Evolve Lab - Spinzaku
Demo Patch 1.0.9 is now live!
New Features:
Six new cores have been added:
  • Deadly: All of your actions have +2 damage,

  • Fast Forward: All of your actions have +1 speed,

  • Doom Clock: Both creatures lose 2 health after their last state,

  • Pinball: Dash actions do not stop on collision and the creature bounces instead. Whenever the creature bounces while dashing it gets +1 strength and +1 speed,

  • Bounty Hunter: Whenever one of your actions combos, your creature spawns an additional copy of it,

  • Tinkerer: Your actions with the ALIVE tag have a 10% chance to spawn a copy of every action with the FRAGILE tag that your creature uses,

The following cores have been moved to planet 2:
  • Anchor,

  • Chaotic Energy,

Short action descriptions have been added to small action tooltips. Creature descriptions have been updated. Other small UI, description and visual improvements

Balance Changes:
  • Tridacna: Only heals to half health when it closes,

  • Hexapus: Base speed increased to 4 (from 3),

  • Venom Core: Increases tick rate of poison instead of doubling it,

  • Generator Core: No longer gives health (down from 2). Only gives 4 shield stacks (down from 5). Adds a shield to your inventory,

  • Cleanse removes 20 stacks of negative effects (down from 25),

Bug Fixes:
  • Fixed a bug in steam initialization that prevented some players from joining online mode,

  • Venom now also increases the tick rate on enemy living actions,

  • Poison now also applies to dolphins,

---------------
This is the last major content update for the demo and I will focus on the early access release from here on. I will try to apply any small Quality of Life changes to the demo as well whenever possible. The Demo will be playable until Early Access releases.

XENO SIEGE - Pain
Minor optimization
Unconventional Warfare - Unconventional Waifu

UW's weapon roster has been expanding.

Not just in the total number of guns, but also the period in which they've been drawn from.

Obsolete 19th century black powder long guns brought back into service and the latest in 1940s firearms development for field testing, plus everything in between.

Each UW's weapons classes (e.g. single action rifle, shotgun, etc.) each feature a diversity of calibers and functionality.

As a functionality example, the shotgun class features both buckshot and slug firing shotguns.

As a diversity example, the single action rifle class includes straight-pull military rifles, breach loading safari guns and pistol caliber lever action rifles.

The sidearm weapon class is the most diverse, featuring handguns, carbines, machine pistols and sawn down rifles and shotguns.

Whatever the drawbacks of your character's primary weapon, there will be a sidearm to complement it.

In most cases, switching to your sidearm is faster than reloading too.

What is the relevance of weapon classes though?

Each of UW's characters has preferences for certain weapons classes in the form of bonuses and penalties.

Valeria as an example (gripping the Type 11 in the screenshot), has a reduced jam and degradation rate for automatic rifles, but deals reduced damage with shotguns.

But as previously stated, there are a wide gamut of types of weapon per class, so no character will need to be pigeonholed into playing a certain way.

Mix and matching guns to each character's preferences is another path for you to exercise your combat creativity.

SORRY SURVIVOR - TakenokoGames

"Thank you for all of your enjoyment of Sorry Survivor.

We have just made a major update along with the full voice.

For详细, the following contents are available!

New CVs

Makoto Ichizuno (ADV)

Yukisa Tohu wing

Mamba Gal

Shu, Ki-chan

Otaku-chan

Mob characters

Some ADV are newly added.

Bonus events for St01~St03

St04 ・Addition of ADV during battle

New dialogue added

New dialogue at the beginning of the battle

Warning to dead end

Bonus event related dialogues

Sorry Survivor" reading out loud in that ittle screen

Other specific lines

Additional modifications to functions

Added “Auto” function to ADV part

Tweaked some of the ADV content.

Adjusted the volume of some data.

It became already play.

Please enjoy this opportunity even if you have already played it.

Thank you for your continued support!

肉鸽武林 Fighting Rogue - Wystan弢
Hey Jianghu Heroes!

Thanks for playing Rogue Wulin and sharing your feedback! We’ve compiled your top questions—let’s dive in:

Q: "Can we combo three manuals into one?"

A: Great idea! We’re exploring this as a potential faction mechanic. Stay tuned!

Q: "Will you add PvE modes like Slay the Spire? (PvE early, PvP late)"

A: PvE is on our radar, but dev resources are tight. We’re prototyping options!

Q: "Any plans for multiplayer?"

A: Likely post-PvE. Debating formats (auto-chess? 3v3?). For now, we’re polishing core gameplay.

Q: "Faction weapons need more visual distinction."

A: Agreed! Each faction already has 12 unique manuals. We’ll add faction-exclusive relics soon!

Q: "Male characters? That guy in the screenshot?"

A: YES! The fist-fighting dude in our Steam caps? He’s from a new faction—coming soon!

Q: "Ultimate move animations are too rare!"

A: Update incoming! We’ll:

  • Show ults every round (first use)

  • Add an animation toggle

Q: "Dodge is OP! Buff DoT builds!"

A: Balancing is ongoing. We’re crunching data to tune DoT/sustain!

Q: "Ults don’t scale with Inner Power?"

A: Clarification:

  • Outer PowerPhysical DMG (e.g., Bai Xinyan’s ult)

  • Inner PowerMagical DMG (e.g., Su Lianxiang’s ult)

Q: "Progression feels grindy! 1% per 30-min run?!"

A: Oops—not our intent! We’re slashing grind and smoothing unlocks ASAP.

Q: "Cheating in async PvP?"

A: Anti-cheat will launches with next playtest version. Fair matches guaranteed!

Q: "When does testing end?"

A: TBD—we’ll announce dates once optimization goals are met. More tests coming!

Q: "Full release date?"

A: We’re a small team polishing new modes/mechanics. No date yet, but we’re all-in!

Bugs & Optimizations

We’re squashing reported issues—thanks for your patience!

Wishlist Fighting Rogue:

https://store.steampowered.com/app/3378130/_Fighting_Rogue/

Super Kingcrab Simulator - !CyberApex

Hello, this is !CyberApex.

It will be held from July 19th to 20th at Ilsan KINTEX

Participate as an indie game zone in Comic World SUMMER 2025 !

217-60 KINTEX-ro, Ilsan Seo-gu, Goyang-si, Gyeonggi-do

https://naver.me/xKERd3MA

Please show a lot of interest!
Thank you.

Fighting Rogue Playtest - Wystan弢
Hey Jianghu Heroes!

Thanks for playing Rogue Wulin and sharing your feedback! We’ve compiled your top questions—let’s dive in:

Q: "Can we combo three manuals into one?"

A: Great idea! We’re exploring this as a potential faction mechanic. Stay tuned!

Q: "Will you add PvE modes like Slay the Spire? (PvE early, PvP late)"

A: PvE is on our radar, but dev resources are tight. We’re prototyping options!

Q: "Any plans for multiplayer?"

A: Likely post-PvE. Debating formats (auto-chess? 3v3?). For now, we’re polishing core gameplay.

Q: "Faction weapons need more visual distinction."

A: Agreed! Each faction already has 12 unique manuals. We’ll add faction-exclusive relics soon!

Q: "Male characters? That guy in the screenshot?"

A: YES! The fist-fighting dude in our Steam caps? He’s from a new faction—coming soon!

Q: "Ultimate move animations are too rare!"

A: Update incoming! We’ll:

  • Show ults every round (first use)

  • Add an animation toggle

Q: "Dodge is OP! Buff DoT builds!"

A: Balancing is ongoing. We’re crunching data to tune DoT/sustain!

Q: "Ults don’t scale with Inner Power?"

A: Clarification:

  • Outer PowerPhysical DMG (e.g., Bai Xinyan’s ult)

  • Inner PowerMagical DMG (e.g., Su Lianxiang’s ult)

Q: "Progression feels grindy! 1% per 30-min run?!"

A: Oops—not our intent! We’re slashing grind and smoothing unlocks ASAP.

Q: "Cheating in async PvP?"

A: Anti-cheat will launches with next playtest version. Fair matches guaranteed!

Q: "When does testing end?"

A: TBD—we’ll announce dates once optimization goals are met. More tests coming!

Q: "Full release date?"

A: We’re a small team polishing new modes/mechanics. No date yet, but we’re all-in!

Bugs & Optimizations

We’re squashing reported issues—thanks for your patience!

Wishlist Fighting Rogue:

https://store.steampowered.com/app/3378130/_Fighting_Rogue/

Treason Playtest - Max Payne
Changes since last playtest build to be tested:

- Fixed your own role disappearing when power supply goes off
- Removed crouching in Spectator Ghost mode
- Fixed Spectator Ghost mode making voice commands not work
- Fixed Revive and Resuscitated abilities not working
- Fixed Bomb being unscannable
- Actually fixed player names appearing through walls
- Fixed spectator bar not showing roles of spectated players correctly
- Fixed Traitor team text chat being visible to other roles
- Fixed a bug that made you unable to attack when you're in Bear Trap instead of when you're tased
- Fixed missing Doctor Heal sound
- Added fixes from main Update #9 Hotfix 1
- Re-added player disconnection messages back
- Fixed Spectator Ghost particles appearing for non-Ghost players
- Fixed Spectator Ghosts teleporting around the map when entering and leaving Spectator Ghost mode
- Spectator Ghosts and their hats no longer collide with doors
- Fixed Health Station healing players much faster than intended
- Added High Standard Silenced Pistol gadget for Traitors, replacing Silenced Revolver
- Updated Karma system:
  • Removed karma for round wins
  • Added karma for damaging confirmed teammates (t_karma_damage_confirmed_teammate and t_karma_damage_confirmed_teammate_threshold, default: -1 karma for 50 team damage)
  • Added separate karma for killing confirmed and unconfirmed teammates (t_karma_kill_confirmed_teammate and t_karma_kill_unconfirmed_teammate, -2 and -5 respectively)
  • Added karma for killing confirmed enemies as innocents (t_karma_kill_confirmed_enemy, 1 karma)
  • Added karma for healing other players as doctor (t_karma_doctor_healing and t_karma_doctor_healing_threshold, 1 karma for 10 health)
  • Added karma for scanning and revealing as detective (t_karma_detective_scan and t_karma_detective_reveal, 1 karma for each)
  • Added karma for revealing as innocent (t_karma_innocent_reveal, 1 karma)
  • Lowered clue deliver karma (1 karma)
  • Changed low karma threshold (70 karma)
- Fixed incorrect Colt eject brass effect on last fire animation
- Fixed incorrect Revolver shoot sound level, making Revolver shooting much quieter at distance than any other weapon
Steps of Debauchery - Fooxied

Hey everyone!

It’s been a few days since the 4.2 update, the excitement has settled down, so it’s time for a quick summary.

As always, some people say the update was too small, so let me remind you: we’re using all the time and resources we have to make updates as fast as possible. We're also looking for new artists to speed things up, but so far we haven’t found anyone who meets our quality standards. We won’t lower the quality of the game just to release updates faster.

That said, everything is going according to plan – actually even better. We’re adding new scenes that we didn’t originally plan, and they’re not slowing us down.

As I said last year – and I’ll say it again – the final update (version 7.0 or 8.0) will come in the second half of 2026 and it will be the end of the game. If you bought the game on Steam, you’ll get that update for free. We’re not going to ask you to pay for extra chapters/acts or anything like that (we plan side-story DLCs though!).

Now, about the content. Some scenes might feel like you have no control over the story – but that’s not true. Most scenes now have different dialogue and renders depending on the choices you made earlier. This will become even more noticeable in the future.

And yes – most sex scenes are and will remain non-skippable. That’s part of the game’s genre: “Debauchery” and “Corruption.” We’re planning 4 different endings – but none of them include Riley becoming a nun. We know not everyone likes this style or genre, and that’s okay. Some people don’t like female protagonists, some don’t like sandbox games, and some don’t like how we tell the story. But many of you do – and that’s why we’ll keep going.

As always, some haters appeared on Steam and other forums. So let me say it again – this game isn’t for everyone. It’s actually funny how some people come back with every update just to say how bad the game is... and still play it. That’s the definition of hypocrisy.

Back to the production – Episode 5.0 will definitely come out this year, but we’re not ready to share a release date yet because… we’re also preparing a surprise for you later this year.

We’re now entering the second half of the year and the whole Steps of Debauchery team is hard at work. Episode 5.0 has been in development even before 4.2 was released, and it will move the story forward much faster and include a lot of new content. I won’t call it “huge” – some people expect 5 hours of new content every month, which is just not possible without hurting quality – but we’re doing our best and using all our free time to work on it.

There’s also another surprise we haven’t mentioned yet – I’ll tell you more about that next week.

That’s it from me for now. To sum up – this game isn’t for everyone. If you haven’t liked it so far, it’s probably not the game for you. Trying to change my mind won’t help. To everyone else – thank you so much for your support, kind words, and financial help. We wouldn’t be here without you.

Take care and enjoy your Sunday!

5:59am
The God Unit - PLAYER NOT FOUND
Minor fixes
...

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