Parkitect - contact@rockpapershotgun.com (Ian Boudreau)

The noisy, chaotic, and slightly illegal feel of the carnivals of my youth isn t quite present in Parkitect. instead, its spaces are idyllic and peaceful, the twinkling lights of the Tilt-o-Whirl and Ferris wheels highlight its cheerful dioramas. The game itself is gentle with the demands it makes on you, but it gives you plenty of tools to work with. It lets you get busy right away with designing your own stomach-churning roller coasters, but if lateral-versus-vertical G-forces are a bit more than you want to take on, you can always just use designs created by other players. It s one of the most downright pleasant things I ve played this year, and here s wot I think.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Rob Zacny)

After a couple hours of tinkering and revising, I’ve almost got a decent amusement park in Parkitect, Texel Raptor’s pseudo-remake of Rollercoaster Tycoon. Most of the rides are full or at least half-full, I have a cool rollercoaster or two that are drawing a lot of customers, and I’m turning a handsome profit every month. It’s a good-enough park, and the customers who walk back out through the gates feel like they got what they came for, but with a little more care and convenience it could be great. Not unlike Parkitect itself.

… [visit site to read more]

...

Search news
Archive
2025
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002