3:42pm
Scamper - bezbrogames

Scamper is a constantly evolving Virtual Reality.

The latest update, v20.5, elevates v20 with upgraded visuals, smoother movement, and a more polished experience. With v20.5, the in-game Monitor now keeps you up to date on reality developments.

These v20 updates prepare the path to v21, where more environments arrive.


v20 Launch Trailer

EX-XDRiVER - tari
New Songs
  • ohm002 (ohm002 remix) - ohm002
  • Snips - tenby & WangleLine
  • ENGINEDESTROYER - TONITRIBU5
  • knife2meetu - Caf

New Charts
  • jittter - RILEY
    • EX13

Changes
  • Internal audio system reworked, fixing audio offset variance
  • Visual offset is now based in milliseconds
  • Added Chart Offset option to the "GAMEPLAY" category
    • Each song has it's own chart offset which you can set. If a chart has different audio files or offset values, then those will have their own chart offset.
  • Added Gyroscope Assist option to the "DRIFTING" category
    • This new option should help with gyroscope drift! Please give it a try and provide feedback :)
  • Changed the upper limit of the Gyro Sensitivity option to 10 from 15
  • Reworked audio & visual offset calibration
  • Added Master Volume option to the "VOLUME" options category
  • Arcade Mode EX energy conversion now gives 30% EX Meter instead of 50%
  • Timing Offset Display option now displays proper millisecond offsets for approprite note types
  • The game now defaults to the largest available 16:9 resolution on first boot, and has default 16:9 resolutions to choose from instead of non-16:9 resolutions
  • Added fast-forwarding through dialogue (i.e. Arcade Mode tutorial) by pressing the Enter key (or the appropriate key on other devices)
  • Added desync detection & handling in gameplay
  • Deferred automatic profile data saving when changing options
  • Adjusted chart/mod author and jacket illustrator text in the song wheel and results screens
  • Added achievements for beating 25 & 50 Staff Ghosts, and completing an unlockable chart
  • Removed the "No release timing!" text in the tutorial
  • Removed the visual offset line when loading into gameplay
  • Removed experimental sync types
  • Major optimizations across the board, gameplay performance and loading times should be improved significantly
  • Fixed the additional song folder window not opening when adding additional song folders
  • Fixed additional song folders file not loading properly if malformed
  • Fixed a bug with the tutorial showing how to use the gyroscope when the player doesn't have one
  • Fixed Mine hitsounds using the incorrect sound effect
  • Fixed some mods not having their time or beat values respected in rare cases
  • Fixed a bug where color squares would cause errors on loading on BackgroundVivid
  • Fixed multiplayer results screen gauges not having colored text
  • Fixed song preview volume & the "Let's Drive!" animation volume being incorrectly set

Chart Developer Changes
  • Added "MUSIC_CREDIT_COLOR" which takes a hex color code in the "#RRGGBBAA" format, and displays the "MUSIC_CREDIT" metadata field in the color provided
  • Added "MOD_AUTHOR" and "MOD_AUTHORS" chart metadata fields to display who worked on mods
  • Quantized "#WARP" & "#FAKE" timing segment durations by rounding to the nearest row
  • Chart developer mode now skips the "Let's Drive!" animation when loading into gameplay
  • Added "xdrv.GetChartDifficulty();" to modfile lua, which returns a number between 0-4 based on the current chart's difficulty
  • Added "xdrv.GetPlayerRefreshRate();" to modfile lua, which returns the player's current refresh rate defined in options (if Unlimited, this returns the screen's refresh rate)
MetaPhysical - Andre



Fixed a bug where new players didn't see any mission in the mission screen. Have a nice week!

Andre and Dennis

SpaceCorp: 2025-2300AD - GxM42
1.0.5 Various bug fixes. Lowered memory requirements for mobile/tablet devices.
3:40pm
The Last Chronomancer - Guld
Patch 2.5

Class and Skill Changes

Dragoon:

-Windwalker downgraded Evasion Boost from 60% to 50%.

-Dragoon now has Aura:Evade (level 25/Chasm) that boosts Evade for the party by 25%.

-Dragoon's Spear Toss no longer adds the Expose Debuff. Instead it adds "Vulnerable" which reduces both MDef & Def by 20% for 3 turns.

Templar:

-Barrier has been changed. It now applies the Barrier to all heroes, and the HP of the Barrier has been increased from 250 to 500. The MP cost has also increased from 25 to 50MP. And the amount of MDef it increases has been changed from 20% to 50%.

Mage:

-Syphon now applies a Debuff called "Mana Burn" which will burn the opponent's MP for 3 Turns.

Ranger:

-Antivenom can now be used Pre-Emptively. It now also cures "Vulnerable" and provides immunity to that and "Poison". It also has an additional minor Heal added to it.

Disruptor:

-Lashing Icon upgraded and Slow state effect added.

Others:

-Merciless and Stardust have had their damage formulas modified so as to be mitigated better by Magic Defense.

-New Debuffs have been added. ManaBurn (added with Syphon), Vulnerable (applied with Spear Toss), Slow (Added with Uppercut and Lashing).

-Items can now be used Pre-Emptively to add immunity to Debuffs prior to attacks. They also provide immunity to multiple Debuffs...

  • Antidote: Poison & Vulnerable

  • Eye Drops: Blind & Slow

  • Siren Potion: Silence & Mana Burn

  • Bandage: Bleed & Expose

-Some Relics now provides Immunity to Vulnerable, Slow, Expose, and Mana Burn as well.

Gear:

-Bracer(Relic) now grants "Sanctum" which is a Minor HealAll Spell.

-Ribbon(Relic) has been added. It grants "Return" which is a less effective "Life" Spell.

-Added a better description of how Ziegfried's Necklace/Jodar's Blessing works.


Player Experience/Maps:

-Added a form of a Quest log. Shae gives the team a book called "Parcae" after she visits them in Pentam. It is a Key Item that displays the current Chapter and next objective. I have also added a way to access this via the Main Menu ("Quest"). I will have rolling updates so your Saved Games should update as you make your way to the next objective.

-Brundin Mountains: Added a Guide that will allow the player to bypass this area. As this map can require a fair bit of coordination and timing, I felt it was better to make it optional for the players.

-Brundin Mountains: Fixed an issue with one segment of the Brundin Mountains which allowed for a clipping issue to occur.

-Added additional "Powerup/Rage" visual animations to some Bosses (Pomeroy, Jaga, and Claye). This will allow players to better identify if a big hit/phase is incoming and adjust their strategies accordingly (Stun/Silence/Defend/Burn the Enemy's remaining HP/etc.) I also changed the battle tactics for Jaga and Claye to be a bit more interesting. (I might do more in a future patch)

-Falconvale: Added a Save Point to allow for use of Tents within the map.

-Added a distinct line of dialogue after Lox is beaten (based on Main Hero chosen)

Apex Legends™ - rspnthieamy

Heads up, Legends. We pushed some tuning changes for the RE-45 and Evo Harvesters to make the following changes:

  • RE-45 Elite

    • Reduced magazine size by 3 at all tiers, including the base tier

    • Increased horizontal and vertical recoil

    • Projectile size reduced to match other pistols

  • Evo Harvesters on all maps

    • Increased the spawn rate of Evo Harvesters from ~7 to ~10 per map

    • Reduced the likelihood of multiple Harvesters spawning in a single POI

Brutal War - ♱Skillvast🕀

The game is being developed using the Godot engine, and is programmed using GDScript. For those who have questions about how the covers were created, they were originally created using mobile apps like HiPaint, which were then edited in PicsArt to correct color or contrast issues.


The character was simplified to give it more distinction from the background, but it may still feel strange to some. We'll still be working on more things. If you're interested in up-to-the-minute information, follow us on our social media: https://lightboom.newgrounds.com/ style=button https://www.tiktok.com/@skillvast2 style=button buttoncolor=#ff0000 https://www.youtube.com/@without_justice style=button buttoncolor=#009411

Drop Pockets - Skelly
  • Pocket viewer now shows current pocket modifications visually

  • Added text and visual clarification to pocket viewer when purchasing pocket items

  • Chalk prices in the shop are now $1 per use, higher use counts are more rare

  • Chalks now compile uses instead of creating separate objects in the inventory

  • Added a default chalk with infinite uses

  • Added a restart button to the pause menu

  • Tournament felt now starts a round with 15 sinks and sinks do not reset when entering shark phase

  • Added 3 new chalks

    • +10 points per shark defeated (Unlocked by default)

    • +50 points when at 1 sink remaining (Unlocked by defeating Blue-Crested Whipper Willow)

    • +25 points per 8 ball in the rack (Unlocked by defeating April)

  • Fixed Double Barrel Shotgun cue having chargeable shots when aim is locked

  • Fixed Bullet Chamber pocket

  • Fixed "weed reference 2: the second weed reference" achievement only unlocking after purchasing prize pool tokens

  • Fixed Prize Ball giving prize pool tokens beyond the maximum

  • Fixed Penrose rack not activating The Cool S cue

  • Fixed The Cool S cue not activating Tesseract chalk

  • Fixed Tesseract chalk not activating Penrose rack

  • Fixed a softlock when dropping prize pool tokens only into inactive slots

  • Fixed part of prize pool remaining visible when exiting during prize selection and starting a new run

  • Fixed stalls resetting when shark phase starts on Exhibition and Tournament felts

  • Changed inverted tooltips to better clarify their effect

Choo Choo Survivor 2 - Gamer To Game Developer

Choo Choo Engineers!

The demo for Choo Choo Survivor 2 will be launching on the 5th of September to coincide with the start of the ANZ Indie Festival here on Steam!

The demo version will have an Australian A Class locomotive from the state of Victoria and this locomotive is equipped with powerful boomerangs! The boomerangs fly away from your locomotive and then return, hitting everything on the way and when fully upgraded there's an explosion at every point they make contact!

Also here's the latest trailer showing some of the content that will be coming to the full game and btw I'm progressing pretty well and I think I can reveal the launch date soon which will probably be two months from now!

Thanks,

GTGD

Terra Pit Playtest - юлик

Added a global leaderboard for the number of coins

...

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