Adjusted login timeout (should help avoid login authentication errors)

Visual Updates
  • Updated post-processing effects during rain and snow
  • Corrected post-processing effects when logging on during sunset or sunrise

Bug Fixes
  • Menu particles no longer show on initial character creation
  • Fixed an issue where the player could exit the Familiar summoning tutorial
  • Fixed issue with invisible mannequin and soft locking when going into the mannequin menu a second time
  • Fixed tavern unloading early when exiting via the door
  • Fixed issue with login Settings menu not having keyboard or controller controls working
  • Button prompts no longer open and close rapidly when the options change
下午 1:52
Idle Life - An Idle Game - LetsSxbi
🔧 Quick Dev Update

We’re still hard at work on the upcoming Quality of Life update – focusing on new animations, performance improvements, and some much-needed code cleanup.
However, due to a small private matter, there will be no Beta update this week.


Don’t worry – the full weekly update will still arrive on Sunday as planned.
Thanks for your patience and for playing Idle Life! ❤️


— The Dev Goblin 👹

下午 1:50
Vital Shell Playtest - MarvinWizard
  • Fixed a bug where the enemy trumpet buff could be stacked multiple times
  • Slightly tuned trumpet enemy spawn behavior
...

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