2:00
Astral Hunter: Homebound Playtest - 明天
1. Fixed a serious error that occurred when uninstalling nail armor.
2. Fixed core health regeneration rounding.
NosTale - Anime MMORPG - [CM] Daveius GF


Between 02/08 (from 11 AM CEST) and 04/08 (11 AM CEST), spinning the NosWheel is 30% cheaper!
2.5 DIMENSIONAL SEDUCTION: Angels on Stage! - mrin
◤Limited-Time Packs Available Now!◢


New value packs are now available in the Shop to celebrate Riri-Festival, including the "Character Enhancement Value Pack" and the "Personalized Accessory Enhancement Pack"!

You can purchase them from the "Limited Pack" tab in the "Shop," so be sure to check them out!✍
A Sceptic's Guide to Magic - Pilgrim Adventures

"A Sceptic's Guide to Magic" is currently 84% off until 15 August!

There are also big discounts running on some other Pilgrim Adventures titles, including:

https://store.steampowered.com/app/936650/Space_Pilgrim_Academy_Year_3/

https://store.steampowered.com/app/1155660/The_Deed_II/

捉妖物语2 - 云中鹤

Enjoy our Summer Sale – Limited-Time Only! Grab it before it’s gone. Thank you for your continued support!

Darkest Hour: Europe '44-'45 - Dark Nation

As promised, the content train keeps chugging along!

This time, we're *finally* replacing one of the oldest and most outdated pieces of kit in the game, the trusty Opel Blitz!

With the addition of the new model, we've also added many additional different skin variants. Have a look below!

[carousel][/carousel]

This is another step in our long quest to upgrade the quality of all the content in the game to a higher standard.

Change Log
  • Updated Opel Blitz assets.

  • Players can no longer fire guns (anti-tank guns, tank guns etc.) when the barrel is obstructed by solid geometry. This will stop exploits where AT guns with long barrels could shoot through solid walls.

  • Downscaled and compressed a large number of textures that were needlessly large. This should reduce the incidence of VRAM related crashes that have been reported on the new Italy maps.

  • Squad member numbers are now displayed next to the name of squadmates using using microphones.

  • The local player's squad member number now overlays on the player's "self" icon on the map.

  • Renamed "Dynamic Fog Distance" to "Dynamic View Distance" to improve clarity.

  • Carentan Causeway has been reclassified as a "small" map. This should prevent it from being voted in on a full server.

Bug Fixes
  • Fixed incorrect map icons for some guns and vehicles.

  • Fixed a typo in the name of the Effetto Pronto shell name.

  • Fixed missing localization for Soviet "Sniper" role name.

  • Fixed camera clipping issues on some vehicles.

What's Next?

We've also been cooking up a new *counter-battery* system to add more depth to the on-map artillery (i.e., mortars, howitzers) system that will give more of an advantage to smart placement and use of mobile guns.

The technology to triangulate enemy heavy gun fire was developed during World War 1 and further improved in World War 2 with the use of networked listening stations. We considered adding listening stations as constructions that could increase the accuracy of counter-battery marks, but ultimately decided aginst it to keep things streamlined, since builders already have a lot on their plate.

The system is inspired by RTT games like Nival Interactive's Blitzkrieg series. When an enemy artillery gun fires, a *counter-battery mark* will indicate an approximate area that the gun fired from, with the accuracy of the mark dependent on the size of the gun (i.e., the larger the gun, the more accurate the mark).

If the enemy gun is stationary and fires enough rounds, a keen-eyed observer can develop an estimation of the gun's location and then mark it for counter-battery fire. This makes things like clumped-up mortar and howitzer batteries especially susceptible to counter-battery fire, especially when out-ranged by larger guns.

This should give more of an advantage to spreading out artillery guns and keeping them mobile when possible!

We will continue to refine and test the system, and will aim to roll it out later this month.

See you on the battlefield,

Darklight Games 🕷️

Fortune - nik_127311
Update the static model of the scene and improved the problem of low frame rate.
Caliber - marfonia

August 2 is the foundation day of the SSO RB unit! To honor this date, we have left you a gift in the game client.

Don’t forget to pick it in the Special Offers section until August 4, 8:00 AM UTC.

Asgard's Fall — Viking Survivors - Soulpotion
Known Issues
  • Disappearing Warpaints & Warpaint duplication. We potentially fixed the disappearing Warpaints but we still rely on your feedback here. Please report anything related to this issue. We are still working on the Warpaint duplication bug. Thank you for your patience! <3

Added
  • Added a new NPC returning your lost Pigments from before the system rework.
  • New Warpaint forms added. Mythic and Legendary Warpaints will continue to use the same forms. Epic and Common Warpaints will now drop in smaller forms to compensate for their reduced power. To prevent your current loadouts from being affected, this does not apply retroactively to older Warpaints. More shapes will be added in the future.

Changed
  • Blood Sacrifice rewards changed. We have changed the way that levels affect the rarity of Warpaints dropped by enemies and chests. The higher the level, the more likely you are to receive legendary or mythical Warpaints and the less likely you are to receive common or epic Warpaints. You can also see the exact chances for each rarity.

Fixed
  • Potentially fixed a bug that resulted in losing equipped Warpaints. Please report any issues regarding this topic.
  • Fixed a bug where the unique effect “Fortunes Favor” gave you a random ability at the start of the run instead of a free reroll each level up.
  • Fixed a bug where the Valhalla mode was not properly reset after a full Blood Sacrifice reset.
1:33
Coupling - xyz

Fixed display errors in some color schemes

...

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