Osmos

Now Android Gamers Can Feel the Heavenly Pull of OsmosThat it took so long for PC, MAC, and iOS masterpiece Osmos to reach Android devices is a tiny bit of suck which absorbs smaller sucks until it's the biggest suck of them all. The Ubersuck, if you will, master of all that sucks.


Thank goodness Hemisphere Games got it out on Android this month, or that metaphor would have gone on forever. Which would have sucked.



If you've played games on the Mac, PC, iPhone, or iPad in the past couple of years then you've probably heard of Osmos. It's a Darwinian puzzle game in which the player propels a single-celled organism called a Mote about space, absorbing smaller Motes gain mass while ejecting mass to propel itself. Motivation takes a lot out of the Mote, so it's up to the player to navigate treacherous fields of colorful galactic dust, always staying one step bigger than the objects it collides with.


Sometimes enemies will try to absorb you. Sometime forces will repel and attract your Mote, making simple movement much more treacherous. And sometimes your main opponent is yourself, balancing momentum with mass in order to make it through a level as quickly as possible.


Call it a simplified Katamari Damacy. Call it 21st century Pac-Man as Stephen Totilo did back when he reviewed the iOS version of the game. Call it one of the 12 best games for the iPad, like we did earlier this year. I've a feeling we're going to need to update that Android list pretty soon.


With 27 guided levels which can be replayed in arcade mode on several difficulty levels, procedurally generated randomization, and a wide variety of playfields to navigate, $4.99 is a ridiculously small price to pay for one of the best games you can play on a mobile device. Osmos is guaranteed to draw you in.


Yeah, I can't believe I wrote that last line either. Sucks, doesn't it?


Osmos HD [Android Market]


Osmos [iTunes]


Braid

Call Of Duty Guy Overpays For Five Games, Minecraft Guy Quadruples ThatIt was impressive when Robert Bowling, creative strategist for Call of Duty studio Infinity Ward, paid $500 for a batch of indie games that only cost $85. Then Notch, maker of Minecraft stepped up, with $2000.


These guys and a few others are paying lots of money for the Humble Indie Bundle 2, which went on sale yesterday. The bundle is the second offering of indie games being offered to gamers for any price they want to pay. People can name their price and direct their payment in different proportions to the games' developers and various charities.


The games in the second bundle are: Braid, Machinarium, Osmos, Cortex Command and Revenge of the Titans (pictured up top).


Bowling and Notch paid a whole lot more than the ordinary gamer, who are spending a little over $7 on average for the bundle, as of the writing of this post.


Humble Indie Bundle sales stats [Thanks to everyone who sent this in.]


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