Genkai: Primal Awakening - Mega Game Studios


It’s been over a year since we launched the first version of the demo, and thanks to all the feedback we got from the community, we’ve made some big improvements to the game.

We gave each Genkai its own personality—now every Genkai has a unique set of abilities that will make you play in different ways. Combined with different decks, every run feels fresh and different. We also revamped the tactical system and completely reworked how turns work.

It took us a while to make all these changes, but we truly believe it was worth itːsteamhappyː. We’re really excited to hear what you think of this new version of Genkai: Primal Awakening.

Anode Heart: Layer Null - stove
Hello everyone, major patch v0.9 is now up and running. It brings the last remaining pre-postgame zone, the Snow Zone, new DNAs and a bunch of new cards, fixes and tweaks.

Full changelog:

Content:
* Snow Zone, last of the 12 (planned) Zones
* New pack (42 cards) and extra cards (new fusions)
* 2 new DNAs

QoL:
* Tutorial tweaks, KBM/Joystick controls poster added in the Analog Town card shop
* Card description tweaks for better clarity
* Album screen now displays which locked ??? cards are fusions (and which base form is needed, if you have it unlocked)
* Cards referenced in card descriptions can now be viewed on separate pages (in battle, album and deck editor) by pressing C/V or L1/R1 (page left/right keys)
* Running is now set on by default

Card changes:
* Drilling Molun mills 2 on summon now too (and trigger is the same)
* CD Fish -> no bonus
* Hinoko -> now works only if a lv.1 fire Tama is deleted
* Altalir -> cannot be summoned directly from deck
* Volteryon -> removed "attacks last" clause
* Emerge -> cost 2 any instead of water
* Anti-patch -> now draws 1 on delete

Next major patch will be v1.0, meaning it will wrap up all pre-postgame content, and a portion of the postgame. After that, I'll focus on remaining tweaks, QoL and any loose ends and the game should be ready to exit early access. Since this will be a larger content patch, it may take a bit longer to produce, but I'm aiming for a late September release.

If you encounter any breaking issues, please let me know in the comments below!

Gl hf!
Sto
BeetleBall Playtest - BeetleBallin
- Buffed earthboring beetle stats
- Buffed goliath stats
- Buffed rhino stats
- Fixed slippery flutter speed bug
- Fixed different game versions able to play with one another
- Fix goal detection while ball owner is laggy
- Fixed grabbing while aiming
- Fixed leaderboard UI
- Bunny now spawns on losing side
- Add more glide pitch
- Removed dev console
LCF1 - Red-Mug-Coffee

The wait is over – LCF1 is now officially LAUNCHED and available for download on Steam!

11:28am
Gamma Zero - syncr0
Some players have been asking for a couple features:
  • Ability to use mouse for fire/bomb (mouse position is not accounted for)
  • When using autofire, pressing fire should override autofire
These have been addressed in this update.
Thank you for providing feedback and thank you for playing!

Due to Gamma Zero lacking online leaderboards, feel free to use the community pages to post videos and high scores.

Also I would like to thank The Hidden Fortress for the shoutout!
Retro Rail GO! - General Menezes

Hi everyone!

I would like to start this very first DevLog by thanking the 150 wishlists across the globe! The reception of Retro Rail GO! was way bigger and more positive than I could ever hope for! I'm really glad that you have liked this small passion project of mine and hope to make it as fun, nostalgic and good looking as you deserve it so!

Now, to proper "devlogging": The current focus has been to polish and finalize the core section of our first line: Shin-Keisei, located in Chiba Prefecture. With the help of satellite images and user's videos, I'm able to reproduce a retro version of the railway's surroundings, placing houses, buildings, roads and trees along the route. It is indeed a bit time consuming, but the visual component of the game deserves as much attention as possible, so the final experience feels authentic. Below is an image example of the ongoing process:

In parallel, work has also been done to improve the station stopping evaluation, which felt a bit too raw and harsh. In the next DevLog, I will bring the first gameplay footage, showing the replay and evaluation mechanic.

See you soon!

Bomb Vehicle Idle Clicker - rimmindgame

Dear Valued Players,

We offer our deepest apologies to all affected players for the severe save data rollback issue caused by the recently launched "Combat Train" DLC for Bomb Vehicle Idle Clicker.

This technical malfunction resulted in some players who purchased the DLC experiencing lost game progress after updating. This situation completely contradicts our original goal of providing players with a high-quality and stable gaming experience, and we deeply regret and take full responsibility for this incident.

We fully understand that game progress represents the time and passion players have invested, and any form of loss is unacceptable. Our technical team has urgently identified the root cause and released a fix patch (version 19456738). All affected players are strongly advised to update immediately.

To compensate for the inconvenience and losses caused by this incident, we will distribute a compensation package containing rare resources to all players who logged into the game during the affected period (from the DLC launch until the release of the fix patch). To claim your rewards, please enter the game and input the redemption code "combat-train-dlc". Please note: This code is only valid for players who have purchased the Combat Train DLC.

Once again, we sincerely apologize for this error. We will conduct a thorough review, strengthen our version testing and quality control processes, and take all necessary steps to prevent such issues from happening again. Thank you for your understanding, patience, and continued support. Your trust is our greatest motivation to move forward.

Fire of Life: New Day - danacraig78
This bug crept into D3 Minigame module due to .lower() being applied to a list rather than a string. This has been corrected.
Bomb Vehicle Idle Clicker - rimmindgame

Dear Valued Players,

We offer our deepest apologies to all affected players for the severe save data rollback issue caused by the recently launched "Combat Train" DLC for Bomb Vehicle Idle Clicker.

This technical malfunction resulted in some players who purchased the DLC experiencing lost game progress after updating. This situation completely contradicts our original goal of providing players with a high-quality and stable gaming experience, and we deeply regret and take full responsibility for this incident.

We fully understand that game progress represents the time and passion players have invested, and any form of loss is unacceptable. Our technical team has urgently identified the root cause and released a fix patch (version 19456738). All affected players are strongly advised to update immediately.

To compensate for the inconvenience and losses caused by this incident, we will distribute a compensation package containing rare resources to all players who logged into the game during the affected period (from the DLC launch until the release of the fix patch). To claim your rewards, please enter the game and input the redemption code "combat-train-dlc". Please note: This code is only valid for players who have purchased the Combat Train DLC.

Once again, we sincerely apologize for this error. We will conduct a thorough review, strengthen our version testing and quality control processes, and take all necessary steps to prevent such issues from happening again. Thank you for your understanding, patience, and continued support. Your trust is our greatest motivation to move forward.

11:13am
Pirate Fighting Simulator - Meks

Update 12

If you find any bugs, think a feature is bad or something like that lemme know.

- Improved most of the UI

- Health Bar

- Ammo counter

- Menus (like main menu and options menus)

- You can make an invite only server

- You can now invite friends through steam and join people through steam

- Tweaked Vote Banning slightly (grace period for newly joined players)

- You can spin the gus in the menu by drag clicking

- Added a new game rule called 'Pistol Snipe only' which means servers with this game rule will only allow players to use the pistol and sniper. There could be a few bugs with this feature so lemme know if you find them.

- Cannonballs might have been broken? dunno for how long it was but they work now.

- there are goblins somewhere

(cheeky ramble)

Hello pirate gamers there's been a lack of consistent updates for pfs which is due to being busy with real life stuff and that. So i apologise for the few of you who would like to see more cool stuff or stuff in general in the game. I have fun updating it and i got some ideas i wanna do like a boat map and overhauling the visuals with new models, textures and animations among other things. But i wouldn't expect that anytime soon, it really just depends on if i have the energy and time for it. Just wanted to share the reason for the lack of updates and say that the void between them will probably not change lol considering the last 'large' update was 7 months ago. And thats about it, cya!

...

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