4:35 a. m.
Deadly Joy - Pinguin
Update 1.5

New Map

New Map Ringfall in arcade mode

New VCR Effect

New VCR Effect in game
Greenhouse - 7D Games Studio
GREENHOUSE is a liminal psychological horror game set in a mysterious botanical space where your sixth sense reveals memories that tell the story. The horror stems from the unsettling atmosphere rather than gore or obvious threats, though you can enable entities and jumpscares to heighten the experience. As you progress, perspective puzzles will challenge your perception, adding complexity to the mystery while keeping you on edge.
We Could Be Heroes - Jonny Roy
Chapter 3 Patch 1 - Improved Fun



Added new playable character Arthur, Zimmer Fu expert.
Improved enemy path finding when enemies or the player are on different floors.
Improved enemy path finding with stairs.
Improved camera on Stage 1 of chapter 3 to zoom out while on the blacony
Improved camera on Stage 8 of chapter 3 to zoom out while on the blacony and in the outside upstairs section
Improved camera on multiplayer
Improved camera smoothing when being thrown
Improved camera smoothing when throwing with people like Mina
Massive improvement to Ragdolls, should shop
Improved enemy AI, they will not try and change attack sides if they are too close, which fixes issues with them ending up completely over you.
Increased close attack range to cover situations when an enemy is over you or very close.

Fixed Ragdoll glitching when the falling enemy failed to fully ragdoll due to the character incorrectly attempting to return to a stance.
Fixed Ragdoll glitching when the falling enemy failed to fully ragdoll due to the character velocity check incorrectly using the velocity of the limb rather than the central moving body.
Adjusted character recovery, ragdolled characters would sometimes stop mid fall to recover now they will recover while falling.
Fixed issue with the Wraiths hair not animating correctly
Fixed issue with Pennys hair not animating correctly
Fixed issue with hair sometimes making characters fall funny
Fixed issue with body colliders not quite being aligned correctly
Fixed Vin doing reduced damage compared to other characters
Fixed Characters looking up for no reason on balconies.
Fixed small beaker in stage 1 of chapter 3 not working properly as a weapon.
Fixed an issue with Dodge going the wrong way
Fixed issue with some enemies wandering off.
Fixed Player going off edge of screen when ragdolled
Fixed Cobras bizare Mohawk (Chaper 1 Stage 3)

Stage 1-8
Keyboard on desk had duplicate colliders.

The next update should be within a week or so.

Thanks as always for your continued support and for playing We Could Be Heroes!

Jon
Warhammer The Horus Heresy: Legions - Cunz_rac


Prepare to fly on righteous wings! During this week, content creators will unveil many of the new cards as we march towards the faction's release. Check out when the reveals will happen in the Reveal Schedule and make sure to join the premiere!

Prepare to scour the traitor menace from Beta-Garmon once the Blood Angels strike on 8th May!
Pancake Patrol - genbatzu
DLC:
  • 2nd free DLC has been added:
  • proper links, which will open the steam client to get the free DLC characters in the character selection screen

Misc:
  • adjusted slime splitting behaviour
  • adjusted lighting on player character

Balancing:
  • adjusted HP value of heart bunnies in Snowflake's Secret Path (22 > 55)

Bugs:
  • fixed a bug for Simplified Chinese were some challenges for the Elite mode would not load properly and could result in a crash
  • removed extra light sources from marionette boss projectiles to prevent lag spikes
4:31 a. m.
Void Strife - solarsailstudios
Hey guys! Been a while, but here we go again. This is a pretty considerable update because there is now a final boss you can try to tackle. It is quite difficult and requires good item synergies, so get crafting. :)

There are also two new characters:
- The jellyfish gains increased firerate, but also has a chance to spawn lightning when you hit an enemy. This chance can be increased by a certain module.
- The crab has a lot of armour, and has a chance upon kill to spawn a smaller crab on your side. This crab follows you around, equips a copy of your weapon and has a set duration of a minute. The chance can also be increased by a module. (might be a bit busted, oops)

The ammo system has been scrapped: I felt that it didn't add anything besides annoyance and it would ruin your run whatever happened if you ran out of ammo. Alongside this, the consumables also now don't get consumed, instead they just run on a cooldown so you can keep using them - they are VERY strong now, they are due nerfs but take advantage of them now :)

Also: MUSIC! The music has been entirely changed, thanks a lot to Tim Kulig for providing the music royalty free! All of the titles are listed inside the game credits in the main menu.

Please remember to leave a review, it helps a ton!

Changelog:

  • added final boss fight
  • added item shop terminal - buy up to 4 items from one terminal
  • added camera effect when killing enemies
  • added effect when dying
  • added dynamic camera size changes during gameplay
  • added the sun in the background of the main menu
  • added new music (each boss has its own theme too)
  • added effects for the module screen
  • added crown icon to signal when you have beat the game with a character
  • changed boss strength - they’re basically all buffed in some way
  • changed dungeon generation
  • changed boss fights and the gauntlet to be in a room inside the dungeon
  • changed effects for magnum opus
  • removed the ammo system - weapons now no longer require ammo to shoot
  • fixed numerous crashes, bugs and exploits (let me know of any more!!)
  • improved clarity when displaying stats for items
  • buffed numerous modules - things like “Increase critical chance by 10%” no longer increase your chance by 10% of your weapon’s original chance and now give a flat 10%.
  • buffed numerous enemies - faster projectiles and faster movement speeds
  • buffed armadillo - increased starting armour and you now replenish 1 armour per kill
  • buffed fish - you now have a chance to cause an explosion on kill
  • buffed horse - you now have a starting shield value of 3, however it still does not have base shield regen - you will have to gain the shield back if you lose it through items or modules
  • many, many others...
Undefined Game Pack - UndefinedT
Once again, first up, I want to extend a big thank you to everyone who has purchased a copy of the game pack. When I was creating it, I was really anxious about the reception such a strange pack of ancient games would receive and steeled myself for some pretty negative reactions to clunky, glitchy games, so having such wonderful reviews and reactions so far really warms my heart, and I want you to know I appreciate each and every person that has taken the time to do so. As a solo developer with very little knowledge of how to market a game these days, it really helps get the word out to those who might enjoy the pack.

A new update (v1.1.2) has just been released to match the Beta branch (thanks to everyone who helped test - it was really useful). It includes the following changes:

Main Client
  • Cleaned up a small memory leak

Protector II
  • Now correctly unlocks the last level
  • Now allows switching to hardcore mode as it should

Cardian
  • Fixed broken card display when opening boosters in the shop

My Pet Protector
  • Fixed minor display issues during certain work sequences

Arkandian Crusade/Revenant
  • Your Crusade character will no longer be replaced by your Revenant character when you fight the prison guard

Achievements!

Achievements are now enabled.
Because of the method of wrapping the Flash games, it's a slightly awkward system. You may find that achievements don't award at the right times sometimes - they'll likely award when you return to the main screen, the menu, or flip between screens. This is a result of the nature of the Flash games and the old achievement trackers.
I've enabled only a few for now; there will be more to come soon. It's a long process to add them for each game, but I'm committed to having at least 2 or 3 for each game. (I'm limited to 100 max currently, but that will likely increase.)

Beta 'update' branch
Going forward, this branch will contain any upcoming update at regular intervals in order to allow you to test and report any issues.
Please keep in mind that I'm a single developer working with lots of very old, very complicated (for Flash) games. It's sometimes going to be unstable and have issues — please stick to the main branch if this bothers you.
4:30 a. m.
Full Metal Sergeant 2 - Flaick
Hey everyone,

I'm excited to announce that the demo for Full Metal Sergeant 2 is now available!

This is your first chance to experience the improved visuals, the gritty atmosphere, and the new turn-based combat. You'll get a taste of managing your boot camp and preparing your recruits for war — with more depth and challenge than ever before.

https://store.steampowered.com/app/3130170/Full_Metal_Sergeant_2/

I hope you enjoy it, and I’d love to hear your feedback!

– Carlo
Puppet Team - Pokeball
The wait is almost over! 🎮 Puppet Team is launching in just a few hours!
Take control—or share it—with a friend in this hilarious co-op adventure!

Teamwork, chaos, and laughter await as two players try to control one human character and take on a series of challenging and fun missions together.

🚀 The launch is close! If you haven’t added us to your wishlist yet, now’s the time:
🔗 https://store.steampowered.com/app/3030360/Puppet_Team/

Are you ready?
Take control. Let the game begin!
Submersed 2 - The Hive - Main Loop videogames S.L.
📅 Official Release Date: May 29.

It’s time to face the fear. We’re thrilled to announce that Submersed 2: The Hive will launch on May 29! Add it to your Wishlist and get ready to descend into the dark.
...

Buscar noticias
Archivo
2025
May   Abr   Mar   Feb   Ene  
Archivos por año
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002