Proteus - contact@rockpapershotgun.com (Alec Meer)

Oikospiel Book I is a game about fevered landscapes, classic literature, operating systems, opera and the need for dog-based unions to stand against cruel labour practices. It is a series of strange and wonderful things, from David Kanaga, the chap who made the strange and wonderful music in the likes of Proteus and Panoramical. Upon its release two years ago, Alice O deemed it “one of the most surprising and delightful games I ve played in yonks.”

It is precisely because of that two-year anniversary that Oikospiel is now free, free, free until the end of March.

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Proteus - contact@rockpapershotgun.com (Philippa Warr)

Proteus

I meant to post my Springtime walk through the lands of Proteus [official site] yesterday because of the vernal equinox, but then I got sidetracked by behind-the-scenes Rezzed stuff. Instead, let’s celebrate Spring+ today. Which is definitely a thing. … [visit site to read more]

Proteus - contact@rockpapershotgun.com (John Walker)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

It’s a challenge to effectively portray the peculiar emotional effect of playing Proteus [official site]. Perhaps the flagship entry in the RPS-celebrated ‘walking simulator’ genre, it’s a pixel painting of seasonal wonder.

… [visit site to read more]

Proteus - contact@rockpapershotgun.com (Hannah Nicklin)

This is article 5 of 6, adapted from my Psychogeography of Games series for London s Videobrains. If you enjoy this, please consider backing me on Patreon, where there ll be a zine of these texts coming out in the New Year, plus an exciting new project announced soon(ish).>

In the months running up to the walk, Ed has sent me the occasional email, each time with new ideas for route near where he lives (and grew up) in Cumbria. The night before, we spread an OS map out on the table and he points out wild swimming spots, walks he went on with his parents, places not explored yet. Jack, a black and white cat, sits on top and bats at Ed s finger each time he places it down. In the end we decide on Borrow Beck, in Borrowdale. The walk doesn t look far on the map.

… [visit site to read more]

Proteus - contact@rockpapershotgun.com (Philippa Warr)

I was going to write about the plantlife in Proteus [official site] or something along those lines but then I went back and… it didn’t feel like quite what I wanted to express today. Mostly I’ve gone back to just thinking about how lovely the game is, even when you strip out the movement and sound. Obviously it would be better with both but here are the screenshots from my season cycle in Proteus today. It felt like a microholiday so I guess this is my microholiday album, if you’d like to take a look. Autumn and winter are by far my favourite seasons. Spring and summer are lovely, but autumn is magical and I’d totally forgotten about the aurora.

… [visit site to read more]

Proteus - contact@rockpapershotgun.com (Alec Meer)

Otherworldly walking sim Proteus [official site] is very much an RPS favourite: a dreamy, good-natured, no-pressure place many of us retreat to when the shooting and the jumping and the icon-collecting gets too much. Half the reason for Proteus’ joyfully calming effect is David Kanaga’s prettily ambient soundtrack, and how perfectly it fits the evocative, wooly-edged art. In PANORAMICAL, which occupies a place between game and music tool, Kanaga’s compositions move front and centre. … [visit site to read more]

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