AirShooShoo - oldmaninc

The full release content is ready, and with it the Demo gets its final update! Discover hidden boxes with unlockable ships, trails, and colors, plus 3 new achievements. Enjoy refined sound effects for a more ambient experience. This is the last update before release!

It’s been a while since the last Demo update—let me know if anything went sideways.

Cheers,

OldMan

Rootin' Tootin' Lootin' & Shootin' - Raspberry Jam
  • Added glow effect to almost all upgrades - this comes in 2 forms
    • A pulsating glow when an upgrade is ready or you have met its condition
    • A flash when the upgrade is triggered
  • Increased shop prices and money dropped by enemies - this results in an overall increase in spending power of x1.2
  • Added upgrades
    • Wrench
      Every 4th enemy killed drops an ammo refill, which disappears after 3 turns
    • Cardboard Box
      At the start of each floor, each of your empty inventory slots are filled with a random item
  • Changed upgrades
    • Steel-Toe Boots
      Kicking deals 100% more damage -> Kicking deals 200% more damage and kicked enemies move 50% faster
  • Changed items
    • Lasso
      Tied up enemies can now be walked through - Also, you can press E to remove the lasso from an enemy
  • Changed enemies
    • Shopkeeper
      Has a bit more health, gets stronger the more he is attacked, and waves at you
  • In Infinite Ammo mode, purchasable items' levels are now determined by what floor you are on, instead of the levels of items in your inventory
  • Adjusted tutorial for clarity
  • Matchstick fireball is now affected by upgrades
  • Stopped Fire Frog from burning itself
  • Selected buttons now have a glowing outline
  • Difficulty selection arrows are now only shown when they actually do something
  • When bullets curve or home, the bullet trail particle now faces the right way
  • Adjusted some menus to be easier to use with a controller
  • Fixed not being able to use the analogue stick to navigate menus
  • Proprietary sound effects have been replaced with free ones
  • Fixed Block Breaker not working with bullets
Kami: Parade of Senses - Kostrum

As always, we're a little late, but anyway.

Meet the demo of Kami: Parade of Senses ver. 0.3. We hope this update will be the last one and the next big news will be about the game itself.

New features:

  1. Now you can not only see the characters, but also hear them thanks to the hard work of the Hatoshi voice team.

  2. You can now listen to songs by the band Octavian Serpen on the radio. Well... one song for now :)

  3. We corrected mistakes in the text and added some missing phrases.

Lure Of Passion - ⭐Snakerser #Chocola_enjoyer⭐

Hello everyone!

The demo is now available for download!

Here’s what’s waiting for you:

  • Over 2 hours of gameplay

  • 15 scenes (some fully animated)

  • 7 charming girls

  • Plenty of activities: fishing, farming… maybe even a card game at the tavern?

  • Hand-drawn pixel art

  • Relaxing music

Interested? Download the demo now and don’t forget to add the game to your Steam wishlist!

Peace!

HauntedManager - kyuko

It has been a little over a week since the release.

I would like to sincerely thank everyone who has played the game.

I’ve also been enjoying reading the reviews you’ve shared.
Thankfully, no critical bugs or major issues have been reported so far. I plan to wait a bit longer before rolling out a consolidated update.

Based on the feedback from all of you, as well as my own reflections, I will continue creating works that further enhance the charm of the world and its characters.

Thank you for your continued support.

Kyuko

Quick Translate Engine - ENSEKE

An exciting new update for Quick Translate Engine is now live! This release introduces a game-changing new voice translation feature and a significantly smarter instant subtitle system. On top of that, the settings menu has been completely redesigned for a more modern and user-friendly experience.

Here are the highlights of what's new:

🎤 BRAND NEW FEATURE: Voice Translation (Beta)

Instantly translate spoken audio while gaming, watching movies, or attending a meeting! This brand-new module listens directly to your system audio and generates translated subtitles on your screen.

  • System Audio Support: Translates audio coming directly from your PC (headphones/speakers) without needing a microphone.

  • High-Performance Whisper Engine: Powered by the robust 'Whisper' model, it converts spoken words into text with high accuracy.

  • Customizable Hotkey: Start and stop voice translation at any moment with a hotkey you can assign in the settings menu.

  • Beta Note: Please note that this feature is currently in beta and only supports English as the source language. It may contain unexpected errors.

💬 ENHANCEMENT: Smarter Instant Subtitle Translation (IST)

The existing Instant Subtitle Translation (IST) feature has been significantly upgraded to provide more accurate and fluid results.

  • Contextual Translation Intelligence: The system now retains the last few sentences in memory when sending a request to the translation API. This provides greater context, resulting in much more consistent and accurate translations of character names, terms, and dialogue flow.

  • New Subtitle Position: You now have the option to display translations cleanly below the original text instead of directly overlaying it.

  • "Flicker" Issue Fixed: The issue where the translation overlay would momentarily appear in screen captures has been resolved, ensuring a smoother experience.

  • Improved Text Recognition: Image processing techniques have been enhanced for more reliable detection of on-screen subtitles.

⚙️ Redesigned Interface & Other Improvements

  • Modernized Settings Menu: The settings menu has been completely overhauled. For more intuitive and easier access, tabs have been moved from the top to a modern navigation panel on the left side.

  • New "Voice Translation" Tab: A dedicated tab has been added to the new settings menu to make configuring the new voice translation feature effortless.

  • Subtitle Appearance Settings: New customization options have been added, such as font size for the "Below Text" position.

  • Optimized API Requests: Prompts sent to APIs, especially OpenAI (GPT), have been refined to yield more natural and higher-quality translations.

We hope you enjoy these new features that take your translation experience to the next level! Your feedback is invaluable in helping us improve the application.

The Scouring - Pavel
- new archers upgrade added: range increase (requires t3 main building)
- apprentices' icestorm ability now spawns less projectiles, and doesnt do 'piercing' damage (that is, less effective against higher tier units)
- in 'classic with heroes' mode, all heroes stats are nerfed (health and abilities' damage)
- game will now check for mods version (as Steam's internal up-to-date mod check algorithm is currently broken)
- players will always spawn in the furthest slots in ranked games
Flames in Modern Europe - 『FIME』MARSENKO

Greetings, dear players of Flames in Modern Europe! I’m glad to announce that the largest update so far has just been released – version 0.3: The Nation Code!

The focus of this update was on adding new mechanics and improving gameplay. It brings much larger and more significant changes compared to previous updates and touches on every aspect of the game in one way or another.

This update drastically changes the game, adding many new gameplay elements, mechanics, graphical improvements, and—very importantly—optimizations. Here I will briefly outline the main changes, and below you can read the full changelog.

Mentality Mechanic

The game now has a brand-new feature – the mentality mechanic. You can find it in the state menu by pressing the “Our Mentality” button.

Mentality traits mainly affect different modifiers, in particular the growth of stability, corruption, tax efficiency, and ruling party support.

All countries already have certain mentality traits at the start of the game, but they are not always positive. Fortunately, you can not only research new ones but also remove your existing ones. However, this process takes quite some time, since people cannot be changed overnight...

Regional Population

Back in the demo version you could already see the population of your country, and it was quite dynamic thanks to stability. However, it was calculated as one total number for the whole country, which caused problems when playing as, say, Transnistria or Luxembourg, since conquering new territories didn’t increase population.

Now, a huge file with the population of all regions has been filled in, and you can finally see the population of each region in its respective menu. This makes the gameplay much more engaging.

Wars Between AI Countries

Previously, the game world was rather static: the player could attack other states, but nothing much happened globally. Now, AI-controlled countries will declare wars on each other depending on the aggression level set at the start of a new game. AI will also create armies from the very beginning, and in case of war, it will mobilize and later demobilize. Incredible changes in the world are already waiting for you!

Graphics Improvements

This is probably a regular part of each update, but this time the graphics have improved significantly.

First, the map has become much more volumetric thanks to updated shader normals. This makes it more beautiful and even “tastier.”

Second, borders have been reworked. This applies to both their color (previously state borders were light, now they are dark) and their logic—they are now much more precise, fixing a bug with displaying borders of some provinces.

Smooth borders have also been greatly improved—you can now choose the degree of smoothing in the menu!

Optimization and Modding

The game engine has been updated to Unity 6.1 to improve performance and speed. A large number of scripts have also been rewritten to enhance optimization.

And the most exciting part of this section—players can now write their own localization for mods and add custom sprites!

Below you can see the full list of changes:

  • Added new mentality mechanic

  • Population transferred to regions

  • Ability to cancel planned construction

  • Wars between AI countries

  • Reworked “status quo” peace treaty, sped up this event dozens of times

  • Peace treaties between AI countries

  • AI countries can now demobilize after war

  • Reworked brigade-related scripts for significant optimization and improved combat logic

  • Ability to destroy encircled armies

  • Army destruction without manpower

  • Map border quality settings replacing old smooth borders

  • Highlighting of selected province on the map

  • New events, especially related to new functions in the game

  • Rebalanced stability changes from administrative expenses

  • Ability to mod localization

  • Ability to mod icons

  • Game engine updated to Unity 6.1

  • Added Mac OS support

  • Border highlighting replaced with darkening for a better map look

  • Added normal map texture for the world map, greatly improving its quality

  • Other shader improvements

  • Fixed textures of various 3D objects, including armored vehicles

  • GPU optimization

  • FPS cap settings

  • Changed main cursor

  • UI improvements, added beautiful glow effects in various places

  • Reworked state menu

  • Fixed bug where AI sometimes didn’t create brigades

  • Manpower now updates in real time to prevent exploits

  • Reworked map shader to increase border detection accuracy

  • Brigade models now spawn at different angles

  • Added clock to in-game menu

  • Fixed settings menu during gameplay

  • Reduced game size

  • Now you must both own and control a region to create troops

  • Fixed volume settings bug

  • Other bug fixes

  • Automatic language detection on first launch

  • Massive optimization of state and army scripts, greatly improving performance and reducing CPU load

  • And much more!

5:38am
咒印链接 Playtest - Alive
添加补给系统,把蓝恢复改成必须要捡随机掉落的蓝
添加随机掉落的攻速道具
添加系统让环境物体和怪物会掉恢复蓝的道具
改进让冲刺加上无敌帧
修复开了MOD还能上传排行榜
The Last Flight - Christor
✈️ Roadmap - The Last Flight

Hello everyone! 👋
We’re excited to finally share with you the official roadmap for The Last Flight!
This roadmap will give you a clear idea of what’s coming next, when to expect it, and how the game will evolve.
Your feedback along the way is going to be super important, so thank you for being part of this journey with us! 🚀


☀️ End of Summer 2025
  • ✅ Finalizing main marketing concepts

  • 💬 Talking with the community & gathering feedback

🍂 Fall 2025
  • 🎮 Demo development begins

  • 📸 Sharing progress updates (screenshots & videos)

  • 🛠️ Gameplay updates:

    1. Generator to power your shelter ⚡

    2. Improved needs system & visuals (alcohol & cigarettes) 🍺🚬

    3. Better NPC communication system 🗨️

❄️ Winter 2025
  • 🧹 Demo polishing

  • 😂 Fun community content (memes & short clips)

  • 🛠️ Gameplay updates:

    1. Improved airplane physics ✈️

    2. Interactive HUD 🎛️

    3. Airplane upgrades 🔧

    4. Two new in-game websites 🌐

    5. New delivery job 📦

❄️ Winter 2026
  • 🚀 Demo release

  • 🎉 Participation in Steam Next Fest 2026

  • 🛠️ Hotfixes & collecting your feedback

🌸 Spring 2026
  • 🔧 Fixes & improvements to the demo

  • 🌐 Start of multiplayer development

  • 🔄 Demo update

☀️ Summer 2026
  • ✨ Final game polishing

  • ⚖️ Adding or removing mechanics based on testing

  • 🕹️ Early Access release on Steam

  • 🗺️ New roadmap for upcoming patches & updates


💬 That’s the current plan, but of course, things may shift as development continues.
We’d love to hear your thoughts, so feel free to join the discussion and let us know what features excite you the most! 🙌

...

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