Pox Nora - Cutedge
For this month's (second) patch, we have the quarterly balance update brought to you by the community balance team as well as other fixes.

Client

User Interface
  • Runes in the Runedock now use full art rather than the zoomed in lower res art by default. This can be changed back to the old style Runedock icons in Options if desired.
  • Re-added the functionality for clicking on Runes in the Combat Log

Fixes
  • Fixed an issue that could cause the client to hitch for several seconds when deploying Dragonbark Protector
  • Fixed an issue where certain visual effects were not playing

Server

Game Logic
  • Fixed an issue where Terrorize would work incorrectly on 2x2 units and make them move
  • Fixed an issue where Psychic Conundrum would cause damage even if the unit didn't lose any AP from having Unstoppable
  • Fixed an issue in which Shattered Peaks shrine terrain was not removing impeding on the Darkmarsh map

Balance Changes

Patch notes for the balance changes can be found on the Pox Nora website at https://www.poxnora.com
Pox Nora - Cutedge
This is just a small client fix to correct issues with some tortuns not displaying their Turtle state correctly. In the case of Tortun Inventor, this would additionally cause severe performance issues and cause the client to stop rendering correctly while the effect was in play.

This affected the following units:
  • Omlaa the undertortoise
  • Tortun battle mystic
  • Tortun broadside
  • Tortun groundpounder
  • Tortun hawker
  • Tortun inventor
  • Tortun repeater
Pox Nora - Cutedge
This patch is focused almost entirely on tuning performance in the client. This involved a number of refactors, optimizations, and debugging. There is still a lot that can be done here, but the path forward will take a much larger refactor so the hope is that this can bridge the gap so that players are having less issues with performance while playing. As always, we will be monitoring the discord and other channels so please give feedback or report if anything got broken.

Client

  • Implemented a number of performance improvements in the game.
  • Fixed an issue in which the user list would appear blank when returning to the lobby from a game
  • Fixed an issue in which the friendly quit dialog could only show an "ok" button instead of the correct buttons for accepting or declining
  • Fixed an issue in which some random spells/equipment/relics would show the foil art effect
  • Added additional high res art
Pox Nora - Cutedge
This month's update is focused on improving the user interface and tweaking end game rewards to help level up Champions faster.

The next Drums of War has started.

Client

End Game User Interface
  • Added a new screen to show commendations for your Champions. This will show Champion Point gain and will show icons for awards the Champion won (Hero, Lifebringer, etc)

Player Ranks
  • Player ranks are now shown using the old style icons which denote rank rather than chat listings and game listings showing the player's personal league rank

New Player Experience
  • Added a new onboarding screen for new players to guide them into the training screen
  • Fixed an issue in which the text for the training screen would not update when switching between the three training scenarios
  • Fixed user interface issue that could occur if account creation failed (usually from a email already being in use)

Game
  • Fixed an issue in which map panning would not work correctly except for on certain resolutions (I believe 1080p)
  • Fixed ui issue in which the revealed runes count would not appear on some lower resolutions (i.e., Steam Deck)
  • Fixed an issue that could cause the user list in the chat to have duplicate elements or be out of order. Note: there is still an issue where the list will be empty after returning from a game. This can be corrected by switching to another channel and back to the desired channel, and will be fixed in a future update.
  • Fixed an issue with end game effects in which the map and game ui would show up for a second after the fade out before showing the victory and rewards screen
  • Added more high resolution rune art
  • Updates to rule and description text

Rune Manager
  • Added rollover tooltips to show names on runes in the deck

Server

Rewards
  • Champions now gain CP at a faster rate
  • There is now a chance to get tokens from unranked game wins (including against bots)
  • There is now a small chance to get tokens from campaign games
  • Fixed an issue in which the chance to get a rune from winning ranked games was not working correctly and was always giving tokens
Pox Nora - Cutedge
Another Drums of War season has ended and Wrath is (once again) victorious.

The following rewards have been given to players who participated:
  • Any player who contributed at least 50 points to a faction has been entitled free packs of Planar Disturbances. These can be redeemed in the Marketplace.
  • The top 5 players of each faction have been given a Pox Harbinger for that faction.

The new Drums of War will begin shortly. In the meantime, enjoy your victory (or defeat)
Pox Nora - Cutedge
Today we just have a hotfix for some issues and a couple of minor balance changes. Additionally we are doing a rank reset today.

Client

  • Corrected some issues with rules text and descriptions
  • Moderators will no longer show up with a green name in chat

Server

  • Fixed an issue with the spell Font Eruption not affecting Relics (deployed 2/18/24)
  • Fixed an issue with the ability Invoke: Veil of the Mind in which it would not trigger upon the champion dropping below 50% health if the champion did not have the required AP (shouldn't have been using AP on that trigger anyway)
  • Fixed an issue with the unit condition Confused in which it would not remove upgraded abilities correctly
  • Fixed an issue in which the ability Tidal Wave would affect a larger area than intended

Balance

Ranked Restrictions
  • The following champions are once again available in ranked play: Oozing Slag, Gravewatcher

Abilities
  • The ability Fireoak Snare now gives Inhibited for 2 turns rather than Scolded
  • The ability Blood Fueled now gives 8 AP instead of 7 AP (reverting changes from last patch)
  • The ability Gift of Ironwood now summons a Gnarlwood Grappler in all cases (reverted changes from a previous patch)

Relics
  • The Relic Unholy Tomb now has a Nora cost of 35 (was 40)

Champions
Coragh Two-Heads
  • Upgrade Path 2 changed to: Charge 3, Crushing Charge, Seismic Leap*
  • Nora Cost reduced by 3 (83-88)
Lance Admiral Sceian
  • Upgrade Path 2 changed to: Battle Harden 3*, Warcry, Aid Defense
  • Nora Cost reduced by 3 (83-89)
Mangleshell
  • Upgrade Path 1 changed to: Multiattack 1, Vindictive, Brutality*
  • Nora Cost reduced by 2 (79-84)
Jek the Silver General
  • Upgrade Path 1 changed to: Surge: Beast, Provision: Defense*, Provision: Offense
  • Upgrade Path 2 changed to: Charge 3, Pounce*, Vigilance
  • Nora Cost reduced by 6 (83-88)
Zoalt, Sky Serpent
  • Upgrade Path 1 changed to: Flame Armor, Hunter: Walker*, Majestic 1
  • Upgrade Path 2 changed to: Chain Lightning, Flamestrike*, Flameburst
  • Nora Cost reduced by 5 (83-88)
Pox Nora - Cutedge
Client

  • Fixed an issue that could cause the user list in the chat to have duplicate elements or be out of order. Note: there is still an issue where the list will be empty after returning from a game. Hoping to have this fixed for the next update.
  • Added more high resolution rune art
  • Updates to rule and description text

Server

  • Fixed an issue where the condition Scolded could stack
  • Fixed an issue where the ability Soultap Feedback gave Soultap for 10 turns rather than the proper 3
  • Fixed an issue where the ability Cannon Barrage would reach farther than designed if targeted on a Large (2x2) unit
  • Fixed an issue where custom games could fail to start in some cases
  • Fixed an issue where the ability Death Toll could destroy summoned units rather than real units

Maps

Updated the map rotation to the following:
  • Isle Quietus (5 Font)
  • Ruins of Valdac
  • Gnarlwood River
  • Nefari Lake
  • Nora Glades
  • Elemental Plateau
  • Snarling Tangle
  • Grove of Ashes
  • Axillium
  • Lava Plains

Balance

Spells

  • Soul Feed has been changed to the following: Target friendly champion gains Soultap Feedback and Essence Capture. If target champion has max range 2 or less, it also gains Souldrinker. Nora cost: 40.
  • Font Eruption now does half damage to relics.
  • Gale Force cost increased to 55 nora from 50 nora.
  • Thorn Collection: Nora cost increased to 50 from 45 nora.
  • Enslave nora cost increased to 40 nora from 35 nora.
  • Ionization nora cost raised to 35 nora from 30 nora.
  • Bubble of Protection nora cost changed to 45 nora from 40.
  • Soulreave nora cost increased to 45 nora from 40.
  • Witching Hour nora cost increased to 40 from 35.
  • Barricade nora cost increased to 40 from 35
  • Instill Panic nora cost increased to 30 from 25.
  • Pride of Sarnghaver nora cost increased to 40 from 35.
  • Warchief Inauguration nora cost increased to 30 from 25
  • Escape Magic nora cost increased to 45 from 40
  • Swiftwind nora cost increased to 35 from 30.
  • Tornado nora cost increased to 45 from 40.
  • Mindslicer Boomerang nora cost increased to 40 from 35

Equipment

  • Indignation has been changed to the following: Equipped champion gains Cull. If champion has max range of 2 or less, it also gains Energy Thief.

Abilities

  • Shrine Exertion: Cooldown changed to 2 from 1.
  • Blood Fueled: now gives 7 AP on use (was 8)
  • Enervating Touch: this ability can now only trigger twice per turn

Champions

Aspect of Life
  • Removed base ability Heal Charged
  • Added base ability Supercharged 2
  • Nora Cost changed from 81 to 80 (78-85)
Tortun Galesinger
  • Upgrade Path 1 changed to: Demoralizing Descant, Bastion of Mobility, Bastion of Will*
  • Upgrade Path 2 changed to: Wind Aura, Gale*, Tempo
  • Nora Cost changed from 69 to 78 (69-78)
Angel of Protection
  • DEF changed from 2 to 0
Conscripted Warrior
  • Removed base ability Reinforce
  • Added base ability Reinforcement 1
  • Added base ability Hold the Line
  • Nora Cost changed from 43 to 66 (65-69)
Lonx Bounty Hunter
  • Removed base ability Mercenary
  • Nora Cost changed from 58 to 70 (70-74)
Snake Charmer
  • DMG changed from 0 to 5
  • Nora Cost changed from 54 to 57 (55-64)
Angel of Restoration
  • Upgrade Path 2 changed to: Subsume, Purified*, Heal Champion 2
  • Nora Cost changed from 80 to 79 (78-83)
Haunting Spirit
  • DMG changed from 0 to 6
  • Nora Cost changed from 49 to 53 (51-59)
Disturbed Spirit
  • DMG changed from 0 to 6
  • Nora Cost changed from 49 to 53 (51-59)
Blood Fiend
  • Removed base ability Berserker
  • Added base ability Berserker 2
  • Nora Cost changed from 47 to 55 (54-58)
Coragh Two-Heads
  • Removed base ability Warding
  • Added base ability Pariah
  • Upgrade Path 1 changed to: Assault, Rabid 2, Disease Aura 3*
  • Nora Cost changed from 85 to 87 (84-89)
Ruthless Netmaster
  • Upgrade Path 2 changed to: Hunter: Meek, Heart Strike, Logistics: Life Siphon*
  • Nora Cost changed from 77 to 76 (76-80)
Ryv the Ruthless
  • Upgrade Path 2 changed to: Hunter: Meek, Heart Strike, Logistics: Life Siphon*
  • Nora Cost changed from 77 to 76 (76-80)
Minotaur Stoker
  • Upgrade Path 2 changed to: Logistics: Speed, Reinforcement 2, Stat Bonus: Speed 1*
Magma Bunny
  • Upgrade Path 1 changed to: Leap 1, Leap 2, Homing Sense*
  • Nora Cost changed from 63 to 66 (54-66)
Demon Lich
  • Upgrade Path 2 changed to: Flamethrower, Fire Bomb 3, Cast: Cauterize *
  • Nora Cost changed from 72 to 73 (73-76)
Ritual Crone
  • Upgrade Path 1 changed to: Spell Charged 1, Supercharged 1, Race Charged*
Darkmarsh Enforcer
  • Nora Cost changed from 63 to 66 (66-72)
Gekaal, High One
  • Nora Cost changed from 88 to 93 (89-93)
Slick and Buzz
  • Nora Cost changed from 77 to 80 (78-81)
Snaptooth Murkwater
  • Nora Cost changed from 65 to 69 (66-73)
Spawnpool Guardian
  • Nora Cost changed from 63 to 67 (66-67)
Firk Mind Shredder
  • Nora Cost changed from 69 to 71 (71-76)
Mangleshell
  • Upgrade Path 1 changed to: Brutality, Multiattack 1*, Vindictive
  • Upgrade Path 2 changed to: Punish, Banditry, Battle Leader*
  • Nora Cost changed from 81 to 82 (81-86)
Angel of Death
  • Nora Cost changed from 74 to 77 (77-87)
Rotmaw Creeper
  • Nora Cost changed from 66 to 70 (64-72)
Toll-Taker
  • Nora Cost changed from 73 to 75 (75-80)
Utterdark Shadecaster
  • Nora Cost changed from 66 to 69 (69-72)
Barbarian Bolt
  • Nora Cost changed from 76 to 77 (77-84)
Barbarian Skybreaker
  • Nora Cost changed from 76 to 77 (77-84)
Bloodmane Ravager
  • Nora Cost changed from 69 to 71 (71-77)
Brutality Barbarian
  • Upgrade Path 2 changed to: Berserker 2*
Euan Ironfist
  • Nora Cost changed from 86 to 90 (84-90)
Silverclan Protector
  • Nora Cost changed from 73 to 75 (75-80)
Silverclan Tinkerer
  • Nora Cost changed from 61 to 63 (60-67)
Valdaci Sweeper
  • Nora Cost changed from 62 to 64 (64-66)
Aurora Inspector
  • Nora Cost changed from 74 to 77 (72-78)
Aurora Investigator
  • Nora Cost changed from 73 to 75 (73-76)
Aurora Lancer
  • Nora Cost changed from 82 to 87 (74-87)
Elven Treecaller
  • Nora Cost changed from 67 to 71 (66-76)
Jek the Silver General
  • Nora Cost changed from 84 to 90 (85-90)
Mountain Garu
  • Upgrade Path 1 changed to: Berserker 3*
  • Upgrade Path 2 changed to: Reinforcement 2, Reinforcement 1, Fellowship*
  • Nora Cost changed from 63 to 58 (58-63)
Queen Anaru
  • Nora Cost changed from 77 to 78 (76-84)
Borderguard Elite
  • Nora Cost changed from 74 to 78 (75-85)
Frostwing Glaive
  • Nora Cost changed from 78 to 80 (77-85)
Jakei Maiden
  • DMG changed from 0 to 6
  • Nora Cost changed from 51 to 56 (56-61)
Tracker Gnark
  • Nora Cost changed from 83 to 89 (88-92)
Tracker Gnark
  • Nora Cost changed from 83 to 89 (88-92)
Lance Admiral Sceian
  • Nora Cost changed from 81 to 87 (84-90)
Klub the Devourer
  • Nora Cost changed from 76 to 78 (78-81)
Voil Conqueror
  • Nora Cost changed from 76 to 78 (75-78)
Voil Queen
  • Nora Cost changed from 70 to 73 (69-76)
Voil Sorcerer
  • Nora Cost changed from 74 to 76 (74-83)
Voil Stalker
  • Nora Cost changed from 74 to 76 (74-77)
Seeker Zuo
  • Nora Cost changed from 74 to 76 (74-77)
Zoalt, Sky Serpent
  • Nora Cost changed from 83 to 89 (84-89)
Draksar Archer
  • Nora Cost changed from 68 to 70 (70-75)
Draksar Morph
  • Nora Cost changed from 74 to 76 (74-81)
Kiergana
  • Nora Cost changed from 75 to 80 (76-86)
Master Trapsmith
  • DMG changed from 0 to 8
  • Added base ability Attack: Physical
  • Nora Cost changed from 46 to 59 (59-61)
Skeezick Vanguard
  • Nora Cost changed from 71 to 73 (72-77)
Sunderpede
  • Nora Cost changed from 70 to 73 (70-81)
Chosen of Osarius
  • Nora Cost changed from 78 to 80 (77-84)
Goblin Brute
  • Removed base ability Pummel
  • Added base ability Camaraderie
  • Added base ability Goblin Thievery
  • Upgrade Path 1 changed to: Multiattack 1, Bravery, Brutality*
  • Upgrade Path 2 changed to: Unstoppable*, Pummel 1, Exertion 3
  • Nora Cost changed from 60 to 63 (63-65)
Hraken the Bloodbow
  • Nora Cost changed from 88 to 93 (84-93)
Minotaur Render
  • Nora Cost changed from 69 to 72 (65-76)
Minotaur Render
  • Nora Cost changed from 69 to 72 (65-76)
Warogg
  • Nora Cost changed from 62 to 66 (62-68)
Bunny Lord
  • Upgrade Path 2 changed to: Tough 2, Defiant*, Fire Eater
Nefari Shockbow
  • Nora Cost changed from 72 to 74 (71-79)

Relics

  • Ice Statue now gives Chilled 3 and Frozen 2 (was previously Chilled 2 and Frozen 3). Ice Statue now has 20 HP (was 25) and a nora cost of 30 (2as 25).
  • Sacred Temple: Nora Cost Increased to 30 nora from 25 nora.
  • Echo Chamber: Nora cost raised to 45 nora from 40 nora.
  • Unholy Tomb: Nora cost increased to 40 from 35.
  • Cleansing Emerald: Nora cost increased to 45 from 40
Pox Nora - Cutedge
Client Changes

  • Updated various rules text for consistency and accuracy
  • Added more high resolution rune art
  • Updated some visual effects
  • Additional UI tweaks and improvements

Server Updates

Maps
  • Fixed an issue in which Ranked Quickmatch games were using an incorrect version of the Ruins of Valdac map
  • Fixed an issue in which the the Gnarlwood River and Ironfist Pass maps were not appearing in ranked play

Fixes
  • Fixed Everfrost Manacles causing opposing on-kill effects from triggering (swarms, etc)
  • Fixed an issue where Ice Statue would take away AP from Avatars and champions with the ability Unstoppable

Balance Updates

  • Fixed champions that had the ability Rend rank 1 having an incorrect Nora cost (1 less than intended)
  • The champion Oozing Slag has been restricted from Ranked play
  • The spell Domination has been updated to the following: Target non-Possessed enemy champion recovers 3 AP and is Possessed for 1 turn. Target champion gains Chasm Walker for 2 turns.
  • The ability Gift of Ironwood has been updated to the following: This unit loses 10 HP and target Sapling within 3 spaces is removed from play and a Young Grappler with no upgrades is summoned in the same location the Sapling occupied. If the target was real, a Gnarlwood Grappler with upgrades is deployed instead.
  • Timothy the Vile now has the ability Swarm: Boghopper Zombie instead of Zombie PLague
  • Twisted Fireoak now has the ability Fireoak Snare instead of Fire Aura 3
Pox Nora - Cutedge
Maps
  • Based on feedback, we have rolled back the following maps to their previous versions from before the map update: Gnarlwood River, Ironfist Pass, Ruins of Valdac, Nora Glades
  • Based on feedback, the following map has been removed from ranked rotation: Forglar Swamp, Shattered Peaks, Savage Tundra, Sundered Lands
5 dec, 2023
Pox Nora - Cutedge
Just a quick hotfix to improve map rotation and add a couple more that we weren't able to get in for the earlier patch. Enjoy!

Maps
  • Added new ladder versions of Darkmarsh and Sundered Lands. Note, these map versions will only show up in Ranked Quickmatch and are not selectable in Custom Games.
  • All maps are now equally weighted to be randomly picked rather than having a few maps that were more likely to be chosen for games where a random map is set.

Client Fixes
  • Corrected and improved display of game listings for various resolutions
  • Fixed a case where certain maps could not be selected for Custom Games
  • Fixed the button for Ranked Play being missing when the deck is invalid and not correctly displaying a notice of why the deck isn't valid

Server-Side Fixes
  • Fixed an issue that caused Frightening Blows to stop working if the champion was given Iron Will (such as from being equipped with Tempest Crown).
  • Fixed an issue in which Ferocious Bite was not triggering on targets at range 2.
  • Fixed an issue in which Swift Current could cause some other abilities to not function correctly in certain cases (such as Empowered: Range).

...

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