To Pixelia - Kaan5
Hello, dear Pixelians!

First of all, a huge thank you to everyone who took the time to report bugs and issues that affected your experience.

While bugs are sometimes unavoidable, they should never disrupt your enjoyment, so we rolled up our sleeves and tackled those pesky troublemakers. 🐞

Now, let’s take a look at what’s been fixed and improved in this update:

BUG FIXES

🎓 Graduation Bug Fixed:
  • The issue preventing graduation from Pixelian Academy is now resolved! If you're playing on an existing save where the bug occurred, just head over to the college, talk to the headmaster, and interact with him to graduate. If you’re starting a new game, everything should work as expected without any action needed.

📘 Quest Fixes & Progression:
  • The quest requiring you to raise any skill to 15 is now working correctly and should auto-complete if conditions are met.

  • The Roughnecks' quest to defeat someone has been fixed.

  • The Dream Task “Reach 100 Crime” now tracks progress accurately.

  • Previously, aspiring criminals were losing 24 Crime points daily, making it hard to progress. We've rebalanced this. Crime now decreases by a random amount between 1 and 7 each day.

  • You can now play Digital Keyboards directly from your inventory.

  • Character walk and run speeds increased by 10%.

  • Previously, accessing the Basketball Arena required Prestige Level 10, even if the Coach had invited you. Now, once you receive an invitation, you’ll be allowed in right away, no Prestige requirement needed.

💳 Banking Updates:
  • You can now make hospital payments using your Credit Card.

  • The issue with increasing Credit Card limits is fixed. You can now spend 25 Prestige Points to boost your limit by 2,500P.

🍅 Ketchup Crisis Solved:
  • Turns out, ketchup had mysteriously vanished from all of Pixelia. But don’t worry! We’ve restocked every supermarket! Our sincerest apologies for the saucy inconvenience. 😅

NEW FEATURES & IMPROVEMENTS!


Thanks to your valuable feedback, we've added some new features and made updates to help improve your overall experience!

Intro Guides for Mini-Games


Now, whenever you try a mini-game for the first time, a helpful pop-up will appear to explain how it works.


💾 Better Auto-Saving System
  • Auto-Save is now enabled by default for all new games! If you’re playing with an existing save file, you can still enable Auto-Save manually from the Pause Menu.

  • We’ve also increased the save frequency. Your game will now auto-save every 1 minute and 30 seconds instead of every 5 minutes, offering better protection against progress loss!


New Optional Features to Make Your Pixelian Life Easier!

We’ve added four new settings to help tailor the experience to your playstyle, and it is completely optional!

🕹 Key Rebinding
  • This was one of the most requested features, especially by players who had difficulty with certain key layouts. For now, you can rebind a select set of keys, and we’ll be expanding this to include more, particularly mini-game controls. So you can fully customize your setup soon!

📈 Skill Progression Speed
  • Don’t feel like grinding? No problem. You can now choose how quickly your skills progress while practicing. Select from Normal, Fast, or Very Fast. Your pace, your rules. 👀

⚡ Needs Decay Rate
  • You now have control over how quickly your Needs; like Energy, Hygiene, Hunger, Toilet, and Mood drop over time.

🗺 Reveal the Full Map
  • Having trouble finding your way around Pixelia? You can now spend 250 Prestige Points from the Pause Menu to instantly uncover the entire map. Easy exploration, if that’s your thing!


A Final Note:

I’m incredibly grateful for all the feedback you’ve shared as it really helps shape the game. While a few bugs may have slipped by, don’t worry, we’re on top of them. Bugs can happen, but that doesn’t mean they’re here to stay. 🐞

I’ve also started working on optimization improvements to tackle the crashing issues some of you have encountered.

Lastly, if you’re enjoying To Pixelia and have a moment to leave a Steam review, it would mean a lot and help more people find the game.

Thanks again for all your support!

-Kaan
11:57
Brigand: Oaxaca - brianlancaster45
Fixed a ton of script bugs thanks to Salvos on the Steam bug report thread, and one thanks to dudithebudi. Also, box objects of "animal" material no longer pulsate because it looked terrible, like AARFY's floor, but other shapes still do.

Finally, updated troubleshooting info regarding black screen and cursor on start-up, thanks to techno_will. If you see a black screen on startup, try these steps:
1) Turn off system frame limits.
2) Change video settings to "High performance Nvidia processor."
3) Try non-Steam version if all else fails.

Thanks to everyone leaving Steam reviews. 58 more to go and I will shut up about it.


Complete list of changes:

SOURCE:
-Script boolean "if_rand" can now use "if_random" syntax, fixing about 9 script bugs.
-Box prefabs objects no longer pulsate if material is "animal" (such as AARFY floor).

SCRIPTS:
-Fixed bug with end-game Laughing Coyote dialogue variable (thanks to dudithebudi).
-Fixed heckler demon attack scripts being saved in RTF file format (thanks to Salvos).
-Fixed bug with Gaozhong's dialogue when asking him for advice (thanks to Salvos).
-Fixed bug where Running Feet in plantation jailbreak script (thanks to Salvos).
-Fixed bug with Ramirez reaction check for store discounts (thanks to Salvos).
-(PANAMA) Fixed bug with Yalo's dialogue in PANAMA after Ch.2 (thanks to Salvos).
-(PANAMA) Fixed bug with Dr. Lee's dialogue in PANAMA (thanks to Salvos).
-(PANAMA) Fixed Isla Darien attack AI script (thanks to Salvos).

RESOURCES:
-Updated black screen troubleshooting info in Brigand Updates.txt (thanks to techno_will).
11:56
A Gentlemen's Dispute - hydrorane
- Fixed bat bug reversion that caused it to deal damage when outside of its using state
- Fixed various issues with dedicated servers
- Removed golden ticket from the pool of perks for random perks and perk compensation

Happy Disputing!
Stars In The Trash - valhallacats
Stars in the Trash has just won Best Game For Kids at the 2025 gamescom latam BIG Festival in Brazil! 🏆
I hope lots of families can make sweet memories playing our game. Huge thanks to our players in Latin America, we love you <3

Renegade Rush - Neummo
0.93.5 Patch Notes

  • More scaling and balancing tuning
  • Tooltips for acquired items
  • Changes in enemy behavior
  • Some new stuff (no spoilers)
Discord Rich Me! Engine - .kaustie_
Version vA4 UNSTABLE: 4th May, 2025
- Removed unused dependencies;
+ Some UI optimizations
+ Added a save warning when exiting the app
+ Reworked all the dynamic looping varnodes for better performance
Starstruck: Hands of Time - createdelic

Hello, truckers! I hope life is treating you all well.

Just pushed a small update that fixes some minor issues the community has brought up (details below). Thank you to everyone who's reported bugs, and thank you to everyone who has bought Starstruck.

---

Version 20250503.1 of Starstruck: Hands of Time is now live on Steam.

Changes:
  • Made rank-based achievements unlock based on the combined ranks of all save files
  • Fixed a bug that prevented rank-based achievements from unlocking immediately after completing the last song in the story
  • Added sound effects when dodge prompts appear during Dawn's songs on the second night
  • Fixed various typos (thank you to Nyarlathotep for finding them)
  • Fixed various minor bugs
If you encounter any issues, please let me know either on the Steam community forum or on Discord.
Magic Construct - 魔力构造 - Suger
Updates:
Improved editing connection rules
Load screen hints now toggleable

Light Beam: Knockback added
Energy Impact: Knockback added
Survival Manual: Knockback added
11:30
In My Defense - Dr Mark Mad Scientist
  • Added mist between the mountain ranges.
  • Dead Wood Guardians now sink into the ground instead of disappearing.
  • Added shading to all saucers.
  • Added animated tree between the mountain ranges.
  • An evil bloom has been added between the mountain ranges.
  • Crate and barrel pieces weight now show on scale.
Astrosphere - Mario Jacob
Hello Commander,

I'm currently working on a complete overhaul of the station building system in Astrosphere. The goal is to make constructing and expanding your station much more intuitive, visually clear, and engaging.

Here's what's coming:

– The entire station building UI is being redesigned from scratch
– Rooms will be easier to place, manage, and visually understand
– A more intuitive system will reduce unnecessary complexity and improve the building flow

This update will turn station building into one of the core highlights of the game.

Stay tuned – development insights, screenshots, and sneak peeks are coming soon.

Join the conversation on Discord: https://discord.gg/pZv3r42Sr4
...

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