Carth - Ruffbassn
Storms and Skies Update offers a major visual overhaul throughout Carth. This will be the first of many more to come aiming to not only bring a better visual fidelity to the game, but to aim for a better immersion and feel throughout. Let us take a look a this weeks patch notes below.

What does this Patch Bring?
Carth 0.1.5c

~Invert Y axis on camera movement added to options menu
~4 New types of farming plants added
~Barley
~Rice
~Sugar Cane
~Wheat
~Map work
~New Crafting Recipes
~Various merchant now sell new recipes
~Various merchants now sell farming seeds
~Various merchant now sell new vegetables
~Added new recipes to loot drop tables
~Added new vegetables and seeds to loot drop tables
~Massive VFX Overhaul
~Character Creation UI Rework
~New Sky box, Clouds, and Volumetric Lighting
~Sky lighting changes
~Shadow enhancements and changes
~Small bug fixes and tweaks
~New character creation scene
~GPU optimizations
~UI work throughout game
~Continued changing text and color
~Fixed bug where some built items caused player into fall animation
~Fixed internal issues causing warning and errors
2024년 7월 19일
三界 - theworldgamestudio
Minor updates
灵境·修仙界 - Frey
1. 修复打坐的时候可以通过背包切换法宝后使用法宝导致无法退出UI,修改为打坐只能跟UI交互禁用其他功能事件
2. 修复连续快速按F会导致飞行法宝无法被骑乘
3. 提高DLSS跟FSR误判的容错率
2024년 7월 19일
迪菲大陸戰記 III - enjoy
fix chinese font bug
Space Odyssey - panmichael


Space Odyssey Early Access is Free, and will be releasing tonight!
Team up with your friends, fly the ship straight head, battle against giant jelly fish monster!
2024년 7월 19일
Silent Rain - 2chab
Just a little hotfix to resolve a crash issue at the end of House.

Bug Fixes
  • End Game Crash (House): Resolved an issue causing the game to crash at the end of House of the Origins when the game's host hold the Doc's notebook.
We deeply appreciate your continued support and enthusiasm.
And please, feel to write a review of the game, that really help us a lot !

Thanks for playing ❤️
2024년 7월 19일
World Warfare & Economics - Lotous21
🚀 Version 0.86.15 Has Landed! 🚀

We're thrilled to announce the release of Update 0.86.15, packed with enhancements, optimizations, and much-awaited features that are set to revolutionize your gameplay experience!

This version is the next release, 0.87, but it is currently in testing. After incorporating feedback and addressing bug reports, we will update it to 0.87 in the public branch.

What’s New? 🌍
  • Provinces-Only Map: Dive into strategic gameplay with an option to play with a provinces-only map.
  • Dynamic AI Interactions: AI will proactively seek to strengthen or weaken relationships based on strategic needs, enhancing the realism of diplomatic relations.
  • Enhanced Economic Control: Directly utilize your account balance for arms, trade deals, and intelligence missions.
  • Visual and Functional Upgrades: Enjoy new 3D models for soldiers, MLRs, and artillery and revamp any unit’s appearance on-the-fly.
  • Streamlined Interfaces: Quicker data entry on international routes and visual civilian jets based on international dealings.

Major Fixes 🛠️
  • User Interface Enhancements: We've resolved the visibility issues of city UIs behind 3D models and numerous other interface improvements for a smoother experience.
  • Strategic Improvements: Fixes in approval ratings, overlapping units, and a big leap in saving/loading mechanics to ensure a robust gameplay experience.
  • Global Adjustments: No more ghost cities in Serbia, Bahrain, or Puerto Rico and refined mechanics for clandestine operations under sanctions.

Gameplay Optimizations ⚡
  • War AI: Major enhancements to AI behavior in wars for a challenging and realistic military engagement.
  • Performance Tweaks: Optimizations that reduce memory leaks, improve frame rates during explosions, and decrease loading times by up to 15%.

Thank You, Everyone!
Your continual support and feedback help us make World Warfare & Economics better with every update. We’re excited to see how these new features help you conquer new horizons!

Full changelog
  • [ADD] Setting slider to allow change in earth ground elevation
  • [ADD] Quick menu allowing easy changes to envoys, routes, and wages
  • [ADD] Option to play with a provinces-only map
  • [ADD] New console command: annex [countryName]
  • [ADD] AI will now ask to increase relationships with friends or decrease relations with enemies if wanting to approach or sign agreement deals
  • [ADD] Option to pay from account balance for arms deals, trade deals, and intelligence missions
  • [ADD] New 3D models: soldier, MLRs, and Artillery
  • [ADD] Introduce new templates for the fast creation of divisions, squadrons, and fleets
  • [ADD] Player can change the 3D model of any unit at any given time
  • [ADD] Input field on the international routes panel for a quicker way to input the desired amount
  • [ADD] Visual civilian jets based on country international routes (can be disabled for performance through settings)
  • [ADD] International recognition (ability to recognize non-independent countries)
  • [ADD] AI condemnation/support for recognition actions
  • [ADD] GDP Affect text to arms and trade deals to allow players to see how deals will affect their GDP
  • [FIX] City UI has been hidden behind cities' 3D models (which make them unclickable)
  • [FIX] Approval rating not adjusting correctly
  • [FIX] Issue where land and air units were overlapping (now will show based on selected layer in case of overlapping)
  • [FIX] Issue where bases won't update correctly after finishing building
  • [FIX] No cities in Serbia, Bahrain, and Puerto Rico
  • [FIX] Cannot sign arms deals with sanctioned countries in secret
  • [FIX] Research budget won't reset every year and keeps growing
  • [FIX] Issue where research panel will reset every day and reset the slider as well
  • [FIX] Big fix to saving/loading - addressed many issues where loading failed
  • [FIX] Ministers won't send/give suggestions
  • [FIX] Issue where fog of war won't get updated correctly after annexation
  • [FIX] Several issues related to protests
  • [FIX] Capital cities will still be shown as capitals after annexation
  • [FIX] Exception throws from rendering units' UI (which cause memory leaks and crashes in some instances)
  • [FIX] Big memory leak coming from AI at war
  • [FIX] Issue where player cannot go over the country that he is fighting a war with
  • [FIX] Instances where war will show negative numbers of casualties or refugees
  • [FIX] Countries' population will decrease by war casualties and not war deaths
  • [FIX] Many countries starting with 0 manpower (e.g., doctors, teachers) and 0 account balance
  • [FIX] Issue where non-UN members can't buy weapons from other countries (e.g., Taiwan, Palestine)
  • [FIX] Issue where UN voting won't happen when applying
  • [FIX] Intelligence operation didn't tighten up to the military budget
  • [FIX] Issue where naval units can't be designed (turning into negative days after completion)
  • [FIX] Exception when opening stock markets on a new game
  • [FIX] International routes not saved correctly when loading a saved game
  • [FIX] Pandemic won popup will show after loading a saved game regardless of the state player saved
  • [FIX] Facility popup will allow locked facilities
  • [FIX] Facilities will keep getting built when Nationalized/Mixed even when having sufficient attributes
  • [CHANGE] Decrease time taken to set up intelligence networks around the world
  • [CHANGE] Small changes regarding budgets
  • [CHANGE] Balancing many facilities' production values
  • [CHANGE] Unit panel UI layout has been changed to include units inside divisions/squadrons/fleets
  • [CHANGE] Decrease zoom level required to show regions
  • [CHANGE] Region popup resources availability now have tooltips
  • [CHANGE] Reduce the possibility of land bases to be instantiated in island regions
  • [CHANGE] Active & past protests will now affect player approval rating
  • [CHANGE] Remove Iraq sanction from 2014
  • [OPTIMIZE] Major optimization to AI in war - Highly efficient and optimized AI in wars
  • [OPTIMIZE] Reduce the calls for updating strategic view UI which increases performance on fast forward
  • [OPTIMIZE] Optimized explosions on the map (which decreased FPS in case of multiple explosions)
  • [OPTIMIZE] Small optimization to loading saved games (should cut off 10-15% waiting times)
2024년 7월 19일
古神模拟器 ElderGods Simulator - Rogueroom
1. Fixed the bug where talents were lost after loading a save file.
2. Fixed the low frame rate issue, significantly reducing stuttering and increasing frame rates.
3. Lowered the strength increase of enemies, making their upgrades smoother.
4. Fixed a series of bugs causing game freezes.


We are a two-person indie game development team. Due to our lack of experience, there are many immature designs and bugs. We apologize for the poor experience this may have caused. You can provide feedback on your needs, and we will fix it as soon as possible! Thank you for purchasing our game! Thank you!
Deviator - JaYan
From July 19th to July 21st, "Deviant" will be attending the BitSummit game exhibition in Kyoto, Japan. We will be at booth C02 offering live demos and selling merchandise. We look forward to seeing you there!

BitSummit is Japan's largest indie game exhibition organized by the Japan Independent Games Aggregate (JIGA). This year marks its 12th edition, featuring major companies such as Sony and Nintendo, along with numerous well-known indie game developers showcasing a wide array of high-quality indie games.



On site photos



Ashes of Immortality II - Aldorlea Games
...

뉴스 검색
이전 뉴스
2024
7월   6월   5월   4월   3월   2월  
1월  
연도별 뉴스
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002