Deer Hunting - The Season - BMad29
Menu Updates and Turkey EXP
Eclipse 2: Invasion of Darkness - Alex Birdman

We would like to thank the players for their feedback. We are gradually making changes to the gameplay and fixing the problems you reported! Thank you! Changes in this patch: - Fixed map control with the mouse - Now when opening the map, the player is always in the field of view - Fixed some collisions of objects where the character could get stuck - Added animation of the player icon on the map for better visibility - Added a button to reset control settings to default - Some dialogues in the tutorial level are slightly shortened - Increased the range of the "Hand of the Wind" ability or pushback - Fixed an issue where changing the direction of control did not work - In the control settings, you can now change the button for opening the map (M)
7:44am
Virtual Frenzy- Nexus Corps - NinthGames
  • Update Server function out of sync

  • Fixed issues with ability values ​​and text descriptions

Morsels - tbydxn

Morning,

Just a very minor patch to the demo build with two small fixes:

  • Previous ticket fix also broke the ticket, sorry… fixed.

  • Controller deadzones should now work properly.

<3

SwordBorn - KMOON

[dynamiclink href="https://youtu.be/IObNsuXMK0Q"][/dynamiclink]

Island Market Simulator - ONurGke
🏝️ Island Market Simulator v0.3 Update is Here!
We’ve packed this release with clarity, quality-of-life improvements, and fresh content to deepen your island trading experience!


📚 Revamped Tutorial & UI
  • Complete tutorial overhaul: Every step is now crystal clear, guiding you through planting, harvesting, and trading with on-screen tips and highlights.

  • Intuitive button states: UI elements instantly show active vs. inactive functions—no more guessing which action you’re about to take.


🥛 Crate Management & Item Details
  • Dedicated milk crates: Milk collection crates and empty product crates can now be distinguished.

  • Seed-to-crop tooltips: Hover over any seed to see exactly which crop it grows into and how long it will take.

  • Rich item HUD: View an item’s name, type, and remaining durability or uses while holding it—no need to open menus.


💰 Economy & NPC Overhaul
  • Auto-pricing system: When you list goods for sale, suggested prices are assigned automatically—just confirm and trade!

  • Three NPC tiers: Rich, Middle-Class, and Poor visitors now have unique names, preferences, and price-acceptance thresholds for a more dynamic market.

  • Friendly skeleton aide: If your funds drop to zero, sleep peacefully for two days and a helpful skeleton will appear to lend you a hand.


🚧 Map Collision & Animation Fixes
  • Smooth map traversal: All collision glitches have been fixed so you can explore beaches and groves without ever getting stuck.

  • Faster rotation controls: Shelves, displays, and other placeable objects now rotate more quickly, making setup a breeze.

  • Satisfying placement animation: A new spin-and-snap effect adds polish every time you position items.

  • Safety confirmations: “Are you sure you want to sleep?” and faction-selection dialogs prevent accidental choices while navigating menus.


🗓️ Calendar & Wayfinding Upgrades
  • Detailed calendar view: Track day counters, seasonal events, and special festivals right in the pause menu—plan your harvests and sales with confidence.

  • Improved navigation markers: Clear signposts and map pins make finding your home, storage, and key stalls effortless.

  • Enhanced NPC animations: Watch buyers browse stalls and wait in line with updated, lifelike movements that bring the market to life.


Developer’s Secret Message

“Coming soon in the v0.5 update: we’ll be available in 11 different languages for our valued players—stay tuned!”


Dive back into Island Market Simulator v0.3 and discover a richer, smoother, and more strategic trading adventure! 🌟


Lost and Found Co. - Ducky

🗒️ Patch Note 2.1.1 Demo Update

✨ Improvements & New Features:

  • Improved text clarity across all UI elements to enhance readability.

🐞 Bug Fixes:

  • Fixed an issue where dialogue appeared empty when using non-English languages.

  • Other minor bug fixes and stability improvements.

Join our Discord or Steam Forum to let us know about what you think about this update and report any bugs! Thank you for your continued support! 💛

- Ducky

Lost and Found Co. team

Fallen Aces - El Oshcuro
Heya dumb palookas and palookettes, can ya believe it?

It's been one whole year since we went and released Fallen Aces into Early Access here on Steam!

[dynamiclink href="https://store.steampowered.com/news/app/1411910/view/6852870308425183965"][/dynamiclink]

Soon after that we added autosaves and new options and all sorts of good stuff for ya!

[dynamiclink href="https://store.steampowered.com/news/app/1411910/view/4195747069390512864"][/dynamiclink]

Then came the Turf War!

[dynamiclink href="https://store.steampowered.com/news/app/1411910/view/7125346423944918232"][/dynamiclink]

And then after that cuz yous all complained so much, we went and got da game Steam Deck Verified!

[dynamiclink href="https://store.steampowered.com/news/app/1411910/view/4687773573358770867"][/dynamiclink]

But then since you'd all been so nice and patient - we built yas The Hideout!

[dynamiclink href="https://store.steampowered.com/news/app/1411910/view/4473858936341005056"][/dynamiclink]

Then we redid all the cars!

[dynamiclink href="https://store.steampowered.com/news/app/1411910/view/535469307384037520"][/dynamiclink]

And just a few weeks ago we released the Level Editor and Steam Workshop.

Nice.

[dynamiclink href="https://store.steampowered.com/news/app/1411910/view/535477547601757757"][/dynamiclink]

And there's already tons of mods for it, nicely done boys!

https://steamcommunity.com/app/1411910/workshop/

But we're not just here to yap about the good old days.

We're hard at work on Episode 2 - so the least we could do is show ya some more screenshots!

So thanks to alla yous for bein' here and taking part in the development of this here video game we're makin!

Episode 2 of Fallen Aces will be out sometime this year, alright?

See ya then, kiddo.

[dynamiclink href="https://store.steampowered.com/app/1411910/Fallen_Aces/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/"][/dynamiclink]

Frame of Mind - A game of thoughts. - betalars

To celebrate the end of next fest, we will be holding yet another development live stream here on Steam.

Today we're not going to let ourselves get distracted by bugfixing and actually get to work on creating stunning shaders for our subway!

So join us to take a look at what is possible with the power of Godot and Open Source. Make sure to also ask any questions you may have in the live chat. If I'm not too distracted by, I may even get to answering them.

But don't stress yourself too much: You will still be able to play our demo after this next fest and there will very likely even more development insights before our release.

7:16am
Sector Unknown - Prologue - Creative Storm Entertainment
Updates:

  • Fixed bug where Cheetah, Fang and Tooba would still sometimes appear in the base
  • Added missing tooltip data for accessories on evasion and damage stats
  • Moved crate containing Lil Pecker pistol back to a accessable spot
  • Prepared UI to properly show for different languages
  • Made numerous dialogue edits
  • Removed tier one pistols from crafting until that tier is researched
  • Numerous Sjo fixes

    More to come - thanks again for the feedback and help!
...

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