Reventure - Fali
Hi adventurers!

This is a quick update, and the title already spoiled you so...

We got the Deck verified! Now you can enjoy Reventure on your Steam Deck.
Reventure - Pixelatto
Orbtale, our tabletop sequel to Reventure, was launched just a few weeks ago and got funded under 36h, got the “Project We Love” badge from the Kickstarter team, has reached more than 1000 backers and tons of additional content via stretch goals.

You still have 24 hours to get your copy of Orbtale before the campaign ends. Even more, if we reach 1250 backers before that, a new top-secret character will be also included in the game.

Getting the game on Kickstarter before it hits retail will also grant you more than 15 Kickstarter exclusive cards, including multiple items and characters. You are all true reventurers, we know you love variety and infinite combinations for your games.

Check out all the available rewards in the Kickstarter Page!
(The basic pledge starts at $24!)



If you’d like to try the game before supporting the project, that's ok!
We’ve enable 2 ways to do so:


We’re almost at 300% funding. Would you help us get there?

May the Orbs be with you 🔴🔵🟡🟢

-The Pixelatto Team
Reventure - Pixelatto
Hi there Reventurers!
Today, we summon you to embark into a new quest, the greatest we’ve faced since Reventure:



The four legendary Orbs have resurfaced, and everyone is after them to have their wish granted!
Click here to see the video!

Reventure: Orbtale is the project that we’ve been working on for the past year and a half. We wanted to take the aesthetic of our universe to the next level and since we’re all just a bunch of board game geeks, this was the perfect excuse for us to make a tabletop game.

Considering you’re reading this on the Steam store page of the game, it’s fair to assume you already know Reventure. Well, know this: we made the game specifically for YOU.

Reventure was a very special game. We felt a very special connection with the community after every stream, review or comment and over time we’ve created some short of complicity with you guys.

If you want to trip over a Full-HD lil’ rock or to stab The Elder an undefined amount of times, with different outcomes each time, this game is 100% dedicated to you.

We also have a very special surprise in store for you in the KS page: we’ve included in one of the tiers a little Retro Pixel Deck™, with all the Reventure’s classic chunky pixels you all got to love/hate. It’s 100% distilled nostalgy, very conveniently sized. Check “The Elder” reward tier for more information.



We’ve put our heart and soul into this project, and hope you all like playing it as much as we do. This has been a hard year and being able to play with our family and friends after months of confinement has been a breath of fresh air.

Check out the video and buy your copy on the Kickstarter page, and please, help us spread the word.
Help us turn Orbtale into the greatest tabletop adventure ever!

Reventure - Pixelatto
Hey there Reventurers!

We’ve got something big to announce today: Reventure is getting a sequel!
But... there’s a catch: it's a tabletop game!

As 95% of you, we also fell in love with the Reventure universe as we were developed it. One of the experiments that came out of that love was the crazy idea of making a tabletop game some day.
Well, that day arrived sooner than we expected!



Reventure: Orbtale brings to your table the fast-paced gameplay, ridiculous deaths and humor that set Reventure apart. It also reimagines the art style of the game with a completely reimagined aesthetic: just the little rock has now more pixels as every sprite in Reventure summed up.

Here, take a look:

Remember that sneaky little rock next to your house? It's grown from 2 pixels to 75842.

Orbtale will launch on Kickstarter on April 29th; and the pre-launch page is already available. Click the big green button and we’ll keep you informed!

In the upcoming weeks we’ll start sharing some assets from the game and explaining its mechanics. Stay tuned to our Twitter, Discord, Newsletter or this Steam Announcements section for more details about Orbtale!

Remember that you are the one who can turn Orbtale into a reality by spreading the word with your friends and social media.

Just telling one friend about Orbtale is all the secret sauce this project needs to succeed (It's true! Because mathematics!).

Go ahead, share it with your favourite person.

...

I'll wait here.

...

...

...

...

...

...

...

...

...

...

It's ok, take your time.

...

...

...

...

...

...

...

...

...

...

...

...

Are you done? Nice!

Let me tell you a little secret as a token of gratitude:
If we reach 1000 followers on the prelaunch page, we'll add a new character card for every backer: The (Chicken) Horde! This card won't be available on the retail version, so... yeah, run.

<shamelessselfpromotion>
P.S: In case you were wondering, we used our Card Creator to make this amazing game. Such an amazing tool! And definitely not a biased recommendation!
</shamelessselfpromotion>

It's taken us some time to release a new game, but thanks for waiting. You are an awesome community. We love you!
Reventure - Pixelatto
Even though we created Reventure with all the love in the world, we still see how every day members of the development team are viciously killed...

That's why we've decided to add this little surprise :D
7. sep. 2020
Reventure - Slantar
Adjustments:
  • New Pixelatto logo added
  • Engine and systems updated
26. aug. 2020
Reventure - Slantar
Fixes and improvements:
  • Prototype localized to:
    • Spanish
    • Portuguese
    • German
    • Turkish
    • Italian
    • Polish
    • Chinese Simplified
    • Korean
  • Mouse focus bug fixed
  • Localization adjustments
  • Skin unlocking adjustments
  • Level fixes
Reventure - Santo
Hi adventurers! We hope you are in the mood for a fantastic journey full of heroic deeds, fearsome enemies, challenging scenarios, and lots of silly puns and easter eggs: Reventure is joining the Steam Summer sale with a 50% off discount!

It’s been only a few days since we released the 1st Anniversary Update with new secrets and post-game content – because Reventure is so incredibly awesome that it can be completed at more than 100%! Like, you got the 100 endings, and you thought that was all? You were wrong – there is even more!

To celebrate this special sale, we’ll be broadcasting Reventure here at the store page from 7 pm to 9 pm CEST. You are invited to join us broadcasting the game, we’ll host your broadcasts in a Watch the Community Play special event later today!

Jump your way around dungeons, volcanoes, and what more! Throw magic around! Find hundreds of secrets! Unlock a gazillion of new stuff! Say “I understood that reference” dozens of times! Someone please help me, I can’t stop shouting now!
Reventure - Fali
Hi reventurers!

As you might know, we are celebrating the first anniversary of Reventure. To mark this special occasion, we are releasing a very special update. If you've already completed every ending, be sure to check around the waterfalls...

Could you achieve more than 100% completion rate?

Here's the full changelog:

- Many level quality of live level redesigns
- Added secret post-game content, up to ???%
- Added lots of secret areas and easter eggs
- New endings: ???
- Added a shortcut to avoid psychological trauma caused by a specific evil tower
- Love increased


And just so everyone can live this unique adventure, Reventure will be featuring a Steam Daily Deal with a mindblowing 75% discount for the next two days! Call your friends, let your family know, stick your head through the window and share the news! Or, you know, a tweet could also be fine...

And the anniversary week is not over! We might have something else in store for you guys… Stay tuned to our social media and join our Discord server so you don’t miss anything!

4. juni 2020
Reventure - Fali
Hi adventurers! This is Javi, CEO of Pixelatto. When we post here or in social media usually we talk as a team, but today I wanted to take the (metaphorical) stage on this special occasion: on a day like this, we released Reventure a year ago. It’s a great occasion to stop for just a moment and look at back at the incredible path that led us to this moment.

Now, when I say “incredible” I really mean that, if time travellers had come to me a couple of years ago to tell me about the success of Reventure, I would have probably laughed. For a start, Pixelatto was not exactly an indie dev studio yet.

It was a development studio, sure, but back when I started up, I wanted to play it safe, learn the trade and get as much experience as possible. I felt (and still feel) massive respect for games as a media, and I knew how hard and competitive this industry can be, especially for newcomers. So I started to work as a freelancer for third parties, creating tools and assets for devs… all of it was -related- to video games, but not development of an actual videogame.



Me during the first years of Pixelatto

It wasn’t glamorous, but it allowed us (me, back then) to grow, learn and pay the bills. Pixelatto grew to become an actual (if small) team. Then I made a small game for a jam session with my peculiar art style and 6 different endings as its main feature. That was the seed that would eventually become Reventure. People were surprised with such a small game having many different endings, so I thought, “you want endings? I’ll give you some!”. And started working on it.

A year and several months later, the game was out there. I realized soon that due to our limited budget (oh boy, such an euphemism) I’d have to chose between hiring an artist for a better aesthetic or having 100 endings. The claim “100 different endings” was just too strong to consider otherwise. We worked to make a virtue out of necessity, and that’s how the unique, pixels-as-big-as-fists artstyle of Reventure was born, despite of my ever-growing imposter syndrome. As long as it had artistic coherence and players could easily understand what was going on, it would be fine. I would be fine.

When Reventure started, I was the only full-time member of the team; there were some freelance collaborators, part-time workers… let’s say that, on average, the team consisted of 2 and a half persons (the half person there is fine, I swear). Then one day, after what felt like climbing the highest mountain in the world doing a handstand, the game was ready.

I was alone at that precise moment. I couldn’t financially keep the team until release, and to be totally candid, I thought Pixelatto would not recover. I had a plan B, C, D and probably up to Z12, but I suspected that Reventure was going to be the last game in a long time. I hit the “Publish” button thinking that, well, at least the worst has passed now and I’ll get some rest.

Oh boy, was I wrong.

The numbers ramp up, the messages pile up… love, support and bug reports everywhere. I started working in hotfixes as fast as I could. Then when I thought “it’s night time, finally they’re going to sleep and I can get some rest myself”, America woke up, decided they also liked Reventure a the loop began again. Twitter, Discord, Facebook – everything on fire.



Me during Reventure launch week

It just overwhelmed me, so I did what any sensible person would do. Well, no, I did not quit making games – I called for help. I phoned everyone I thought could help me at that moment. I even called Alberto back, a programmer-intraining whom I had just let go after his internship finished. He was literally in another city enjoying a new position in a bigger company. I asked him to come back – and he and the others did. Together, we started putting all the fires out, fixed everything, and led Reventure to be the big success that it is thanks to the incredible support of our amazing community.

When we thought it was complete, we started a Switch version, after that iOS and Android… and more to come.

We’re a bigger team now, with 6 people as core members and more than 5 regular contributors on top of that working in areas like audio, music, marketing, etc. And we are convinced this is just the beginning of a (hopefully long and fun) path – as long as you, our beautiful community, keep walking the path along with us.

What now? Well, we have some cards up our sleeve… but we can’t show anything yet. Let’s just say that we recommend you to stay tuned in the days to come, especially during the weekend and by next Monday. There is some amazing stuff incoming.

We will explore and expand the Reventure universe, but don’t expect a “Reventure 2”, at least for now – it is in our very soul to go off the beaten path.

We want to experiment with other things, see where the world of Reventure can lead us. Later this year, we will start a crowdfunding campaign to kickstart our next project. I can’t announce what it is about yet – but we’ll announce it via our newsletter as soon as we can!

I want to end this “thank you” letter expressing my endless gratitude to the rest of the Pixelatto team. Also to you, our players – you got us this far, and hopefully we will still live more than 100 adventures together!

Thanks for being awesome

- Javi
...

Søg i nyheder
Arkiv
2024
Jul   Jun   Maj   Apr   Mar   Feb  
Jan  
Arkiv efter år
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002