7:16am
Sector Unknown - Prologue - Creative Storm Entertainment
Updates:

  • Fixed bug where Cheetah, Fang and Tooba would still sometimes appear in the base
  • Added missing tooltip data for accessories on evasion and damage stats
  • Moved crate containing Lil Pecker pistol back to a accessable spot
  • Prepared UI to properly show for different languages
  • Made numerous dialogue edits
  • Removed tier one pistols from crafting until that tier is researched
  • Numerous Sjo fixes

    More to come - thanks again for the feedback and help!
勇者与亡灵之都 - steem
修复了部分技能描述错误的问题
7:06am
Tortuga City - HerrGrievous
- Minimap Wall-Icon fixed
All Quiet in the Trenches - Totally Not Aliens

We have prepared another, slightly larger patch that should fix most of the reported issues.

Saves from version 0.9.x should remain intact. However, if you encounter any errors while loading or in the game, you can revert to version 0.9.2 at any time via the Steam Beta Branch.

Thanks a lot to everyone, and see you soon!

Patch Notes 0.9.3

Improvements

  • Surrendered/captured soldiers will no longer proceed to the enemy trench if their escort is wounded

  • Allowed surrendered soldiers to attempt to return if there are no enemies nearby, even if they are behind enemy lines

  • Changed wounded soldiers to always return to their nearby troop (if in close range) instead of retreating

  • Prevented the 'Share Food' (ham) story from triggering for Jewish soldiers

Balancing

  • The effects of comrade deaths (e.g. grief, war fatigue, player standing) now trigger after the battle instead of immediately

  • Stress gain has been modified when soldiers recognise that a comrade has died in battle

  • The detection range for recognising dead comrades has been increased and made consistent

  • Threshold values of the "Too far forward" and "Too far behind" attributes have been increased when in the target trench

  • The number of soldiers that can be wounded from consecutive melee combat actions in a single turn has been limited

  • Prevented NPC troops from providing first aid when they need to retreat following a lost melee combat

  • The required number of soldiers for the 'Unload carts' project in the 'Friendly Fire' scenario has been reduced from 4 to 3

  • Slightly reduced Hard Mode difficulty (it's still very hard!)

  • Minor adjustments

Bugfixes

  • Changed how turns are initialised in battles, which improves general stability and fixes several issues (this also leads to a slightly different camera behavior when transitioning out of cutscenes and at the end of a level)

  • Fixed dead soldiers not appearing on the battlefield when loading a saved game, which could lead to strange behaviour and sometimes cause errors

  • Fixed troops not being able to break free from certain melee positions

  • Fixed an issue where troops would sometimes fail to retreat after losing in melee combat

  • Fixed some minor issues with separated soldiers

  • Fixed soldiers retaining their 'surrendered' state on rare occasions

  • Soldiers no longer fight from incorrect positions in cutscenes after consecutive melee combats in a single turn

  • Fixed the issue of separated bleeding soldiers sometimes walking away while receiving first aid

  • Fixed deserted soldiers still being visible in the camp

  • Fixed an issue where two levels could be assigned at once after the 'Bloody Offensive' scenario

  • Gas mask stories can no longer trigger before gas masks are handed out

  • Fixed the Lieutenant's redundant standard feedback after the "Friendly Fire" scenario

  • Granted a rest turn after a victory in the 'Friendly Fire' scenario, as stated in the journal text

  • Fixed an issue with hospital capacity after the tutorial levels

  • Proper wrapping has been added to prevent attribute UI elements from overflowing the troop action window, and a potential error has been fixed when there were too many attributes to display

  • Broken save files will now be ignored and marked as incompatible

  • Some translations have been adjusted (English)

  • Fixed some missing translations and typos (English)

7:00am
Karos - Julia


On June 16, maintenance will be carried out on the game servers. Due to this, the game may be unavailable from 10:00 to 11:00 UTC+3.

Please note that the time of the maintenance is approximate and may be changed. We apologize for any inconvenience.
7:00am
Karos Classic - Julia


On June 16, maintenance will be carried out on the game servers. Due to this, the game may be unavailable from 10:00 to 11:00 UTC+3.

Please note that the time of the maintenance is approximate and may be changed. We apologize for any inconvenience.
6:59am
Turkish Coffee Daily - ReaskGames
bug fix
Run Chicken Run - BlackTab Games
Here are the v0.2.3 release notes:

🆕 New Feature:

💫 We've now added a star effect on fainting chickens! Now getting stunned looks much more dramatic!

🛠️ Edits and Bug Fixes:

🧱 Fixed wall collision bugs in some scenes.

🏹 Fixed Crossbow ammo bug.

🕴️ Fixed a bug that caused the character to disappear in some situations.

🆘 Added “Unstack” feature for situations where players are stuck.

🐞 Fixed various bugs reported by our community.

Thank you very much to everyone who provided feedback! If you encounter any issues or have any suggestions, don't forget to share them with us.

Have fun playing and stay away from the frying pan! 🍳🔥Demo Version (v0.2.3) Update is Live! 🐔🚀

6:45am
Lilia - shinon
Fixed a bug in the rest room.
Night Project - ded_ladno

Dear Night Project fans!

We proudly present the long-awaited complete version of the game that unites all five chapters into a single, cohesive narrative. This is not just a collection - it's a complete story we've been working on all these years.

Complete edition contents:

  1. "Night Office" - the first chapter where it all began. You're a new employee at Degeons Intertaiment, and your first workday turns into nightmare upon meeting Kili.

  2. "Warehouse" - chapter that takes you to the company's mysterious storage facilities where every shadow may hide danger.

  3. "Strange Street" - venturing beyond office walls into a city keeping its dark secrets.

  4. "Return to Office" - climactic chapter where you must return to the heart of the nightmare.

  5. "Finale" - concluding chapter that will put an end to this story, revealing all secrets.

Key features of complete edition:

  • All five chapters with enhanced graphics and optimization

  • Collection of Kili's costumes including exclusive variants

  • Three unique simulators complementing gameplay

  • Complete archive materials collection

  • Support for modern technologies (including DLSS)

What's new in complete version:
We carefully reworked each chapter to ensure:

  • Consistent gameplay

  • Improved graphics in all episodes

  • Optimized performance across all platforms

  • Smooth transitions between chapters

"This release is our gratitude to everyone who supported us through these years. Now you can experience the whole story from beginning to end in unified, perfected form," says the project's lead developer.


Additional Information

System requirements:

  • Minimum: GTX 1060, 8GB RAM

  • Recommended: RTX 2060, 16GB RAM

Features:

  • Full gamepad support

  • Localization in 5 languages

  • Ability to import old saves

For new players:

  • Built-in guide to previous chapters' story

  • Option to start from any chapter

For veterans:

  • New details in familiar locations

  • Additional secrets and easter eggs

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