Order of Battle: World War II - giulia.sellitto1
Roughly 8 years since Order of Battle: Pacific first released, we are now proud to present the latest update to Order of Battle: World War II.

As you can see in the detailed changelog below, this is not just the usual incremental patch update. We’ve moved the game to support a whole new version of Slitherine’s PBEM++ system and in doing so are the first Slitherine game to use the new Multiplayer Rating System. We have also added the ability for players to set up multiplayer games as either Paired and/or Ranked types.

Our designers have been reading and responding to community requests and have updated many of the scenarios in Order of Battle’s campaigns. Not just fixing up bugs but also going through and adding units that have been added in subsequent updates, new AI commanders and also the ability to have the AI use period-appropriate camouflage skins. We’ve also tweaked a few of the units in the database to make them more usable for players and modders.

We’ve also updated several multiplayer maps to make them more balanced and more likely to reach a natural completion and updated the UI when browsing your list of active multiplayer games.

Finally we have added support for game controllers into the PC version of the game. This is a version of the UI that was created for console players and can be used either with a game controller whilst playing on your TV or with your Steamdeck in your hands.

Don’t miss the article about this new patch here.
Also, a new tournament is about to start, sign-up here.


Full Changelog:

  • Updated the game to use the latest version of Slitherine’s Pbem servers giving access to updated multiplayer functionality.
  • Added support for Multiplayer Ratings.
  1. Similar to the system used in chess, this Elo based ranking system creates a new persistent Rating for players who take part in Ranked games and Ranked Tournaments.
  2. Beating players with a rating higher than yours will give you a larger points boost whereas winning against players that are much lower ranked than you will give a much smaller increase.
  3. You can see a player’s Rating from the in-game Games List or from the Ratings list on our website
  4. Players are also free to opt out from having their rating shown by going to their Multiplayer Profile and selecting the Opt Out option.
  • Added new options when creating a new 1v1 Multiplayer game:
  1. Paired : Players can choose to have their games start as “paired” games (just like in tournaments). The system will create two matches for you, with you as Player 1 in one game and Player 2 in the other, for a fair test of skill!
  2. Ranked : Players can choose for games to be Ranked matches. When you play a Ranked game the result contributes towards your Order of Battle “multiplayer rating”.
  3. “Ranked” and “Tournament” games are indicated with icons on the Multiplayer games list
  • Added Support for Game Controllers when playing Order of Battle on PC. You can opt-in to Game Controller support from the Options->Controls screen.
  1. This is ideal for players who prefer to play on their TVs or using Steamdeck.
  2. Boot the game in Steam Big Picture or use SteamDeck and the game will automatically start with Controller control scheme active
  3. To switch back, press ESC then Y on your keyboard
  • Updated three of the classic Order of Battle Multiplayer Maps. They now give results that can be recorded by the Game Ratings system and we have tweaked them to be more likely to give a result:
Bootcamp Battle
  1. changed start RP 1000 > 1200, turn income (updated) RP 40
  2. changed naval CP 5 > 6
  3. added another primary objective "take enemy ports" (the main supply bases at the coast) which gives you an instant victory
  4. reduced no. of turns to 30
  5. cosmetic changes, for example added gold flags instead of normal, plus markers in objective overview popup
Dubno Fields
  1. has now 4 gold flags in the center, plus 1 for each side's main supply base
  2. win by taking these 4 *while* holding your main base (control = 5)
  3. this type of victory is only active after turn 5 to limit super-rushes to the center
  4. added instant victory objective for taking enemy main base far behind the front
  5. adjusted supply output
  6. minor cosmetic changes
Arctic Fox
  1. increased turn no., Win requires control of 7 gold flags now
  2. gave both sides "Drop Tank" from start as the early fighters have low fuel only
  3. key gold flags for each side are now more towards the center, so that people don't have to go all the way to the edges to win
  4. increased start RP and turn income, initial advantage to Sov, Fin gets more by event after few turns
  5. Sov cannot use paras
Also updated Bootcamp Battle - GBvUSSR
  1. Tweaked Jungle and Hills slightly
  2. Fixed issue with reinforcements arriving one turn late for British
Updated Wake Island Assault [Tournament Settings]
  1. Pre-deployed Medical Jeep as Auxillary Unit in North East
  2. Added new Japanese deploy point in mouth of lagoon
  3. Fixed VP Awarding for disbanded units
  4. Fixed visibility on Marshall Islands
  5. Fixed unflagged Supply near USA HQ
  6. Updated HQ Victory Points to new standard (121 starting pool, reduced by 8 per turn)
  • Added Correctly Camouflaged (“skinned”) Enemy Units as an option to most of our Single Player Campaigns
  1. In Afrikakorps, WinterWar, the early Soviet DLCs and the whole German trilogy players can now opt to play with skinned AI units
  • Added AI commanders in many battles of the German and Soviet DLCs, which makes these maps slightly more challenging, and included unit types that were added to the game only in later releases.
  • Fixed outstanding niggling issues in many single player campaign missions such as:
  1. one-shot Nuke bombers don't give back CP
  2. disbanded units reappear on core import in linked DLCs
  3. Kursk objective fails, then corrects itself
  • Enabled kicking inactive players from games with more than 2 players.
  • Added colour coding to player lists to show which player is on-turn and if any players have resigned
  • Fixed an issue where usernames were case-sensitive when logging in to multiplayer
  • Fixed an issue where restarting a replay would count as a “redownload” of a game turn, which was causing some users to be flagged as cheating when they weren’t
  • Updates to the units file:
  1. QF 3.7-inch mountain gun changed to move 2
  2. Scammell Pioneer available for UK, RAF, India
  3. Hun inf 42 changed end date to conform with inf 43 intro
  4. Ger AVs Greif, Bussard changed to shallow draft
  5. Aus eng 40-42 use all CP 2, Aus eng 41 dates fixed
  6. Aus hvy inf intro/end dates corrected
  7. NatChi 20mm AA/AT switches corrected
  8. reduced Archer inf attack and movement
  9. reduced Achilles inf attack
  10. FW 190 F/G costs changed,
  11. FW 190 G air att reduced, ground att increased
  12. Ger eng 39 intro date changed to sep 39
  13. Ger standard inf 41 and above accepts light halftrack SdKfz 250 TP
  14. added series entries to Ger 8wheeled recons
  15. One-use nuclear bombers cost 0 CP
  16. Most UK/commonwealth inf types accept both British and Allied truck in editor
  17. Towed UK/commonwealth units accept both British and Allied truck (unless they require heavy TP) in editor.
Order of Battle: World War II - FremboT3
Open - February 2023 Tournament.

Do not miss the chance to sign-up to the new tournament Open - February 2023. You can sign-up here. There will be 3 Tournament Maps:

  • Round 1: Bootcamp Battle - GB vs USSR
  • Round 2: Wake Island Assault
  • Round 3: Crescent Bay
[/b][/list]
The tournament follows Swiss Tournament rules: you can find the full list of rules here.

The first round will commence on Wednesday, 1st February 2022 at 10am GMT. No further entries can be accepted after the tournament has begun.

The tournament will last 3 rounds, 15 days each. Games are paired, so each matchup will be played both ways. All you need to do is sign up, then the system will pair you with opponents and create your PBEM++ games. You will be notified by mail of when the tournament is starting and when it will be time to play your turns.
Order of Battle: World War II - FremboT3
Hello everyone,

The Order of Battle: World War II - Winter 2022/2023 Tournament is over. 

After 3 exciting rounds of intense battles, we have a winner, Celeborn



Check the full ranking here

It was a close one and it was very exciting for us to follow it.    

We really want to thank everyone of you for playing in this tournament and congratulate once again with our champion Celeborn.

See you next.
Order of Battle: World War II - FremboT3
Winter 2022/2023 Tournament.

Do not miss the chance to sign-up to the new tournament “Winter 2022/2023". You can sign-up here. There will be 3 Tournament Maps:

  • Round 1: Karjalan Kesä
  • Round 2: Island Hopping
  • Round 3: Caen

The tournament follows Swiss Tournament rules: you can find the full list of rules here.

The first round will commence on Thursday, 5th December 2022 at 10am GMT. No further entries can be accepted after the tournament has begun.

The tournament will last 3 rounds, 15 days each. Games are paired, so each matchup will be played both ways. All you need to do is sign up, then the system will pair you with opponents and create your PBEM++ games. You will be notified by mail of when the tournament is starting and when it will be time to play your turns
Order of Battle: World War II - FremboT3
Hello everyone,

The Order of Battle: World War II - Victorious tournament is over

After 3 exciting rounds of intense battles, we have a winner, AdmiralYamamoto



Check the full ranking here

It was a close one and it was very exciting for us to follow it.    

We really want to thank everyone of you for playing in this tournament and congratulate once again with our champion AdmiralYamamoto.

Be ready because we will announce a new tournament really soon. 

See you next.
Nov 21, 2022
Order of Battle: World War II - Death
Slitherine Next, the spiritual successor of our Home of Wargamers events, is coming soon.
Save the date: December 13th at 4 pm GMT on Twitch

It'll be the perfect occasion to learn more about upcoming games and get an insight directly from the developers.

It will be 100% live: there will be no pre-recorded segments and we'll have a level of interaction with the players like never before. You'll be able to ask us anything and be answered directly by the developers.

Stay tuned for the full schedule!
Order of Battle: World War II - FremboT3
Allies Victorious - the last part of the Allied trilogy for Order of Battle, is out now.



The new DLC depicts battles from the Allied Normandy landings in summer 1944 to the end of the war in Europe. The campaign began on D-Day, 6 June 1944, with Operation Overlord, the large-scale amphibious assault to land Allied forces in northern France. Afterwards, the player has to secure the rest of Normandy, and needs to defeat substantial German forces in the Falaise pocket. Following a successful breakout from Normandy, the liberation of Paris is in reach.

Like all previous DLCs, Allies Victorious also adds a number of new units for both Allied and Axis countries, and a few new Allied commanders. The new units are:
  • US: 8inch_howitzer M-115
  • UK: Achilles, Archer, Ram Kangaroo
  • Germany: FlakPzIV, Me-163 Komet, V-1 "Flying Bomb"


Tune in today on our Slitherine Twitch Channel at 7pm GMT where SgtZDog will show you the new DLC.

After downloading Allies Victorious, do not miss the chance to sign-up to the new tournament “Victorious Tournament”. You can sign-up here. There will be 3 Tournament Maps:

  1. Cyrenaica
    Libya - January 1942, The Afrika Korps and the Desert Rats face off in a battle to seize vital roads across Cyrenaica.
  2. Caen
    France - June 1944, Following D-Day substantial German forces committed to the defence of Caen aim to prevent the Allies from advancing inland quickly.
  3. Cobra
    France - July 1944, US forces launch Operation Cobra to break out of Normandy and advance into Brittany.

The tournament follows Swiss Tournament rules: you can find the full list of rules here.
The first round will commence on Thursday, 6th October 2022 at 3pm GMT. No further entries can be accepted after the tournament has begun.

The tournament will last 3 rounds, 15 days each. Games are paired, so each matchup will be played both ways. All you need to do is sign up, then the system will pair you with opponents and create your PBEM++ games. You will be notified by mail of when the tournament is starting and when it will be time to play your turns.

To celebrate this moment, the DLC will be part of the Order of Battle: Allies Pack here. If you don't own Order of Battle yet, you can download the base game for free and you can buy the DLCs with up to 75% off discount.
Order of Battle: World War II - Death
Allies Victorious is the last part of the Allied trilogy for Order of Battle and will be available on September 22nd, 2022.

The new DLC depicts battles from the Allied Normandy landings in summer 1944 to the end of the war in Europe. You will have to defeat the Wehrmacht in France, and liberate Western Europe to finally lead Allied forces into Germany in the last stages of the campaign.



Like all previous DLCs, Allies Victorious also adds a number of new units for both Allied and Axis countries, and some new Allied commanders.

Allies Victorious will be available on PC and console, and you will be able to use Slitherine's PBEM++ system on PlayStation 4 (Xbox support coming soon).

Don’t miss the chance to play the last part of the trilogy!
Order of Battle: World War II - Death
Order of Battle: Allies Victorious is coming soon!
Sign up to the beta test.

The new DLC for Order of Battle is going to be released very soon and it is the last part of the Allied trilogy of Order of Battle. Allies Victorious depicts battles from the Allied Normandy landings in summer 1944 to the end of the war in Europe.

Like all previous DLCs, Allies Victorious also adds a number of new units for both Allied and Axis countries, and a few new Allied commanders. It also includes 14 new scenarios.

We are currently looking for beta testers to help us test Order of Battle: Allies Victorious, so if you are willing to help us out you can sign up HERE.
Order of Battle: World War II - Edmon
Hello everyone!

The Bootcamp Tournament for Order of Battle: World War II is over.

After 3 rounds of intense battles we have a winner, AdmiralYamamoto!

1st place:
AdmiralYamamoto - 702 points

2nd place:
schmolywar - 658 points

3rd place:
weizhinahe - 580 points

It was very exciting for us to follow it.

We want to thank everyone of you for playing in this tournament and congratulate once again our champion AdmiralYamamoto.

See you next tournament!
...

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