Port Royale 3 - Valve
Some bug fixes in various features, such as:
• Various random crashes fixed
• Various issues with Steward and Routes fixed
• Various updates applied to missions
• Some display issues and typos fixed
A number of community requested improvements have been added:
• Advisor hints are less frequent and more appropriate
• Shipyard, even when the player's rank has raised, still offer small vessels for sale
• You know see your reputation improve when you hunt pirates and destroy pirate lairs
• Looting towns is now more rewarding
• Mission rewards for commodities transport missions has been leveled
• You now have access to more missions – essentially missions given by Governors – and even sabotage missions
• The steward may now also buy commodities
• You may click on citizens (and listen to their feedback about the current situation)
• If a town needs construction materials, the price for those materials also increases on the market
• When you play on your own, you may now choose your own color
• You now have access to more starting options when you play a Free Game
• You may now set game speed to 0
• Player convoys may now only be set on Patrol mode in your own town to protect it (if that convoy is fighting, no one else can attack the town)
• Convoys on Patrol will automatically optimize their fighting power after each battle they win
• Shipyards in player towns will now have more frequently vessels to sell
• Doubled the view range of convoys
• Special buildings can now only be built when the player achieves a specific rank
Some improvements have been made to naval battles:
• Explosive barrels are easier to use as they last longer
• Explosive barrels have a larger range
• You may now also use the middle mouse button to dispatch explosive barrels
• Sail damage now has bigger impact (and makes boarding easier)
New features
• Try your luck to make some money in Taverns
• The Treasure fleet is implemented: convoys are easily spotted on the sea map and transport a lot of gold (especially when going back to Europe)
• More animated portraits, for instance for reports from town administrators and viceroys
• Two new commercial routes strategies are available to either distribute resources among warehouses or to centralize them in one warehouse
• The strategy Empty warehouse now empties only the first warehouse on the route
• You may now use an Xbox gamepad to play Port Royale 3
• If, on the sea map, you click on a town using the middle mouse button, the building menu for that town will open and you don't have to go into that town anymore to build things
11 มิ.ย. 2012
Port Royale 3 - Valve
Changelog Version 1.1.4.
- Sometimes it could happen, that time stopped one year after a marriage.
- A rare bug causing the game to crash has been fixed which had to to with pirate hideouts
- Pirate now have more places to hide at
- Pirates now need more time to build up new ships and convoys after a defeat


Changelog Version 1.1.4.
- In seltenen Fällen konnte es passieren, dass ca. 1 Jahr nach der Heirat die Zeit nicht mehr weiterläuft
- Ein seltener Crash im Zusammenhang mit Piratenverstecken beseitigt
- Piraten haben nun deutlich mehr Versteckpositionen zur Auswahl
- Piraten benötigen nun länger, um nach einer Niederlage neue Schiffe und Konvois zu erzeugen

Port Royale 3 - Valve
Port Royale 3 Version 1.1.3 - 22 May 2012

- Fixed an issue with time freezing in some rare circumstances (affected savegames should resume the game normally)
- No reputation loss for player patrol convoys attacking military convoys
- Fixed a rare crash occuring in the chronicle display (F1)
- Pirate hideouts are now revealed by following and observing their convoys
- Reduced the amount of spoken advisor messages - new messages are triggered for new events in the log (F2) only
- Increased the reward for plundering towns
- Fixed an issue with trade route balance displa
Port Royale 3 - Valve
Port Royale 3 Version 1.1.2 - 8 May 2012

Fixed Autosave feature when loading game from main menu
Fixed issues with LAN multiplayer mode
Fixed achievements registering incorrectly

...

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