Prison Architect - PDX Michaela
🚨Total Lockdown Sale 🚨

Live out your Warden dreams with this Total Lockdown Bundle with up to 85% off on all Prison Architect content!

This offer is only available for a limited time, make sure to get it before 10 AM PST / 6 PM CET on the 4th of November!

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
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https://store.steampowered.com/app/1257610/Prison_Architect_2/
Prison Architect - PDX Michaela
We’re hosting weekly Prison Architect 1 content giveaways all the way to the Prison Architect 2’s release on May 7!



You find all the Giveaway information in this thread on our Forum

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
This third week we’re giving away keys to Prison Architect - Island Bound


Join now on our X(Twitter): https://pdxint.at/pagiveawayx3
OR
Join the Facebook Giveaway: https://pdxint.at/pagiveawayfb3

You will need the base game in order to play this DLC if you end up winning. If you already own this DLC, join anyways and give the code to a friend who should play it with you!

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾

This week we’re giving away keys to Prison Architect - Psych Ward: Warden's Edition


Join now on our X(Twitter): https://pdxint.at/pagiveawayx2
OR
Join the Facebook Giveaway: https://pdxint.at/pagiveawayfb2

You will need the base game in order to play this DLC if you end up winning. If you already own this DLC, join anyways and give the code to a friend who should play it with you!

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾

The weeks are long, but the days can be short if you give into your inner architect!



We’re hosting weekly Prison Architect 1 giveaways starting now all the way to the Prison Architect 2’s release on May 7!

Are you missing a DLC or would you like a friend to have the basegame?

Join now on our X(Twitter): https://pdxint.at/pagiveawayx1
OR
Join the Facebook Giveaway: https://pdxint.at/pagiveawayfb1


3x winners in total will be picked and we’ll be reaching out using our official accounts, we will not ask you for any sensitive account information to receive your prize.

Once a winner has been chosen they have 1 week to reply. If no reply is given we will choose a new winner.

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Join our communities
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https://store.steampowered.com/app/233450/Prison_Architect/

https://store.steampowered.com/app/1257610/Prison_Architect_2/
Prison Architect - PDX Ellinor
Hello Architects!
We have our third of many tutorials to come for Prison Architect 2 ready for you guys. If you’re as excited as we are about this - check out this tutorial featuring Charlie Pryor 👇


Our amazing devs at Double Eleven have written a Feature Highlight about Prisoner Needs - Read all about them and check out some more Screenshots HERE!

⚠️ Please note: The visuals and gameplay footage showcased in this video are from earlier development phases and may not accurately reflect the final game. Anticipate improvements in quality upon release.

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Join our communities
Website
Forum
YouTube
TikTok
X (formerly Twitter)
Facebook
Reddit (fan-run)
Discord (fan-run)

https://store.steampowered.com/app/233450/Prison_Architect/

https://store.steampowered.com/app/1257610/Prison_Architect_2/
Prison Architect - PDX Ellinor
Hello Architects!
We have our second of many tutorials to come for Prison Architect 2 ready for you guys. If you’re as excited as we are about this - check out this tutorial featuring Charlie Pryor 👇


Our amazing devs at Double Eleven have written a Feature Highlight about Rooms and Objects - Read all about them and check out some more Screenshots HERE!

⚠️ Please note: The visuals and gameplay footage showcased in this video are from earlier development phases and may not accurately reflect the final game. Anticipate improvements in quality upon release.

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Join our communities
Website
Forum
YouTube
TikTok
X (formerly Twitter)
Facebook
Reddit (fan-run)
Discord (fan-run)

https://store.steampowered.com/app/233450/Prison_Architect/

https://store.steampowered.com/app/1257610/Prison_Architect_2/
Prison Architect - PDX Ellinor
Hello Architects!
We have our first of many tutorials to come for Prison Architect 2 ready for you guys. If you’re as excited as we are about this - check out this tutorial featuring Charlie Pryor 👇


Our amazing devs at Double Eleven have written a Feature Highlight about Building Tools - Read all about them and check out some more Screenshots HERE!

⚠️ Please note: The visuals and gameplay footage showcased in this video are from earlier development phases and may not accurately reflect the final game. Anticipate improvements in quality upon release.

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Join our communities
Website
Forum
YouTube
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X (formerly Twitter)
Facebook
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https://store.steampowered.com/app/233450/Prison_Architect/

https://store.steampowered.com/app/1257610/Prison_Architect_2/
Prison Architect - PDX Ellinor
Look this way, Architects!
In this video, we'll be taking a closer look at the move from 2D in Prison Architect 1 into 3D in Prison Architect 2, what obstacles and possibilities arise when adding a whole new dimension to a game? How did the artists transform the art style from 2D to 3D? Take a look to find out 👇


🎥 In this video you’ll meet:

📖 Game Director Gareth Wright who speaks about the idea and concept of Prison Architect 2.

🧩 Designer Natalie Wicks who will tell you more about the possibilities adding a new dimension has given the Prison Architect concept but also some of the challenges they experienced throughout the development.

🎨 Lead Artist Tim McCluskey who will tell you how the art team worked with the 2D art style and how they worked to retain the look of Prison Architect 1 whilst switching to 3D and also exploring the new possibilities a new dimension offers.
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Next up on YouTube: Our first Prison Architect 2 Tutorial!
We have a tutorial made by CharliePryor coming up this Tuesday the 23rd - Tune in to learn about Building Tools, tap the bell on YouTube to get notified.


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Join our communities
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https://store.steampowered.com/app/233450/Prison_Architect/

https://store.steampowered.com/app/1257610/Prison_Architect_2/
Prison Architect - EnigmaticRose4
Nine months ago we promised you that while the chapter is finished, the book isn’t — Today we’re ready to deliver on that promise.

Welcome, Architects, to Prison Architect 2!

What do you think of this sequel?
Share your thoughts with us and find some useful links below 👇
👆 Pre-Order on Steam!
📖 Learn More!
🗨️ Discuss!

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Want to know more about Double11, the studio behind our DLCs, and the Prison Architect sequel?
Tune in this Friday on our Youtube to watch a developer highlight - straight from Double11’s office!


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Join our communities
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Pre-Order Prison Architect 2

https://store.steampowered.com/app/1257610/Prison_Architect_2/
12. jan.
Prison Architect - EnigmaticRose4
Nine months ago we closed a chapter with the Sunset Update. However, our book is not yet finished.

So, what do you say, Architects? Are you ready for a new chapter?




Follow our Youtube channel and join us on January 16!

Prison Architect - EnigmaticRose4
Hello Wardens, here is our final update to Prison Architect - The Sunset Update.

This one’s for you.




It’s been a real joy and honor here at Paradox Interactive and Double Eleven to work on this game for you. It’s been just over a decade since Introversion first put out an Alpha build of Prison Architect and the game has come so far since then. While we’re closing this chapter, the book is certainly not yet finished.

We’ll see you around.

QoL Improvements / Features:


  • Capacitor 2.0: I introduce to you, the Capacitor Max Plus - an upgraded version of the capacitor which allows your Power Stations to now produce twice the amount of power than they did before - for twice the price of course.
  • Remote Doors: We have added a coloured variant of the remote doors for both Death Row and Supermax security levels.
  • Riot Van Speed: Due to the efficiency of air-bound emergency units we have increased the movement speed of the Riot Guard Vans, to lower their arrival time.
  • Super Dog Mutator: Due to our undeniable fondness of them, we’ve added a new mutator based on the Super Guard mutator which will help give our furry friends and upgrade.
  • Updated Descriptions: After sweeping through the game we decided to update or add a number of new text strings. As such we’ve updated text for Item description, Staff descriptions, and also Need Descriptions.

With this update we have focused on improving the player experience as much as possible.
We thank you all for playing Prison Architect.



Full Changelog:


All Platforms:

  • Unconscious Dogs can now be loaded into a crate and heal to be reunited with their handler.
  • Dog Handlers can now pet their dogs in the kennel
  • Premade Map “Green Power Plant: Going Green”
  • A missing tile has been found
  • Rooms are no longer missing their radiators and hot water pipes
  • Door orientation fixed
  • Removed incorrect link to the yard from the canteen
  • Premade Map “The Working Fields: Growing Green”
  • All metal barrels have been removed.
  • Removed incorrect cage gate
  • Added a missing hedge wall
  • Cooking Ingredients are no longer being misdirected to the Bakery
  • Pantries are no longer required to be indoors.
  • Objects in the water will now be removed from where the island would like to be.
  • Jobs no longer created when placing different kinds of water on shallow water
  • Four new male inmate heads
  • Making quick islands now checks the current water type and matches it for the new water.
  • It is now obvious which side of the projector is the front.


PC/Mac:

  • Medical beds will now unload after extended infirmary time.
  • Placing foundation will only remove outdoor plans e.g. fences
  • You can no longer delete a wall and leave the paper lantern.
  • Guards now stand in the center when using a tracking monitor. Much better for their necks.
  • One hit killing victims now appear on the Summary Screen.
  • Female prisoners with babies now have the ability to gain rep points in escape mode.
  • It is no longer possible to hire staff off the edge of the map.
  • You can no longer overlap prefabs over the grove or outdoor lake.
  • Info about Crop Distribution in Logistics Menu now shows properly in all languages.
  • Green Energy Goal 7 - reduced penalty from weather effects - now works properly on solar panels.
  • Export Meters have had their connections cleaned up.
  • Solar Panel Development Program no longer has an unnecessary tag.
  • Recycling Bins are now properly recommended
  • Saving the game a Workman carries a wilted crop will no longer magically make said crop start growing in that location.
  • Dead bodies now lay properly on the morgue slabs
  • Delinquents have been properly cached on where to spawn and now stay together.
  • Backup generators no longer demand electricity when connected to electricity
  • Armed Guards hired and Dog Handlers hired text now fits the box in every language.
  • Lefthandpos is only set for two handed items so use righthandpos like any other one handed item
  • The color of the uniforms in the game is now saved correctly
  • Yellow lined tiles now have correct orientation when cloned.
  • Glass walls will now display more nicely
  • Workers are no longer trapped when removing rubble from under a jail door.
  • Fixed issue with guard rank ui not updating correctly when rank is changed.
  • Guards will now return trays to the canteen.
  • Undead have had their heads reattached properly
  • Robot Dogs now sniff like robot dogs, not biological dogs
  • Added Orderly toolbar sprite to the sprite replacer
  • Inmates no longer attempt to eat backwards at tables
  • Custom shakedowns no longer include no access zones.
  • Inmates no longer use visitor only zones
  • Stun baton no longer flashes when it shouldn’t
  • Oak benches have now been given permission to seat three
  • Tracking menu will no longer show the dead
  • Campaign
  • Firemen no longer evade fire danger and walk funny
  • Firemen can now extinguish fire on walls/blocked cells
  • Fixed issue in Chapter 3 with Armed Guard patrols
  • Inmates using camp beds and netted camp beds are once more permitted to receive birthday presents
  • Road no longer blocks staff hire placement.

Console:
  • Crops will no longer show a red outline when you are attempting to plant on valid spots with objects in planting radius.
  • Doors have learned not to appear on top of turbines.
  • Fixed so that you cannot spawn multiple doors when changing ui
  • Ferry docks will not render as overlapped
  • Issue with air plumber hoses and helipad stairs fixed.
  • You can now see a yellow line follow the trajectory of the taser
  • Bounty Hunters have now been given maps as well as lessons on how to hunt the undead.
  • Workers are no longer trapped when removing rubble from under a jail door.
  • Tracking belted inmates go to the infirmary first when overdosing
  • Door timer now corrected
  • Updated new regime items
  • Paper lanterns can now be dismantled/dumped
  • Removed unwanted pixels for hybrid wind turbines


Multiplayer:
  • Fruit Trees now correctly sync between host and players
  • Drip pipes and sprinklers now properly work for players
  • “Expires In” for players now matches the host
  • Auto harvesters now properly work for players
  • Prisoners without cells added to data register so player gets value on connecting to the host
  • Tracking monitors will no longer constantly show a false error for players.
  • Planning area rendering is not updating if change from walls (with foundation) planning to fence planning

Escape Mode (PC/MAC):
  • All items now realize they must make noise when damaged.
  • Prisoners no longer stay in a tunnel if attacked by guards outside of the tunnel
  • [Console] Inmates can now move after doing a rough sleep in solitary.

Warden Mode (PC/MAC):
  • Bottom Right Menu Buttons will now only show notifications at the proper time.
  • Dead guards can no longer serve as bodyguards.
Prison Architect - EnigmaticRose4
Hey Wardens!

There was an issue encountered with the Jailhouse Update (released alongside Jungle Pack) that caused some serious scaling issues.

We have isolated the issue and pushed a hotfix to PC that fixed it.

We’re also taking this chance to patch foundations removing internal plans and snipers. Max Capacitors Plus are NOT in this hotfix and will be available in the next update, so please stay tuned (apologies for the confusion).

Be sure to follow us on our social channels to stay updated on the latest news!
Facebook: https://pdxint.at/PAfacebook
Twitter: https://pdxint.at/PAtwitter
Discord: https://pdxint.at/PAdiscord
...

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