Slither Link - Jesse
Added 50 levels and level generator in 3x3 map size. The AutoCross feature is changed to not work in 50 levels of 3x3 map size.
Hollowbody - Headware Games
Hey I've got another patch for you! This time I fixed a bunch of reported issues posted on both the forums and discord, made some text adjustments for readability when playing on TV or smaller screens (Steam Deck) and tried some new values for shotgun and melee weapon damage, threw a few extra nasties in for good measure too.

Check out the notes below!

This patch will not conflict with your existing save files.

Patch notes:

  • Fixed out of bounds issue in High Street Part 2
  • Fixed a persistent issue causing unintended behaviour when loading previous saves or starting a new game
  • Fixed an issue with Doggo ending
  • Fixed an issue with credits skip
  • Increased text size in various menus for comfortable viewing on Steam Deck
  • Fixed text cut-off on Steam Deck
  • Fixed text error in post-credits scene
  • Finally fixed that annoying inventory item rendering glitch(!)
  • Fixed issue with interactions being disabled after starting a new game and skipping Prologue
  • Adjusted text display for ultrawide displays
  • Removed letterbox
  • Reduced motion blur sample count to prevent GPU related performance stutter
  • Removed redundant mapping listings in Control Remapper
  • Fixed issue with Quit Game menu navigation when using controller
  • Fixed issue with Quit Game highlight graphic misalignment on ultrawide displays
  • Fixed issue with detonator functionality when loading autosave
  • Fixed issue with Screamer/Scratch enemies reanimating on Punished difficulty
  • Increased shotgun damage by 40%
  • Reworked melee weapon damage values
  • Increased enemy spawns on Intended difficulty
  • Improved behaviour when transitioning to the dynamic follow camera from a fixed camera angle

Further information:

The weapon and melee damage tweaks might change again, just trying this out. Let me know what you think.

I'm so happy to have finally fixed that damn inventory glitch!

Please note, you may need to restart your Steam client for this update to be available

Thanks! As mentioned before please let me know if any issues or improvements you would like to see in the Steam forums or Headware Discord. I'll keep patching as new reports come in.

Thanks again for the continued support!
DreamDasher - c3bgames
Thank you to everyone that has provided feedback on DreamDasher over the years! 

We just released a major update v2.1 that revamps dashing, jumping, knock-back, battles, along with additional bug fixes. These are all improvements based on player feedback. Thank you for sending them in!

These changes are available in the v2.1 release (you can see the version in the lower left on the main menu). Thank you again for all of your input, and please post any additional feedback to the discussion board, in a review, or send email to support@c3bgames.com.  Thank you!
Taboo University Book One - evaduparadi
Greetings, Partygoers!!

The moment all visual novel fans have been waiting for is finally here! We’re thrilled to announce that Taboo University: Book One officially launches on October 2!
https://store.steampowered.com/app/2459350/Taboo_University_Book_One/

💥 Don’t miss out — add the game to your wishlist right now so you won’t miss the release day! This is your chance to be one of the first to dive into a world full of mystery, intrigue, and unforgettable adventures. 🔥

Get ready to step into the shoes of an undercover detective tasked with solving the mysterious disappearance of three students. Every choice you make will shape the story and open up new paths along the way!

Choose one of three unique factions and carve out your own journey:
  • 🔮 Join ancient rituals and uncover mystical secrets.
  • 🕵️‍♂️ Become part of a criminal syndicate, take part in crime wars and underground fights.
  • 🏐 Become a member of the Winners Club, rise to the top of the sports world, and, most importantly, enjoy wild parties, hot dates, and plenty of attention from beautiful women!

🔥 Expect plenty of steamy scenes, jaw-dropping twists, and thrilling storylines! Don’t miss out on all this and so much more!

Add the game to your wishlist now and get ready for the hottest release of the fall! 🌶
https://store.steampowered.com/app/2459350/Taboo_University_Book_One/

📅 October 2 — prepare for an unforgettable adventure on Steam!

Thank you all for your patience and support! We can’t wait to see you as one of the first players of Taboo University on October 2!

And as always, Party Hard!

Sunkenland - Sunkenland
  • Enhanced Gun Customization Feature: Drop gun parts directly into the gun workshop, no need to carry everything in your inventory.
  • Reworked Electricity System: Returned to the fuel consumption system for better convenience and balance. The updated electricity gameplay brings more benefits to overall progression compared to previous versions.
  • Many New Locations
  • New Base Structures: Fish ponds, heavy machinery workshop, inventory management robot, and more
  • Polished Late-Game Experience
  • New Guns: AUG, FAMAS, AK-12, etc.
  • Refined Gun Handling
  • Rebalanced Enemy Difficulty
  • Overall Progression Improvements, including crafting resource balance, research requirements, and blueprint availability
  • Improved AI and Hitboxes: AI hides, flanks, charges, and throws grenades
  • Upgraded Base Defense Mechanisms
  • Multiple Bug Fixes

How to Opt-In:
To switch to version 0.5.08, go to your Steam Library, right-click on the game, and select 'Properties'. Click on the 'BETAS' tab and choose 'publictest' from the drop-down menu.

Join our community!
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Railroader - imtzo
First, thank you for your support as we continue to build and improve Railroader! We're proud of the progress we've made already and excited about the work remaining as we continue to push toward "1.0"!

We've been working on Railroader 2024.6.0 for the past couple months and are happy to finally share some details on what's in it. Along with a number of smaller fixes and enhancements, there are a few significant enhancements/changes that I want to focus on:



Auto Engineer Waypoint Mode: This marks a huge step forward in helping you do more on your railroad. When in Waypoint Mode the Auto Engineer will navigate to the selected location (waypoint), setting switches on its way. It's great for switching a yard or performing a run-around, but it can also navigate across the map. It can't negotiate meets, however, so if you have multiple trains running in the same area, you'll need to plan accordingly, or use CTC. We've been loving using it while testing and can't wait for you to try it out.



Builder Photos have been added to the Atlantic Locomotive Works equipment catalog (window)! These add a lot to the browsing experience and we hope it will ease your next equipment purchasing decision.

Passengers could always be unloaded at stops that weren't their destination, but now they properly retain their origin and pay the full fare upon arrival there. Passengers also no longer have infinite patience: they must reach their destination within four game hours of boarding a train – otherwise they will make other arrangements. Please bear this in mind when planning your passenger routes.

In connection with the above, we have removed the time multiplier feature, so time in Railroader now progresses with real time. This sets us up for future plans, as well as simplifying an unnecessarily confusing aspect of the game. Remember that if you need time to pass you can always use the Wait button, or the /wait console command.



We've made a number of model enhancements, including aggregate loads in hoppers and gondolas, updates to several engines, and even a couple new buildings. More to come!



Finally, we've made some enhancements under the hood to networking that should make busy servers run more smoothly. For the full list of changes, please see below.

Availability

When will Railroader 2024.6.0 be available? We're trying something new and are releasing it today on an experimental branch. We want to gather early feedback on it before releasing it to everybody. Given the nature of this experimental branch, expect frequent updates! As such, if you play Railroader with mods, we recommend holding off on installing mods, or sticking with the public (default) release.

If you're ready to try out the experimental build, use your Steam client's Betas panel (under Properties) to select the experimental-2024.6 branch. Please post bug reports in the Discord #bug-reports channel, and make sure to use the "Experimental" tag.

This experimental branch is a bit of an experiment for us in itself, so we'll be evaluating how we want to run releases going forward.

2024.6.0 Release Notes (Experimental)

  • The Atlantic Locomotive Works is pleased to announce that the latest catalog has been enhanced with photographs of their offerings.
  • Added Auto Engineer Waypoint Mode: set a waypoint and the auto engineer will route itself to that location, lining switches along the way! Once "AE Waypoint" mode is selected, hit `Ctrl-G` to set the waypoint. Waypoint mode is great for switching moves and run-arounds, and can also run across the railroad
  • but remember, Waypoint Mode doesn't negotiate meets, so make sure you plan ahead (or use CTC). For more, see the in-game Employee Timetable (`F1`).
  • Passengers disembarking at a station that is not their destination now pay full fare upon reaching their destination. Previously they would only pay from the station they boarded at. (RR-167)
  • Passengers now only wait 4 hours from the time they board their first train. After 4 hours they will disappear from stations and coaches. (RR-303)
  • Added aggregate loads to hoppers and gondolas.
  • Updated S-23, C-46, C-55, F-71, and SW1 models.
  • Added two new buildings: new station at Dillsboro and small office structure at Dillsboro and Whittier. More to follow!
  • Diesels: Updated notch-to-power mapping to more closely match EMD documentation. Diesels now produce 100% more power at notch 1.
  • Added alert on startup to warn if there are no enabled interchanges; prevent disabling the last enabled interchange. (RR-557)
  • Auto Engineer now posts notices for pitfalls such as handbrake applied or brake cylinders set that are outside the connected brake line. A status message is shown when charging the brake line.
  • Removed time multiplier feature. (RR-579)
  • Improved reliability of clicking on objects in low frame rate situations.
  • Fixed Nantahala Talc & Limestone T1 to export limestone, not talc. Any existing cars for T1 that contain talc will be re-waybilled to an interchange. (RR-577)
  • Standardized terminology in UI and ETT on "Auto Engineer" or "AE".
  • Enhanced networking to better handle joining very large games. (RR-562)
  • Fixed auto engineer not announcing stop for switch set against.
  • Fixed auto engineer passenger stop ending too soon after pause. (RR-575)
3:30pm
Gelatina tiene hambre - Diego di Kronos
- Fixes on minor issues.
- Fixed Steam achievements not unlocking in some cases.
Baby Blues Nightmares - Toddler Horror Game - steelkrill
Hello everyone. Since I have updated the game to have more save files and more options it seems that some people that played the game earlier BEFORE the update could have some bugs / corrupted data in chapter 3. This can be seen if for example, the objectives are doubled or monster not spawning.

If you are one of those ....

FIX: The only way to fix this is by restarting the CHAPTER 3 scene. You have to go to the earliest save point of Chapter 3. That means find the first save point of CHAPTER 3 you had from LOAD GAME and load into it. You can scroll down, and it should be located above CHAPTER 2. If some of you unlocked "Replay Mode+" then you can also start on that one.



PLEASE NOTE:
If you have a save in Chapter 3 before the new MAJOR update, it's best you re-start Chapter 3. Find the first save you have from Chapter 3 and reload it. This is to ensure there will be no bugs in the game because of the saving update.

Sorry for any inconvenienced caused and thank you very much!
3:20pm
Dragon Uprising Online Playtest - Isaac
Improvements:

- Improved some gamepad compatibility.
- Improved inventory gamepad navigation.
- Improved inventory grid performance (requests less memory resources). The inventory code has been totally revamped. If you find any bugs, please let us know!

Fixes:

- Fixed an issue where the box selection item wasn't closing after confirmation.
The Tale of Relm - stijnwillems17
Hello everyone,

We’re excited to announce that the Kickstarter campaign has been launched!

https://www.kickstarter.com/projects/taleofrelm/the-tale-of-relm

This project is a labor of love, born from my passion for the classic JRPGs that defined an era. Tale of Relm is my attempt to capture the magic of games like Final Fantasy VI, Suikoden II, Dragon Quest V, Lufia, and Lunar—titles that still resonate deeply with fans of the genre. If you’re someone who finds yourself replaying these timeless classics, then I believe you’ll find something to love in Tale of Relm.

While I’ve already invested in the core elements of the game, including artwork, music, and gameplay systems, more is till needed and the Kickstarter is crucial to take Tale of Relm to the next level graphically. With your support, we aim to:

Enhance the game with higher-quality cinematics that bring key story moments to life.
Upgrade the backgrounds and environments to create a more immersive world.
Improve the overall visual polish to truly capture the feeling of the JRPG golden age.

I’m passionate about sharing this experience with fellow JRPG enthusiasts, and with your help, we can elevate Tale of Relm into something truly special. We’ve crafted some exciting rewards for our backers, and we can’t wait to share more details soon. Be sure to follow our Kickstarter campaign if you haven’t already:

https://www.kickstarter.com/projects/taleofrelm/the-tale-of-relm

Thank you all for your continued support—I hope Tale of Relm brings you as much joy in playing it as it has brought me in creating it!
...

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