GnollHack - tommi.gustafsson
Changes
  • .NET has been upgraded to 9.0.7, while .NET MAUI remains at 9.0.50 for the time being.
  • Various minor bug fixes.
Kingdom Come: Deliverance II - Deep Silver (G)
If you haven't tried Hardcore Mode yet, now's the time to get lost - literally.



In this optional game mode for Kingdom Come: Deliverance II, you'll step into Bohemia stripped of modern comforts. Your position won't appear on the map. The compass has no directions. Fast travel is gone. You'll have to explore like a real medieval traveller: with your eyes, your wits, and maybe a few questions for the locals... if they even feel like helping you.

To start, you'll also choose at least three permanent negative perks. Want a louder, smellier Henry? Choose Sweaty or Heavy-Footed. Want to wake up in a random spot after every nap? Try Somnambulant. Some perks affect combat. Others mess with your inventory. All of them make survival just that bit more precarious.



This isn't just a difficulty spike, it's a shift in mindset. No hand-holding. No safety nets. Just you, the land, and whatever chaos you’ve chosen to carry.

Hardcore Mode isn't for everyone. But for those who crave immersion, tension, and a deeper connection to the world, we promise: it hits different.

Still playing with the compass on? Maybe it’s time to take it off.
https://store.steampowered.com/app/1771300/Kingdom_Come_Deliverance_II/

Follow Kingdom Come: Deliverance II on social media:
🔸 X/Twitter
🔸 TikTok
🔸 Instagram
🔸 Facebook
🔸 YouTube
Five Nights At Stickman - Ecliptica

Hello there!

SALES

Last post I said, FNAS was in record time on it's way to beating my previous game and..it did!

Not only that, it sold more in 3 days, then Cucumber Champion (my 1st game) did in 9 MONTHS.

Although Cucumber Champion still holds the title in total sales. Biorage has lost the battle. quickly...

R.I.P to Biorage....we love you still...

Cucumber Champion? you boutta die

WHAT'S NEXT?

I can officially say I'm planning....something. All I have right now is a script.

If you follow these logs, you'd know I said that something was in the works a while ago.

Well like many things, that idea has been scrapped.

NEXT GAME?

All I can give you is these few things:

  1. My next game will likely expand on the Biorage universe.

  2. It will be a different direction in gameplay than "Biorage".

  3. It will be a sequel, but also a more focused lore expansion.

I love the biorage lore, and have spent a few days thinking about the universe for that game.

It's more of a game SET IN the same universe rather than a sequel.

But...it will give some cool lore that enhances Biorage and Biorage does have an impact on the next game.

I'm excited to begin working on it, but I'm also very happy how FNAS has turned out and how it's growing!

Thanks for playing and reading

Heavy Cargo - The Truck Simulator - laura [aerosoft]

Hello truckers!

We are pleased to be able to provide you with update 1.1.0.

This update also includes a free DLC with 10 new missions and a new location. You can activate the DLC in the main menu. Force feedback is now also available on the consoles, including various setting options to customise this feature to your liking. This gives you more immersion when driving with a steering wheel. Of course, we continue to work on your feedback and have improved the launching behaviour of all vehicles, as well as the load transfer between trailer and towing vehicle for trailers with goosenecks. Internally, there have also been major changes to the data management of the NPCs in the game world, which has drastically reduced their susceptibility to errors in animations and materials. There are also around 40 other major and minor bug fixes in all areas of the game.

Read the full changelog here 👉 https://heavy-cargo.aerosoft.com/patches/

Thank you for your reports and your numerous feedback. If you like the update, please leave a positive review.

Thank you and have a safe journey.

Whispers of the Eyeless - Feanen_AP
Hearken, cultists!

The Dead Gods have spoken, and their words will reshape the world we live in. New powers, cursed temptations, and the shifting faces of your adversaries await. Read below to prepare for changes that will test your devotion 👇

General

🗡️ A third save slot has been bestowed upon you—choose your fates wisely.

🗡️ An exit button now graces the mode selection screens, allowing for swifter escapes from indecision.

Sanctum

🗡️ The art of the followers’ slots has been refined, now harmonizing with the sanctum’s sacred panel.

Tales
🗡️ ​Cursed Items

A new item type emerges! Every item now has a 10% chance to be Cursed. These items bear additional effects—some perilous, some powerful. Beware: two Cursed Items cannot be merged.

[carousel][/carousel]

️ 🗡️ The Shadow Dealer’s portrait now reveals the true Dealer, not his bodyguard.

🗡️ Remnants of different Gods now display more pronounced features in their art.

🗡️ Repentance (Defensive Stance):​​ Ailments changed to -2/-3 (up from -1/-2).

🗡️ Abyssal Temp & Void Tempo (Support Stances):​​ Now grant Block +4/+8.

🗡️ Old Town Tales now shimmer with more colors.

🗡️ Dungeons Enemies:​​ Sanity Damage increased to 4/8/12 by tier (up from 4/6/8).

🗡️ Old Town Enemies:​​ Critical Damage changed to 4/8/12 by tier (up from 6/6/6).

🗡️ Valour Enemies:​​ Critical Damage changed to 8/12/16 by tier (up from 6/6/12).

🗡️ Murderer:​​ Damage reduced to 10 (down from 12).

🗡️ Candleman:​​ Special Cooldown changed to 4 (up from 8).

🗡️ Pain Vessel:​​ Evasion increased to 10% (up from 5%).

🗡️ Stone Afflicted:​​ Block increased to 75 (up from 50).

🗡️ Sons of Valour:​ Hex action now uses Empowered Hex.

Bug Fixes

🗡️ Various missing localization issues have been exorcised.

🗡️ Valour Treasure events will now offer either Supplies or Gold, never both, as the Dead Gods intended.

🗡️ Sanctum notifications now appear as they should—no more silent omens.

🗡️ Preach Tales now share a single bar for all districts, uniting the faith.

🗡️ The Gods’ Hunger of Desire is once again truly desirable.

The Dead Gods whisper is not yet final, and the world will continue to shift beneath your feet. Remain vigilant, faithful cultists—greater changes and darker revelations await. Watch for our next updates, and prepare yourselves for what is yet to come!

Evil Gingerbreads

🌀 Steam Community | 💬 Discord | 📜 Reddit | 🐦 Twitter/X | 📘 Facebook | 🌤 Bluesky

─────────────────────────────────────────────

5:00am
Kassei - Road Cycling 2025 - steam.seks
  • drafting
  • simulate graphics
  • tutorial graphics
Data Compatibility:
Version 1.0.4+
Warhammer 40,000: Warpforge - Cunz_rac


"Throne be with us this battle."
– Marneus Calgar

The new ranked system for Warhammer 40,000: Warpforge is now live! A new competitive season begins today, so reap the rewards from your performance during the last one and embark on a new journey climbing the ranked ladder.

Want to know more about the new system? Check it out in our latest web post.

Your forces await your orders! Will you brave the Webway to save your kind? Seek sensation on the battlefield? Or krump and snag da biggest gitz? Choose your path and lead your factions in a new Warpforge season!
Songs of Silence - Linastale
⚔️ Greetings Commanders! ⚔️

We invite you to our next 🎥 DEV Stream! 🎥

We'll be presenting ...
  • The results of the 1.4 Player Survey conducted in June 📝
  • How this helps us shape the Game Roadmap for the months ahead! 🛣️
When & Where?
  • ⏰ Wednesday Aug. 6th - 19:00 CET
  • 🖥️ On our TWITCH & YOUTUBE channels
See you on Wednesday! 🤗

The Chimera Team
Space Scum - Kerrigan

This message is for those of you who received access to the Space Scum playtest last week. If you’re one of them, welcome aboard and thanks again for joining!

🛰️ Today is your last chance to invite a friend to the playtest. If you haven’t jumped in yet or know someone who should, now is the time!
  1. Open your friends list

  2. Right-click a friend

  3. Select "Invite to Playtest" under Space Scum

⚠️ Only one invite per person, so choose wisely

https://store.steampowered.com/app/2601980/Space_Scum/

🧪 We are also still collecting feedback

If you've had a chance to try out the playtest, we would really appreciate your thoughts!

You will find the Feedback Form here and in the game’s Main Menu. It doesn't take more than a minute or two, and your thoughts help us shape the upcoming demo. We are reading every single response!

Thanks again for being part of the playtest and joining the Space Scum!
Now get out there and make some trouble 👽

— The Space Scum Team


https://store.steampowered.com/news/app/2601980/view/508461656568758970

Wall World 2 Playtest - Amber Jam

Hey, Wall Diggers!  Thanks a ton for diving into the Wall World 2 playtest and sharing your thoughts with us. We’ve been reading your feedback, and while big changes are coming closer to the demo, here’s a quick update (v166) to improve your current experience. 

List of changes: 

  • Changed how the Pulsar works. It’s no longer a drill replacement. It now requires a charge before firing, as originally intended. The Pulsar is meant to help you take down Zirexes and spawners, not for drilling through rocks. Don’t worry though – there’s more than enough resources in the mines to power up your drill. 

  • Fixed a layering issue with the special resource from spawners. It was hiding behind the spawner, but now it's clearly visible. 

  • Fixed a rare crash that could occur in a specific scene for some players. 

We know the turbo-mining Pulsar was a wild ride, and honestly, it was fun. Thanks for the laughs, the clips, and for helping us make the game better. Keep drilling through the Wall and sending us your feedback! 

https://store.steampowered.com/app/3467710/Wall_World_2/

...

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