7:22am
Passion Rift - k.kaszuba

💜 Meet Gale Seanuile — elven wild card, magic-tech junkie, and walking headline

Gale doesn’t follow rules — she rewrites them in glitter pen and sets them on fire. Born in New York to powerful JNT Corp parents who mostly ignored her existence, she made herself impossible to overlook. Now? She’s 182 cm of purple hair, loud laughter, and "Was she really naked at the strategy meeting?" energy.

She’s a whirlwind of gadgets, board games, and highly questionable decisions.
Her fashion sense is a spell. Her party stamina is legendary. And her idea of a quiet night usually involves
strobe lights and one very illegal potion.

📱 Builds gadgets.
🍸 Breaks routines.
🎲 Plays very dirty in games.

She says she joined Island Hoppers for the fun — but let’s be real: Gale is the fun.
And under all the chaos? Well... let’s just say she’s got a surprisingly decent heart.

https://store.steampowered.com/app/3578240/Passion_Rift/

7:21am
A Few Days With : Bianca - Vagabond
Fix an issue where other games' images weren't fetched correctly in the Steam backend because Valve decided to change the images' addresses overnight.
Sister Ray - Klaymen

Hello everyone!

I present to you a small but very important update for Sister Ray, mainly focused on the gameplay depth in a "sober" playthrough.

Major changes:

  • A medicine specifically for restoring health is now available in the drugstore - "Magnesium+B6". It is sold for $20, but has 6 uses, restores 1 health for each.

  • Items that restore health now say how much health they restore.

  • The "Heart Failure" status can now be removed with Magnesium (status description updated).

  • The maximum withdrawal is now 13/10, the upper limit goes up to 20, increasing with the Level of chemistry.

  • Each day of sobriety increases the effect of everything that removes withdrawal (you can go from the maximum to zero in one use, returning to the dark path).

  • Drawing in a state of withdrawal will become a little more difficult, but more interesting, because dots that need to be avoided will sometimes appear on the paper.

  • At any amount of withdrawal, you can now go to the "normal" state by raising your composure to 9 or higher. In the normal state, the mini-game in the dialogues is absent and the complication of drawing from the previous point is practically reduced to nothing.

  • To make it easier to maintain a normal state, the duration of positive statuses has been slightly increased. Also, coffee can now give "Concentration" status, which significantly increases composure.

Fixes:

  • The "softlock" has been fixed, when you die immediately after saving the game. Now after death, the last good save is always loaded. I case your game is already in this state, you need to load the last good save (for example, an autosave at the beginning of the day) yourself.

  • Fixed a bug when it was impossible to buy cigarettes if they were already in the inventory, and the inventory was full.

  • Minor bug fixes in dialogues.

Moons of Ardan - Hades
🛠️ Patch Notes

Greetings, Axonauts!

It’s time to celebrate a major milestone in the journey of Moons of Ardan. After months of development, I'm thrilled to unveil Patch #12 (v0.12.0), packed with upgrades and long-requested features!

From the all-new Achievements system, to the Sandbox Mode for increased freedom, and refinements to the user interface that improve clarity and flow — this update is all about enhancing your experience.

Let’s dive into what’s new and improved!
Whether you’re a seasoned Axonaut or just setting foot on your first moon, there’s never been a better time to build your legacy in the stars. Dive in, explore the latest features, and help shape the future of the Ardan community.

🚀 Thank you for your continued support!



Improvements

🏆 Achievements
You can now track your progress and earn achievements throughout your journey in Moons of Ardan! This brand-new system is fully integrated into the game and designed to reward both exploration and mastery.

[h5]⚠️ Please note: Unlocking achievements requires starting a new game in v0.12.0.[/h5]

The main menu now features the Achievements section.

Track your progress and see what challenges await!


🖥️ UI overhaul
This patch introduces a series of quality-of-life upgrades to the interface, designed to make building and management more intuitive.
  • Redesigned building UI tabs as icons that open an expanded panel for more detail.
[/h3]

  • Service buildings now display how many citizens they currently serve.
  • [/h3]

  • The energy circuit section now has a clear title that explains what it is about.
  • [/h3]

  • When selecting a building, the production is always displayed.
  • [/h3]

  • Improved multi-step building UI during construction
  • [/h3]


  • Improved problem messages provide a better feedback for energy shortages, missing workers, full output, and more.
  • [/h3]



  • Buildings now have a better ‘Paused’ overlay.
  • [/h3]

  • Science labs now show a tooltip with details of unlocked science production.
  • [/h3]

    [/list][/quote]

    New Sandbox Mode
    This new mode lets you start a new game on the same map but frees you from story-based progression, allowing you to forge your own path from the very beginning.



    [h5]⚠️ Note: Unlocked after placing your first Health Center and earning “The Healer’s Toolkit” achievement.[/h5]


    Pollution scrubber mechanics updated
    Pollution scrubbers now require strategic spacing to maximize their effectiveness.
    Each scrubber has an effective radius of 20 units, and placing them too close together will reduce their efficiency.

    New scrubber description


    Scrubber new area of effect


    Scrubber efficiency tooltip

    Manual transfer limit for automated space routes
    You can now set a delivery limit on automated space routes.
    You can deliver unlimited quantities, or cap deliveries at 10 or 20 units.
    This is perfect for preventing a flood of resources to smaller colonies and helps you maintain a balanced, efficient logistics network.


    Customer count when placing service buildings
    When placing a service building, you will now see a live preview of how many citizens fall within its service radius. Helping you plan more effectively and efficiently.


    ⌨️ New keyboard shortcut
    Press T to open the Research screen.

    Save Writing Optimised
    Saving is now handled in the background — no more game freezes!

    Building area-of-effect color tuning
    The colored overlays for buildings (like services and pollution) have been adjusted for better contrast and visibility.


    Other improvements

    System & Saves
    • Added real-world playtime tracking and game mode to save data.
    • Improved save system reliability: pollution data is now stored in a separate file, and creating a manual save will now reset the autosave timer.
    • Added a "save in progress" popup to the error report screen to help players avoid losing progress.
    UI & UX
    • The save name input field is now automatically selected for faster naming.
    • The research button now shows the type of science currently used.
    • Mission screen localisation fixed.
    • Smarter Resource Alerts: The list of missing resources has been improved to only show materials that are actively required for production on the current planet.
    • "Workers" has been renamed to the more fitting "Inhabitants" in the housing UI.


    • The old lock icon has been replaced with a cleaner design from the Kenney asset pack!

    • Added an exit prompt when quitting during a save.
    • All tutorial and hint images have been updated with rounded corners for a cleaner look.
    • Updated all tutorial and hint images to match the new UI style.
    • Scrollbar speed and sensitivity have been adjusted for a smoother experience in the save/load menu, space route overview, Axopedia, and resources panel.

    ⚖️ Balancing

    • Landing platform
      • Production increased from 0.5 to 1.0 per day
      • Pollution increased from 120 to 150
      • Required workers increased from 12 to 15
    • Mission 08
      • Objectives:
        • Reduced required Textile Fiber Farms from 3 to 2
        • Reduced Clothes storage goal from 5 to 4
    • Mission 13
      • Objectives:
        • Increased Synthwich storage goal from 5 to 10
    • Mission 14 - Part 1
      • Rewards:
        • Reduced Premium Ore rewards from 4 to 3
        • Reduced Premium Bars rewards from 4 to 3
    • Mission 14 - Part 2
      • Objectives:
        • Increased Jewelry storage goal from 5 to 10
    • Removed the yellow "building storage is full" warning to reduce visual noise.
    • The "No Transporter Available" icon (!) is now a more urgent red color.

    🐞 Bug fixes

    • Stellar bodies now limit transfers over 20 units without proper storage (fix pollution block exploit).
    • Fixed building cards for energy plants that now displays their energy production.


    • Fixed the "Collect Immediately" button incorrectly appearing on science buildings.


    • Fixed space route overview title overlap (French)
    • Fixed missing button localisation (French)
    • Fixed visual glitch on citizen spawning
    • Fixed pollution block and used spaceship max/min colours inconsistencies.
    • Standardized UI title font sizes across menus (Tutorial, Achievements, Axopedia, etc.).
    • Fixed services consuming goods not being refreshed after loading a game.
    • Fixed mission rewards being granted multiple times after loading a game.
    • Fixed asteroid science lab workers not resuming work after loading a game.
    • Fixed asteroid energy plants not resuming work until UI interaction after loading a game.
    • Fixed assembly factory worker slot limitations being ignored after loading a game.
    • Fixed an issue where research wouldn’t start when selected after loading a save with no active research.
    • Fixed the title of Mission 9.
    • Fixed animated images in tutorials not being properly contained within their scroll views.
    🧪 Technical

    • Upgraded to Unity 2022.3
    • Game analytics now properly account for mission progress.
    • Split save data into multiple files to improve performance and data integrity.
    • Platform error messages are now localised.
    • Refactored and unregistered some internal event management helpers.

    🌐 Follow Moons of Ardan on Social Media:

    Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

    Instagram - https://www.instagram.com/moonsofardan/

    Reddit - https://www.reddit.com/r/MoonsOfArdan/

    Mastodon - https://mastodon.gamedev.place/@moonsofardan

    TikTok - https://www.tiktok.com/@moonsofardan/

    Facebook - https://www.facebook.com/MoonsOfArdan/

    X (Twitter) - https://x.com/MoonsOfArdan

    💬 Got feedback? Join our Discord and help shape the future of the game!

    🛠️ Patch Notes

    Greetings, Axonauts!

    It’s time to celebrate a major milestone in the journey of Moons of Ardan. After months of development, I'm thrilled to unveil Patch #12 (v0.12.0), packed with impactful upgrades and long-requested features!

    From the all-new Achievements system, to the Sandbox Mode for increased freedom, and refinements to the user interface that improve clarity and flow — this update is all about enhancing your experience.

    Let’s dive into what’s new and improved!


    Whether you’re a seasoned Axonaut or just setting foot on your first moon, there’s never been a better time to build your legacy in the stars. Dive in, explore the latest features, and help shape the future of the Ardan community.

    🚀 Thank you for your continued support!



    Improvements

    🏆 Achievements
    You can now track your progress and earn achievements throughout your journey in Moons of Ardan! This brand-new system is fully integrated into the game and designed to reward both exploration and mastery.

    [h5]⚠️ Please note: Unlocking achievements requires starting a new game in v0.12.0.[/h5]




    🖥️ UI overhaul
    This patch introduces a series of quality-of-life upgrades to the interface, designed to make building and management more intuitive.
    • Redesigned building UI tabs as icons that open an expanded panel for more detail.
    [/h3]

  • Service buildings now display how many citizens they currently serve.
  • [/h3]

  • The energy circuit section now has a clear title that explains what it is about.
  • [/h3]

  • When selecting a building, the production is always displayed.
  • [/h3]

  • Improved multi-step building UI during construction
  • [/h3]


  • Improved problem messages provide a better feedback for energy shortages, missing workers, full output, and more.
  • [/h3]



  • Buildings now have a better ‘Paused’ overlay.
  • [/h3]

  • Science labs now show a tooltip with details of unlocked science production.
  • [/h3]

    [/list][/quote]

    New Sandbox Mode
    This new mode lets you start a new game on the same map but frees you from story-based progression, allowing you to forge your own path from the very beginning.



    [h5]⚠️ Note: Unlocked after placing your first Health Center and earning “The Healer’s Toolkit” achievement.[/h5]


    Pollution scrubber mechanics updated
    Pollution scrubbers now require strategic spacing to maximize their effectiveness. Each scrubber has an effective radius of 20 units, and placing them too close together will reduce their efficiency.

    New scrubber description


    Scrubber new area of effect


    Scrubber efficiency tooltip

    Manual transfer limit for automated space routes
    You can now set a delivery limit on automated space routes. You can deliver unlimited quantities, or cap deliveries at 10 or 20 units. This is perfect for preventing a flood of resources to smaller colonies and helps you maintain a balanced, efficient logistics network.


    Customer count when placing service buildings
    When placing a service building, you will now see a live preview of how many citizens fall within its service radius. Helping you plan more effectively and efficiently.


    ⌨️ New keyboard shortcut
    Press T to open the Research screen.

    Save Writing Optimised
    Saving is now handled in the background — no more game freezes!.

    Building area-of-effect color tuning
    The colored overlays for buildings (like services and pollution) have been adjusted for better contrast and visibility.



    Other improvements

    System & Saves
    • Added real-world playtime tracking and game mode to save data.
    • Improved save system reliability: pollution data is now stored in a separate file, and creating a manual save will now reset the autosave timer.
    • Added a "save in progress" popup to the error report screen to help players avoid losing progress.

    UI & UX
    • The save name input field is now automatically selected for faster naming.
    • The research button now shows the type of science currently used.
    • Mission screen localisation fixed.
    • Smarter Resource Alerts:** The list of missing resources has been improved to only show materials that are actively required for production on the current planet.
    • "Workers" has been renamed to the more fitting "Inhabitants" in the housing UI.

    • The old lock icon has been replaced with a cleaner design from the Kenney asset pack!

    • Added an exit prompt when quitting during a save.
    • All tutorial and hint images have been updated with rounded corners for a cleaner look.
    • Updated all tutorial and hint images to match the new UI style.
    • Scrollbar speed and sensitivity have been adjusted for a smoother experience in the save/load menu, space route overview, Axopedia, and resources panel.

    ⚖️ Balancing

    • Landing platform
      • Production increased from 0.5 to 1.0 per day
      • Pollution increased from 120 to 150
      • Required workers increased from 12 to 15
    • Mission 08
      • Objectives:
        • Reduced required Textile Fiber Farms from 3 to 2
        • Reduced Clothes storage goal from 5 to 4
    • Mission 13
      • Objectives:
        • Increased Synthwich storage goal from 5 to 10
    • Mission 14 - Part 1
      • Rewards:
        • Reduced Premium Ore rewards from 4 to 3
        • Reduced Premium Bars rewards from 4 to 3
      • Mission 14 - Part 2
        • Objectives:
          • Increased Jewelry storage goal from 5 to 10
      • Removed the yellow "building storage is full" warning to reduce visual noise.
      • The "No Transporter Available" icon (!) is now a more urgent red color.
    🐞 Bug fixes

    • Stellar bodies now limit transfers over 20 units without proper storage (fix pollution block exploit).
    • Fixed building cards for energy plants that now displays their energy production.

    • Fixed the "Collect Immediately" button incorrectly appearing on science buildings.

    • Fixed space route overview title overlap (French)
    • Fixed missing button localisation (French)
    • Fixed visual glitch on citizen spawning
    • Fixed pollution block and used spaceship max/min colours inconsistencies.
    • Standardized UI title font sizes across menus (Tutorial, Achievements, Axopedia, etc.).
    • Fixed services consuming goods not being refreshed after loading a game.
    • Fixed mission rewards being granted multiple times after loading a game.
    • Fixed asteroid science lab workers not resuming work after loading a game.
    • Fixed asteroid energy plants not resuming work until UI interaction after loading a game.
    • Fixed assembly factory worker slot limitations being ignored after loading a game.
    • Fixed an issue where research wouldn’t start when selected after loading a save with no active research.
    • Fixed the title of Mission 9.
    • Fixed animated images in tutorials not being properly contained within their scroll views.
    🧪 Technical

    • Upgraded to Unity 2022.3
    • Game analytics now properly account for mission progress.
    • Split save data into multiple files to improve performance and data integrity.
    • Platform error messages are now localised.
    • Refactored and unregistered some internal event management helpers.

    🌐 Follow Moons of Ardan on Social Media:

    Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

    Instagram - https://www.instagram.com/moonsofardan/

    Reddit - https://www.reddit.com/r/MoonsOfArdan/

    Mastodon - https://mastodon.gamedev.place/@moonsofardan

    TikTok - https://www.tiktok.com/@moonsofardan/

    Facebook - https://www.facebook.com/MoonsOfArdan/

    X (Twitter) - https://x.com/MoonsOfArdan

    💬 Got feedback? Join our Discord and help shape the future of the game!


    Mars Horizon 2: The Search for Life - smarshall

    In our latest Deep Dive, we highlight the hazards across the various planetary surfaces and the impact they can have on your missions. From volcanic eruptions and micrometeorite showers, to dust storms and basalt columns, the Solar System can be a dangerous, yet beautiful, place. ⚠️

    The blog and images are available to view on the Auroch Digital website. Check it out! 👈🏻

    We have more to share with you in the future, but, until then, keep watching the skies! ✨

    EONIA Revelations - Wasdeerio

    The development of EONIA REVELATIONS, the reimagining of EONIA, is progressing at a great pace! And it's more vibrant and colorful than ever! The new trailer is ready to watch, the link is below, and there will soon be news about a playtest on the EONIA REVELATIONS Steam page! Follow the game and stay tuned for updates!

    https://www.youtube.com/watch?v=Q3eW276CoC8

    Vegas Infinite by PokerStars - Koopid
    NEW Game Mode: Baccarat!

    Baccarat has officially landed in Vegas Infinite, bringing high-stakes action and authentic casino flair to your fingertips. Get ready to grip the edge of your seat as you peel back the cards and reveal your fate. Select Player, Banker, or Tie and experience every suspenseful second in this elegant and immersive new game mode. The table is open. Ready to play?

    NEW Baccarat Launch Pack!

    Celebrate the launch of Baccarat and step up your game with the Baccarat Launch Pack. With an elegant blue and white ceramic aesthetic, this collection is designed for those who play with purpose. Dominate the game with 300K Chips, make a statement with the Baccarat Mask, wear the Baccarat Watch as a mark of refinement, and sip the Luck of the Dragon Tea and reveal your fortune. Available for a limited time only.

    Limited-time Event: Baccarat Launch Challenges 

    Baccarat also launches with an exciting limited-time event: Earn two exclusive items by completing the Baccarat Launch Challenges! Win 25 rounds of Baccarat to earn the exclusive Launch Cardback, and go on a 7+ win streak to unlock the rare Golden Lawn Chair prop. Complete both challenges within the first 2 weeks after launch to claim your limited-time rewards!

    Baccarat Leaderboard Rewards!

    The stakes are high, and the rewards are shining. Top players on each weekly Baccarat leaderboard earn exclusive Dragon Chains:

    • Bronze (Low Stakes)

    • Silver (Mid Stakes)

    • Gold (High Stakes)

    • Diamond (Ultra High Stakes)

    Play your hand, rise through the ranks, and claim your place among the legends.

    Casino One gets a Summer Makeover!

    Soak in the sunshine and step into paradise! The Casino One Floor has been completely refreshed with a brand-new summer look. Enjoy beachside views, swaying palm trees, and a vibrant tiki vibe while you play your favorite games. This limited-time makeover is available only for the summer, so grab a seat, kick back, and let the tropical energy carry you through the season.

    NEW FREE Item - Explosive All-In Button!

    Ready to go all-in with style? Submit a new review to earn the Explosive All-In Button! Just fill out the form. Details in the #free-stuff channel on Discord!

    Patch 158 New Features

    - NEW Game Mode: Baccarat!

    - NEW Baccarat Leaderboard Rewards!

    - NEW Content: Baccarat Launch Pack!

    - NEW Event: Baccarat Launch Challenge!

    - NEW Casino One Summer Makeover!

    - NEW Review Reward: Explosive All-In Button!

    - UI Homepage Improvements!

    - Various Camera Improvements

    - Upcoming Event: Right to Play Charity Series!

    Patch 158 Bug Fixes

    - Various fixes and improvements to smokable prop items

    - Fixed lighting on preview menu for props

    - Fixed item anchor position for Chest Burster Apparel

    - Fixed various prop items not showing the correct thumbnail

    - Fixed missing Infinity Roulette texture for In-Suite games

    - Fixed shader for Vega Mask

    - Various other fixes

    Day Of Pixel - ✝️JESUS✝

    Boom! Quests are in! First Part of the story is in!

    • First Boss Battle El Bigote, find him in the grave yard in the underworld go behind the path to the lava river follow around and you'll find Him in the grave Yard. Giant Mustache with a sombrero. There is no way you'll miss him. That's how you get the portal back open to the Land Of The Living!

    • Spread Magic Dust on the gravesites. El Diablo hands a bag of magic powder to spread and open portals for his armies to spread through. Drag the bag back to the graveyard, placing in inventory will destroy the bag and El Diablo Might get mad!

    • Cantina Owner gives you a quest in helping him open the cantina again, The Owning property is going to play into this and he tells you to wait a few days.

    • Also Undead Banditos are now roaming the underworld, lot more art to finish to make them stand out from each other based on how they died. Yes Some remember you!

    Bug fixes:

    • Fixed Coins not displaying when you made money

    • Fixed banditos not triggering properly

    • Some Banditos forgot what Gang they were apart of lol

    • Horse was being Choppy

    • Shops got fixed so the General store will buy your hunting finds

    • UI now fixed as it was not displaying properly in some instances

    I think there will be some new bugs i didnt find any atm but, let me know and ill get to them. Or ill find them while playing as well!

    Thank you guys thank you so much i know it's been a long battle! Also seperating from my job to focus on this full time makes alot of room on my plate!

    One man with a bigger story than you "oh my grandpa died i have to take care of his farm"

    Also ALso ASlo Crafting is sorta working but not in this build. That and poker witch will allow me to do

    • Black Jack

    • Texas Hold em

    • Fishing

    • Mining

    • mini games for certain crops

    • Music performances

    • and closer to having holidays and Festivals!

    Again Thank you guys thank you so much, I can push the Demo update later today so you guys can try before you support a Gamer with a vision and too many Enchiladas and Empanadas on his plate!

    Games For Gaaaaaammmmerrrrrsss Always!!!

    Blake "Aggressive Kiwi" out!

    Oh and I am adding Trains but i want them to be able to ride all the zones, and be able to rob. That and i want a really unique looking train not a typical Pixel Train! Soooo Art is gonna take some time on that!

    Also im still trying to fix the chest container lol!

    Motion Soccer PRO - ivanovich
    • 🏃‍♂️ We’ve unlocked the wings! The AI now makes spectacular runs down the flanks. Get ready for one-touch plays and crosses begging to be finished.
    • 🧤 Goalkeepers are better positioned: We’ve refined their placement under the posts so they react faster and stay in the right spot.
    • 🎈 The ball’s got new moves too: We’ve tweaked the physics when receiving aerial passes to make it feel more natural and realistic.
    • 🎮 Fine-tuning on player switching: The new selection system now picks the best possible player even during quick passing situations.
    • 🐞 And of course, a few small bugs squashed. Thanks for all your feedback — it keeps the game improving match after match!
    The Bus - Bekka [Aerosoft]

    After nearly 80 developer diaries and countless screenshots, the time has finally come:
    The first official video teaser for the Hamburg City Add-on for The Bus by Halycon Media is here – featuring real in-game footage!

    This atmospheric video takes you on a short but impressive ride through some of the most iconic sections of lines 6 and 17.
    Whether it’s around the central station, past the Feldstraße bunker, through the historic Speicherstadt, or alongside Hamburg’s characteristic churches – this teaser offers a first visual impression of the add-on’s remarkable attention to detail.

    With over two years of development and countless custom-made 3D objects – many of them based on real-world data from Hamburg’s Geoportal – Hamburg City in The Bus looks more authentic than ever before.

    Two minutes full of atmosphere – for fans of The Bus, Hamburg lovers, and those who are about to become one.

    🎥 The video is now available on YouTube!

    Dive in and get your first look at the new Hamburg City Add-on for The Bus.

    https://store.steampowered.com/app/3544250/The_Bus__Hamburg_City_by_Halycon/?curator_clanid=38629408

    ...

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