Risk of Rain 2 - Antler Shield

Welcome to the third Dev Diary for Alloyed Collective where you will be introduced to the latest Survivor on the roster for Risk of Rain 2: Operator.

With the new Drones being introduced with the DLC we wanted to design a Survivor that made the most of these new and improved battle companions. But don’t worry, Operator doesn’t just sit back and let the Drones take all the glory. Instead, he uses their abilities to enhance his own combat skills making this union of man and machine an agile powerhouse on the battlefield.

As always, you know the rules, before we get started head on over to the Alloyed Collective Steam page and wishlist that sucker! Seriously, I’ll wait… done? Okay, let’s keep going!

https://store.steampowered.com/app/2781620/Risk_of_Rain_2_Alloyed_Collective/

Lone Operator: H3-11 OCR Custom

Although Operator arrives on the planet with 2 drones of his choice he’s certainly more than capable of defending himself without them. For starters, he has his primary: H3-11 OCR Custom pistol.

Like the majority of the primary attacks in the game you can just hold down the attack and let it do its thing. It does a respectable amount of damage and is more than capable of popping Wisps and dropping Lemurians. It even has an added bonus of each kill shot ricocheting to the enemy with the lowest health nearby dealing 75% of the bullet’s damage.

However, the truly big brain Survivors among you will let this primary stack up a bit. Each stack increases the damage of the shot and if you let it get the full 3 stacks it transforms the H3-11 OCR Custom into a deadly skill shot that would even leave Railgunner jealous.

A fully charged shot is highly accurate, does massive damage, and has no damage fall-off. That’ll allow the patient and skillful among you to turn Operator into a front-line sniper… and you didn't already forget about the ricochet did you??

Ace Operator: Ascent Protocol

Operator’s Utility Ability allows you to very rapidly navigate stages to press the advantage, escape danger, or just style on your enemies. Introducing: Ascent Protocol.

Command one of your Drones to boost you up into the air and clip on for a smooth descent back to the ground - all the while having full use of all of your other abilities letting you rain destruction from on high.

Operator might look diminutive but even the most hench of drones cant keep him in the skies forever. Luckily after a brief cooldown you can aim at one of your spare drones and re-activate the skill, leaping towards it and maintaining your flight even longer. 

Operator never loses in a game of “the floor is lava.”

Smooth Operator: Ejection Core

Operator doesn’t have to rely on his bullet ricochet to deal AOE damage to monsters. With his special ability Ejection Core he can overcharge a drone and yeet it at a group of his enemies to melt health bars and shred their defences.

Not only does the drone impact hit like a truck, it also launches enemies into the air and applies the Bugged debuff to them and stuns them while they are airborne. Any enemy with the Bugged debuff takes additional damage and their descent is slowed allowing you to continue pelting them with bullets even longer ramping up the hurt to ridiculous levels.

Just using your own attacks might let you get a couple of kills while using Ejection Core, but with the help of your Drones you can absolutely lay waste not only to Bugged enemies, but the entire ecosystem of Petrichor V…

Drone Operator: ADMIN-OVERRIDE

You’ve probably noticed throughout this superbly written Dev Diary there's a little aiming reticle that keeps popping up on enemies. Well, that's not your target, it's your Drones’ target.

When using Operator’s secondary ADMIN-OVERRIDE you command your currently active Drone to attack its target with an ability which is different & unique to every Drone in the game, new and old. 

This works in conjunction with his passive Drone Queue which cycles through your available Drones, including those purchased during your run, one by one, after using any of Operator’s Drone abilities.

For example the Healing Drone once activated both heals you AND gives you a temporary speed boost.


Some Drones have entirely new unique attacks, like the Bombardment Drone. This shocking addition dashes to your target and fires stunning chain lightning. That’ll make any affected enemies an easy target for its follow-up AOE bombardment attack. 

But my favorite of the bunch is the good ol’ TC-280 Prototype which, on command, does a deadly strafing run that obliterates any targets in its path.

Each new Drone that you collect gives you an extra charge of this ability. So if you’ve got a tough teleporter event coming up you can save those charges up and on your command UNLEASH HELL WITH YOUR ARMY OF DRONES.

Operator also comes with a full suite of alternate abilities and starting Drones to choose from but I'll let you discover those for yourself when Alloyed Collective arrives later this year.

And now for a small bit of bad news: We don’t have a release date for you today.

I know many of you will have rocked up to this Dev Diary excited to see the release date for the DLC. But there are still a handful of things we want to sort out before we give you a date. 

I announced in Dev Diary 2 that it was our goal to make Alloyed Collective the best addition to Risk of Rain ever, and in my humble opinion we are damn close to achieving that goal, we just need a little bit more time to get there. When we give you the date, we want it to be a cast-iron guarantee, but we can't do that today.

The good news is we’re still very much on track for a release later this year as promised. In the end we want the team to have the time they need to make DLC3 without having to crunch.

Again, our sincere apologies to everyone looking forward to that particular reveal today. We’ll share a date with everyone as soon as we’ve locked it in.  - trust me when I say it will be worth the wait!

Never Operating Solo

Operator is the first of two new Survivors coming in Alloyed collective, in the next Dev Diary we’ll be showing off the 2nd who is returning from a previous Risk of Rain game! 

Let us know in the comment section who you hope it’ll be & head on over to the Alloyed Collective Steam page and give it a wishlist. We’ll see you again real soon!

Bye for now!

- The Risk of Rain Team

https://store.steampowered.com/app/2781620/Risk_of_Rain_2_Alloyed_Collective/

Risk of Rain 2 - Antler Shield
New Survivor Reveal Steam Event & DLC3 Dev Diary #3

We have just announced that the next Dev Diary for the upcoming DLC Alloyed Collective will be dropping in a live stream on the Gearbox Twitch a week today on Friday 5th Sept at 10am PT, during which the newest all-new Survivor will be revealed, along with the release date!

the Gearbox Twitch can be found here

To be reminded when the event starts, and to join the hype train, you can join the Risk of Rain Discord here too!

Risk of Rain Discord

Risk of Rain Returns.. returns!

Rumors of Risk of Rain Returns’ death have been greatly exaggerated as we’ve just released an update! This patch includes improvements and optimisations tailored specifically for the Steam Deck. We've also added some long overdue updates, including...

  • An “experimental” option to allow more than 4 players in multiplayer.

  • A ping and emote system to improve communication during multiplayer.

  • The multiplayer host can now prevent players from picking the hidden Survivor.

  • The hidden Survivor's "Judgement" skin is now unlockable

  • Added a tiny bit of new item content, including a new drone (no spoilers here - jump in and find them!)

You can also find the full patch notes which also includes multiple bug fixes HERE.

Risk of Rain 2 - Antler Shield

Hello everyone! Today I have a couple of updates for the world of Risk of Rain, starting with..

Franchise Sale

The entire Risk of Rain franchise on Steam is on sale right now! With the third DLC on the horizon for Risk of Rain 2 there has never been a better time to grab a bargain and get caught up if you haven't gotten round to some of the past installments.

Franchise Sale

Alloyed Collective Dev Diary #3 ETA…

There’s nothing gamers love more than the announcement of an announcement! I know you’re all patiently waiting for the 3rd Dev Diary, if you tune into Gearbox’s stage show at Pax West on 29th Aug at 1pm PT we’ll be letting you know when the next Dev Diary will be dropping which will show off the first new Survivor and will finally reveal the release date of the 3rd Risk of Rain 2 DLC: Alloyed Collective. You’ll be able to catch the show over on the Gearbox Twitch channel!

https://www.twitch.tv/gearboxofficial

And wishlist Alloyed Collective today! Right now!

https://store.steampowered.com/app/2781620/Risk_of_Rain_2_Alloyed_Collective/

 

Risk of Rain 2 - Antler Shield

The Risk of Rain: The Board Game Kickstarter is live right now!

Our partners at Nerdvana Games have taken the iconic roguelike that we all know and love and distilled it to play at your team's next boardgame night.

Lets walk through some of the most important details:

  • Designed for 1-4 players

  • Each stage takes 60+ minutes to complete, with a full run spanning four unique stages

  • As you survive and progress, you'll unlock alternate paths and evolve your campaign through additional stages, items, and persistent progressions systems.

  • As players survive and progress, they’ll unlock alternate paths and evolve their campaign through additional stage decks and persistent progression systems

  • Dozens of highly detailed miniatures

  • Multiple modular maps

The campaign also offers a range of expansions: https://www.kickstarter.com/projects/nerdvanagames/risk-of-rain-the-board-game

https://www.kickstarter.com/projects/nerdvanagames/risk-of-rain-the-board-game

Risk of Rain 2 - 2K J
The 2K Summer Sale!

Hot deals on hot games! Cool down with summer savings!
  • Save 15% on Sid Meier's Civilization VII*

  • Save 86% on NBA 2K25 Standard Edition*

  • Save 95% on Borderlands 3*

  • Save 80% on Mafia Trilogy*

And more! Don't miss out on incredible deals on 2K titles and DLC during the 2K Summer Sale!

*Discount based on 2K's SRP. Sale ends 10:00am PST on July 10, 2025. Terms apply.

The 2K Summer Sale!

Risk of Rain 2 - Antler Shield

Hi hi!

By now you’ve probably seen the announcement for Alloyed Collective, our third expansion for Risk of Rain 2!  Today, we’re going on a safari deep into the Solus-controlled regions of Petrichor V along with some very exciting news for fans of the series in this dev update. But before we crack on please head on over to the Alloyed Collective page and give it a wishlist! 

https://store.steampowered.com/app/2781620/Risk_of_Rain_2_Alloyed_Collective/

I recommend watching the video Dev Diary above for all those juicy details you just can't capture in a written version!

New Team Additions

We want to make Alloyed Collective the single best addition to Risk of Rain ever - and that is one hell of a high bar. But how are we even going to approach this lofty goal? There was only ever one answer: assemble the ULTIMATE RISK OF RAIN CONTENT TEAM.

Step 1: Hire some of the best content creators for Risk of Rain 2 to supplement the already very talented team at Gearbox Software. A key factor in Risk of Rain 2’s success has been its massive modding scene. It’s existed from the very start and has grown into a huge community of creators pumping out some amazing content. So we reached out to the creators behind some of our favorite mods like Starstorm 2, Fogbound Lagoon & SillyItems and brought on a squad of elite mod creators to join the DLC3 team (to be clear, their modded content is not contained in the DLC - they are working on NEW content!)

Step 2: Next we needed the perfect soundtrack. After his work on the Seekers of the Storm Shattered Abodes track “I Should Build the Man a Statue” we have brought the highly talented musician Stavros Markonis onto the Alloyed Collective team to compose the whole soundtrack. Stavros worked closely with Chris Christodoulou on DLC2 & DLC3 to nail that special Risk of Rain sound while adding his own unique flair - and to quote Chris directly when talking about the DLC3 soundtrack...

Real.

Step 3: On top of the modders and Stavros we’ve also brought on two people who have previously worked on Risk of Rain 2 to rejoin us on the DLC - firstly, prolific ROR1/ROR2 modder Sivelos who wrote the majority of the log entries for Risk of Rain 2. And lastly, one of the co-creators of Risk of Rain 2: Jeffrey “Ghor” Hunt has also rejoined the team for Alloyed Collective!

Tome Writer Extraordinaire.This talented new bunch, alongside the tenured team of developers we have here at Gearbox Software, has formed a team that we think will make Alloyed Collective best ever addition to Risk of Rain.

New Content

You may have seen the scope of Alloyed Collective in the previous Devlog, for those who missed it, here's what will be included in the upcoming DLC*

  • 2 New Survivors

  • 6 All-New Stages

  • 6 New Enemies

  • 15 New Items

  • New Bosses, including a new Final Boss encounter.

  • New Elite Type

  • New Survivor Skins

and..

  • 7 New Drones

But Why Drones?!

But why not drones!? One thing that might stand out compared to previous DLCs is the inclusion of 7 new Drones. With the technological theme of this DLC we thought it was high time this often-overlooked aspect of ROR2 was given a bit of love. Drones are a part of the game ripe for expansion - with the exception of Spare Drone Parts in SotV there have been zero changes to drones since the game launched!

Having a source of player-power that isn't item based allows us to design fun and powerful content for your runs without having to worry about excessively diluting the item pool. Some of these Drones bring mechanics we’ve been thinking about for a while. We wanted the gameplay they could bring to your kit but they never quite made sense as an item or player ability. Adding extra drones is a perfect opportunity to get some of these ideas into the game and into your hands.

We didn't stop with just adding new Drones, we’ve also improved the AI for all Drones to make them much more useful battle companions. Drones are now faster, copy their owner's target, and are generally just smarter/better at using their skills. They also move less erratically and stay closer to their target.

Finally, we wanted to put a real focus on Drones in Alloyed Collective by giving one of the new Survivors some special interactions with them - we’ll be revealing more about this drone-centric Survivor in an upcoming devlog…

Solus Safari

I asked on the Risk of Rain Discord what aspect of the DLC people would like to see most in this dev update (other than the new Survivors.) Some said stages, some said enemies, others asked for Items and many asked for new Drones. Being a man of the people, I decided to give you a sneak-peak at all four.

First up we’re taking a visit to the Pretender’s Precipice where we’ll come face to face with the Solus Invalidator

This broken weirdo rolls around like a lost puppy looking to impress its bigger, nastier kin. But don’t be fooled, this unit has a unique attack which will be the downfall of the unprepared.

The Solus Invalidator overloads and fires a burst of energy so huge the unit is thrown across the stage with the recoil. Cute? Yes, but don’t get hit by this attack - doing so completely removes all item effects for a significant duration.

You’ll need some help defeating this new foe - or at least to avoid its attacks - The new Faraday Spurs will let you do both.

Once collected the Faraday Spurs will generate an electrical charge the longer that you sprint, increasing your speed and jump height up to +60% speed and +200% jump height when fully charged.

Once you are at least 25% charged you can jump, consume the charge, and unleash a huge explosive discharge for 400% damage making this uncommon item a great find for both mobility and offensive power.

Next up we’ll be heading to the Empyrean Adaments, where not all of the mining equipment is completely inactive…

This mean little ball of fury is not happy about the intruders to its resource-rich territory. Once you’re detected the Solus Cultivator locks in on your location before dashing at you with its drill-arm extended. Is it trying to kill you or simply extract your precious minerals? Who knows, either way it's not good news for the unwary survivor.

Luckily you have some new allies to aid you against the Alloyed Collective, and sometimes they synergize even better than items. Introducing the Freeze Drone and the Bombardment Drone.

We’re not always subtle when naming things for Risk of Rain 2; these two new Drones do exactly what their names suggest. The Freeze Drone fires a projectile that bounces between enemies up to 6 times applying the very powerful Freeze debuff to them. This sets up for the Bombardment Drone perfectly - hovering in place above its target and absolutely devastating any enemies below with a huge AOE damage.

We can't wait for you to play Alloyed collective later this year* and get your hands on what this new team has created! For now please don't forget to wishlist Alloyed Collective and we’ll see you again soon for the reveal of the first of two new Survivors.

Bye for now!

- The Risk of Rain Team.

https://store.steampowered.com/app/2781620/Risk_of_Rain_2_Alloyed_Collective/

ROR2 Discord - JOIN IT!

*Why are you looking at what this star says? You should already know a “subject to change” statement when you see one.

Risk of Rain 2 - Antler Shield

Seekers of the Storm - Thank You

We want to give a huge thank you to everyone who’s taken the time to leave a review for Seekers of the Storm following the completion of our overhaul roadmap. Seeing the shift in reception has been incredibly motivating for the entire team. The recent reviews are now sitting at Very Positive, and it’s been a joy reading your thoughts and feedback after all the changes we’ve made.

Even more exciting, the overall rating for the DLC has climbed up to Mixed, which is a major step forward from where we started. We know we had a lot to prove, and your support means the world as we keep pushing to make Risk of Rain 2 even better. We’re not slowing down - and your voices are helping us shape what’s next.

If you haven't had the chance to review Seekers of the Storm yet, we really want to know what you think! You can do so on the DLC page here:

https://store.steampowered.com/app/2306620/Risk_of_Rain_2_Seekers_of_the_Storm/

Alloyed Collective Dev Diary #2

We’re excited to reveal that the second Dev Diary for our upcoming DLC, Alloyed Collective, will be dropping on June 12th. This first look will introduce you to some of the new people helping us develop the DLC, and we’ll also be showing off some of the early features coming down the pipeline. Expect glimpses of new stages, items, enemies, and some wild new drones we’ve been having a blast testing internally.

This devlog is just the beginning of our pre-release rollout for Alloyed Collective, and we can’t wait to show you more over the coming months. We’ve been listening closely to the community while shaping this DLC, and we think it’s going to bring a fresh twist to the chaos you know and love.

https://store.steampowered.com/app/2781620/Risk_of_Rain_2_Alloyed_Collective/

Dev Team vs. Creators - Bingo Races Live Event

To celebrate the devlog launch, we’re throwing down in a special event you won’t want to miss. On June 12th at 10am yeehaw time (8AM PT/11AM EST) Some of our devs will be facing off against a few of your favorite content creators in a game of Scavenger Bingo - live on the Risk of Resources Twitch channel. It’s going to be a fun mix of mayhem and developer humility (especially if we let Preston play), so don’t miss it.

We’ll be dropping links to the stream across all our social platforms on the day, and you can always catch the action at https://www.twitch.tv/riskofresources

Risk of Rain 2 - Antler Shield
Memory Optimization

Today we have pushed an update to all platforms focused on optimizing memory usage - this should have a significant positive impact on low-end PCs and consoles, the most obvious of which will be vastly improved loading times, but all players should see some performance improvements.

Update Notes

While the memory optimization efforts should fix a multitude of bugs/crashes that were related to memory, we have also used this opportunity to address other issues and also added 28 new Steam achievements, mostly tied to Seekers of the Storm content.

  • Enemies are now significantly less likely to be forced through terrain with survivor attacks.
  • Fixed issue on XBOX (when using non-official controllers) where an input delay would occur on high refresh-rate settings.
  • The Anti-Aliasing setting will now function correctly (AA is no longer forced on.)
  • Stunned enemies will no longer stack the duration of stun when it is reapplied, they now have the duration of stun reset.
  • The SSAO, Sobel Lighting & Gamma Boost options should now function correctly.
  • Fixed multiple instances of SFX & ambient sounds not playing.
  • Fixed issue with CHEF's momentum being reduced once Oil Spill had been used.
  • Seeker’s Reprieve and False Son’s Meridian’s Will can now perform critical strikes.
  • Changed proc rate on CHEF’s Dice to the correct 1 (1.5 on charged/boosted.)
  • Changed proc rate of the 3rd projectile of Seeker’s Spirit Punch from 0.75 to 1.
  • As a client in multiplayer CHEF’s Dice couldn't crit with the first Cleaver throw (only on the return journey) - this has been fixed.
  • Seeker’s Palm Blast damage will now correctly scale with level.
  • Shaped Glass’s damage increase will now contribute towards Seeker’s Scorched Earth unlock.
  • The intro Gearbox/Hopoo Games logos will now display for the correct amount of time.
  • The Colossus Laser during the False Son Boss Fight will no longer target invisible players.
  • Clarified Seeker’s Clear Mind unlock to specify that the 20 Meditate inputs need to be in a row.
  • CHEF’s “You’ve Always Been Crazy” unlock is now an achievable on Commencement.
  • Chests (and Chest-like interactables such as Void Cradles) will now correctly show the Chest Icon when using the Radar Scanner equipment.
  • Fixed issue where the Disturbed Impact stage logbook was unobtainable if you had already collected the Titanic Plains logbook.
  • Changed “Mithrix” to “The Final Boss” in the description of CHEF and False Son’s new skill unlocks to avoid spoilers for a 6 year old game.
  • The Lunar Wisp that would sometimes spawn inside a pillar during “The Final Boss” phase 2 leading to a probable soft-lock scenario will now correctly spawn outside of the pillar.
  • Void Infestors will once again burst out of Void Cradles rather than just plopping into the ground.
  • Fixed issue on Nintendo Switch where the Teleporter Portal Orbs would not appear (only their trails were visible.)
  • Common Tri-Shops (with white items) will no longer spawn on Helminth Hatchery and will be replaced with Uncommon (green item) Tri-Shops.
  • Halcyon Shrines and Lunar Pods can now spawn on Aphelian Sanctuary.
  • The Bazaar Shopkeeper’s voice will now emanate from the shopkeeper itself, not the exit portal.
  • Elite Beetles on Nintendo Switch will display the correct visual effects.
Risk of Rain 2 - preston.weiler
Hey everyone!
So, what’s next? Even before we wrapped up the SOTS redevelopment roadmap, a lot of folks were asking what our plans are for the future of Risk of Rain 2. That’s a fair question. So now that Seekers of the Storm has officially relaunched (if you missed it, you should absolutely go try out bouncy CHEF), we want to give you an even more holistic view of what’s to come.



Let’s start out with the most exciting news. Introducing Risk of Rain 2: Alloyed Collective! While we’ve been releasing updates for Seekers of the Storm, we’ve also brought in some additional folks that are familiar with Risk of Rain to help us build out the next DLC. We’re still a ways out from launch, but we wanted to bring everyone in early. In the coming months, as we reveal new parts of the DLC, we’re excited to hear all your thoughts and feedback on where we’re going.

https://store.steampowered.com/app/2781620/

In case you missed it, here’s the announcement trailer for Alloyed Collective:

In Alloyed Collective, we’re traversing deep into the Solus-controlled territory of Petrichor V. That means scores of new Stages, and terrifying Solus constructs. Well, one of them is pretty cute, but we’ll get to all that later.



Here’s a sneak peek at what’s to come:
  • Explore 6 All-New Stages — From cliffside scrapyards to machinery-choked fortresses and buried caverns, each biome pushes deeper into Solus territory with dynamic layouts and environmental threats.
  • Master 2 Survivors — One returns. One debuts. Both are built to survive the escalating storm.
  • Command 7 Drones — New Drone types let you augment your playstyle with some wild abilities. With the help of a new station, you can even modify your Drones to suit your needs.
  • Fight 7 Enemies — The Solus have been gathering — and building — as they perfect their plan. Now their creations are hunting you.
  • Challenge Massive Bosses — Face a brutal new Teleporter encounter — and a final boss that reshapes the endgame.
  • Loot 15 New Items — Expand your arsenal with a new haul of mislaid UES property.



Our Next Update
While much of the team is now working on Alloyed Collective, that doesn’t mean we’re totally finished with SOTS updates. Overall, we’re really happy with where DLC2’s quality has landed after all these updates/patches, but there are still a few more things the team would like to plug away at. And, like we mentioned on Monday, we’ve also been working on an optimization update for the game’s system memory.

DLC1 & DLC2 were already pretty chunky pieces of content. DLC3 promises to be similarly sized. When we add more content to the game, the last thing we want is for someone’s experience to be degraded because there’s just more ‘game’ to load. That’s why we’re taking on this challenge. We expect the most significant impacts of this to be felt on low-spec PCs and Nintendo Switch, but it’s laying good groundwork for when Alloyed Collective arrives.


And that’s a wrap. We’ll be back soon with more info on Alloyed Collective. In the meantime, enjoy the new skills that just showed up for Seeker, False Son, and CHEF <3.

Thanks!The Risk of Rain Team

Join the Discord: https://discord.com/invite/riskofrain2

Wishlist Today:
https://store.steampowered.com/app/2781620/


Risk of Rain 2 - preston.weiler
Hello and welcome to the third and final phase of the Seekers of the Storm Roadmap! In Phase One we overhauled all of the DLC Items, in Phase Two we revamped the False Son Boss Fight and in this final phase we have updated and improved each of the DLC Survivors: Seeker, False Son and CHEF.



If you’re looking for the notes for this update, you can find those here!

Although this is the last phase in the SotS improvement roadmap we have some big plans in store for the future of Risk of Rain 2, a sneak peek of which is later in this very Devlog! Before we get ahead of ourselves, let's talk about those big improvements to the Survivors…



Survivor Improvements
Not only have all three Survivors had their base kits improved and rebalanced, they have all been given TWO more unique alternate skills! These new and improved abilities give you a multitude of skill combinations to choose from to customize your runs.


For a full detailed list of the changes please check out the Update Notes HERE - But I wanted to give you a quick tour of the most exciting changes: new unlockable skills for each of the Survivors - First up: Seeker!



Seeker
The biggest change to Seeker’s kit is that she’ll now have the ability to Self-Revive. Previously, this ability only affected your teammates. Now, once you’ve made the significant investment during a stage to max out your stacks of Tranquility you’re given the ability to Self-Revive once per stage. Don’t worry, as long as you have the stacks, it will trigger automatically if you die.

Once you’ve reached max Tranquility you can now revive your teammates (once per stage) with any subsequent successful Meditation, it no longer has to be the 7th stack.



Speaking of Tranquility - Seeker has a brand new alternate Special ability that will help you stack it up if Meditate isn’t your speed… it’s okay to admit if you have trouble with the button combos, there’s no shame in it.



This new ability gives you a more aggressive way to gain stacks of Tranquility…Introducing: Palm Blast.

Palm Blast is a huge chargeable piercing projectile that deals 400%-700% damage to enemies. In keeping with Seeker’s support function, it also heals allies it impacts.



With a well timed Palm Blast that hits three enemies and/or allies in a single hit you will gain a stack of Tranquility. This is a great option for those who want to keep the flow of combat rolling.

Now let’s take a look at Seeker’s new alternate utility Reprieve. This one will come in handy when you’re trying to bunch a group of enemies together to make the most of your toolkit both old and new.

With Reprieve, similar to Sojourn, you take flight to take the fight to your enemies. But that's where the similarities between these abilities ends - Reprieve grants you a small amount of barrier and your flight duration is limited by the duration of that barrier. You also accelerate rapidly over time which allows you to traverse the stage much faster, but at the trade-off of aerial control.



But that isn't always a bad thing. The impact of Reprieve where the ability really shines. When you hit an enemy or surface a huge swirling vortex is created which pulls in and damages enemies; while also healing nearby allies.



This gives you the perfect setup to dunk on trapped monsters with the rest of Seeker’s kit making her a true force to be reckoned with.



Similar to her base abilities, each of the new attacks is greatly enhanced with each stack of Tranquility you gain, increasing in both damage and healing output as your stacks creep higher.



False Son
While False Son has had several of his abilities tweaked in damage output, we’ve made two significant upgrades to his base kit in direct response to community feedback…

Firstly, we’ve made it so that you can use his dash Step of the Brothers while using Club Slam OR Laser of the Father, giving you far better maneuverability using these charged attacks.



The second community-driven change to his existing kit is making his Lunar Spikes Agile. That makes this one of the very few abilities in the game which can be fired while sprinting.



While this does give False Son a great quality-of-life update, you might find it hard to pick between Lunar Spikes and the new secondary ability Lunar Stakes.



Lunar Stakes shoots a powerful piercing lunar-infused shard for 300% damage. Each time the Lunar Stake hits an enemy or impacts a surface a blast of lightning strikes dealing 150% AOE damage.



Each Lunar Stake impact applies Lunar Ruin to enemies, with an additional Ruin stack being inflicted by the following lightning strike. The available stacks of Lunar Stakes can also be increased by Growth. But, with this alternate ability it takes twice as many HP increasing items to increase your stacks!

Lunar Stakes adds a new option for taking out your foes at range - but what about if you like getting up close and personal with his Melee attacks? The new alternate utility ability Meridian’s Will should satisfy your lust for carnage!



With Meridian’s Will you teleport to your target inflicting 150% damage and stunning any nearby monsters. This also gives you a temporary attack speed and armor boost with your passive ability Lunar Tampering. Enjoy swinging your club slightly faster at those unsuspecting Gups.





CHEF
One of our top goals for this phase is to rescue CHEF from the bottom of the tier list rankings - so they have undergone the most dramatic changes of the three. Every single one of its existing abilities has had significant changes. CHEF’s Dice now allows you to throw out three separate cleavers at once. You can opt to let those auto-return or you can hold down the Dice ability, holding them in place and massively boosting their damage for the return back to CHEF. This ought to allow for far more culinary carnage with far fewer button presses!



Sear now has significantly greater range allowing you to scorch your enemies without forcing you into melee range.



Roll now charges much faster making it a far more viable mobility ability. Glaze has also had a huge improvement - but more on that in a minute…



Let’s get to the fun part: the new alternate abilities we’re adding to CHEF! With a lot of these CHEF is returning to its roots with some time-honored staples.

But let's start with a brand new one, CHEF’s alternate secondary ability Ice Box. This adds some crowd-control to CHEF’s arsenal.

Ice Box fires ice cubes which deal 3x150% damage to enemies and applies Frost to them. Enemies inflicted with Frost are slowed and with 6 stacks you’ll completely Freeze your enemies instantly killing them below 30% health, just like Artificer's Snap Freeze and Railgunner’s Cryocharge.



Personally, my favorite alternate ability we cooked up is CHEF’s new utility - Oil Spill. Twirl into the air spewing oil below you dealing damage to enemies as you land and coating them in oil which makes them vulnerable to your other attacks.



If you tap the Oil Spill button just as you land you can re-activate the ability 3 times in a row allowing you to spread Oil patches over a huge area or if you’re just trying to get up to the Newt Shrine, you can just tap it for a single launch.



What possible use could you have for enemies and an environment absolutely covered in flammable liquid?

That’s right, when you use Oil Spill or Glaze you’ll now leave large patches of oil soaked on the ground. Follow this up with a blast of Sear to ignite these patches dealing huge fire damage to your foes.



Ooooooooor, freeze the oil using Ice Box to make whole packs of enemies rapidly gain stacks of Frost until they are eventually Frozen.

Ahh yes…. delicious lemuriancicles.



And yes, each of these new abilities can be enhanced with Yes, Chef! But we’ll let you discover those exciting new combos for yourself!





The Future
So what’s next? A lot of folks have been asking what our plans are once this roadmap wraps up, and it’s a fair question. So today, we want to give you a little window into everything else we’ve been working on.

Overall, we’re really happy with where DLC2’s quality has landed after all these updates/patches, but there are still a few more things the team would like to plug away at. We’ve also been working on an optimization update for the game’s system memory. It will improve some parts of the experience, but will have the largest impact on lower spec PCs/Switch.

After the memory optimisation patch we have even more content to come, I’ll be keeping that a closely guarded secret today however, rumour has it that if you want to be the first to hear about the exciting future of Risk of Rain 2 you probably shouldn't miss out on the Gearbox section of PAX East on Friday 9th May… just sayin’ (make sure you’re following our socials too!)

As we have more to share on all these fronts we’ll let you know. As always we encourage you to give us your feedback, the best place to do so is on the Risk of Rain Discord.



The last few months have been an insane ride for the team. With Phase One they rebuilt (nearly) all of the items added with DLC2. With Phase Two False Son had his boss fight reworked and we made Halcyonite fly (amongst other things). And with Phase Three, the team made some much needed improvements to the Survivors while also adding six new Alternate Abilities.



Through it all we’ve had this community to celebrate our successes with and, almost more importantly, to tell us when something didn’t measure up. We can’t promise to always be perfect. But, I hope what we’ve shown is that we’re always working to make Risk of Rain the best possible version of itself - and that we’ll dedicate the time that’s needed to do that.

You have all driven us to explore new ideas, to keep challenging ourselves, and to keep listening. So thank you, truly, for being here every step of the way.

Over the last few months the entire team has been overwhelmed to see the recent reviews slowly climb up with each phase we’ve released. We just want you to know that has not gone unnoticed and we deeply appreciate everyone’s support and love for the game.

Bye for now,

- The Risk of Rain Team

https://store.steampowered.com/app/2306620/Risk_of_Rain_2_Seekers_of_the_Storm/




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