7:32pm
Drop Pockets - Skelly
  • Ball base score buttons have been added to the rack selection screen

  • During rack selection, the chosen ball will now follow your mouse

  • The ball info menu now shows on hover instead of on press.

    • A full rework of the ball info menu has begun, so please look forward to that in a future update.

Misc fixes:

  • Fixed the tooltips of multiple pockets

    • Ice fishing hole

    • Soda can

    • Off-road tire

    • Neck pillow

    • Broken window

  • fixed an issue where pocket items would not be consumed

The Ninja Saviors: Return of the Warriors - Taito_*******
A hail of lead is heading to Tokyo!

Taito will be showing Operation Night Strikers and Night Strikers Gear during a live stream at Shooter Fes 2025, an online event focused on shooting games and organised by City Connection and Game Centre Mikado. The event runs over two days; June 14th and 15th with livestreams starting at 12:00 on each day.

The team from Taito will be on stream from 18:00 on Saturday 14th, with producer Yuichi Toyama and Zuntata’s Katsuhisa Ishikawa being joined by guests Naoki Horii and Hibana Yokeru from developers M2. Learn all about the game play and sounds of Operation Night Strikers Night Strikers Gear while seeing the games in action and listening to the music.

The stream will run on Mikado’s YouTube channel and can be viewed live at Red Bull Gaming Sphere Tokyo.

Shooter Fes 2025

Times/dates

Day 1:Jun 14th 2025, 12:00 - 23:00 (JST)

Day 2:Jun 15th 2025, 12:00 - 22:00 (JST)

Location

Red Bull Gaming Sphere Tokyo (Nakano, Tokyo)

*Free entry

Streaming

[dynamiclink href="https://www.youtube.com/watch?v=aG_Zcdqn6bY"][/dynamiclink][dynamiclink href="https://www.youtube.com/watch?v=UuvA4VMYZQ0"][/dynamiclink] Channel: https://www.youtube.com/channel/UCPrifqgoJmq7UgmRkZUKTJQ

Participants (in alphabetical order)

Ancient

BEEP

CITY CONNECTION

COMPILE HEART

exA-Arcadia

G-MODE

Granzella

G.rev

Happinet

Happymeal

M2 Shot Triggers

mebius.

MIKADO

MOSS

Neotro

Phoenixx

Pyramid

SUCCESS

SUPERDELUXE GAMES

TAITO

TATSUJIN

Planning & Operation:

CITY CONNECTION

Gesen MIKADO(INH)

Cooperation:

Happinet

Shooters Fes 2025

https://shootersfes.com/

Operation Night Strikers

https://www.taito.co.jp/opstrikers

Nighe Striker GEAR

https://m2stg.com/night-striker-gear/

[dynamiclink href="https://store.steampowered.com/app/3099790/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/3290390/GEAR/"][/dynamiclink]

War Thunder - Blitzkrieg Wulf


Welcome to the 176th War Thunder Steam Screenshot Competition!

Thank you once again for your incredible submissions! This coming week, we’ll be focusing on the quiet moments before the storm! You’ll be capturing missions set at sunrise, where soft morning light and long shadows set the stage for the battle to come. Any vehicle type is welcome—just be sure it’s ready to roll out under a golden sky. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 176th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen176. You have time until the 20th of June to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot should be taken in morning light and can include any vehicle.
  • You must add the #WTscreen176 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 175th edition – Tactical Canvas!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3496521333
    https://steamcommunity.com/sharedfiles/filedetails/?id=3494914941
    https://steamcommunity.com/sharedfiles/filedetails/?id=3494789417

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3495061925
    https://steamcommunity.com/sharedfiles/filedetails/?id=3494630490
    https://steamcommunity.com/sharedfiles/filedetails/?id=3495915459

    Each winner will get 300GE! Congratulations and see you next week!
    Scourge of the Reptiles - kfrankiw

    Well here it is. a little monthly newsletter from your friendly local dev.

    Firstly, thank you to all who have wish-listed the game, and followed the community page, Follower growth has been really amazing, especially in the last month. It's so encouraging to see people interested in an RPG set in a prehistoric age - I was a little unsure the idea was going to "hit", but it really has.

    Scourge featured in both Turn Based Thursday Fest and Best Indie Games Summer Showcase this month, and the exposure was outstanding. TBTF was on the Steam Front Page for 4 days - I had a hunch it would kick off, but it just exploded. All 400 games in that Fest experienced insane wish-listing, Scourge included.

    If you haven't seen it yet, there is a new trailer on the front of the Steam page! Its short and epic. The music is wicked.

    But this is actually a Dev report, as I am sure at least some of you are keen to know WHEN WILL THIS GAME COME OUT!! I'm proud to say that Dev is coming along at a good pace. Most likely the game will be well completed and polished by the end of this year. Not that long at all right? Scourge will no longer launch Early Access, and will instead do a normal 1.0 release, with a preview demo for Steam Next Fest. I also tightened up the Act 2-3 levels to make a more focused storyline that will be about 35h long instead of 45h. Still plenty long enough, right? Opinions welcome.

    Act 1 is now complete, and fully tested. So thats 14 hours of gameplay across 9 scenes and about 40 different monster/animal/dino types to fight. The test run of Act 1 took 3 months to finish! Instead of a content check it turned out to be a really good way to do QA on everything that appears in the game - every spell, skill, npc chat, and UI element, etc. A lot of it was improved, and 900 bugs/changes were fixed/tweaked...

    What that means is that Act 2 and 3 will take just 3 months to construct, leaving about 4 months for QA. Trust me, I won't launch Scourge until its super polished, and as fun to play as possible. RPG's are notoriously difficult to polish so be patient and you will be well rewarded! That said, the game is very playable right now, it totally meets my vision of tabletop-rpg style CRPG with a retro look and unique premise (Dinosaurs) - and the hex based party combat is both performant and fun. I keep finding tricks to improve the visuals too. For example, this week I managed to tech-art a nice looking swimmer so you can now swim in freezing cold lakes and rivers to get to tasty secret loot.

    Just finished the 6th ridable mount out of about a dozen - 2 new modular armour sets have been rendered and look fantastic - but I can't show those to you due to spoilers! In fact all promotional art will be limited to Act 1 scenes, the back 2/3 of the game will be entirely spoiler free...so stop asking me if your favourite obscure dino is going to be in it :)

    See you next month! Scourge is off to Anime and Video Game Convention in Adelaide, South Australia next month, so come play the new demo build if you're local.

    If you are thirsty for weekly updates, BlueSky is the best social platform to find it, or X/Twitter, and please join the discord if you want to ask questions.

    Heist.exe - purplehippoprod

    Greetings, Agents!

    The Early Access release of Heist.exe has been put on hold until further notice. Why? Well unfortunately, for the third time Steam was unable to run the review build through the steam client. My attempts at fixing this issue failed.

    I believe trust is built on honesty and transparency, so I'm unable to confirm a release date at this time. What I am able to do is take responsibility for not properly configuring the game's launch settings. BUT, with time--hopefully no more than a week or two--I will get this issue fixed, and the heist will begin in earnest! And once the review build gets approved, I will hit the launch button and let you all know it's out.

    As excited as I was to release the game today, there's nothing I can do besides fix the problem in front of me. Please wait a little longer until I'm able to fix it. Thank you for your patience.

    That's all, Agents. Take care!

    Ping Profit - Internet Tycoon - SudoNova

    🎮 Ping Profit Live Stream – June 14 & 15 @ 2:30PM ET!

    Join the dev team for back-to-back streams during Steam Next Fest!
    We'll be playing our new binary build, answering questions, and talking all things hosting tycoon. Don’t miss it!

    📍 Watch on our Steam page:

    [dynamiclink href="https://store.steampowered.com/app/3605560/Ping_Profit__Internet_Tycoon/"][/dynamiclink]

    Vagneria - vagnerdarochasantos
    🔧 Bug Fix
    Fixed an issue where the volume settings were not being saved properly, causing audio preferences to reset after restarting the game.
    Ping Profit - Internet Tycoon - SudoNova

    🎮 Ping Profit Live Stream – June 14 & 15 @ 2:30PM ET!

    Join the dev team for back-to-back streams during Steam Next Fest!
    We'll be playing our new binary build, answering questions, and talking all things hosting tycoon. Don’t miss it!

    📍 Watch on our Steam page:

    [dynamiclink href="https://store.steampowered.com/app/3605560/Ping_Profit__Internet_Tycoon/"][/dynamiclink]

    7:05pm
    Nin Online - Ueda

    This is mainly a housekeeping update but includes changes requested by new and old players over the last couple of days!

    Features
    • Nin Online no longer requires .NET 6 installed to run. It is self-contained. This also means Steamdecks should now be able to run it!

    • OpenGL 3.3 Fallback support for when OpenGL 4.1 is not compatible. This should alleviate the need for third party software to use software rendering for older devices.

    Changes
    • Lowered required kills for all early game mob killing missions by about 10-20.

    • Level 30 Arc Mission Giver NPC now appears consistently to other arcs.

    • Talking to Mission Assignment Desk now immediately triggers Welcome to Village Questlines.

    • Tournament UI no longer appears when you are on different maps.

    • Consistently now, you should be able to pass through all players unless combat status is active.

    • Added a "Are you enjoying Nin Online?" notification that appears when you reach level 11 and 20 for Steam Reviews.

    • Added new graphics to be implemented for content soon.

    Bug Fixes
    • Fixed logins to use updated method of retrieving server listing (regression).

    • Crafting menu should no longer hang the client when relogged into different character.

    • Fixed login screen 'Register' button sending players to old cash shop store page before registration page.

    • Fixed a hanging issue caused by messenger hawks and reflections.

    • (Developer Only) Changed Stat Scaling option in Jutsu Editor to use Dragging Slider.

    • Fixed Top Up Starter Pack not working.

    Zombie Rollerz: The Last Ship - AlphaNav

    Hey Survivors!

    We have posted a teaser trailer for our game in a super cute, zombie-crushing cinematic fashion. Now as we steamroll to release, we wanted to give you more information regarding the launch of our game!

    We are currently taking part in Steam Next Fest, ongoing since June 9th and ending on June 16th. During this time, we are focused on posting promotional content including teasers and short forms of varying gameplay to get everyone excited about the release!

    With this participation, our latest Demo and final version is currently playable! Make your way over to the Steam Page to get your taste. For survivors both new or veteran, the moment has never been this fitting to try our apocalyptic roguelite world and see if you can command the last ship in the sea of treasures and zombies.

    Now here is what you are really here for, we have finally confirmed a RELEASE/LAUNCH date for our game as well as price!

    Our Zombie smashing, ship building, crew inspiring survival game will release on June 24th, 2025 priced at $9.99, but at launch, offered at 10% off, bringing the cost of the game down to $8.99

    Surrounding our launch, we will have community contests as well as influencer content events that you, the community can take part in, we highly encourage creating and posting any content that the community puts together for our game!

    🌐 Join the community below!

    💬 Discord: http://discord.gg/aBEcJpzM

    🐦 Twitter: @ZombieRollerz

    Thank you so much for your continued support! With the full game almost here, we hope you are excited to try our game in full!

    Don’t forget to wishlist Zombie Rollerz and check out our socials for more content and news, that way you don’t miss a thing when the full game launches!

    See you all at launch!

    “Don’t ask what survival is. Just keep firing!”

    — With love from the Zombie Rollerz Dev Team

    ...

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