Paw Paw Destiny - Daiyu
refined, polished, fixed everything in 1 year
v1.0.0 is now playable

separated the board game 'Paw Paw Death Festival'
https://store.steampowered.com/app/3027590/Paw_Paw_Death_Festival/
Mad Island - emadeplus
The updates made as beta versions since June 29 have now been set as the standard build.
For update details since June 29, please refer to the previous news posts.
A.V.A Global - jeehyojun


Mercenaries!

The August Update will be processed in the schedule below.

[Update Schedule]
Universal Time (UTC): 2024. 08. 22, 02: 30 AM ~2024. 08. 22, 06: 00 AM
*Please note that the updated schedule may be subject to change.

Thank you.

Sincerely,
Your AVA Operations Team
hackmud - seanmakesgames
Welcome to the ComCODE update script: First orbit complete. Volunteers ascended. PirateSoftware shakes the grid. Marks system set to replace vLAN. 501(c)(3) status achieved. Access the full log here: https://mailchi.mp/38a87f540b65/comcode-newsletter-12715183?e=5f367b743d
Horde - cwequalgames
Horde - Build 0.21 Release Notes

We’re excited to bring you the latest update for Horde! Build 0.21 includes a wide range of fixes, improvements, and new features to enhance your gameplay experience. Here’s what’s new:

General Updates:
Scoring Overhaul: Changed scoring system from Kills to Total Score.
Objective System: Added new objective system for level transitioning (UNRELEASED).
Civilians: Added Civilians to rescue! They now run from players and provide health when rescued.
Turtle Shells Powerup: Added a new powerup to protect players from zombies.

Gameplay Adjustments:
Zombie Run Speed: Adjusted the run speed of zombies.
Zombie Ragdoll: Enabled ragdoll physics for certain zombie types.
Zombie Despawn: Added logic to despawn zombies that spawn on top of each other.
Zombie Adjustments: Adjusted seek weight for tighter turning and re-enabled all avoidance and collision behaviors.

Spawn Adjustments:
Adjusted civilian spawn chance and zombie counts (25 and 50 respectively).
Adjusted spawn speed in Horde mode.
Added random spawn chance for spawners to introduce variety.
Updated zombie spawn locations to prevent spawning outside the level.
Reduced civilian spawn chance.

UI and Audio Enhancements:
HelpMe Text: Added text above civilians to prompt players to save them.
UI Changes:
Hid objectives in the UI for the release.
Changed game over screen text to “Score.”
Audio Tweaks: Added audio adjustments and tweening for music.
Steam Integration: Added Steam friends interface when not using the app, integrated Steam API for overlay, and hid the mouse cursor on controller connection or button press.

Performance and Bug Fixes:
Particle Systems: Adjusted banana and blood particle systems to improve FPS. Reduced particle counts for blood and made general tweaks to particle effects.
FPS Improvements:
Turned off player gravity to enhance FPS.
Increased BFG cooldown to mitigate FPS dips from successive uses.

Collision and Logic Fixes:
Fixed zombies and player helpers getting stuck between buildings.
Added logic to make zombies outside of close range start chasing again.
Fixed null exceptions.
Loot Drops: Added missing loot drops and adjusted global item drop rates with a threshold modifier setting.

HUD Fixes:
Fixed powerup HUD anchor issues similar to scene changer problems.
Added logic and collision area for auto-killing zombies in front of the player.
Additional Improvements:
Camera Shake: Increased camera shake on all weapons.
Shrink Ray Bullet: Adjusted the duration of the shrink ray bullet.
Weapon Fire Rate: Increased fire rate for most weapons.
Despawn Logic: Optimized despawner for bullets.


Thank you for playing Horde! We hope these updates make your experience even better. Keep the feedback coming, and stay tuned for more exciting developments!

Happy gaming!




Rakion Chaos Force - 박경수











Windswept - PeekingBoo
Windswept officially enters its final year of development!
Another quarter has passed and this probably feels like a weird time jump from our last update where I only said World 1 was complete.

Our Side Hustle update a few months back explains in more detail, but all we really have left to do in Windswept now is tiling + styling the stages - so even though we just finished World 1, the rest of the game is going to follow along at a rapid rate, hooray!

It's on that note I can say...

World 2 is complete and World 3's beta is expected to be ready for testers at the end of September!





Unbeknownst to our beta testers, 1 stage was excluded because I ran into some personal roadblocks preventing it from being completed on time and many assets were missing from the other stages, when World 3 rolls around there should be a lil something extra to check out (emphasis on should, I dunno what's around the corner these days).



Along with a new set of stages, players got to experience Nippa and Skree for the first time. The floral cliffs beyond the forest are also home to a new sort of enemy - the pips. Pips are mice that can be found everywhere from the highest tree to the lowest depth. Some have cannons, some run and jump over gaps, others float around in balloons and dandelions, they're everywhere!



Much like our last update, this is once again just a quick vibe check to keep you in the loop about the state of Windswept's progress. World 3 is a much smaller world than the first 2 so the quarter ahead is largely going to be spent in the graphics and SFX department - so I'll finish the update with something very unfinished - a peek at World 3's first stage.



Until next time!
project_Structure_01 - apterous
Hey!

Demo is currently going through short playtesting to see if everything is okay. I'll publish it to steam after confirming that.

What to expect from the demo?
ㆍIntro cinematic
ㆍFirst 2 levels of the total 5 that are planned
ㆍOver 50 ducks to collect
ㆍPlaytime of 30-60 minutes to complete
The Whims of the Gods - Abbalah
Dear City-Building Enthusiasts,

You cannot be with us during Gamescom? No problem! We are thrilled to invite you to the live stream of The Whims of the Gods, currently featured on Steam as part of our Gamescom showcase. Whether you're a strategy aficionado, a city-building enthusiast (even beyond the bounds of ancient settings), or simply eager to experience the gameplay firsthand, this stream is tailored for you.

🕹️ What awaits you:

  • World Premiere Gameplay: See the game in action for the first time!
  • Intense, Immersive Battles: Experience epic clashes and strategic decisions.
  • Co-op Mode: Build and conquer alongside a friend!

Head to our Steam page to watch exclusive gameplay footage.

Don't miss out! Join us on Steam now.
Amata - Zxyyr
Hey all!

The campaign is finished and ready for Early Access!

My six month plan for EA is to open up the full campaign for players to gather feedback as well as to gather funding and data for upgraded sprites and translations. I also have a hidden secret level that will be under construction for a few weeks during early EA.

Additionally, I've pushed an update with maaany bugfixes and a few new features!

Gameplay
  • Enemies will now flinch! This was always in the game and I never noticed it was broken until a couple weeks ago. :D.

Language Support prep
  • I've set up the game to support other languages in the future.
  • I'll be giving priority to languages based on engagement.
  • English is still the only language currently supported <3.
...

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