Going Medieval - SeVerin

Greetings, medievalists!

The newest patch (0.26.42) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life Improvements
  • You can now load modded saves even with mods disabled - the game is now able to handle saves that have missing mods. Most issues were previously caused by mods that introduced new meshes for buildable objects. Previously, if such a mod was used to create objects in a save and then later uninstalled (or simply disabled in the mod manager), it would cause a crash. Now, the game will skip placing those objects unless they have stability. So walls, beams, roofs, floors, doors, and windows will be replaced with default versions. If this replacement fails, those objects will be skipped as well. We implemented this to prevent complex buildings from collapsing upon load if, say, a bunch of modded walls were missing.

  • Memory batch optimization - We’ve reduced fragmentation and improved overall performance by moving larger memory allocations to occur only once at the start of the game, rather than every time a save is loaded. Memory fragmentation occurs when free memory is split into small, non-contiguous blocks, making it difficult to allocate larger chunks of memory. This can lead to performance issues and increased memory usage. Systems that rely on large, contiguous memory blocks include fire, water, temperature simulation, grass growth, and melting snow.

  • We’ve reduced the “stop-and-go” behavior of enemies when switching targets, making them feel more responsive and natural during combat.

Bugs and Fixes
  • Fixed several crash occurrences.

  • Fixed the issue that caused some lag spikes during a raid.

  • Fixed the issue where enemies would get stuck during a raid, sometimes.

  • Fixed the issue where two units would stand next to each other and constantly miss hits.

  • Fixed the issue where difficulty changes wouldn't be applied to secondary maps and vice-versa.

  • Fixed the issues where the caravan would return with dead animals in some cases.

  • Fixed the issue that prevented forbid order from working.

  • Fixed the issue where the bed ownership wouldn’t be changed upon the death of the settler who owned that bed.

  • Fixed the issue that caused room detection issues on secondary maps.

  • Fixed the issue where surrendered enemies would block paths on stairs and slopes.

Known issues:
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.

  • Assigned Pets don't sleep with owners.

  • Some text keys are still not translated.

  • Player-triggered events don't have sound effects

  • Settlers will not refuel torches if there is no floor/ground beneath them.

  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel

Discord Reddit X/Twitter Bluesky TikTok Facebook

Firefly Village - Slashandz
Hi everyone, Josh here! 👋

Two quick updates:

🎮 Controller Double Input Fix
I saw a couple reports of users getting double letters with a single button press on the name entry screen. I'll be honest, I couldn't reproduce this on my end, but I've added some extra safeguards that should prevent any double inputs. Can you let me know if it worked? If you're still experiencing issues, please share your setup details (especially what type of controller you're using) so I can dig deeper!

🛡️ BitDefender False Positive
BitDefender Antivirus is incorrectly flagging Firefly Village as malicious - specifically the node.dll file (which is a standard component of NW.js that tons of games use). I've submitted a ticket to BitDefender support and hopefully they'll whitelist it soon. In the meantime, the game is completely safe - this is just an overzealous antivirus detection.

What's next?

🗣️ Tilly is STILL sometimes speaking Chinese in the English version despite my previous "fix". She just really wants to impress you with her multilingual abilities! I'll have another chat with her about sticking to one language at a time.

🎯 Steam Deck achievements are still being stubborn. Steam Deck support is new territory for me, and I definitely underestimated the challenge. But I have a few more ideas up my sleeve, so hopefully we'll crack this soon!

Thank you as always for your patience and support! 💚
Josh
11:30pm
Bam Bam Boom - athos
Hello Boomers old & new!
Hope you are having fun with the game, below is a list of fixes from your reports!

  • Floating models being detached from their controllers should be fixed
  • Shop timer also showing on main
  • Smolting causing CL hook to appaer fixed
  • Box visual issues fixed
  • Cupid spear properly positioned
  • Double props on Fooo skins fixed
  • Base props disappearing after a few matches fixed
  • Some code optimizations for a little bit more performance
  • Degen Shaggy skin jab animation being fwd tilt fixed
  • Backing out of the shop with gamepad/keyboard as well instead of just mouse, fixed
  • Spartan Fishing Rod position fixed

Enjoy
theHunter Classic - awhelan

Howdy!

First up on Whiterime Ridge is Bison.

Find out what it’s all about and join in for a chance to win hefty prizes in em$!

SEE THE COMPETITION DETAILS

WEEKLY SALE!

✅ 9.3x62 Anschütz 1780 D FL Bolt Action Rifle

✅ .405 Lever Action Rifles

✅ Compound Bow "Snakebite"

✅ Tents

Up to 40% off!

SEE ALL THE ITEMS ON SALE

🕙 Sale ends on August 22nd, 7:00 am UTC

BroomSweeper Playtest - BandsWithLegends
Controller support has been added! Try BroomSweeper out with your favorite controller. Also added the use of long-press for adding caution signs. I will update the website shortly, and then you should be able to play on mobile with long-press. I haven't added settings and button remapping for controllers yet, let me know if that would be useful for you!
Wonderia - IA-AD
Greetings, Wanderers!
The playtest Wonderia will close on August 15th at 17:00 (GMT+8).

Thank you all for joining and actively taking part in the test! We’re already looking forward to seeing you again in the next testing phase.

Join the official community to get the latest updates and share your gameplay stories, suggestions, or even a few playful complaints. 💗

We’ll keep listening to your feedback, and we can’t wait to meet you again on our strange and wonderful planet!

If you’re enjoying Wonderia, please add it to your wishlist — it really helps us a lot!
And don’t forget to recommend the game to your friends so you can explore alien worlds together.

NiuMa - bigeyes

Added controller support

Increased room search capacity to 20

Added gameplay instructions via ESC key

Jump Fun mode respawn no longer has initial velocity

Dice With Death - RunawayRobot
- Corrected and removed some Collection text (for now).
- Reduced Tyrant's Dice voice line activation percentage.
- Vanguard Dice Unlock Dialogue now correctly continues.
- Added Relic Summoned summary for Artisans Hammer.
- Fixed some problematic status display issues (more to be done here).
- Borrowed Time now properly activates Heart Locket.
11:14pm
There Exists Nobody - Xeno_Beats
1. Reworked the game settings UI (now uses a separate save file)
2. Supports keyboard-only and controller-only controls for all UI navigations
3. Added the Intel XeSS support (currently only available on some Intel integrated graphics cards)
Little Witch Survivors - 四月二酱

Dear Adventurers,

Thank you all for playing the Little Witch Survivors demo! Today (August 15, 2025), we are closing the demo. The full version arrives August 22, 2025 (Beijing Time) with massive upgrades:

1️⃣ 20 Witches, 150 Guardians, 5 Maps, 6 Difficulties + Endless Mode

2️⃣ New Systems: Special Crafting, Codex, Achievements & Meta-Progression

3️⃣ Guardian Skills now show exact values

4️⃣ Revamped Shop UI for smoother gameplay

5️⃣ New Tutorial for beginners

We deeply appreciate your support! See you in the full version on 8/22!

Little Witch Survivors Dev Team

...

Search news
Archive
2025
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002