Cleaning The System - Nasheik
  • Delay on Bezier nodes
  • Added same layer paste option in Editor Settings
  • Added invisible gate option
  • Fixed visible trigger boxes in game when set to invisible in editor
  • Fixed Creating new folder from Folder Settings
  • Fixed Save as new(Ctrl + Shift + S)
  • Fixed Auto save while in level editor playmode
31 dec 2023
Mobmania - copun

NEW! Dawn The Cashier - "Ugh, another overnight."



General
  • NEW! Rogue Dawn skin.
  • NEW! Dawn quests.
  • NEW! Dawn furniture.
  • Added controller vibration. Toggle in settings.
  • Removed "Find Group" feature while system is reworked.
  • Various settings renamed for consistency.
  • Numerical values now visible with setting sliders.
  • Updated Karissa's Miasma visuals.
Bugs/Misc
  • Various bug fixes.
Special thanks to the Discord community!

Reminder: Teasers for upcoming content is visible in the Mobmania Discord!
Frontera - dualityllcb
Patch Notes

  • Changed UI Style and cleaned most UI slot placeholders for unit slots and input/output item slots
  • Added building upgrades
  • Added way to expand buildable area (through upgrading the main building)
  • Added 4 buildings (Timber Worker (Level 2), Lumber Camp (Level 2), Command Center, Berry Bush)
  • Added Berries item
  • Added switching production on Timber Worker and Stone Worker
  • Moved berries to a starting product want, moved wheat to next tier product want
  • Added related entries in the help menu

Building Upgrades
Added the ability to upgrade buildings by pressing a green up arrow in the corresponding building menu. This only works on buildings whose upgraded version is the same size as the current level. Higher level buildings are also available to be directly built in the building menu.

Expand Area
This is currently achieved by upgrading the main building, but will likely be moved to an unlock option after upgrading.

Switching Production
Previously every production option occupied a spot on the building list. That is, players had to select to build Timber Worker(Spear) output separate from Timber Worker(Bow). Now they are one building and players may switch using the Timber Worker's menu. This is currently implemented for two buildings but it will also be implemented for other buildings like the Small Farm.

I had wanted to implement more buildings and items but found these features to be important to implement beforehand.

The new UI has a style that better fits the graphics of the game. You can see a comparison of the previous UI (left) with the new one below. The new UI has more variety so unused slots and Xs are avoided.



Remaining Plans

The Overworld

Currently the overworld is just a set three nodes with two set enemies. For this and future months I would like to expand and randomize node resource generation and have roaming enemy armies that spawn and try to recapture nodes from the player. I also want to work on different unit types and how they choose to equip, attack enemy types, as well as buff friendly units. and expose this through UI to the player. The fights themselves will still be in an automatic format like it is currently - players won't have much input once the fighting starts. However I hope to make it interesting to set up and watch. Players will not be able to "enter" a node as a different town though I do plan to implement a way to upgrade a node's resource and defense generation. The Overworld is considered a priority for the next update.

Tiers
The items I have planned revolve around tiers of items based around materials. The progression would be wood -> stone -> copper -> bronze -> iron -> steel -> "legendary" (adamantite, mithril, manaium). These materials would primarily form a base for weapons and armor, and would be backed with various other items like food or crafts per tier.

Town: Guilds, Technology, and Unit Skills
The last few features for the town involve giving the units skill stats that they can train and upgrade, which will also boost production if they are working at a building that requires whatever skill they have leveled. There will be buildings called guilds that represent the separate skills, and units may train or research tech there as a job. I also intend to add in a name list so units feel more personable.

Price
I had announced I planned to raise the base price to $10 this update and then to $15 prior to release but I still feel like it is too early. I will keep the price at $5 but then raise to $15 when I feel like the overworld is nearly complete.

Besides the continual addition of buildings and items, the Overworld is a priority and I would like to have it finished or nearly so before releasing another update so there may not be an update in January.

I hope everyone has a Happy New Year!
HyperLeague Heroes - SiphonShockGames
Happy New Year! Excited to announce the first HLH update of 2024, available now.

This update features sidequests, optional tasks you can take on to earn useful rewards. The available sidequests change daily.



As updates rolled in the home menus quickly became unruly to navigate, so quick navigation has been added to make getting around much easier.

机械兽:进化(Mechanical beast: Evolution) - 闲卿752
为了提供更优质的网络服务,我们更新的网络服务组件,用于更多的玩家登录游戏。
并且本次更新大幅度降低了进化难度,来加快游戏的节奏,让玩家体验进化与退化的乐趣。
近期,网络服务属于测试阶段,可能存在瑕疵,最近几天会不断优化更新,还请谅解。

In order to provide better network services, we have updated our network service components for more players to log in to the game.

And this update significantly reduces the difficulty of evolution, accelerating the pace of the game and allowing players to experience the fun of evolution and degradation.

Recently, network services are in the testing phase and may have flaws. We will continue to optimize and update them in the next few days. Please understand.
31 dec 2023
Whispers In Paradise - CryoBolt Interactive
New support For Apple Silicon and Intel Platforms
31 dec 2023
Fakeway - mingjilongyuan


Update

1.Add grapple hook

2.Add loading prompt

3.Fix the mold wearing bug

Next step plan

1. Add bats

2.Add platform
31 dec 2023
Shinonome - Yono
    Best wishes for the New Year.
My Hero After the Fall - DAYA
Optimize the talent system and skill effects
  • Fix the bug where talents are learned out of sequence.
  • Fix the bug where some passive effects of talent skills are missing.
  • Optimize the skill effect of "Attraction".
Crossing Frontier: Fate Foretold - Otis


Happy New Year to all players! Did everyone get enough sleep on New Year's Day?

After the lively New Year's Eve, the next day is surely a day for sleeping in till noon. However, in the mysterious eastern country, Arniah, Ming and Rai have different plans🤔

As the first light of the New Year appears, the heiress of the Seafarer's Guild, Ming, and her close attendant, Rai, traditionally set out on their respectful journey to the shrine.

With the shrine illuminated by the morning sun, Ming focuses earnestly on her prayers. She prays for the prosperity of the country, and Seafarer's Guild, and hopes to bring greater welfare to the people of the nation. Meanwhile, Rei stands guard silently by Ming's side, offering silent prayers for divine protection, wishing for Ming and Seafarer's Guild to be free from any calamity. Both hope to enjoy success and peace in this new year full of unknown opportunities. In the shrine, they represent not only worshippers but also the future and hope of the Seafarer's Guild.

Beacon of Gamers Studio wishes all players a Happy New Year! In this upcoming year filled with various adventures, we are ready to bring you more exciting game content. Wishing everyone a fun time ahead!
...

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