2016. júl. 4.
Community Announcements - SheepClouds ✽


Log in once July 4th or 5th and receive the Team USA fashion free!

http://www.arcgames.com/en/games/swordsman/news/detail/10049443-free-world-cup-fashion

Community Announcements - SheepClouds ✽


To celebrate the PWI Steam Launch we are giving our Steam players a FREE War Front Supply Package!


Redeem the code below to receive your package:


F89mGKbS


Steam users can redeem codes here: https://www.arcgames.com/en/redeem


Redeem this code in Arc or on our webpage to and your package will be sent to your in-game mailbox. This code can only be redeemed once per account and expires Saturday 04/23.
2016. ápr. 19.
Community Announcements - pwe.community


It is with great excitement that we announce PWI is now available on Steam! Our free-to-play MMORPG will transport you into the world of PWI where inhabitants of the pristine Perfect World must unite to battle against the Wraith - undead creatures who seek to destroy all of creation.

For those looking for more information on PWI, we have posted a ton of information around characters, gameplay and more on our Steam news page. Even better, you can jump into the game for free and give it a try!

We'll be watching all the discussions on our Steam page to make sure we have a smooth launch after our initial launch delays. Thank you for your patience and welcome to the world of PWI!
Community Announcements - pwe.community

PWI Presents: Top 5 Dungeons to run!

We hope you enjoyed all these sneak peeks and teasers when we open the doors to PWI on Steam on April 13th! Now we are going to give you a taste of some things to look forward to with a special top 5 list! Now there will probably be a lot of disagreements and debate, but that’s the cool thing about top 5 lists!

#1 Advanced Endless Universe


The Advanced Endless Universe is located at the top of the Altar of Shades at 478, 580 in Morai, within a square of light beneath a floating pyramid. It is tuned for 8-10 level 105 players.

In order to enter, you must first complete a short questline. The first quest in the series pops up automatically upon entering the Nexus of Luminance, Corona Sanctuary, or Shrouded Temple in Morai, and sends you to speak to the Elder of the Streams. After turning it in, take the quest A Tiny Fib and proceed until you have spoken to Momentor at the Altar of Shades. Completion of either the normal Endless Universe instance or its quest prerequisites are NOT required to start this questline.

Once inside, you can talk to Prophet Zakaresh to get 6 Jade Dragon Orders. This are used to earn additional rewards upon completion, but are not required to progress through the dungeon. You will randomly face one of the first three Emperors, followed by Aurogon, the Dragon Emperor. Though the first three have a variety of other tasks that must be completed to engage and defeat them, Aurogon is a fairly simple, straightforward boss fight.
Successfully completing the challenges in AEU will net you some very useful skillbooks and you may just walk away with a rare flyer!

#2 Twilight Temple


The Twilight Temple is located in the Dragon Wilderness at 131, 669. It has multiple level brackets ranging from 60 to 105, and separate modes for solo play and 4-player groups. Note that the available areas and bosses depend on both the squad size and difficulty (single mode always has fewer bosses).

Upon entering the dungeon, you'll find three stone pillars flagged as quest givers. Interacting with one will present the option to enter one of the Acts. Upon entering one of the acts, you'll have to interact with several more pillars to determine the specifications of the dungeon you'll face. These options include Squad/Single mode, difficulty level, number of bosses, and number of enemies. Each Act and difficulty have their own quests. In order to do any of the squad mode versions, all party members must be in the same location within the instance and be above the minimum level for the selected difficulty.

Successfully completing the Twilight Temple will net you pieces of Twilight Temple Gear as described in one of our earlier sneak peeks. Grab a party and suit up! This one can get tough!

#3 Lunar Glade


The Lunar Glade is located in the sky above Rook Valley. It can be reached by taking to Asparas in Arrowhead Manor, at 427, 457. It is tuned for level 95+ players.

Lunar Glade can be completed in either Single mode, or Squad Mode. Talk to the Lunar Janitor to choose; note, though, that Squad Mode requires at least 2 players and costs 3,000,000 coins.

In Single Mode, talk to Lunar Master: Shui to choose your starting location. You will need an Essence of Nature (item 16545) to start. Where you start will determine which bosses you face.

In Squad Mode, you will start in Humorum Valley. Your path from there depends on which enemies you kill, and will determine the final boss that you face. After defeating each boss, an Attendant will spawn to allow the squad leader to summon a vile version of the boss. This is a more challenging fight, but also drops better loot.

Successfully completing the Lunar Glade will net you pieces of Lunar Gear as described in one of our earlier sneak peeks. Grab a party and suit up! This one can get tough!

#4 Flowsilver Palace


Flowsilver Palace is located at the Dragon Tower in the Primal World. Enter by talking to the Emerald Spellcaster at 325, 532. It requires level 100 and Arcane Sky I to enter. While there is technically no squad requirement, the first room has two switches that must be activated at virtually the same time and thus requires at least two characters to progress.

In order to spawn the Azoth Drake, you must first slay all of the Quicksilver Infants at the Silver Pool.

In order to spawn the Century Golden Toad, you must first slay all of the Treasury Guards in the Treasure Vault and then destroy one of the four toad statues along the walls.

In order to spawn Tyrant Prince Mushi, you must first slay all of the mobs in the Hall of the Fallen Kings, followed by the six fallen kings that will spawn. Be aware that one of the kings is physical immune, so you will not be able to solo it with a class that only has physical attacks (such as the Blademaster).

When you complete Flowsilver Palace, you will be rewarded with items that you can turn in to receive War Avatar Cards, essential items to increase your power!

#5 Warsong City


If you are level 80 or higher, you can fight in the new dungeon, Warsong City.
To get started, speak to the Watcher of Earth in any major city and accept the quest "Visit the Sanctuary." This quest will lead you to Dancing Melody in Sanctuary, who will send players to Warsong City.

Once inside, speak to Ginring. He is the guardian of Warsong City and will bring you up to speed on the situation within the city.

The evil Incacerate, a great and terrible Wraithlord, was sealed in Warsong City years ago. Now his servants are attempting to free him, which would spell the doom of Perfect World. The only chance is to venture into Warsong City and destroy him before he can escape and gain his full power.

There are three stages to Warsong City. The first is "Raising Warsong." The second is "Protect the Incarnations." The third is "Heart of the City." Speak with Ginring and choose the "Start the Battle for Warsong" option to begin.
The first stage is "Raising Warsong." In this stage, you must speak with Clearstream, the one who sealed the Incacerate long ago, and aid her and her disciple against the Wraithlord's minions while she prepares her spells.

The second stage is "Protect the Incarnations." In this stage, you must split your squad between the five Elemental Pavilions of Warsong City. Each pavilion contains one of Clearstream's incarnations, who is attempting to remove the Incacerate's defenses. You must protect these incarnations from the constant Wraith attacks. If an incarnation falls, you will not lose, but the final stage will be harder because of it.

Once the second stage ends, an NPC named Glowing Moon will appear. Speak with him to go to the center of Warsong City and begin the final stage.
The third and final stage is "Heart of the City." Now reunited, your squad must venture down each of the paths radiating out from the center, back to the Elemental Pavilions, and destroy all five of the Incacerate's generals: Pestilent Destroyer, Obscure Reaper, Snakefist Guardian, Cannonfist Orclord, and Shadowskull Lich.

Should you manage to defeat all five generals, you will receive a reward based on your success in the second stage. However, in order to fight the Incacerate himself, you must protect all five of Clearstream's incarnations. Otherwise, you will be unable to face him.

Surviving Warsong City will get you Rank 9 Limitless Moulds and Awoken Level 16 Weapon Moulds that will assist in crafting some of the most powerful gear and weapons in the game!

We hope you enjoyed this list of top dungeons to run! All these and more will be available when we open the doors to Steam on April 13th!

Want to get the most out of PWI? Like us on Facebook for more fan-exclusive content and follow us on Twitter – tweet us your questions!
Community Announcements - pwe.community


The moment you’ve been waiting for...

It’s been a long time coming, but after weeks of teases and sneak peeks, the time is finally drawing near! Ladies and gentlemen, the PWI Crew is pleased to announce that PWI will finally be released on Steam on April 13th!

Be ready to make new friends and go on brand new adventures, our world is about to get a whole lot bigger! Be there for the celebration as we not only open the gates to our newest expansion, Elysium, but cordially welcome you to join our amazing community!

This is going to be a celebration on the grandest of scales! Will you join us?

Want to get the most out of PWI? Like us on Facebook for more fan-exclusive content and follow us on Twitter – tweet us your questions!
Community Announcements - pwe.community

Must… Get… Stronger!!!
A quick look at some of the gear and resources needed to get them in PWI


In the world of PWI, power is the name of the game. The stronger you become, the better you fare all around. Today we are going to take a real quick look at some gear and weapons that you can acquire in game!

There are many different gear sets and builds that you will come across in the world of PWI, but in this article we’re just going to take a real quick look at some that will enable you to go toe to toe with some of the stronger players.

Lunar Gear
Lunar Gear are a series of gear pieces found and crafted from the Lunar Glade instance. Many of these pieces can also be purchased from Mysterious Merchants in exchange for Mysterious Chips.


Like much of the other high level gear in PWI, many of these pieces must be crafted. When coming across items for crafting Lunar Armor, Weapons, and Ornaments, you must go to the Lunar Forge located in the Lunar Glade at 355, 548. It will take runs through the glade to be able to acquire the base set of Lunar Gear which is of green quality. These then can be upgraded to Gold quality and further upgraded to Nirvana Gear, which we will touch on later.

Some of the benefits of this gear is once you upgrade lunar gear pieces to Nirvana, and Awoken levels of strength, these pieces become unbound and can be sold in the marketplace to other players for massive amounts of money. Lunar gear also offers better elemental resistance ratings than those found in Twilight Temple.

Twilight Gear
Twilight Gear are similar to Lunar Gear in that the pieces and materials can be found in their instance of origin, Twilight Temple.


Twilight gear, ornaments and weapons can be crafted in the Hall of Choice in the Twilight Temple at 521, 627. Much like Lunar Gear, Twilight Gear is also level 95 and initial pieces acquired are of green quality.

One of the benefits with Twilight Gear is that it is a bit cheaper to come by as there’s a pay gate for in game currency to access the Lunar Glade, unfortunately all Twilight Gear is bound upon equip. Though despite there being an increase in elemental resistances in the Lunar Gear, Twilight Gear tends to have better overall stats in its base form.

Nirvana Gear
There are two branches of Nirvana gear, Lunar and Twilight, each can be forged in their respective instances. Materials for these upgrades can be found by braving the perils of Nirvana Palace. In addition, more popularly players have been acquiring materials from actively participating in Nation Wars, as successful battles tend to yield twice the amount of materials you will find in a run in Nirvana Palace.

Nirvana Lunar Gear


You can forge Nirvana Lunar Gear at the Lunar Armor Forge. This gear is unbound and ready for sale if you so wish. It also has increased elemental resistances and is much stronger than its base Lunar Gear. Quenched Gear can be reforged with the use of two Uncanny Crystals.

Nirvana Twilight Gear


You can forge Nirvana Twilight Gear at the Twilight Armor Forge. This gear is bound tends to have a quicker route to acquired than Lunar Gear and is much stronger than its base Twilight Gear. Quenched Gear can be reforged with the use of two Uncanny Crystals.

The quest for power continues…


This is just the very tip of the iceberg! Sets of gear far more powerful are waiting to be crafted and discovered. Their paths are many and their wearers are few… Will you join this quest?

Want to get the most out of PWI? Like us on Facebook for more fan-exclusive content and follow us on Twitter – tweet us your questions!

Community Announcements - pwe.community

Welcome back to our character class breakdown! Last time we gave you a look at the Wizard and Seeker classes, today, we’re going to look at our final two classes in PWI, the Stormbringer and Duskblade.


Stormbringer



Race
Nightshade

Weapons
Scythe: Medium to High damage

Armor
Stormbringers are another powerful magic casting class. Due to their reliance on channeling and MP usage, Arcane Armor is really the only viable choice in armor. Make sure to slot Citrine shards to boost their HP. Some people also slot shards that augment their Physical Defense as well since Stormbringers can be on the squishy side.

At a glance
Stormbringers are the only magical casting class that can cast skills when moving. They have a wide variety of skills in their arsenal ranging from direct damage to major stat debuffs. They also have three powerful transcendent skills that they can use to further turn the tide in battle. Stormbringers can also transform into reapers which will increase their speed and physical defense.

PvE
Stormbringers can more than hold their own when setting out in the world of PWI. Because they have the ability to cast spells while in motion, they are able to kite mobs of higher levels and pick them off with ease while suffering relatively low damage.A good set of skills to keep in mind when doing so are using Downburst, Cloudburst and Ice bullet. In addition their Thunderstrike ability is a great and effective AoE that will deal additional damage when encountering enemies with lower HP. Towards the higher levels you will learn the Lunar Shadow skill which essentially allows you to create a mirror image of yourself that has a heal, stun debuff and AoE.

PvP
Stormbringers in PvP can be really nasty with their debuffs and AoE’s. Able to take on multiple enemies at once, a Stormbringer is mostly seen in the back of groups waiting for the tanks to draw most of their fire so they can cast their spells from distance. Their ability to move while casting also allows them to skirt out of damages way when attempting to provide support.

In Territory Wars, The Stormbringer focuses on Crowd control using their water skills to slow their targets, and metal to cast direct damage. In many cases Stormbringers can quickly bring down the ranged casters and then focus their efforts on the Barbarians making them important at catapult prevention.


Duskblade



Race
Nightshade

Weapons
Saber: Medium to High damage

Armor
Duskblades are pretty versatile in their attacks, however it is recommended to equip light armor as it will increase their dexterity, as they can be a bit on the slow side. They also consume huge amounts of MP, so make sure to slot shards to augment MP and magical damage.

At a glance
The Duskblade is a very interesting breed of melee class, as they can cast powerful AoE’s,, combo their attacks and teleport around the battlefield. Seen as a virtual Jack of all trades and master of none, Duskblades are useful in just about every facet of play.

When transformed into Reaper Form, Duskblades will receive damage reduction and increases in attack speed. Their skill cooldowns also are reduced which will aid in doling out the punishment when the time comes.

PvE
Duskblades can fare in PvE well both solo and in a party. Many of their attacks like Distant Cloud will deal direct damage in addition to stunning their targets. They have many combinations of skills in their arsenal so they make very quick work of mobs as they continue their quests. Their skill Slash of Pride is invaluable for taking on large groups of enemy combatants.

PvP
Crowd control is the name of the game for a Duskblade. Making sure to stun their targets and blinking away to a safe distance will help turn the tides of war. They will fare very well in squads containing tanks and Blademasters as their debuffs compliment the direct damage of tome of the spongier classes.

In Territory Wars, they are very helpful in making Barbarians lose their catapults. Shadow Prey being one of their paramount skills. Their Moon Chant skill will buff all members in their squad for 30 minutes and cannot be purged which is very good support for that critical damage reduction.
Community Announcements - pwe.community

Welcome back to our character class breakdown! Last time we gave you a look at the Wizard and Seeker classes, today, we’re going to look at our final two classes in PWI, the Stormbringer and Duskblade.


Stormbringer



Race
Nightshade

Weapons
Scythe: Medium to High damage

Armor
Stormbringers are another powerful magic casting class. Due to their reliance on channeling and MP usage, Arcane Armor is really the only viable choice in armor. Make sure to slot Citrine shards to boost their HP. Some people also slot shards that augment their Physical Defense as well since Stormbringers can be on the squishy side.

At a glance
Stormbringers are the only magical casting class that can cast skills when moving. They have a wide variety of skills in their arsenal ranging from direct damage to major stat debuffs. They also have three powerful transcendent skills that they can use to further turn the tide in battle. Stormbringers can also transform into reapers which will increase their speed and physical defense.

PvE
Stormbringers can more than hold their own when setting out in the world of PWI. Because they have the ability to cast spells while in motion, they are able to kite mobs of higher levels and pick them off with ease while suffering relatively low damage.A good set of skills to keep in mind when doing so are using Downburst, Cloudburst and Ice bullet. In addition their Thunderstrike ability is a great and effective AoE that will deal additional damage when encountering enemies with lower HP. Towards the higher levels you will learn the Lunar Shadow skill which essentially allows you to create a mirror image of yourself that has a heal, stun debuff and AoE.

PvP
Stormbringers in PvP can be really nasty with their debuffs and AoE’s. Able to take on multiple enemies at once, a Stormbringer is mostly seen in the back of groups waiting for the tanks to draw most of their fire so they can cast their spells from distance. Their ability to move while casting also allows them to skirt out of damages way when attempting to provide support.

In Territory Wars, The Stormbringer focuses on Crowd control using their water skills to slow their targets, and metal to cast direct damage. In many cases Stormbringers can quickly bring down the ranged casters and then focus their efforts on the Barbarians making them important at catapult prevention.


Duskblade



Race
Nightshade

Weapons
Saber: Medium to High damage

Armor
Duskblades are pretty versatile in their attacks, however it is recommended to equip light armor as it will increase their dexterity, as they can be a bit on the slow side. They also consume huge amounts of MP, so make sure to slot shards to augment MP and magical damage.

At a glance
The Duskblade is a very interesting breed of melee class, as they can cast powerful AoE’s,, combo their attacks and teleport around the battlefield. Seen as a virtual Jack of all trades and master of none, Duskblades are useful in just about every facet of play.

When transformed into Reaper Form, Duskblades will receive damage reduction and increases in attack speed. Their skill cooldowns also are reduced which will aid in doling out the punishment when the time comes.

PvE
Duskblades can fare in PvE well both solo and in a party. Many of their attacks like Distant Cloud will deal direct damage in addition to stunning their targets. They have many combinations of skills in their arsenal so they make very quick work of mobs as they continue their quests. Their skill Slash of Pride is invaluable for taking on large groups of enemy combatants.

PvP
Crowd control is the name of the game for a Duskblade. Making sure to stun their targets and blinking away to a safe distance will help turn the tides of war. They will fare very well in squads containing tanks and Blademasters as their debuffs compliment the direct damage of tome of the spongier classes.

In Territory Wars, they are very helpful in making Barbarians lose their catapults. Shadow Prey being one of their paramount skills. Their Moon Chant skill will buff all members in their squad for 30 minutes and cannot be purged which is very good support for that critical damage reduction.
Community Announcements - pwe.community

Welcome back to our character class breakdown! We hope you enjoyed reading about the Venomancer and Psychic classes! This time we’re going to take a look at that party essential class, the Seeker, as well as one of our strongest magic caster, the Wizard. Be sure to check back often as we break down all the classes over the course of the next week!

Seeker


Race
Earthguard

Weapons
Blade:Fast attack speed, Low to Medium damage
Dual Blade: Slow attack speed, Medium to High damage
Sword: Fast attack speed, Low to Medium damage
Dual Sword: Slow attack speed, Medium damage

Armor
A Seeker’s tendency towards melee style combat make Heavy Armor almost a necessity. They can equip Light Armor as the magic resistance it provides makes it better suited when combating magical classes, but as role of the “Off Tank” a Seeker needs all the defense they can get. Be sure to slot Citrine Shards into their gear to further augment their HP to make them even more powerful.

At a glance
Seekers are a dual sword wielding secondary or ‘off’ tank. Possessing strong ranged attacks and very powerful AoE’s, the Seeker is regularly asked to fill the role of Tank when a Barbarian is not available. This makes them an excellent choice to support teams looking for that additional level of support and protection.

PvE
Seekers are relatively versatile when it comes to PvE. Depending on the way you build your Seeker, you can become a damage dealing death machine or a HP loaded damage sponge. As the damage dealer, Seekers have such power at the early and mid-levels that they can easily defend and destroy 2-3 mobs at a time. Using the Heartseeker skill, a Seeker can immobilize mobs from distance then approach and destroy with slower and stronger skills like Gemini Slash.

Choosing to be a tank, Seekers can take on as many as 5 mobs at a time using their powerful AoE’s to really do some damage. In a pinch their debuffs can add to mob management to round up their foes and take them out with ease using Gemini Slash and Darkcloud Bolt.

PvP
In PvP a Seeker’s advantage is their Edge Blur skill which is a magical attack that is able to most heavy and light armor classes. Combine this skill with Heartseeker or Voidstep and the tide really turns the battle to your favor. The drawback however is a Seeker’s slow lumbering speed so faster classes like the Psychic can add a balance to their slow powerful demeanor.

In Territory Wars, Seekers can team up with Blademasters and use the tried and true “Run and Nuke”tactics to whittle down opposing mobs to prevent enemy movement.



Wizard


Race
Human

Weapons
Wand: Medium Damage
Magic Sword: Medium to High damage
Pataka: Low to High Damage
Glaive: Medium to High damage

Armor
Wizards commonly use Arcane Armor, but some people add more stats to Dexterity and Strength in order to use Light Armor, until they reach the high levels. Wizards typically use either physical or HP shards depending on which armor they use. Wizards go after armor stats that augment their channeling ability in armor to make their spells much more effective.

At a glance
The hardest hitting magical class, Wizards can harness one of three elements to kill you from a distance. Their slow beginnings may be a bit of a turn off, but once fledgling Wizards make it to mid to late levels, their skills more than make up for the humble beginnings.

PvE
Wizards tend to level quickly because of their high damage output, almost as quickly as the Venomancer class. However, because of their low HP and low physical defense, they tend to die a lot early on because of this, which makes running in a party with someone who can tank a bit more advisable. However, once they get going, look out. These guys will hit har, and wipe out entire groups with their powerful AoE spells.

PvP
In regular PvP, Wizards are at a disadvantage in the early levels. The best thing a Wizard can do early on is team up with a strong melee class companion and team up on stronger foes. Once a Wizard approaches the higher levels, they become a force to be reckoned with with spells that can sometimes one shot other classes!

In Territory Wars, Wizards are far more dangerous, as the large group of people fighting make them harder to find. Theirs is a task to kill the catapult carriers. With their high damage and their AoE’s this is a relatively easy task. Especially since Barbarians are not magical damage defensive in the first place.

We hope that you enjoyed this break down of some of the classes available in PWI. Join us next time when we take a look at the Duskblade class and the Stormbringer! All these classes and more will be available when we release on Steam!

Want to get the most out of PWI? Like us on Facebook for more fan-exclusive content and follow us on Twitter – tweet us your questions!


Community Announcements - pwe.community

Welcome back to our character class breakdown! Last time we gave you a look at the Cleric and Mystic classes, today, we’re going to look at two of the most unique classes in PWI, the Venomancer and Psychic. Be sure to check back often as we break down all the classes over the course of the next week!

Venomancer


Race
Untamed

Weapons
Wand: Medium Damage
Magic Sword: Medium to High damage
Pataka: Low to High Damage
Glaive: Medium to High damage

Armor
Venomancers can use Heavy Armor or Robe Armor depending on the playstyle due to their versatility. However, their generally low HP make slotting shards that augment you HP levels paramount.

At a glance
Known as the Pet Tamer class, Venomancers are very unique in that they are the only class in the game that can wield Battle Pets. Because of this, many Venomancers usually work alone. However, don’t let that fool you into thinking that a Venomancer isn’t sought after in a Party. Their Debuffs more than hold their own and they have some of the highest damage ratings of any class.

Venomancers also have the ability to transform themselves into a fox. Upon doing so increases their physical defense and accuracy.

PvE
Venomancers usually find themselves questing in PvE alone. This is primarily due to the pets that they have at their disposal. Their pets are able to fill the role of Tank for the Venomancer, so all incoming damage is rerouted to the pet making death a rarity.

PvP
Venomancers are absolutely wicked in PvP; with their pet dealing physical damage and tanking support, and the Venomancer assisting with debuffs and magical damage, fighting a Venomancer is the equivalent of fighting 2 players at once. Skilled players encountering Venomancers in PvP will concentrate their attacks on the Venomancer rather than its pet. Players selecting a Venomancer for the first time should make it a practice to develop good potion and remedy management skills.

In Territory Wars, Venomancers really come in handy. Their Purge skill removes all positive buffs from a target, which sounds kind of useless, but when you square off against a Barbarian, it’s essential since they derive their power from their buffs. Couple this with their Amplify Damage skill which increases a targets received damage by 20% and Barbarians go down easy.


Psychic


Race
Tideborn

Weapons
Soulsphere: Medium Damage

Armor
Psychics rely on their magical damage, making Arcane Armor the only choice for them. Be sure to slot Citrine Shards into gear to augment their HP

At a glance
Psychics are one of the most feared and most complex classes to play. Fast and hard hitting , they possess the highest casting rate and highest DPS of any magical casting class. They also have a unique system called Soulforce which increases the potential to reflect skills and attacks back onto their attacker equal to that of their Soulforce power. When a Psychic’s Soulforce is maxed out, attacking a Psychic is essentially suicide. Couple this with their powerful debuffs and you have a reason to run and hide when Psychics enter the battlefield.

PvE
Psychics tend not to fare very well against groups of multiple attackers in early levels. This however is negligible as the attacks they possess in the beginning hit hard enough that leveling is fairly swift. Using the Soulforce ability, Soulburn, enemies will receive damage equal to your soulforce every time they attack. For attacks that get through while the curse is not active, Life Bubble will regenerate HP. In squads, it is usually preferable to pair Psychics with Wizards for a one two punch of lethal magical damage.

PvP
Psychics are feared in PvP. With Soulburn active, players just cannot touch them otherwise they will die by their own hand. The true reason why players fear a skilled Psychic is because of their powerful debuffs. Their stun spell, Soul of Stunning is the longest stun in the game, locking up players for 14 seconds of uninterrupted death.

In Territory Wars, Psychics go to work repressing enemy skills making even key contributors like the Barbarian useless. They can also make good use of their powerful AoE spells to deal huge amounts of damage to multiple targets. When things begin to look dire, they can cast Life Bubble to heal themselves and nearby teammates.

Want to get the most out of PWI? Like us on Facebook for more fan-exclusive content and follow us on Twitter – tweet us your questions!

...

Keresés a hírekben
Archívum
2024
Jún   Máj   Ápr   Márc   Febr   Jan  
Archivált elemek év szerint
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002