Master of Chess - BRANE

It's been exactly a year since Master of Chess went into Early Access! 🥳🎉🎂

It's incredible to see how far it went since then. 6k+ players. 200 reviews. Not bad for a first commercial game and a one-man team.

I often think how much it could have been better if I could redo it, but I'm still extremely happy with how well it improved over time. By my count, I've released 32 new builds in the last year.

Lets introduce the last build of the game before it turns 1 year old:

New Build

Most importantly, I've started to support Macs. It did require some work but since I've switched my primary workstation to a mac laptop it made sense to support it now. I can test and build there.

Other than that, it's same-all, same-all: bug fixes and small improvements all around:

  • Fix issue with openings not being saved after Quit to Menu.

  • Fix annoying issue with screens switch when game is loaded.

  • Allow saving of custom db saves when the db deletes players.

  • Fix skipped messages bug.

  • Add setup for board look config.

What's coming next

I've already hinted it with the previous part, but board configuration is the next feature I'm adding. I've initially been against it but since it was often requested and it is fun to implement I've finally decided to invest the time and bring it in as a core part of the game.

Other than that, the game is mostly feature complete. As far as bigger features go: I'd like to have 'Play a match' & 'Solve a puzzle' action straight from opening menu. No need for you to enter your career save.

Then it's mostly about usability fixes and bug hunting and voila:

The game is couple of months away from going out of early access!

Thank you for support and keep the comments/bug reports/reviews coming.

Cheers!

FrostBound - LyraStudio

Dear Lords,

We've made the following adjustments and optimizations:

Card Update
  1. Wild Hunter/Wild Hunter+ Effect Change:

    1.   Whenever an allied Card enters this Card's column: Destroy that card, apply +1 Ranged Power to all allies, with a maximum of 2->3 times each round.

  2. Temporal Crystal/Temporal Crystal+ Effect Change:

    1.   Supply cost 6/5->0/0

  3. Gareth Effect Change:

    1.   Add buff Valiant

    2.   Supply cost 2->3

  4. Monster Card-Caravan Commander Effect Change:

    1.   Action - The tendency of Ranged Attacks is on the rise

    2.   Action - The tendency to summon monsters has decreased

Bug Fixes
  1. Fixed the issue where the Goldshore effect was triggered abnormally

  2. Fixed the issue of statistical errors in the settlement interface

  3. Fixed the issue where special cards for the Calamity Battle did not enter the game normally

  4. Fixed the issue where the ambient volume Settings occasionally did not take effect

Performance Optimization
  1. Buff- Mana is renamed counter

  2. Adjust the impact of the main factions in the deck on the cards that appear during card selection

As a beta version, we know there are still many issues to discover and resolve. We are incredibly grateful for your support and feedback!

Enjoy the game!

Lyra Studio

P.S. Join our Discord to discuss everything about the game anytime! To stay updated on the latest news, don't forget to follow us on social media:

Discord: https://discord.gg/RrU7ZXxSPX

X / Twitter: https://x.com/lyrastudiogames

Crow Country - SFBTom
  • Fixed quick turn control display
  • Fixed control display override
Speed Rivals - BabelGames
Do you have what it takes to be #1? 🚗💨

As part of the Steam Next Fest, we’re launching our first Speed Rivals Community Challenge!
The player with the best combined leaderboard ranking across all 4 circuits in the demo will win:

🎁 A FREE key for the full game upon release!

How to participate:
✅ Play the demo and submit your best lap times on each of the 4 tracks
✅ You don’t need to sign up – if you’re on the leaderboard, you’re in
✅ Deadline: Monday, June 16th at 23:59 (CET)

We’ll announce the winner the next day.
Good luck, and may the fastest fingers win! 🏁
Project Warlock II - RV Novar

Hey Warlocks!

Here's another update for Project Warlock II with improvements based on your feedback! This patch brings important improvements for Steam Deck, the first batch of your ever insightful loading screen tips, and fixes for several gameplay issues that have been reported since 1.0 launch. We're also working on performance optimizations that will arrive in future updates.

Loading Screen Tips

Again - thanks for all the submissions! From the 100 tips already in the game, we're now rotating 25 of them weekly while keeping the others in the regular pool. This approach ensures players see fresh content and gives different tips a chance to be featured prominently. We're still accepting more tips to expand the collection! Submit them here.

  • Added the first batch of new Loading Screen Tips from the community

Steam Deck Support

We've improved the Steam Deck support based on the community feedback and Steam requirements.

  • Remapped some of the default key bindings (we suggest resetting your key bindings to default once you download the patch)

  • Improved text readability

  • Improved automap visibility

Fixes

As we work on addressing issues that have been reported since the 1.0 launch, we're ready to introduce fixes for several important problems that have been impacting gameplay. This update focuses on resolving specific gameplay issues, exploits, and balance adjustments.

  • Temporarily removed Camera Sway Effect - will be re-added later as a toggleable option

  • Removed hitboxes from all lanterns to prevent exploits that could cause players to fall out of world

  • Fixed an issue with Cannon where holding fire (LMB) and activating Akimbo would cause the weapon to become unable to fire during Akimbo

  • Fixed an issue with Urd's Magnum Pistol where it could apply higher fire rate without purchasing Alt Fire

  • Fixed an issue where headshots would consume the first bullet from the chamber for Urd's Magnum Pistol and Revolver

  • Fixed an issue where Kirsten's Void Staff and Void Streamer pull effect could drag monsters outside the arena and map boundaries

  • Fixed an issue where monsters could teleport out of arenas, blocking progression

  • Fixed an issue where Elite Humans could spawn - there's no need for their elitism

  • Audio balance adjustments - music in the arenas is now properly audible

Performance Update

We're continuously working on improving the overall performance in Project Warlock II. While this patch doesn't include performance optimizations, we want to keep you updated on our progress. This is a larger process that will take multiple patches and extensive testing to get the performance dialed in just right. We're planning to roll out these optimizations gradually rather than pushing everything at once - this approach helps us minimize the risk of introducing new problems while we work to eliminate FPS drops and other performance issues.

See you in the next one!

R2BEAT(アールツービート) - steam.jp

Thank you for your continued patronage of "R2BEAT".
This is the management team of "R2BEAT".

Items currently on sale for a limited time

Regarding the S4League collaboration costume set "Esper Ranger Set

We have confirmed that a problem has occurred when purchasing this item.

Due to this issue, avatars are not being displayed correctly.

For customers who have purchased the item in question

Please wait for the completion of the response.

 

We apologize for the inconvenience caused by the item malfunction.

We appreciate your continued support for "R2BEAT".

Pizza Deathlivery - Kusa Games

Hello Deathliverers!

A quick update to improve game performance (and fix a few bugs).

  • Working on optimization (set LOD in place + reduce enemies target checking to 2 per second instead of 1 per frame) : still work in progress, currently not as good as we expected

  • Fix: enemies target client players correctly,

  • Fix: egg don't spawn in emergency anymore,

  • Fix: floor layered correctly in emergency,

See you later!

FrostBound Playtest - LyraStudio
hotfix 06/12
Shenaniguns - coding398

Hey all,

Writing this in a rush as it's very late at night. But!

Big silly update! Big update:

  • 2 new maps, Kawaii Arena and Airport

  • 20 or so new items including a periodic table, body swap potion, subspace tripmine, konton-boogie bomb and more!

  • More music from usernamehere

  • Destructible furniture & walls

  • A ton more stuff, and UI changes

  • New tutorial

  • Fixed a LOOOOT of issues

I'll probably edit this post tomorrow. Go play!

東方凸凹遊戯 - Toorun12
Hello! This is Toorun12, the developer of 東方凸凹遊戯.

Today’s update isn’t based on player feedback — instead, we’re introducing a new system that’s currently under development.

New: CPU Battle Modes Now Support 3–5 Players

In CPU Battle Mode, you can now fight in matches with 3 to 5 players, not just 1v1!
This feature is still in an early playable state, but our goal is to eventually support multi-player battles in online mode as well.

Online Player Count System Adjusted

The way we count players in online mode has been revised.
Previously, your own entry into the server could count as two players — this issue has been fixed.

Illegitimate connections are now ignored in the player count.

We’ve also made some backend changes to improve server connection reliability for players who had trouble entering online mode.

------------------------------------
That’s all for this update!
If you have any thoughts, suggestions, or bug reports, please don’t hesitate to let us know.

You’re also welcome to join our official Discord server for development updates and discussions.

Thanks again, and we’ll keep working hard toward the next update!

— Toorun12
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