10:29am
Di[c]E - Slyt Digital

With Patch 1.2.1, we continue the momentum of the “Remaster” introduced in version 1.2.0.
This update further refines optimization, improves combat and loot balance, and brings key narrative and visual enhancements.


🔧 Optimization & Performance
  • Further improved optimization thanks to better GPU/CPU load balancing.

  • Visual upgrades, especially noticeable in interior environments.

  • Fixed cursor display issue on 4K resolutions.

🎮 Gameplay & Combat
  • Combat rebalanced for a more dynamic and engaging experience.

  • Loot distribution adjusted to improve progression and resource management.

  • Vegetation now reacts to enemy movement, increasing immersion.

📖 Story & Quests
  • Rewritten parts of certain quests for clearer and more coherent storytelling.

  • Fixed quest-related issues impacting progression.

🐞 Bug Fixes & Miscellaneous
  • Fixed animation issues during combat.

  • Various small adjustments and stability improvements.

10:28am
Project X: Light Years - Project X
- fixed error 'ReadyState' in menu after credits end
- fixed starting level from 1 without forcing to play Intro

New way of choosing level is on the way and will be live once done and tested
Wrack Remake Playtest - Carnevil
First, a huge thank you to everyone who's participated in the playtest so far! Your feedback is helping to make the game far better. Here are some of those changes:

  • (Hopefully) resolved issues causing you to not being able to fire/reload.
  • Fixed not being able to load back autosaves in the main menu.
  • Fixed not switching to the 2nd pistol if "no automatic switching" is enabled.
  • Fixes for UI screens to work at any aspect ratio.
  • Several new sounds added, including several UI sounds, and creating a checkpoint.
  • New animation of the enter key being pressed on the title screen.
  • Made some cutscene tweaks to communicate some things more clearly.
We've also opened up the playtest further to add another 100 members. We'll continue to open things up more, but may need to pause and fix bugs should they arise.

Thank you!
10:22am
Shadow Siege - paulovitor2688

DSS 2: War Industry - Fabian Viking

Fixed a multicore shared list bug

Military Conflict: Vietnam - waki
@everyone

**Military Conflict: Vietnam - TDM Mapping Contest**

Join our 2025 mapping contest!

- Small-scale Team-Deathmatch maps like Depot, Siege, or Outpost
- Easy to participate – no deep MC:V knowledge required
- The new Hammer++ level editor.

**Prizes**
1st Prize – $2,000
2nd Prize – $1,000
3rd Prize – $750
4th Prize – $250

Check the https://discord.com/channels/614768683495194624/1405474917155082362 channel for all the necessary information and rules.
Join the https://discord.com/channels/614768683495194624/1405474558655594577 channel and ask @waki or any moderator for the map-contest role.

10:11am
Station Master RPG - Telegraph Studios
Thanks to those who submitted feedback and bug reports!

This update addresses the following issues:
  • Acquisition of developed plots was too expensive → prices are now lower for developed plots
  • Fixed staff quitting mid-shift when using exit-only or entrance-only ticket gates
  • Fixed passengers getting stuck in front of toilets. Also, toilet processing time now works correctly, so passengers take some time to complete their "business".
  • Queue positions now get updated when moving equipment
  • Longer trains will now be used if demand is high enough

There are some other minor issues that I will address in the following days.

If you stumble across any problem with the game, make sure to report it in the Steam Community section!

Thanks to all of you for playing this game! I really appreciate it!

~ Shioyama
We Love Fish Tanks - Logano Bondioli

🎉 Greetings, aquatic overlords and tank decorators!
It’s Axbert, back again with another round of fixes, tweaks, and features that may or may not make your fish smarter than me (spoiler: probably not).

🐠 Fish & Friends Updates

✨ Neon Fish Colors Added

Axbert refuses to tell you how to get them or what the colors are.
But they’re bright, flashy, and very possibly judging your taste in decor.
Good luck, you sneaky fish wrangler.

🪼 Jellyfish Now Fits in Size 1 Tanks or Bigger
Our chonky squishy friend was previously treating your tiny tanks like it owned the place.
Now it’s more considerate—still a giant jelly blob, just slightly less… terrifying.

🎨 Dot Colour Indicator in Fish List and Info Menus
Because sometimes reading words is hard, so now you get a tiny colored dot.
Instant recognition. Instant class. Instant “why didn’t we do this sooner?”

🐟 Grey Tang is No Longer Darker Than Black Tang
The universe briefly fell into chaos.
It’s fixed. Grey is grey. Black is black. No more existential crises at your aquarium.

📝 Fish Name Text Scaling Fixed
Name your fish “Sir Reginald von Fluffypaws the Third”.
It will now actually fit in the name field. Because apparently long names matter.

🖥️ Menus, Loading & Tank Navigation

⏳ Loading Screen Added to Fish List
I still couldn’t figure out smooth dynamic loading… but now you get a loading screen to stare at while the magic happens.
Feel free to hum. Or cry. Your choice.

🖤 Current Tank Greyed Out in Tank Switch Menu
You don’t have to guess which tank you’re in anymore.
Unless you want to. Then ignore it. But it’s there.

🔮 Magic, Fortune & Steam

🎶 Free Fortune Audio Fixed
Apparently magic sounds cost money before.
Not anymore! We've optimized the mana flow so free users now get their fancy magic noises without needing a loan.

☁️ Steam Cloud Saves Now Actually Sync Across Operating Systems
Big thanks to ToraOkami for testing on Windows & Steam Deck.
Now Linux, Windows, and whatever else can share tanks like civilized aquatic nations.

That’s it for 1.0.8!
Whether you’re naming a ridiculously long fish, staring at a loading screen, or watching a jellyfish take up half your tank—remember: I’m always here, judging your decor choices.

Axbert 🦎
Jellyfish wrangler. Menu magician. Pear wiggler participant.

Firva Strings of Fate - Blue Wolf
New Features

Finisher Move: Added a new finisher mechanic to the game, allowing for more impactful combat sequences.
Tutorial: Introduced a tutorial to guide players through core mechanics and gameplay basics.

Visuals & Effects

Placeholder VFX: Basic visual effects have been implemented to enhance fight sequences (to be refined in future updates).
Camera Shake: Added camera shake feedback on player attacks to improve immersion.
10:09am
Toy Town Mayhem - MicahTech
Wow guys!

Toy Town Mayhem has already surpassed 100 players on Steam and the App Store! This is so cool!

This update simply optimizes the servers a bit to handle more players.

Once again, it's so cool that this is happening!

Right now Toy Town Mayhem only has U.S based servers, if/when I can, I will try to get more so that non-US players can have better ping and connectivity in Toy Town Mayhem.

The next update is likely to include an in-game shop, so that you can get more customization options for your character. I also plan to add more faces, specefically for female players of Toy Town.

Once again, thank you for playing Toy Town Mayhem and I will catch you later with a bigger update!

MicahTech

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