Netherworld Covenant - old dr**fire

Netherworld Covenant is now live with its "v0.8" Second Major Update! Enjoy a 15% limited-time discount from PT 10am Sep 22th to Oct 6th! Check out the update highlights right now. We welcome both new and veteran players to experience it!

【New Content】

Chapter:

Added final chapter and the final BOSS, completing the clearance logic and ending animation.

Difficulty:

  • Added "Iron Crown Frenzy" (Extremely Hard) difficulty: Monster attack power, summons, and abnormal status effects are comprehensively enhanced.

  • Shops, treasure chests, and rewards now dynamically adjust based on difficulty.

Class:

New classes: Mage, Berserker

  • Added character selection interface and showcase videos.

  • Added footstep water splash particle effects and water footstep sound effects.

  • The default character is now the "Knight" class.

Weapon:

  • Added 8 new weapons across 2 types (Staff, Double-bladed Axe).

  • Added multiple new weapon affixes, improving numerical values for effects such as charged shot range, flame burn, and lightning field.

Enemies:

  • Boss behavior trees and skills have been fully upgraded.

  • Most enemies will gain new skills in "Iron Crown Frenzy" difficulty.

【Optimization】
  • Multiple amulets equipped: After clearing high difficulty levels, multiple amulets can now be worn.

  • Optimized level random generation logic, save file difficulty display, and unlock conditions.

  • Boss kills now also drop Black Stone and gold rewards, and increased blueprint drop rates.

  • Fixed issues such as shop item sorting, summon unit layers, and lost projectile directions.

  • Fixed crashes caused by input mapping, skill cooldowns, and audio null references.

  • Fixed abnormal issues such as monster skill radii, damage calculation, and wall penetration.

  • Summoned units by BOSS now automatically die when the BOSS is defeated.

  • Health potion reward fountains can now be consumed in exchange for gold.

  • Added tutorials for the Rage state of enemy.

  • Rain of Arrows skill now provides additional invincibility frames.

  • Optimized text display during quests.

  • Optimized UI display for atypical screen ratios.

Stay tuned for more updates!

DragonRoad - 龙道

These days, producer Long Shu is considering a question: how can we increase the online time of gamers? The game 'Dragon Road' has sold nearly 10000 copies, but the online audience still remains between 20-30 people. While inquiring with other producers and players, Uncle Long attends classes on Bilibili to seek the true solution to the problem.

At present, I have learned some superficial knowledge and added two new scenarios to the novice village, which have been slightly optimized and improved. Because Uncle Long will need to go on a one week recuperation leave next, a small update will be made temporarily. I will come back later to optimize the novice village and explore the true solution to this problem. As a treasure game based on infinite exploration in the open world, survival production foundation, construction and defense, and soul RPG battles, "Dragon Road" has been consistently updated and upgraded by the author. The following optimization content has been completed for the game:

1. Novice Village has added abandoned mine exploration scenes, setting up a natural mining area and abandoned mine at the necessary locations of Donghai Dragon Palace and Silver Beach. It has also added mine exploration tasks, and players who complete these tasks will receive achievement one;

2. An East China Sea fishing village has been added deep in the central forest of Silver Beach, with two spider bosses and one cave giant boss set up. Completing the mission earns achievement two and a batch of Arab horses;

3. According to the player's request, a new Poison Spider BOSS has been added, with a level of 16 and a maximum health of 16000;

4. Optimize the strength of newbie village monsters, according to player requirements, modify the Western sailors on the ship to starving remnants, set the remaining health to 20%, the remaining health of zombies to 20%, and the remaining health of cave monsters to 30%;

5. To activate players' desire to explore and uncover unknown areas, several weapons, food, and objects have been added to abandoned mines and fishing villages in the East China Sea;

6. Optimize the achievement illusion and pain compensation mechanism, complete the activation achievement one for exploring abandoned mines, complete the activation achievement two for eliminating monsters in Donghai Fishing Village, and reward a batch of Arab horses for defeating bosses;

7. Refine and optimize the initial tasks;

8. Optimize several minor bugs;

Leenie Boog - AB Developer
Hey!!! Hope you're doing great!

Been busy crafting a mini-game where you won't be alone for long... Something's lurking. >->

And by the way, here’s the link to the game:

https://store.steampowered.com/app/3051030/LEENIES_TALE

8:55pm
Quantum Beast - RaidenV_00
- Fixed a crash issue that may cause crash in combat.
- Slightly delay the hitbox activation of throw skill of the boss Defender
8:48pm
Body Sushi - aotina.innovations

Hi everyone! We’ve got a tasty update for you today.

🎙️ Voice Overs Added
  • Yummy and Kuroneko now have voice overs in the restaurant, including their recipe unlock dialogues.

  • Arisa also received new voice overs (these are not available in the demo, only in the full version).

🗺️ Roadmap Update

Here’s a peek at what’s coming up:

  • October

    • Arisa’s plating physics collider setup

    • Support for Gunkan type sushi

    • +15 sushi recipes & new customer orders

    • +2 new Nyotaimori patterns

  • November

    • A new witch character who loves sushi

    • Support for sashimi

    • +8 sushi recipes & new customer orders

    • +2 new Nyotaimori patterns

  • December

    • Bug hunts & polish

  • After Release

    • Even more content… to be revealed!

Thanks for supporting Body Sushi! We can’t wait to share more delicious chaos with you soon.

Bug Alliance - Dekesso

Welcome to Bug Alliance broadcast!

Bug Alliance is A brutal pixel-action RPG where bugs rise against the worm empire. Fight in 3 unique game modes, evolve through battles, and reclaim your world — forge your legend in Bug Alliance!

Demo content:

  • 1 playable character,

  • 2 Game Modes (Onslaught and Resistance),

  • 4-5 Tactical Gear,

  • Mining Boost feature,

  • Ascension and Evolution,

  • 2 Maps available for Onslaught mode and 2 Maps for Resistance,

  • Lore Book (only Ascension part)

Early Access release is coming out on December 2025. Wishlist and stay tuned!

Backrooms: Escape Together - Tisbury
Change List:
  • Change Settings Label for Private Lobby (On/Off) to "Visibility" (Public/Private)

  • Fix Level Fun Arrow and Warehouse Lights Being Visible From the Start Area

  • Fix Play Place Parkour Light Tubes Turning off When they are Supposed to be On

  • Fix Chance of Memory Leak from the Main Menu Loading

  • Multiple Fixes for Crashing When Accessing Multiplayer Features

  • Improved Voice Chat Stability and Decreased Drop Outs

  • Fix Name Tag Show/Hide Setting not Persisting After Restarts

Note: For those of you who are unable to join/host any lobby due to "Connection Timeout" there is a good chance your date/time is not set correctly on your PC. We are currently working on a way to warn users when their time is not set properly as this will prohibit joining or hosting. But, in the mean time, check your windows time settings if you are experiencing connection timeouts!

Twelves:Shadow - julustudio
New Content:
1. New Combat VFX:
Grapple moves now feature prominent red glow effects.
Normal posture attacks (unblockable) now have warning indicators.
2. Spirit Parry Mechanic:
Successfully parrying boss red-glowe grabs with Shadow Invocation now causes bosses to enter a kneeling stagger state.
3. Protagonist Performance Optimization:
(1) Added blade bracing: Hold block to enter Brace stance (consumes Stamina; empty Stamina causes exhaustion state).
Note: Spamming block without cost has been removed.
(2) Added sidestep dodge: Press Sprint for a short dash.
(3) Updated dash attacks: Faster startup frames.
(4) Increased movement speed.
(5) Improved initial attack speed.
(6) Enhanced turning responsiveness: Quick directional changes.
(7) Optimized dodge distance and feel.
(8) Improved healing responsiveness: Can immediately heal after dodging/attacking.
(9) Minor character stat adjustments.
4. QTE System Update:
Added rapid-button-press QTE variants during Blade Clashes.
5. Story Enhancements:
(1) New combat cutscenes after first defeating:
Spirit Form of Decree (Chǒu Ox)
Spirit Form of Sanctity (Chén Long)
(2) Added stage entry conditions (requires main story dialogue completion).
6. NPC Interaction Indicators:
All NPCs with available dialogue now display "!" prompts.
7. Perfect Dodge Mechanic:
Perfect Dodges now restore Spirit Energy (enabling more Shadow Invocation opportunities).
8. Posture Break System:
Bosses now enter vulnerable state when posture broken - even roll attacks can effectively contribute to damage.
9. Shadow Invocation Keybind Tutorials:
Added on-screen control reminders.
10. Tutorial Updates:
(1) Added Spirit Energy recovery through dodging.
(2) Added Brace stance instructions.
(3) New Shadow Invocation illustration guides.
11. Wheel of Destiny Menu:
Added integrated tutorial system with all controls and gameplay tips.
12. Settings Expansion:
(1) Controller sensitivity options.
(2) X/Y axis inversion settings.
(3) DLSS toggle.

Bug Fixes & Optimizations:
1. Fixed boss death animations playing after QTE execution recovery animations.
2. Resolved missing skill VFX (primarily Mǎo Rabbit’s projectile skills).
3. Removed unintended QTE triggers when parrying large dragons.
4. Adjusted large dragon attack hitboxes.
5. Fixed animation misalignment during tutorial Blade Clashes.
6. Optimized Spirit Core drop rules:
Full Spirit Core drops only occur against Shadow enemies.
Prioritizes equipped Shadow Shard cores in other cases.
7. Combat logic improvements:
(1) Bosses now interrupt attacks and enter pursuit/standoff state when player distances themselves.
(2) Improved boss attack behavior patterns.
(3) First-playthrough Shadow Boss sequencing updated (removed back-to-back boss fights).
(4) Combat value adjustments.
8. Fixed persistent boss health bars in main city after completing tutorial.
9. Corrected text and voiceover issues in story segments.

---
All adjustments will be automatically applied upon launching the game. Thank you for your continued support!
Bad Midwife - P4R4N01C0
Tranlated to:

  • Simplified Chinese
  • Traditional Chinese
  • French
  • Deustch
SAMURAI CHALLENGE - xeen dev

https://store.steampowered.com/app/1861760/SAMURAI_CHALLENGE/

Experience the thrill of slashing, dodging, and defending as your embark on a quest to become a legendary samurai.

During the Steam Spring Sale, enjoy an amazing 50% discount!

Sharpen your blade, master the art of combat, and hone your swordsmanship skills.
Don't miss out on this incredible offer - grab your virtual katana and embark on the path of the samurai today!

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