My Time at Portia - wkyabc
Howdy all,

We're excited to be part of the Cozy & Family-Friendly Games Celebration 2025 on Steam!

The My Time series sends warm hugs your way and hope you have a great, fun-filled time with all the games you love!



Territory: Farming and Fighting - Wit Studio
  • Optimization: Exit construction mode before switching maps
  • BUG repair: In emergency purchase events, when the inventory quantity is 0, it can still be sold in the void
  • Value adjustment: Red ant nests can also be migrated to the mountain
  • Optimization: Ant nests can directly set the items to be fed
  • Optimization: Items at the dock can be directly transported to the trading table
  • Optimization: Inland shipping can set the maximum loading time, and even if it is not full of items after the timeout, it will set sail
  • Value adjustment: Items dropped after the ant nest is abandoned cannot be doubled
  • Optimization: After clicking the "Build Mountain" button, the construction menu is not hidden
  • Optimization: Altars can be set to: automatically try to summon stone men or increase the upper limit of elves
  • Value adjustment: Cat people are immune to the lonely debuff
  • Optimization: The function of batch copying facility attributes can also take effect on unfinished facilities
  • New function: Each race can set the professions it can engage in separately
  • BUG repair: The problem of incompletely copying the status of the altar attribute brush
  • Optimization: The altar will only switch to special effects display when all the sacrifice conditions are met

  • Optimization: All animals in the ranch can set a minimum number of adult animals

  • New features: New dragons: Electric Dragon, Ice Dragon, Wind Dragon, Nether Dragon

  • New features: In the empire, the first 9 areas are open
Banker Simulator - yektakilic


CALL FOR CREATORS!

Ahoy all you YouTubers, Twitch, and Mixer streamers! We’re on the lookout for passionate content creators ready , review, or stream Banker Simulator. If you missed our press release or aren’t yet on our mailing list, simply shoot us an email at contact@redaxegames.com for more info or FILL THE FORM HERE !



Add to Your Wishlist! ✅

Add our game to your wishlist to stay updated and follow our development progress. Be the first to hear about new updates and announcements. Your support means the world to us!

Wishlist Now!

https://store.steampowered.com/app/3451020/Banker_Simulator_Prologue/
Stygian: Reign of the Old Ones - FQ_Dom
Greetings, ladies, gentlemen, and any eldritch entities watching us from the void!

It fills us with joy to announce that Stygian has just started its first Franchise Sale here on Steam! Until June 5, Stygian: Reign of the Old Ones is available at an incredible 80% off and Stygian: Outer Gods is discounted by 20%!

And there are other deals available through bundles with other Lovecraftian games, for even more insane deals – check out the sale page, if you dare...
Talented - TurtleFox Games
Greetings Talented Gamers!

Thanks to the overwhelming support Talented has recieved since release I'm proud to present our first major update along with the release of our Wave of Shadows DLC.

Just in case you haven't kept fully up to date on Talented news - everything in the first part of these release notes is available as part of the standard Talented games, but everything after the "Wave of Shadows" header is part of our new DLC available here:

https://store.steampowered.com/app/3423250/Talented__Wave_of_Shadows/

Let's get to it!

Key Rebinding



The much requested Key Rebinding feature is here. Now you can do anything from switch your Ability uses to whatever key you like.

It's also a useful way of seeing some of the lesser known hotkey utilities in Talented!



Mastery 30

A brand new level of challenge is now available with Mastery 30. Brave the barricades and take on bosses with 5 new difficulty levels to attempt.



Build-A-Beast Factory

For those who have completed a run on all 6 original Talented classes, a new environment will be available the moment you log in. (Anyone new to the game can unlock it by winning a run on each class!)



Balance

General
Even post-launch we're continuing to pay close attention to standard run feedback. Although we stand by our decision to make our Common Talents very simple to understand, we do think there's space for a few more Rare Talents in the mix. Same goes for Abilities.

In addition, nothing feels worse than just about reaching a Talent Package and not actually being able to use the Talents from it so we're removing the cost from discovering Talent Packages.


  • Increased the number of reconnections on the skill tree, and changed its shape to reduce the number of dead ends
  • Increased the chance of Talents being Rare by 25% accross all classes
  • Abilities can now appear much lower on the tree
  • Talent Packages no longer cost Talent Points to discover
  • The Divinity Curse now blocks the first instance of damage deal (down from the first 3)
  • The Fortified Curse now reduces maximum damage dealt to 350 (up from 250)
  • The Unwavering Curse damage reduction down to 50% (from 75%)
  • The Ravenous Curse damage reduction down to 35% (from 50%)
  • Reduced the XP required to level up at high levels
  • Shrunk enemies now always deal 5 damage (even if they are elite)
Archer
  • Gumball Collector gumballs now grant 2% Attack Speed (down from 3%)
  • Preparation now also increases Trap damage by 5
  • Battery Pack reworked to - Gain X random Common Talents (one for each charge your Abilities have)
  • Vortech Turrets now appear slightly closer to you
  • Vortech Turret cooldown increased to 30s (up from 15s)
  • Vortech Turret maximum turret count reduced to 4 (down from 10)
  • Vortehc Turret time between missiles increased to 3 (up from 2.5s)
Wizard
  • Bracing Knowledge now also restored 5 Health Points on Level Up
  • Straight Flush now grants 25% Ability Power per Ability (up from 15%)
  • Conjure Weapon cooldown reduced to 40s (down from 60s)
  • Royal Flush now grants 8% bonus experience per Ability (up from 5%)
Warrior
While we were generally happy with Warrior's performance in standard runs, he was having a hard time in the Endless Modes... We've cooked up some changes that should make the upper end of his truly broken builds even more broken.

  • Warrior can now learn Experience Up Talents and can no longer learn Health Regen Up Talents
  • "Combo" Talents have been renamed to "Chain" Talents
  • All Chain Talents now remain active until the end of the night
  • All Planned has been replaced by [Victory Tale] - Your Chain Talents give double their bonus when you reach a [Brilliant] Combo
  • Throwing Weapons now increase their activation rate whenever you buy an Attack Speed Up Talent
  • Time between Throwing Weapon Talent Activations increased to 6s (up from 4s)
  • Minimum time between Throwing Weapon Talent Activations reduced to 0.25s (down from 1s)
  • Time Between health restores from Health Regen is reduced to 10s (down from 15s)
  • The Impaler's Health Requirement is increased to 25 per AD (up from 20)
  • Tranquil Chain Health Regen down to 10% (down from 12%)
  • Lethal Chain Critical Strike Chance down to 5% (down from 8%)
  • Savage Chain Attack Speed down to 10% (down from 15%)
  • Colossal Chain Size increase down to 10% (down from 15%)
  • Blood Pact Attack Speed down to 5% (down from 10%)
  • Well Aged bonus experience per 10 Max Health increased to 10% (from 5%)
Summoner
  • You can no longer Lifesteal from Flies
  • Mind Rend activation chance increased to 100% (up from 20%)
  • The Horde Summon Speed bonus reduced to 8% (down from 10%)
  • Overclock activation chance increased to 20% (up from 10%)
  • Overflow activation chance increased to 20% (up from 10%)
Bandit
  • Bandit now has fewer Knockback Up Talents
  • Bandit can now learn Experience Up Talents
  • Deposit increased number of treasures fired by 2 per shop entry (up from 1)
  • Assassination reworked to - Basic Attacks on Confused targets deal damage equal to an additional 5% of their Maximum Health
  • Tarot Card reworked to - Tarot Card to Learn 2 Random Common Talents, when you have at least 100% Luck learn 2 more
  • Dexterous Combo has been reworked into Dexterous Chain - While you have a [Skilled] Combo your Reload Speed is increased by 10% until the end of the Night (in line with the Warrior Changes)
  • Mine Carts from Mining Operation now appear much closer to you
Alchemist
  • Sceptres now gain 2 damage for each item looted (up from 1)
  • Chakrams now gain 2 damage for each Ability used (up from 1)
  • Top Prize now grants 20 combo points (up from 10)
  • Repetitive now fires 1 additional bolt on activation (down from 2)
Challenges
  • Enemies no longer spawn in the Whack-A-Rune Challenge
  • Reduced the rune requirement and time allowed in the Whack-A-Rune Challenge
  • Reduced the chance for enemies already caught to appear in the Gotta Summon All Challenge
  • Reduced the cooldown of the Summon Orb in the Gotta Summon All Challenge and removed the Squelcharim Ability
  • Reduced the HP of enemies in the Gotta Summon All Challenge
Achievements
  • Pioneer now requires 600 Compendium Entries (to avoid confusion with the addition of Ninja/Hex/Enemy Pack sections to the Compendium)

Bug Fixes
  • Reduced hit glow when dealing high damage to metallic elites
  • The Next Night button is no longer enabled during the Wealth Management and Long Strange Trip challenges
  • Fixed an issue where Diamond Rounds could be purchased without being unlocked.
  • Funky Dealings deck no longer persists between runs.
  • Roll With It can no longer appear in the Pirate's Life Challenge.
  • Pruning Challenge no longer contains the outdated Cultivate skill in the talent tree; also fixed missing crit chance from the stats display.
  • Focused Portal now appears correctly in the Compendium.
  • The following Legendary Talents now correctly appear in runs and the compendium: Masterful Hat, Test Run, Regular Workout, Omnipotence, Regular Training, Booma-Rounds, Recall, and Regular Practice.
  • Buffs that last until the end of the night are now correctly removed at the end of Night 20.
  • Fixed an issue where Lil Blobs could die from the same attack that killed the Mega Blob that spawned them.
  • Helix Squad’s Summon Speed buff can no longer be applied multiple times simultaneously.
  • Finest Leather now correctly affects Gust Quiver.
  • Pressing Esc during the initial fade into a run no longer pauses the game or spawns an invisible menu.
  • Helping Hands now correctly removes the Luck bonus granted at the end of the night.
  • Fixed an issue where Surplus wouldn't create all basic attacks due to exceeding the single-frame projectile count.
  • Enemies that move between lanes no longer appear to pass behind walls.
  • Slightly reduced the size of the flame effect created by Flame Snails.
  • Legendary Talents can no longer appear in the Shop if already learned on the Talent Tree.
  • Fixed an issue where the next Shop could briefly appear as the Shop Panel hides.
  • Sponsorship now guarentees Rare of higher Talents even if you're not able to afford them
  • Enemies and their VFX no longer appear on top of the end of run screen
  • Fixed an issue where the Symbolic Achievement wouldn't always unlock even when you didn't miss a Rune in the Whack-A-Rune Challenge
  • Fixed the Ability Count not correctly being increased in the Whack-A-Rune Challenge
  • Using bumpers on Gamepad will no longer change between Settings Tabs while the Run Info panel is open
  • Prosperous Portal will no longer add Legendary Talents to the bottom of multiple trees (instead only the one you teleport to)
  • Closing the Combat Stat Panel while hovering a Stat will no longer cause the tooltip to remain active,
  • Tronks can no longer heal while Burning
  • You can no longer reroll the shop in the Pirate's Life challenge when using Gamepad
  • Fixed various typos and grammar issue in text descriptions

Quality of Life
  • Reduced the required hold time to restart a run.
  • Added Ability Cooldowns, Costs and Charges to the Compendium
  • The Challenges panel now opens to show your most recently selected Class
  • Added a prompt showing your current level to Peer Review in the Long Strange Trip Challenge
  • Axe Toss' Axes now increase in size based on their damage

Wave of Shadows

Looking for a new Talented challenge? With the Wave of Shadows DLC you'll have access to a new class, a complete new mode and plenty of unlockables to give you something to strive for! Let's take a look...

The Ninja



With Shurikens, Soulflames and our first ever movement Ability - Ninja enters the Talented Dungeon.

Complete Quests to gain Trophies, raise your Reputation with a chosen Clan and gain access to gamebreaking Ultimate Abilities.



Will you be one of the first to master the Ninja?

Waves Mode

Ready for a new kind of Talented Challenge?



Waves mode pits you against a random combination of hand crafted enemy formations. As you progress the you'll encounter more difficulty and diverse enemy packs and recieve powerful Hexes that will make taking them on even more challenging....




You can also add additional modifier to your run with Cursed Relics.






Mix and match them or apply them all of the ultimate Waves experience...

Nightshade Grove

Wave of Shadows also comes with instant access to our beautiful forest environment and home of the deadly poison used by the Ninja Class - Nightshade Grove.



Enjoy the scenery and discover the secret that lies within...



Challenges

Finally you'll be getting access to 6 new Challenges for the Ninja Class.



Reach the highest reputation level with the legendary Archivist Clan and construct a build entierly from Soulflames, unlocking Skins and Legendary Talents along the way.






And there you have it! Lot's to be excited about whether you're booting the base game back up or trying out our 7th Class with the Wave of Shadows expansion.

We'll be keeping our ear to the ground for word of bugs/balance issues, so don't be shy with your feedback - also, watch this space for more information on what's next for us in the near future! Until then...

Stay Talented
Mashinomat - Demi
Options menu added with the ability to reset your progress back to default
Luxury Supermarket Simulator - Frizoluszek
Hello players!

Today is finally the day of the release of the game Luxury Supermarket Simulator in Early Access! We are grateful for your support and great interest.

It is a tradition to announce the update roadmap, but in this case we have to do it a little differently due to the competition. We have very unique ideas for new updates that you will not find in any other supermarket simulator. You will always receive a preview of a new update about 2 weeks before its release. And we plan to release updates at least once a month.

I will be in constant contact with you and will answer every message and email. I really want to develop this game with you. I will not avoid any topics, even the most sensitive ones, I bet 100% on contact with the player.

For the next 2 weeks there is a 15% promotion.
Dice 'n Goblins - Bember
This is the patch of last time,

We're updating the game for your enjoyment:

- Added High Contrast Icons. This is an option that you can toggle in the Settings. This will hopefully make the game more colorblind friendly, and just make the game easier to play for others.
- Added a key to look down so the game is playable without the mouse on Keyboard.
- For Keyboard users you can now quicksave and quickload with F5 and F8.
- A save will be created upon beating the final boss.
- Improved Contrast for Map and MiniMap.
- Increased font size for some languages.
- Add a warning before proceeding to Level 7. You cannot turn back after this point, and it now warns you of the fact, so you can go collect achievements, or leave a save.
- Gave re roll a bit more force. Reroll can feel unsatisfying or even rigged, so we put a bit more force into it to really make them leave ground. If it's not enough, they will be simply re-thrown in a later update.
Update Credits.

- Fix a longstanding path-finding issue, where monsters could enters non-walkable tiles like stairs or chests.
- Fix an item in the final level shop that was unclickable.
- Fix some instances of blurry font.
- Fix a cutscene that would always play on loading a save in level 9.
- Fix textbox flashing during Good End.
- Fix music not looping correctly.
- Make Poison hint on Final Boss visible.
- Fix a wrong sound effect on Final Boss.
- Put some barriers in level 2.
- Pause Menu XP Bar fix
- After some combats, if a monster bumped you on the sign, the arrow on the minimap would not be displayed correctly for a short moment at combat exit. This has been resolved

The process to update the demo and test it is time consuming. We unfortunately do not have the bandwidth to update the demo, as we're working on other versions of the game, extra content and future games.

As always, if you encounter any issue, hit the Steam Forums, send us an email at hello@tsukumogami.software or join our discord .

Enjoy your time in the dungeon,
Dungeon Fighter Online - DFO
Season 9 Act 3. Infinite Florescence

The new content "Infinite Florescence" has arrived.
Check out the Content Update details here!


Events
* Please click the event banner image to move to the Event Details page

Instantly boost to Lv. 110 with essential benefits!

Use 3 characters to clear Disciple of Doom daily and earn 1+1 rewards useful for both DPS and Buffer characters!

Cherry blossoms drifting through the Dimension!

Ora Ora Ora! Pound the sandbag and rack up rewards!

Use the Training Badges to get a variety of rewards including Doom Oracles!

Get more rewards for completing more weekly content!


Sales
* Please click the sales banner image to move to the Sales Details page

From the basic Arad Pass activated for all players to the Royal Pass that offers additional benefits!

Resplendent Rare Clone Avatar Box is included for Mystical Arcane Box Item of the Month!

New mileage shop items are now available in the CERA shop!

Recommended for Adventurers short on Fatigue Points!


- Dungeon Fighter Online Support Team
Choo Choo Survivor 2 - Gamer To Game Developer
Great news Choo Choo Engineers!

A new locomotive and primary weapon has been brought online, The DRB Class 01.10 fitted with a lightning rod, and the Blaster energy weapon that leaves damaging flames! The Blaster is the most powerful primary weapon so far and the flames left behind by each blaster shot melt zombies in no time! The thrill of operating the blaster is like no other!



Our Survivors have established a train depot and it is now possible to purchase passive upgrades (meta progression). These can be refunded as well if you want to focus on other abilities. Tons of upgrades to purchase already. Access these through the Unlock Abilities menu.




Also the word beta will be getting thrown out of the game with future updates. Choo Choo Survivor 2 is a reasonably bug free experience and will continue to be free to play until ready for a commercial launch (maybe at the end of the year, need tons more wishlists on Steam of course). The full game will have even more locos, weapons, and of course lots of Steam achievements to earn!

Good luck,
GTGD

...

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